Commit Graph

112892 Commits

Author SHA1 Message Date
Antonio Vazquez
3b3e519edd Nodes: Add include to avoid Windows compiler error
This line was added as request of @HooglyBoogly
2022-02-24 19:43:14 +01:00
Brecht Van Lommel
9de720f31a Merge branch 'blender-v3.1-release' 2022-02-24 19:40:42 +01:00
Antonio Vazquez
8fb7c50aab Fix compiler error in Windows
In some compilers this file fails because the function `BKE_mesh_poly_normals_ensure`is not defined.
2022-02-24 19:38:16 +01:00
Brecht Van Lommel
0781c22cee Fix T95969, T91856: bake AO to vertex color artifacts after ray offset removal
Without ray offsets intersections at neigbhoring triangles are found, as
the ray start is exactly at the vertex. There was a small offset towards
the center of the triangle, but not enough.

Now this offset computation is moved into Cycles and modified for better
results. It's still not perfect though like any offset approach, especially
with long thin triangles.

Additionaly, this uses the shadow terminate offset for AO rays now, which
helps remove some pre-existing artifacts.
2022-02-24 19:35:36 +01:00
Brecht Van Lommel
6e396e21e6 Cleanup: remove unused ray offset function 2022-02-24 19:35:36 +01:00
Hans Goudey
4c66bd5da2 Curves: Use simpler "set" behavior for postion attribute
This is similar to f8fe0e831e, which made the change to the
handle position attributes. This commit removes the way that setting the
`position` attribute also changes the handle position attributes. Now,
the "Set Position" node still has this behavior, but changing the
attribute directly (with the modifier's output attributes) does not.

The previous behavior was a relic of the geometry nodes design
from before fields and the set position node existed.

This makes the transition to the new curves data structure simpler.
There is more room for optimizing the Bezier case of the set position
node in the future.
2022-02-24 12:22:26 -05:00
Hans Goudey
f4d80ecdfd Cleanup: Typo in comment 2022-02-24 12:01:22 -05:00
Hans Goudey
cc966c548d Merge branch 'blender-v3.1-release' 2022-02-24 11:57:53 -05:00
Hans Goudey
7b37d980b9 Fix: Crash switching between sculpt and edit mode
Also fix a couple other places where normals layers weren't properly
tagged dirty or reallocated when the mesh changes.

Caused by cfa53e0fbe. When the size of a mesh changes,
the normal layers need to be reallocated. There were a couple of places
that cleared other runtime data with `BKE_mesh_runtime_clear_geometry`
but didn't deal with normals properly. Clearing the runtime "geometry"
is different from clearing the normals, because sometimes the size of
the normal layers doesn't have to change, in which case simply tagging
them dirty is fine.
2022-02-24 11:56:32 -05:00
Clément Foucault
7c1b0dec00 Merge branch 'blender-v3.1-release' 2022-02-24 17:43:24 +01:00
Clément Foucault
f8507ca372 EEVEE: Fix crash when shadow caster count is reduced to 0.
The crash was catched by ASAN. It was caused by the buffer shrinking logic
being faulty.
2022-02-24 17:43:04 +01:00
Julian Eisel
17301a3163 Fix incorrect Outliner tree-display type returned
Reverts 6d97fdc37e. A function like this should not return a different
tree-display object than of the requested type. This may hide errors,
and leaves the Outliner in an undefined state (where the stored display
mode doesn't match the tree-display object). I rather don't hide the
fact that all display-modes should be handled here, and emit a clear
error if one isn't.
2022-02-24 17:10:19 +01:00
Aaron Carlisle
fc8aab755a Fix T96015: Calling wrong operator resulting in python error
Own mistake in rB86fc63c4ca9d36eae7512c5c3e640285d84415d1.
Forgot to change the call from `wm.url_open` to `wm.url_open_preset`.
2022-02-24 11:10:00 -05:00
Clément Foucault
8d83fc552a GPU: Fix compilation in debug mode
Fixes issue introduced in rB1685b1dba44e02ce1faace4a5de6d6cd0d98ef90
2022-02-24 15:55:22 +01:00
Clément Foucault
1685b1dba4 OCIO: Fix mip length in texture creation
Also add an assert to avoid reproducing the error in the future.
2022-02-24 15:48:54 +01:00
Jacques Lucke
9be720d85e BLI: support accessing nth last element in Array/Span/Vector
This often helps to make the intend of code more clear compared
to computing the index manually in the caller.
2022-02-24 14:50:13 +01:00
Kévin Dietrich
7cab7eb3d6 Merge remote-tracking branch 'origin/blender-v3.1-release' 2022-02-24 14:34:15 +01:00
Kévin Dietrich
b7a954218b Fix T95976: on cage GPU subdivision breaks X-ray selection
When X-ray mode is active the selection is done using the mesh data to
select what is closest to the cursor. When GPU subdivision is active with
the "show on cage" modifier option, this fails as the mesh used for selection
is the unsubdivided one.

