Commit Graph

19429 Commits

Author SHA1 Message Date
Campbell Barton
3c2d59e032 py/rna api property api functions crashed with empty args.
eg: bpy.props.BoolProperty()
2010-02-17 17:22:39 +00:00
Elia Sarti
a4ed376d3e Object's RNA cleanups, made descriptions clearer, mostly aesthetic changes. Anyone who finds these incorrect feel free to change or make me notice. 2010-02-17 16:18:41 +00:00
Campbell Barton
79b7234c5e rename rna props for auto-keying to be consistant, user prefs were graying out auto key options that were still in use. 2010-02-17 15:14:09 +00:00
Campbell Barton
f5c9574e68 remove duplicate function. 2010-02-17 14:09:16 +00:00
Campbell Barton
712e8c6a5c fix for negative frames messing up image sequence name. 2010-02-17 13:43:50 +00:00
Campbell Barton
b9da824821 [#21197] change layer of just linked in objects lets them vanish
missing undo push in file selector.
2010-02-17 12:21:38 +00:00
Joshua Leung
7790780006 Animation Editors: DopeSheet filter for Object-level animation
Added a new option to filter the out Object-level (i.e. transforms, object visibility/settings, and also bone animation) animation data from the channels list. As most of these settings are transforms, I've used the transform manipulator icon and named the RNA setting display_transforms. 

This is useful when trying to filter out only material animation data for example, as requested by Colin.
2010-02-17 12:03:23 +00:00
Brecht Van Lommel
2eeef0ba7b Remove some unfinished code I accidentally commit for render thread safety. 2010-02-17 11:35:20 +00:00
Joshua Leung
30d01cf240 Cleanup tweaks:
1) Decreased the alpha value for unselected F-Curves in the Graph Editor, making them more invisible to help make the selected ones stand out more.

2) Removed various outdated settings from pose bone RNA
2010-02-17 10:23:14 +00:00
Joshua Leung
a6e1998222 Animation Editors - Texture Animation:
Texture animation is now shown in the animation editors. Texture stacks are shown for each Material/Lamp/World block that uses them.

There is currently still a bit of a bug with this which means that unless the owner of the texture stack is animated too, the animation data for the textures won't show up. This will get rectified soon though.
2010-02-17 10:21:07 +00:00
Joshua Leung
f075308d20 Fill bones between joints (FKEY) was missing a suitable notifier. 2010-02-16 23:51:49 +00:00
Campbell Barton
df4d7b041e fix for make proxy, was checking dupligroup when it wasnt needed. 2010-02-16 19:41:44 +00:00
Campbell Barton
0b3dfc441e pyrna, adding back foreach functions from collections. they are needed! 2010-02-16 19:27:38 +00:00
Brecht Van Lommel
ad01c90ee3 Revert render slots commit for release, I can't find the bug or even redo
it myself, there will still be render slots just old implementation.
2010-02-16 19:24:04 +00:00
Brecht Van Lommel
f809cb6fcb Last minute fixes for render crash. 2010-02-16 18:58:15 +00:00
Ton Roosendaal
8ca226a3ef 2.51 (2.5 alpha 1) first commit. With original durian render even! 2010-02-16 18:15:26 +00:00
Andrea Weikert
7e5d27502c compile fixes for MSVC!
* function must return value!
* missing _USE_MATH_DEFINES for M_PI
2010-02-16 18:12:44 +00:00
Campbell Barton
4405b01586 minor adjustment to BLI_uniquename, the last extension is used so "A.B.001" --> "A.B.002" rather then "A.001" 2010-02-16 18:03:10 +00:00
Campbell Barton
57308d8382 [#21102] Nonunique ID names in sequencer!
now uniqute names are ensured with recursive name checking on the scene
2010-02-16 17:58:50 +00:00
Brecht Van Lommel
24a0eececf Fix user preferences window contents being shifted to the left. 2010-02-16 17:07:06 +00:00
Campbell Barton
aefe9be5db [#18961] Use const char * where appropriate (2.5)
from Sean Bartell (wtachi) 

