Commit Graph

399 Commits

Author SHA1 Message Date
Campbell Barton
e86a489327 Ported back import BVH as Empties, uses delta transformations.
& small pep8 changes.
2011-01-03 16:22:30 +00:00
Campbell Barton
35422ac536 rna/api
move Object.update(...) to ID.update(). since depsgraph update function can now be called on ID types.

also changed how update flags work.

  obj.update(scene, 1, 1, 1)
... is now
  obj.update({'OBJECT', 'DATA', 'TIME'})

Don't pass scene anymore. This was used for recalculating text but I think this is better dont in a different function.
2011-01-03 09:09:30 +00:00
Campbell Barton
dacdfbe6f3 recent change to keyframe menu broke BVH import, now don't use the operator at all, instead assign the action manually.
Also added bpy.path.display_name_from_filepath(), since filepaths are not ensured to be utf8.
same as calling:  os.path.splitext(os.path.basename(name))[0].encode("utf8", "replace").decode("utf8")
2011-01-03 08:28:22 +00:00
Campbell Barton
1306a38133 fix for own error in recent commit. 2011-01-03 07:07:18 +00:00
Campbell Barton
a7ceeafd71 - correct typos in comments.
- move boxpack struct out of the public header.
2011-01-02 11:06:50 +00:00
Campbell Barton
f101e59e09 python api: rna array slices now return tuples rather then lists (fits with recent change made to mathutils).
minor improvements/cleanup to exporters.
2011-01-02 09:54:44 +00:00
Campbell Barton
129b6190ed geometry module
- rename functions from camel case.
- added docs for undocumented methods.
- minor functional changes with exceptions and accepting 3d/4d vectors where it makes no difference.

Renamed:
 - geometry.Intersect -> intersect_ray_tri
 - geometry.ClosestPointOnLine -> intersect_point_line
 - geometry.PointInTriangle2D -> intersect_point_tri_2d
 - geometry.PointInQuad2D -> intersect_point_quad_2d
 - geometry.LineIntersect -> intersect_line_line
 - geometry.LineIntersect2D -> intersect_line_line_2d
 - geometry.BezierInterp -> interpolate_bezier
 - geometry.TriangleArea -> area_tri
 - geometry.QuadNormal, TriangleNormal -> normal
 - geometry.PolyFill -> tesselate_polygon
 - geometry.BoxPack2D -> box_pack_2d
 - geometry.BarycentricTransform -> barycentric_transform
2011-01-02 02:11:38 +00:00
Campbell Barton
7040c89af0 BVH Importing native order eulers was broken, simplify conversion between rotation orders. 2011-01-01 13:20:35 +00:00
Campbell Barton
e1f6dc5f73 bvh export
- write compatible eulers (no jumping as eulers change).
- write FPS.
- correct poll function incase bvh export is called without an armature.
2011-01-01 10:38:28 +00:00
Campbell Barton
f932371d1e added bvh export operator & menu item, now user accessible. 2011-01-01 09:44:13 +00:00
Campbell Barton
631745ab9b bvh export now works correctly with matrix multiplications and rad -> deg. 2011-01-01 08:57:09 +00:00
Campbell Barton
e98559fc12 pep8 cleanup 2011-01-01 08:44:17 +00:00
Campbell Barton
48921a4fa1 initial 2.5x port, still need to fix up matrix multiplication orders. 2011-01-01 08:35:38 +00:00
Campbell Barton
a1b1ac5781 committing 2.4x bvh exporter, updating to 2.5x. 2011-01-01 07:26:02 +00:00
Campbell Barton
7f3fe8a2df pep8 cleanup 2011-01-01 07:20:34 +00:00
Campbell Barton
4d0c10d5ca presets for operators, re-using same preset system as render, cloth etc use.
- operators need to enable the option OPTYPE_PRESET or 'PRESET' in python.
- hidden properties are not written.
- currently this only works in the file selector (enabled for FBX/OBJ export)
- currently the menu label doesnt change when presets are selected, this is a TODO, not so simple since the UI is defined in C and the label in python.
- presets save in "scripts/presets/operators/*id*/*.py"
2010-12-24 07:46:40 +00:00
Campbell Barton
80e85c10be bugfix [#25364] Export to X3D generates objects with black color
was dividing color by 255 when it was already from 0-1.
also use slicing for getting tuples from vectors & colors.
2010-12-24 04:27:21 +00:00
Campbell Barton
577437488e use slicing for exporters for some speedup, no functional change.
3ds also uses non tuple __slots__ and had unused default values for some classes.
2010-12-24 04:24:33 +00:00
Campbell Barton
ce36f9a189 fix for exporting OBJ, materials when no world was set. also use slicing to get tuples. 2010-12-24 04:21:05 +00:00
Campbell Barton
b1d3854095 Make FBX export respect use_deform bone option 2010-12-23 09:42:00 +00:00
Campbell Barton
194c23db0d fix [#25353] X3D Export generates AttributeError: 'NoneType' object has no attribute 'texture' 2010-12-22 23:16:45 +00:00
Campbell Barton
54343b79e6 remove reload() from builtins since python3 no longer uses this.
use imp.reload now.