This creates a subdivision wrapper before running the selection routines to
ensure that subdivision is available on the CPU side as well.

Differential Revision: https://developer.blender.org/D14188
2022-02-24 14:33:48 +01:00
Jacques Lucke
189c5bd9af Merge branch 'blender-v3.1-release' 2022-02-24 12:45:27 +01:00
Jacques Lucke
17e0634902 Fix T95985: crash when assigning a name for an output attribute
This was a double free error which happened because `BM_mesh_bm_from_me`
was taking ownership of arrays that were still owned by the Mesh. Note that
this only happens when the mesh is empty but some custom data layers still
have a non-null data pointer. While usually the data pointer should be null in
this case for performance reasons, other functions should still be able to
handle this situation.

Differential Revision: https://developer.blender.org/D14181
2022-02-24 12:44:02 +01:00
Julian Eisel
d48e595c78 Fix wrong asset library displayed/loaded in asset view templates
Sometimes when switching asset libraries in the asset view templates
(like the pose library sidebar UI), the wrong library would end up being
shown.
2022-02-24 12:40:40 +01:00
Campbell Barton
b0eed6fb9a Merge branch 'blender-v3.1-release' 2022-02-24 18:01:53 +11:00
Campbell Barton
41d607976c Keymap: use 90 degree roll for NDOF roll shortcuts
3Dconnexion documentation states these buttons should roll 90 degrees.
2022-02-24 18:00:18 +11:00
Campbell Barton
13efaa8a09 3D View: keep the orthographic view when rolling 90 degrees
Support for maintaining orthographic view for view3d.view_roll for an
angle of 90/-90 degrees.
2022-02-24 18:00:17 +11:00
Campbell Barton
87c2b1988d Keymap: correct NDOF button roll assignment
NDOF ROLL CCW was used for both left & right roll.
2022-02-24 18:00:17 +11:00
Campbell Barton
e767a2d98b Keymap: correct NDOF button roll assignment
NDOF ROLL CCW was used for both left & right roll.
2022-02-24 17:51:19 +11:00
Campbell Barton
81df323df4 Tests: disable file output for bl_keymap_validate.py
Left on by accident but should only be used when debugging output.
2022-02-24 17:43:36 +11:00
Campbell Barton
fe4b53311a Merge branch 'blender-v3.1-release' 2022-02-24 15:25:38 +11:00
Campbell Barton
f80f7afbf0 Fix 2D view NDOF panning requiring both axes to be non-zero
Possible fix for T86592.
2022-02-24 15:24:09 +11:00
Campbell Barton
1a6b35157c Cleanup: code comments in vfont_to_curve 2022-02-24 13:20:33 +11:00
Campbell Barton
b45a3e8747 Cleanup: remove dead code in vfont_to_curve
Also replaces numbers with character literals for tab/space.
2022-02-24 13:14:33 +11:00
Kévin Dietrich
24450fa142 Merge remote-tracking branch 'origin/blender-v3.1-release' 2022-02-24 03:01:44 +01:00
Campbell Barton
d59f45fb15 Cleanup: remove dead code from text wrapping logic
Error from original commit in 2005,
97df61a7e5.
2022-02-24 12:53:11 +11:00
Campbell Barton
e83e7d49b6 Cleanup: use continue instead of goto for 3D text wrapping logic 2022-02-24 12:53:09 +11:00
Kévin Dietrich
ba274d20b4 Fix T95959: crash when exporting subdivision to Alembic
When exporting generated coordinates, the subdivision export code was
using the schema for the non-subdivision case, which is invalid as
non-initialized. This typo existed since the initial commit for the
feature (rBf9567f6c63e75feaf701fa7b78669b9a436f13dd).
2022-02-24 02:46:33 +01:00
Campbell Barton
affed12bb9 Merge branch 'blender-v3.1-release' 2022-02-24 12:19:17 +11:00
Campbell Barton
c9582b2752 Fix T95116: Scale to fit fails with a single word & non-zero Y-size
The scale-to-fit option did nothing for single words when
the text box had a height. This happened because it was expected that
text would be wrapped however single words never wrap.

