Campbell Barton
7f8aaaf100
expose double limit used by auto-merge, addresses bug [ #30884 ]
2012-04-10 01:45:22 +00:00
Campbell Barton
8138d261cd
fix [ #30878 ] Lightmap Pack > New Image does not work
2012-04-10 00:56:38 +00:00
Thomas Dinges
b0b64b2d80
Particle System UI:
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* Negate label in the Vertex Groups panel was misleading to the string buttons, rather then the check boxes. Fixed it by having 2 columns.
Not ideal still, but better! :)
Issue reported by Tobias Kummer. Thanks!
2012-04-09 11:38:43 +00:00
Campbell Barton
01e55b6fc3
code cleanup: remove unused imports/defines + other redundant code.
2012-04-08 13:11:25 +00:00
Campbell Barton
4fc6ef1cf5
style cleanup: pep8 some C/style
2012-04-08 08:09:37 +00:00
Thomas Dinges
fd37970b80
* Replace some more Blender 2.5x with Blender 2.6x and some code cleanup.
2012-04-07 18:39:29 +00:00
Sergey Sharybin
c579625265
Fix for reconstruction menu which still was using set_floor operator instead of set_plane
2012-04-07 15:20:20 +00:00
Thomas Dinges
32c5b09192
Fix [ #30851 ] Mesh Editmode: Specials-menu lost "Subdivide smooth"
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* Subdivide Smooth was missing in the edit mode specials menu since B-Mesh merge.
2012-04-07 14:04:52 +00:00
Francisco De La Cruz
6482351ed9
Added Vertex Slide: Slides a vertex along a selected and connected edge (Shift+Ctrl+V)
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-
BMop: "vertslide vert=%e edge=%hfev distance_t=%f"
2012-04-07 03:15:20 +00:00
Campbell Barton
b9f9aa947a
dont display any file as a preset in the menu (limit to *.py, *.xml)
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backup files like .py~ for eg had their own menu entries which got annoying.
added optional filter_ext function callback argument to Menu.path_menu() to avoid displaying invalid types.
2012-04-07 02:19:11 +00:00
Campbell Barton
743a9c2e1d
some pedantic load time speedup by not loading modules (math and subprocess in this case)
2012-04-06 08:04:31 +00:00
Campbell Barton
4e060acda4
remove unused theme color
2012-04-06 05:54:13 +00:00
Thomas Dinges
fe99e731c8
UI files:
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* Naming convention fixes and one if / elif fix.
2012-04-05 09:52:03 +00:00
Thomas Dinges
72ba2b8dd1
Readme and Release Log Links:
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* Update to 2.63
* Update readme with proper links to 2.6 Manual, remove Solaris OS (no official builds from our side).
2012-04-05 09:27:53 +00:00
Campbell Barton
2a54ef0442
there was no way to reset timing for absolute shape keys, add an operator to do so.
2012-04-05 06:10:15 +00:00
Campbell Barton
db562488d6
report [ #30814 ] Absolute Shape Keys not working in 2.6
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This report points out thet absolute shape keys are unusable.
The problem is there was no way to adjust the play time of a shape key (all absolte shape keys would start at frame zero with no way to change the speed).
Added an 'eval_time' property to the key block that works like the curve path evaluation time, so the time in the keyblock can be controlled.
2012-04-05 05:05:18 +00:00
Campbell Barton
fc257b1f71
fix [ #30817 ] Toolshelf delete vs X menu don't match? Bug/Inconsistancy?
2012-04-05 01:55:49 +00:00
Campbell Barton
c297374449
partial fix [ #30813 ] Small UI glitch with high DPI value in menus
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fix provided by Julien Enche (trap).
also corrected some 2.4x theme colors (selected file, outliner and image background)
2012-04-05 01:49:28 +00:00
Campbell Barton
c93c8bda3d
replace relative imports with absolute imports so scritps can be executed directly (live editing).
2012-04-04 14:39:52 +00:00
Campbell Barton
dd862077da
use 2.4x tooltip colors
2012-04-04 06:02:10 +00:00
Campbell Barton
3abbe6377a
update themes for new settings + theme update script.
2012-04-04 05:42:36 +00:00
Bastien Montagne
b7c6327d1f
Fix [ #30665 ] UV-Editor: UV -> Copy Mirrored UV coords: mesh.faces_mirror_uv op now uses poly/loops (bmesh todo).
2012-04-03 17:19:58 +00:00
Sergey Sharybin
81cc7833d4
Fix #28279 : Shift S used twice in maya keyconfig
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It looks to be non-maintained keymap anymore, this commit only resolves
keymap conflict changing snap menu to ctrl-shift-s, no more global
changes to not break muscule memory so close to release.
2012-04-03 13:35:00 +00:00
Campbell Barton
012fe4646c
avoid confusion with image 'Edit Externally' operator, disallow editing of packed images, resolves bug [ #30506 ].
2012-04-03 12:02:32 +00:00
Campbell Barton
d37d17019c
fix for vertex group blend - wasn't functional since the deform verts were being tken from a NULL array,
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also made some other improvements
- make it work in weight paint vert sel mode (some unused code for this was in the function).
- add factor slider.
- add to weight paint toolbar.
2012-04-03 02:16:27 +00:00
Thomas Dinges
aa7cc852cd
Constraint UI:
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* Adjust "no py constraint" message to be a bit more meaningful.