added own changes bpy_props.c
2010-02-16 16:47:41 +00:00
Campbell Barton
2036a2638e [#21182] Make proxy for object without group crash Blender.
from Banlu Kemiyatorn (suchness), modified with more error messages.
2010-02-16 16:32:25 +00:00
Campbell Barton
bc9b873f60 bugfix [#20480] crash/lock-up for certain aspect ratios 2010-02-16 15:59:36 +00:00
Brecht Van Lommel
2061f91741 Render Slots: change the implementation by moving it from the render to the
image code, this should be clearer and makes reusing the Render struct later
on easier.
2010-02-16 15:49:22 +00:00
Brecht Van Lommel
bd638da9a0 Texture Nodes:
* Remove the manual OSA method but rather pass on derivatives to the
  textures. This means that at the moment e.g. the bricks node is not
  antialiased, but that image textures are now using mipmaps. Doing
  oversampling on the whole nodetree is convenient but it is really
  the individual textures that can do filtering best and quickest.
* Image textures in a texture node tree were not color corrected and
  did not support 2d mapping, now it's passing along shadeinput to
  make this possible. Would like to avoid this but not sure how.
* Fix preview not filling in all pixels when scaling or rotating in
  the texture nodes.
2010-02-16 15:45:19 +00:00
Campbell Barton
768f20d537 update for missing docs & dont include operator classes in sphinx docs. 2010-02-16 15:01:34 +00:00
Campbell Barton
56b8e37864 bugfix [#20938] Moving shape keys doest not correct the blend basis. 2010-02-16 13:57:23 +00:00
Campbell Barton
046bf7a6a1 bugfix [#21167] subsurf+some modifier+ 2 material FAIL
constructive modifiers after subsurf ignored face materials.
2010-02-16 10:36:17 +00:00
Joshua Leung
43af6fdae1 Quick patch from phonybone: Fix for double allocation of colorbands 2010-02-16 10:12:05 +00:00
Campbell Barton
9a6332bea9 bugfix [#21161] Multiresolution Reshape causes crash
disallow reshape running when the multires mesh isnt available.
2010-02-16 10:06:44 +00:00
Martin Poirier
1d914556f8 Missing flag to Curve Shrink Fatten transform 2010-02-16 01:42:34 +00:00
Campbell Barton
d8ce09ce53 bugfix [#21173] Autocompleate raises an error
split PropertyRNA off into 3 types, base type, collection and array, since array and collections needed internal checks inside almost every function its better to have the, as subclassed to the property type. This makes introspection more useful.

Also made printing of structs and properties prettier giveing type and length.
2010-02-15 23:43:51 +00:00
Campbell Barton
88a2f63c1e bugfix [#21136] End frame And Cur Frame setting is broken with Metric/Imperial units [26876]
and minor changes for unit.c, no functional change.
2010-02-15 21:07:14 +00:00
Campbell Barton
e9313749a1 bugfix [#20920] crash when render without camera and clicking into histogram (p) 2010-02-15 20:41:39 +00:00
Lukas Steiblys
866ecdebe7 added some more error checking for buffer allocation and fixed it up a bit. Hopefully this won't introduce new bugs and fix old ones. 2010-02-15 19:09:59 +00:00
Campbell Barton
c5bcbad779 Proxy ID property syncing
This means pose bones on proxy poses can have their own values as long as the name and type matches that of the library pose bone.
without this the only way to add new values on a pose bone proxy is to protect in the lib, reload the proxy blend and save.
2010-02-15 18:43:54 +00:00
Ton Roosendaal
50cd69d8d9 Test code for Brecht:
Added a function that quickly extracts a full main dbase from an undo buffer,
to pass on to render code. This will efficiently then make a render using only
own memory, allowing real threading and running multiple renders at once.
2010-02-15 18:36:06 +00:00
Brecht Van Lommel
9bd50214d3 Fix artifacts in bump map render with Object coordinates. Float precision
is problematic here with coordinates being transform by matrix and back by
inverse, so tweaked the epsilons to avoid the problem.
2010-02-15 16:45:45 +00:00
Arystanbek Dyussenov
b3d41ac144 Merge -c 26897,26932 from COLLADA branch into trunk. 2010-02-15 16:18:21 +00:00
Brecht Van Lommel
7f8fbda806 Fix #21116: wrong shortcut key in view navigation menu. 2010-02-15 14:15:34 +00:00
Brecht Van Lommel
0fd7fb50d9 Fix #21073: toggling image premultiply did not reload image. 2010-02-15 12:59:58 +00:00
Brecht Van Lommel
5e58daa098 Fix #21078: image paint undo didn't work correct with wrap option, moved
wrapping code to paint_image.c so it can be used for the undo push.
2010-02-15 12:57:16 +00:00
Campbell Barton
c864df6cfe support for camera shift with UV camera project. 2010-02-15 12:50:10 +00:00
Lukas Steiblys
1c24096de8 Patch: [#20408] Bugfix GLSL shading with VBO
Thank you, Andre Tibben, for the fix.
2010-02-15 12:35:32 +00:00
Campbell Barton
882af97b4b classes were having their dictionary cleared when the blender extension data was freed which made re-registering fail.
now extensions can be enabled and disabled without having to reload them.
2010-02-15 11:24:43 +00:00
Daniel Salazar
957baf7d6a Inline tooltips and descriptions of export/import
Random fixes and tweaks in names and tooltips
2010-02-15 09:53:02 +00:00
Brecht Van Lommel
38298d2c22 Fix memory leak "dist table" in node curve mapping. 2010-02-15 09:13:07 +00:00
Brecht Van Lommel
f41660cfd0 GLSL: fix some notifiers for scene settings and remove unneeded check. 2010-02-15 09:03:22 +00:00
Campbell Barton
ea8b072b75 [#21023] 2 Dynamic loading patches (one bugfix, one feature)
patch from Mitchell Stokes (moguri), only the bugfix part for now.
2010-02-15 09:01:52 +00:00
Campbell Barton
83fd3fbb43 copy animdata and id-props when copying material node tree's to avoid double memory frees or node trees sharing animdata when they shouldnt. 2010-02-15 08:50:04 +00:00