Commit Graph

31506 Commits

Author SHA1 Message Date
Sergey Sharybin
5d49eff25a Fix #29957: Texture "Generate" mapping work as global with cloth modifier
Make Cloth modifier deformation only so now it applies on orco dm properly.
2012-01-26 17:03:30 +00:00
Sergey Sharybin
bcbe9ca5fc Color channels used for tracking is now a part of default tracking settings and also a part of presets. 2012-01-26 15:33:16 +00:00
Brecht Van Lommel
2e9ae40aaf Fix #29960: fields option should not be used for external engine rendering. 2012-01-26 14:55:46 +00:00
Sergey Sharybin
331c235d93 Movie clip editor: curves view shouldn't jump back to top when click on it
Also it should now re-store position after toggling it.
2012-01-26 13:13:48 +00:00
Sergey Sharybin
4ae93a48d8 Fix #29958: Search Menu keeps hiding first character(s) after long input
- ui_check_but() in ui_textedit_move() is necessary because this function clips
  but->drawstring to fit text entry widget and it confuses cursor movement stuff.
  ui_check_but copies editstring to drawstring, so displaystring would be clipped
  again in correct way.
- If the whole drawstring fits widget, no need to set button's offset.
2012-01-26 12:48:36 +00:00
Sergey Sharybin
83a6b331a7 Fix #29895 Fast Alt-Mousewheel toggling of Mapping Modes scrubs timeline
Issue was caused by changing button state to EXIT, so there's no active button just after
applying Alt-Wheel event. Setting this state is needed to prevent button trigger cancel
callback when mouse is leaving hovered menu button.

Using the same "post activate" trick used by Tab button allows to make prevent canceling
button and makes this button active again after applying all handlers.

There's still issues with Alt-Scroll if changing active element in menu leads to interface
changes (like file format in render buttons) -- in this case button simple doesn't receive
wheel events and it's actually not connected to this issue.
2012-01-26 12:44:31 +00:00
Andrew Wiggin
ce90b472af Fix [#29984] Loop select crash on some wire edge meshes
Crash was because the loop walker's wire edge handling wasn't general enough (handled only wire edges that were connected to exactly one other wire edge)
2012-01-26 12:39:48 +00:00
Sergey Sharybin
7892739869 Merging r43501 through r43720 form trunk into soc-2011-tomato 2012-01-26 12:12:20 +00:00
Sergey Sharybin
db57cbac20 More curves view improvements for clip editor:
- Renamed graph_jump_to_current_frame to graph_center_current_frame
  which makes more sense.
- Curve view now can be locked to time cursor (Lock to Time Cursor in
  Display panel or L button in curve view). Not sure if offset from
  locked position will make much sense here.
- Added hotkey for solving -- Shift-S.
2012-01-26 11:49:38 +00:00
Sergey Sharybin
371d5815a7 Fix implicit declaration of guardedalloc functions in avi's endian.c.
Discovered by debian building system.
2012-01-26 10:59:31 +00:00
Sergey Sharybin
969c87b5af Movie clip editor: graph view now can be toggled using Z key 2012-01-26 09:53:58 +00:00
Sergey Sharybin
dc4e37c764 Tracks curves fixes and improvements:
- Use proper poll functions for tracks curve operators.
- Darken frames outside of scene frame range in curves view.
- Implemented view all operator.
- Implemented jump to current frame operator.
2012-01-26 09:29:49 +00:00
Sergey Sharybin
1f996cb95a Replace hard-coded structures in selection callbacks in view3d_select with typedef-ed structures.
Should be no functional changes, but this discovered inconsistency in structures
used for armature circle selection, not sure how harmful this were, but it's not
nice to have such inconsistencies. Anyway, it's resolved now.
2012-01-26 08:12:12 +00:00
Sergey Sharybin
2a3d8a171b Fix for layer toggling always sticking to extend policy.
Reported by Dalai in IRC, thanks for pointing to issue.
2012-01-26 07:33:14 +00:00
Campbell Barton
d7517ba285 correct comments 2012-01-26 06:39:51 +00:00
Campbell Barton
fe9aac7251 fix [#28577] TODO: Make Face (Fkey) fails with isolated verts 2012-01-26 06:26:17 +00:00
Campbell Barton
8275ae64ba particle system now ensures tessfaces are available.
now sintels heir works in the 3D viewport, (need to work on subsurf next)
2012-01-26 00:16:14 +00:00
Campbell Barton
5f2e1b8f1a avoid storing over allocated arrays in tesselated custom data, was reserving initial arrays wrong the wrong array length. 2012-01-25 23:59:28 +00:00
Campbell Barton
288ed10fbf fix for own error in tesselating as quad 2012-01-25 22:55:12 +00:00
Campbell Barton
c3fe3b1baf fix [#29987] scene.frame_set method doesn't take in account camera change done via markers 2012-01-25 22:13:08 +00:00
Campbell Barton
337302b56f hrmf, fix for fix [#29988] Segfault when unwrap default cube with smart project / follow active quads
I think that we need a check here for thick wrapped strings but for now we dont have any thick wrapped strings with default values so comment it.
2012-01-25 22:06:53 +00:00
Campbell Barton
e80f265c55 enable tesselating 4 sided faces to quads.
will help for particles and tangents
2012-01-25 21:33:37 +00:00
Sergey Sharybin
6b567963b3 Fix #29989: Ctrl + T to show seconds in timeline, python error
Issue seems to be caused by refactoring from rev43376.
2012-01-25 21:23:34 +00:00
Campbell Barton
c7e8af13d4 remove cellalloc, from my tests jemalloc beats cellalloc, so we better just use a better malloc replacement.
See Details:

http://wiki.blender.org/index.php/User:Ideasman42/BMeshBranchReview#Update_43694
2012-01-25 20:18:12 +00:00
Campbell Barton
4fae6cd38d svn merge ^/trunk/blender -r43685:43693 2012-01-25 18:13:58 +00:00
Brecht Van Lommel
f99343d3b8 Cycles: Render Passes
Currently supported passes:
* Combined, Z, Normal, Object Index, Material Index, Emission, Environment,
  Diffuse/Glossy/Transmission x Direct/Indirect/Color

Not supported yet:
* UV, Vector, Mist

Only enabled for CPU devices at the moment, will do GPU tweaks tommorrow,
also for environment importance sampling.

Documentation:
http://wiki.blender.org/index.php/Doc:2.6/Manual/Render/Cycles/Passes
2012-01-25 17:23:52 +00:00
Sergey Sharybin
14f475fcca Fix #29892: Properties of objects in nested custom collections stop being animatable once an object get added to an unrelated custom collection.
Issue was caused by attempting to find rna path in all property collections
which lead to overwritting already found path.
2012-01-25 16:14:24 +00:00
Sergey Sharybin
bce89860f5 Various fixes for camera tracking stuff
- Fixed tooltip displaying for track sequence forwards in clip editor
- Corrected detection of 8 tracks so it wouldn't count tracks disabled
  on keyframes.
- Scale track preview to actual track widget size instead of scaling the
  whole preview image with given zoom ratio, so no extra memory needed to
  store zoomed margin would be used.
- Track's statistics text will fit pattern position instead of search if
  marker is disabled on current frame.
- Fixed toggle selection operator if selected track is hidden due to
  "Hide Disabled" policy.
2012-01-25 13:37:11 +00:00
Sv. Lockal
b8586f4ec3 Fix typo for sharpen graph post-processing so fac1+fac2+fac3 always equals 1.0 2012-01-25 10:10:15 +00:00
Sergey Sharybin
128741a02e Fix typo in camera reconstruction context creation.
Thanks to Lockal to pointing out!
2012-01-25 09:27:18 +00:00
Dalai Felinto
345703fbef Cucumber left over: new scene needs a default ESC key 2012-01-25 01:39:38 +00:00
Campbell Barton
75a4832af3 svn merge ^/trunk/blender -r43676:43685 2012-01-24 22:44:48 +00:00
Campbell Barton
1aadbdedc7 found a bug by accident.
- bugfix for setting string defaults in rna functions (incorrect pointer use and would copy past string length).
- Object.dm_info was setting a default when it didnt need to.
2012-01-24 22:15:25 +00:00
Campbell Barton
3f31145d29 define to enable tesselate to quads, this way files from trunk tesselate back into their original geometry with the same face order.
this will be needed for tangents and most likely hair if its to load correctly from trunk.

