Issue was caused by Blender Internal changing LIB_DOIT flag
for scene when it gets updated for new frame. This leads into
conflict with flag used for tagging scenes fr render,
For now made it so nodes are being tagged instead of scene.
Only none node from those who're sharing the scene will be
tagged. And rendering scenes for node tree now checks for
node flag instead of scene's datablock one.
Ideally this tag would be replaced with scenes stored in an
array, but then it's not so clear how to check which node
to update.
Objects were not being freed when unlinked from all scenes, due to user count increments on the ParticleSystem->parent pointers. These were referencing the objects themselves, creating a user count of 1
and preventing free. Object pointers should not usually do user counting, except in some cases like scenes and groups (thanks to Brecht for clarifying this).
Added surface support to recent curve split operator, completing quick hack todo
Updated nurbs separate operator to make use of new split logic, completing tools todo
Added 'Delete segment' option to surfaces and improved surface duplication, used for split/separate
Update tagging was happening only after full triangle was handled.
Now made it so images are updating once in 0.5sec, progress bar
will still update only after the whole triangle is done.
The issue was caused by uncertainty of current camera when
there're no markers to the left of current frame.
Now in this case camera from the top-left marker will be used.
My previous fix for uninitialized texture coordinates was not working well,
and in fact there was a bigger issue with GLSL drawing and missing attributes
with immediate draw mode. Now it will explicitly pass zero rather than having
it use whatever value was set last.
Seems no user counter tricks are needed from r23598.
Also, r33453 is obviously wrong, because new ID's user counter is 1,
and could not exceed this value.
curve button.
From the bug report it also seems that positive slope curve presets are
not always reset correctly. However I haven't seen any place where
positive slope curve presets are used. This will fix the initial brush
problem, however it might be good to investigate further if curve
presets are to be used elsewhere. It looks like the issue is related to
bezier curve calculation.
issue was caused by id->mewid pointing to an invalid memory
after file load.
The rule here: all the tools need to reset it to NULL (or
other value they need) in the beginning.
Currently some tools are doing newid clear in the beginning
and some does it in the end. We need to clean it up so clear
only happens in the beginning.
But ideal we need some kind NewIDContext to make duplication
safe for threading.
to draw textures without shading. For Cycles this was not possible yet, and
for Blender Internal you had to move away all lights which was also not ideal.
(Caminandes feature request)