Should use import hooks but for now replace imp.reload with our own reload as the builtin reload was replaced before.
2010-12-22 21:39:48 +00:00
Campbell Barton
088f35787f bugfix [#25252] X3D Export does not specify ImageTexture to go with provided TextureCoordinate data
x3d material support is primitive but at least export first image texture found, similar to how texface is treated at the moment.
2010-12-22 10:44:31 +00:00
Campbell Barton
97d8e8bf42 bugfix [#25332] X3D export fails to export complete file 2010-12-22 00:30:22 +00:00
Campbell Barton
a9ba96896a modified fix for commits r33811, 33812.
- SSS Presets were not working on pinned materials.
- added ability for save-presets to define variables to stop them becoming too verbose.
- remove object.active_node_material
2010-12-20 23:26:29 +00:00
Campbell Barton
4476e4c75c bugfix [#25289] X3D export generates incorrect direction for SpotLight 2010-12-19 07:40:08 +00:00
Campbell Barton
73ad13c879 fix for make-dupli-face operator & vector multiplication, tab/space error in last commit. 2010-12-19 07:14:42 +00:00
Campbell Barton
c26cc0afa1 bugfix [#25290] Align on text gives a traceback
[#25284] Traceback error on "System Info" script

- Align was only working on mesh objects, now operate on all objects, missing boundbox's are treated as single points.
- obj.bound_box was returning all nan's for object types with no boundbox.
- ENUM_FLAG type enums were showing no text when displayed in operator redo panel.
2010-12-19 07:05:29 +00:00
Joshua Leung
43af26fa41 Bugfix [#25291] Objects that should not have subsurface modifier have
it (eg cameras)

When trying to add a modifier to non-geometry objects, warnings are
now shown instead of just adding some (useless) modifiers that cannot
be removed later.
2010-12-19 01:14:57 +00:00
Campbell Barton
77c17d332d fix [#25262] Keyboard shortcut presets can't be made because of wrong folder
New create option when getting a user resource for creating paths.
  bpy.utils.user_resource(type, path, create=False)
2010-12-18 07:22:52 +00:00
Campbell Barton
b48f7901d2 [#25270] X3D Export generates incorrect location for Lamp
was actually incorrect location for everything!

- x3d's global scene rotation value wasnt converted from deg to radians.
- camera viewport was also incorrectly exported.

use mathutils rather then inline math for rotations.
2010-12-17 18:38:44 +00:00
Campbell Barton
4558d45d46 WM_OT_path_open was failing with non utf8 paths. 2010-12-17 05:12:36 +00:00
Campbell Barton
6d2019074f - fix [#25246] export default scene to X3D crashes exporter, own fault but also made sure all colors are now clamped and noticed 3D text was not being exported.
- de-duplicated 'object_type_items' enum, text was known as TEXT in one, FONT in another.
2010-12-16 05:02:15 +00:00
Daniel Salazar
dbbd12d760 Randomize Transform op: Scale Even wasn't really working with objects
with an asymmetric starting scale. Handling of starting scale
values of 0 needs improvement, ie: default for delta transform
2010-12-15 10:59:45 +00:00
Daniel Salazar
eac46088e5 Randomize Transform operator:
Added support for working on delta transformations instead of plain
transform. this should help the fact that you cant randomize animated
objects (still need to check into that)