2012-04-02 07:54:12 +00:00
Campbell Barton
5b88712ff9
move debug flag into its own global var (G.debug), split up debug options.
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--debug
--debug-ffmpeg
--debug-python
--debug-events
--debug-wm
This makes debug output easier to read - event debug prints would flood output too much before.
For convenience:
--debug-all turns all debug flags on (works as --debug did before).
also removed some redundant whitespace in debug prints and prefix some prints with __func__ to give some context.
2012-03-31 00:59:17 +00:00
Sergey Sharybin
991ab5802b
Cleanup: move tracking settings to be just after Track panel which makes it easier to
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control things during tracking.
2012-03-30 10:37:20 +00:00
Campbell Barton
6711870cab
updated add mesh template for bmesh. thanks to PKHG for initial conversion.
2012-03-30 05:43:33 +00:00
Campbell Barton
5edbaab4f0
fix [ #30729 ]
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custom property add/remove wasnt doing an undo push.
2012-03-30 03:33:42 +00:00
Campbell Barton
9e497291ee
support for opengl rendering in the sequencer (header icons as with 3D view).
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while opengl could be used for display you couldn't output it to a file.
extended the existing opengl render operator to optionally take input from the sequencer.
notes:
- doesn't redraw in the viewport yet (only output in terminal)
- doesn't do OSA
2012-03-29 23:33:50 +00:00
Campbell Barton
299025bdfb
fix [ #30402 ] modules dir missing from sys.path
2012-03-28 23:53:27 +00:00
Brecht Van Lommel
cb45d282fe
Fix #30702 : game engine softbody weld threshold was exposed in UI, but actually
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disabled in code because it doesn't work well, so hide the property from the UI.
2012-03-28 12:18:25 +00:00
Campbell Barton
12655edc84
remove dissolve keybinding, conflicts with draw, add back to delete menu.
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dissolve is now 'X -> D'
2012-03-28 07:44:20 +00:00
Bastien Montagne
388d8153c2
BMesh TODOs: use loops/polys instead of tessfaces.
2012-03-27 13:52:30 +00:00
Sergey Sharybin
b37387d3b0
Port Setup Tracking scene to bmesh api
2012-03-27 09:10:05 +00:00
Sergey Sharybin
730e2f582f
MakeDupliFaces was using mesh.faces which was renamed to mesh.tessfaces.
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TODO about porting it to polys is still relevant.
2012-03-27 08:59:36 +00:00
Sergey Sharybin
40c667e75e
Clean-up logic of behavior of refresh/reload operators in sequencer
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After discussion with Campbell we found much nicer solution which
keeps operation with data much more clear:
- Refresh Sequencer is totally harmless, do not touch actual data
and just removes everything from cache
- Reload Strip will reload data and adjust it's length for all
selected strips without affecting on length of strip itself
- Reload Strip and Adjust length will do the same but will also
adjust length of strip itself.
2012-03-26 22:26:30 +00:00
Sergey Sharybin
cc1ebaf496
Request from Mango team which will most probably expected by everyone:
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Refresh Sequencer button will now update lengths of strips as well.
2012-03-26 13:48:45 +00:00
Bastien Montagne
0a4d483559
Fix for own error in sequencer's Select menu (from r40658, makes me wonder if anyone uses that feature except me...), and update to Select Grouped op (taking into account new MovieClip strip type).
2012-03-26 13:45:06 +00:00
Bastien Montagne
56baed13da
Fix [ #30684 ] Bmesh AddTorus.execute failure.
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Done BMESH_TODO (use polys/loops instead of tessfaces).
2012-03-26 12:43:48 +00:00
Sergey Sharybin
c6c8b283fa
Setup tracking scene works again now
2012-03-26 07:51:47 +00:00
Campbell Barton
44010fb659
fix [ #30657 ] New UV layers created with Mesh.uv_textures.new reset previous ones.
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adding UV's from python was resetting the active UV layer but not setting the new layer to active, resetting existing UV's.
2012-03-26 02:39:05 +00:00
Campbell Barton
94b8b8913e
rename lattice influence to strength from r45144 (other deform modifiers call it strength too)
2012-03-26 00:42:21 +00:00
Campbell Barton
df4a8a4dab
fix [ #30672 ] Mesh menu duplicity
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own fault - added this before desolve menu existed.
2012-03-26 00:12:53 +00:00
Thomas Dinges
aede928bdc
Patch: [ #30652 ] Influence slider for Lattice Modifier
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* This patch adds a influence slider for the lattice modifier, which affects the strength of the deformation.
Patch by Patrick Boelens (senshi), thanks a lot!
2012-03-25 22:14:21 +00:00
Campbell Barton
81d8f17843
style cleanup: pep8, indentation
2012-03-24 07:36:32 +00:00
Daniel Salazar
99b95926bb
Adding back delete edge loop to delete menu
2012-03-24 04:16:44 +00:00
Campbell Barton
d3f8952269
bmesh editmode - split dissolve into its own menu. mesh delete code was getting quite messy and mixed in too much different functionality just to add in same menu. Now use a pu menu for delete key which can call different ops.
2012-03-23 10:30:42 +00:00
Campbell Barton
4b52ad6a35
edge split bmesh operator wasnt accessible (defined but not used), for some reason it had a 'numcuts' option.
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add edge split to mesh edge menu.
2012-03-23 03:10:44 +00:00