Now the same behavior for zero-height text boxes is used when text
can't be wrapped onto multiple lines.
2022-02-24 12:18:39 +11:00
Hans Goudey
f8fe0e831e Curves: Use simpler "set" behavior for handle position attributes
The handle position attributes `handle_left` and `handle_right` had
rather complex behavior to get expected behavior when aligned or auto/
vector handles were used. In order to simplify the attribtue API and
make the transition to the new curves data structure simpler, this
commit moves that behavior from the attribute to the "Set Handle
Positions" node. When that node is used, the behavior should be the
same as before. However, if the modifier's output attributes were used
to set handle positions, the behavior may be different. That situation
is expected to be very rare though.
2022-02-23 15:44:55 -05:00
Johnny Matthews
756f7fb23e Geometry Nodes: Face is Planar Node
This adds a node with a boolean field output which returns true if all of the
points of the evaluated face are on the same plane. A float field input allows
for the threshold of the face/point comparison to be adjusted on a per face basis.

One clear use case is to only triangulate faces that are not planar.

Differential Revision: https://developer.blender.org/D13906
2022-02-23 14:19:54 -06:00
Aaron Carlisle
86fc63c4ca Cleanup: Simplify manual url version handling
Recently we changed the build pipeline to always create a version
number in the url and point 'dev' to the latest version rather than creating the version number url once we release.

This makes the check to `bpy.app.version_cycle` unnecessary.
2022-02-23 15:00:16 -05:00
Ray Molenkamp
6ca85a8cf1 Fix: Build issue on windows
tbb/enumerable_thread_specific.h drags in windows.h
which will define min/max macro's unless you politely
ask it not to.

it's bit of an eyesore, but it is what it is
2022-02-23 12:27:02 -07:00
Aaron Carlisle
88712453f6 Fix error with SPDX-License-Identifier 2022-02-23 14:16:46 -05:00
Aaron Carlisle
572acba5d1 Merge branch 'blender-v3.1-release' 2022-02-23 14:12:48 -05:00
Aaron Carlisle
80be63e2a5 Update RNA to user manual mapping file 2022-02-23 14:10:52 -05:00
Johnny Matthews
b93d4faba8 Fix for last commit: Define for Node numbering 2022-02-23 13:04:46 -06:00
Hans Goudey
81e89a444e Merge branch 'blender-v3.1-release' 2022-02-23 14:01:20 -05:00
Brecht Van Lommel
99a6392fb5 Fix OSL trace() not being fully updated for ray offsetting removal
This was the last place still using the ray_offset() function.
2022-02-23 20:01:03 +01:00
Hans Goudey
dbef66c32f Fix T95952: Uninitialized value used in Bezier Segment node
0fd72a98ac called functions to set bezier handle positions
that used uninitialized memory. The fix is to define the handle positions
explicitly, like before.
2022-02-23 13:57:04 -05:00
Hans Goudey
7518adc5bb Fix: Attempt to fix build error on windows
`index_mask.cc` ends up including this header, but not much else,
the `<algorithm>` include is necessary on Windows for `std::max`.
2022-02-23 13:02:06 -05:00
Jacques Lucke
226f0c4fef Curves: initial brush implementations for curves sculpt mode
The main goal here is to add the boilerplate code to make it possible
to add the actual sculpt tools more easily. Both brush implementations
added by this patch are meant to be prototypes which will be removed
or refined in the coming weeks.

Ref T95773.

Differential Revision: https://developer.blender.org/D14180
2022-02-23 16:56:27 +01:00