Removed minimun scale since it was not well done, need a stronger
version of this
2010-12-15 08:21:58 +00:00
Campbell Barton
96eeb9ad93 bugfix [#25209] X3D export results in invalid value for specular color 2010-12-14 04:45:29 +00:00
Campbell Barton
ddd2dff60e bugfix [#25186] FBX export rotations aren't applied to the exported model file. 2010-12-12 21:50:55 +00:00
Campbell Barton
b12ca6a400 bugfix [#25135] X3D export places scene objects incorrectly in x3d file
matrix rotation order issue.
2010-12-10 06:08:11 +00:00
Campbell Barton
ad3ce4abab fix [#25116] X3D export does generate image texture information in x3d file
- was exporting UVs only if an image texture was used too
- was also only exporting vertex colors if UV's existed which doesnt make much sense.
2010-12-10 05:35:06 +00:00
Campbell Barton
b4081bfc7b patch [#25027] formatting mathutils.geometry module docs for sphinx
from Luka Bonavita

See:
http://www.blender.org/documentation/250PythonDoc/mathutils.geometry.html
2010-12-10 00:20:32 +00:00
Campbell Barton
1622385445 pedantic word ordering change.
- wm.add_modal_handler -> modal_handler_add
- wm.add_fileselect -> fileselect_add
- ob.add_shape_key -> shape_key_add
- VIEW3D_OT_add_background_image -> VIEW3D_OT_background_image_add (same for remove)

Also made 2 internal cmake vars hidden.
2010-12-08 11:42:11 +00:00
Campbell Barton
2692dc5561 bugfix [#25082] minor bug. RGB to Intensity doesn't works for Lamps
- This is working correctly but confusing, made more confusing by UI problems, corrected these and updated tooltop for 'tex.use_rgb_to_intensity'
- bad RNA arguments used for lamps (left over from RNA renaming).
- use isinstance(...), rather then comparing type() directly, this failed with lamp type checks.
- removed redundant argument to internal texture UI function factor_but().
- the texture color was drawn inactive when it was used in some cases.

Note. AFAIK its not possible to do a general check to see if a texture is colored or not, eg: its possible a plugin texture returns color in some cases and greyscale in others.
so for now always have color button active.
2010-12-08 05:51:16 +00:00
Campbell Barton
55e3d499ae correction to r33469, operators return sets so string comparison isn't valid. 2010-12-05 00:08:25 +00:00
Ton Roosendaal
282910fdae Bugfix #21893
Python Operator "Delete Edge Loop" (which keeps mesh connected)
changed selection if sliding operator failed. Simply added a
check for return value. Gosh, that Python code is not bad ;)
2010-12-04 13:46:25 +00:00
Daniel Salazar
9295a53022 Align Objects operator was broken due to incorrect order of vector by
matrix multiplication
2010-12-03 11:05:36 +00:00
Campbell Barton
2dcec22627 bugfix [#24947] Animations data replaced by the first animation (fbx exporter)
this feature was ported from 2.5x but not tested, referring to the wrong object when assigning actions.
2010-11-28 23:07:49 +00:00
Campbell Barton
6b4e7e8def bugfix "Export UV Layout" stalls when saving file in 2.55b
remove duplicate UVs on export to avoid long ztransp filling times - common on faces which have no assigned UV coords.
2010-11-28 13:39:39 +00:00
Luca Bonavita
56f8ced34f == console ==
- banner formatting

== sphinx doc ==

- bpy.data: put the example below the documentation itself
2010-11-25 14:55:03 +00:00
Campbell Barton
0daee3b8ed bugfix [#24882] fbx exporter Krash, screw objects and animations
fixed remaining issue with win32 paths.
2010-11-24 15:57:59 +00:00
Campbell Barton
97488b0934 bugfix [#24871] Unwrapping with Smart Project give a bad result. 2010-11-23 16:10:20 +00:00