disabled for now until this is working correctly - hair still needs more work.
2012-01-24 20:58:43 +00:00
Campbell Barton
5cf9f8ab90 fix for memory leak when particles have 0 elements. 2012-01-24 20:33:26 +00:00
Thomas Dinges
8169ad0219 Improvement for last commit, only do redraw when actually needed (in world shader type) 2012-01-24 20:19:26 +00:00
Campbell Barton
d3090a32f2 svn merge ^/trunk/blender -r43664:43676 2012-01-24 20:19:09 +00:00
Sergey Sharybin
d888b19d90 Fix compilation error caused by recent changes in file browser stuff 2012-01-24 20:13:44 +00:00
Thomas Dinges
c905415f6b Cycles Node Editor:
* Add Use Nodes button for World shader type
* UI was not redrawing the Node area, when enabling "Use nodes", added check for it to the listener.
2012-01-24 20:10:37 +00:00
Campbell Barton
439e9a39a8 use a struct to pass normals to normal draw derived mesh callbacks (no functional changes) 2012-01-24 19:57:34 +00:00
Antony Riakiotakis
7a628a3967 Enable 16 bit format for float textures by default after discussion with Morten and Sergey on irc. Rationale is that for most cases when people create a float texture they will expect the extra precision in the 3D view.
This shouldn't be a problem on any graphics card since internally a very old texture format (GL 1.1) is used. In the case of any unlikely screams, a revert of this commit can be done.
2012-01-24 19:54:18 +00:00
Campbell Barton
3d01f13c43 fix for 3 issues when applying a deform modifier in editmode.
- drawing face normals was broken (using wrong index).
- drawing flat faces in solid mode would display ugly tesselation normals (as if the model was made of triangles).
- drawing smooth faces in solid mode would show vertex normals based on tesselation (heavily slant in 1 direction).

now the normals are calculated and stored per polygon (will save some memory too for non tri meshes).
2012-01-24 19:37:18 +00:00
Miika Hamalainen
e6e88ff7c1 Dynamic Paint:
* Converted some more functions to use mpolys/mloops instead of tessellated faces.
* Fixed some bmesh related issues.
2012-01-24 18:29:01 +00:00
Campbell Barton
b320e3ee5b remove redundant casts. 2012-01-24 18:24:19 +00:00
Campbell Barton
ab52d677bc simplify editmesh mapping lookups.
this really has no effect since they were not created or used, however if we want to use emDM_getEdge or emDM_getTessFace this will need to be called.
2012-01-24 18:20:33 +00:00
Sergey Sharybin
44850d6946 Fix #29946: Recover Auto Save defaults to "Short List" View -- Cannot determine dates
Added option display_type to WM_operator_properties_filesel which defines which file
display type (short/list/icons/default) should be used for file browser.

All current operators are using FILE_DEFAULTDISPLAY display type which means display
type will still be calculated based on type of opening file and user preferences
settings. Recover Auto Save operator is now using long display type so file date can
easily be checked now.

Reviewed by Andrea, thanks!
2012-01-24 18:18:51 +00:00
Miika Hamalainen
8f7762c356 Dynamic Paint:
* Fix: Substep update failed if brush was parented to a canvas vertex. Now substeps are ignored in such case.
* Fix: Wave "open borders" option didn't work for image sequence format.
* Fixed a possible crash after changing surface format to image sequence.
* Some code cleanup.
2012-01-24 17:28:50 +00:00
Campbell Barton
d5c4f030df correct error in recent merge. 2012-01-24 16:54:21 +00:00
Dalai Felinto
335ffb0ff3 Brightness/Contrast Node for Cycles
Contrast helps to adjust IBL (HDR images used for background lighting).
Note: In the UI we are caling it Bright instead of Brightness. This copy what Blender composite is doing.
Note2: the algorithm we are using produces pure black when contrast is 100. I'm not a fan of that, but it's a division by zero. I would like to look at other algorithms (what gimp does for example). But that would be only after 2.62.
2012-01-24 16:32:31 +00:00
Campbell Barton
4af4863baf svn merge ^/trunk/blender -r43639:43664 2012-01-24 16:18:20 +00:00