According to the Python API release notes, this is required now along
with super().__init__() which was already done.
Also fixes mistake in example in API docs.
Pull Request: https://projects.blender.org/blender/blender/pulls/132476
Was originally reported in Blender Chat about Cycles standalone
that it will crash when the wrong OCIO configuration path was provided.
More gracefully handle this situation and log a warning instead,
similar to the handling of missing color spaces in the configuration.
The OCIO configuration access could raise an exception when, for example,
the file is missing:
```
ConstConfigRcPtr Config::CreateFromFile(const char * filename)
{
if (!filename || !*filename)
{
throw ExceptionMissingFile ("The config filepath is missing.");
}
...
```
Pull Request: https://projects.blender.org/blender/blender/pulls/132479
The reason for this probably was the const nature of the shader data.
However, this is something counter-intuitive, as it potentially leads
to multiple BSDFs re-using the same LCG state.
Pull Request: https://projects.blender.org/blender/blender/pulls/132456
With the goal of removing the type and custom data domain from
the attribute requests, tweak the order of the calls to ensure that
each vertex buffer is allocated until after we know about the source
mesh data format. After that, it makes more sense to have the loop
over BVH nodes inside each extraction function.
Pull Request: https://projects.blender.org/blender/blender/pulls/132467
Cycles supports a feature known as "Adaptive Compile" which will
compile the GPU kernel at runtime with only the features neccesary
for the current scene.
This is primarily used for debugging purposes and is not advised for
general use, because it's not well tested/maintained and leads to
frequent kernel recompilation which can take a long time and interupt
your workflow.
This commits exposes the option to turn this feature on
for the HIP and Metal backends in the Cycles debug UI panel.
Pull Request: https://projects.blender.org/blender/blender/pulls/132459
Conversion from [0-1] float value ranges to [0-255] integer char ones
was left in Alembic importer, when the internal Blender storage for
these values was converted from a char in the old `MEdge` struct to a
regular float attribute.
Updated the example to include new hook functions
material_import_poll and on_material_import as well
as the new import_texture and export_texture
utilities which were introduced in #131559.
Also reformatted the existing documentation to include
subheaders and internal links, as the previous paragraph
format became difficult to follow.
Pull Request: https://projects.blender.org/blender/blender/pulls/132259
Improve the Studio Lights Editor Preferences panel by replacing the
current column layout (which looks very horizontally compressed using
the default Preferences window size) by a grid flow layout with boxes.
Pull Request: https://projects.blender.org/blender/blender/pulls/132425
Not entirely straightforward, some manual edits were done since when
this library was created, some of the work was already done.
- Remove any bf_imbuf_movie paths from INC
- Add a dependency though LIB when missing
- Add public dependency to bf_imbuf in bf_imbuf_movie since it uses the
imbuf headers in its public headers.
- Fix namespace not to have underscores
context: https://devtalk.blender.org/t/cmake-cleanup/30260
Pull Request: https://projects.blender.org/blender/blender/pulls/132407
In a previous commit I accidentally added a test that had
these properties:
- High resolution (512x512)
- High sample count (512)
- Had high quality denoising enabled
By reducing the resolution to 128x128 and sample count to 32
and disabling denoising, the test will hopefully be 256x faster.
This commit exposes the "Quality" option of the Open Image Denoiser
to the user for the denoise node in the compositor.
There are a few quality modes:
- High - Highest quality, but takes the longest to process.
- Balanced - Slightly lower quality, but usually halves
the processing time compared to High.
- Fast - Further reduce the quality, for a small increase in
speed over Balanced.
Along with that there is a `Follow Scene` option which will use the
quality set in the scene settings.
This allows users that have multiple denoise nodes
(E.g. For multi-pass denoising), to quickly switch all nodes between
different quality modes.
Performance (denoising time):
High: 13 seconds
Balanced: 6 seconds
Fast: 5 seconds
Test setup:
CPU: AMD Ryzen 9 5950X
Denoising a 3840x2160 render
---
Follow ups:
Ideally the "Denoise Nodes" UI panel in the render properties panel
would be hidden if the compositor setup does not contain any
denoise nodes.
However implementing this efficiently can be difficult and so it was
decided this task was outside the scope of this commit.
Pull Request: https://projects.blender.org/blender/blender/pulls/130252
Use window->tag_cursor_refresh rather than WM_cursor_set when changing
cursor for numerical inputs. This works better since this allows a
change directly to a region-specified cursor rather than always to
default first.
Pull Request: https://projects.blender.org/blender/blender/pulls/132185
This commit fixes a small bug where the macOS native titlebar file path
icon (often referred to as proxy icon) wouldn't be cleared when creating
a new blank file and would instead retain its previous state. This was
caused by the GHOST setPath() function being short-circuited by the
&& operator, since `has_filepath` was false. The GHOST WindowCocoa
setPath() function was also simplified to remove unneeded exception
handling.
Pull Request: https://projects.blender.org/blender/blender/pulls/132359
Part of #130975: split off overly large VSE effects.cc (almost 4000
lines) into separate source files. No behavior changes.
- Add / Subtract / Multiply all go into one source file,
- Blend Over / Blend Under / Over Drop / other blend modes all go
into one source file,
- Cross and Gamma Cross go into one source file,
- All others go into their own files.
Pull Request: https://projects.blender.org/blender/blender/pulls/132323
The compositor backdrop in certain files always have a size of 256x256
regardless of the actual size of the viewer image. That's because the
compositor writes its result to a different image buffer than the one
the image engine reads its image buffer from. And the image engine
assumes a default size of 256x256. The reason is a bit involved.
For non multi-view images, the image module uses the special cache index
value of IMA_NO_INDEX for the compositor backdrop, which works fine if
the image was detected as a non multi-view image in the first place.
However, this detection fails because the compositor may still write
multi-view images even for non multi-view renders.
In particular, before the compositor writes its viewer image, it ensures
correct views by calling BKE_image_ensure_viewer_views, which first
checks if we need to recreate the views of the viewer image if they
don't match the render views. And in the case of non multi-view image,
that check fails in one case.
Functions like BKE_image_is_multiview checks if a single unnamed view
exists in the image, unnamed being the keyword here. The root issue is
that BKE_image_ensure_viewer_views only checks that a single view
exists, while it should also check that it is unnamed. Which happens
when the user enabled multi-view, added only one view, then disabled
multi-view again.
To fix this, we add a check for the name of the view in case of non
multi-view images. And additionally pull the view matching code into its
own documented utility function for clarity.
Pull Request: https://projects.blender.org/blender/blender/pulls/132348
The Legacy Cryptomatte node asserts when its inputs are not valid,
that's because it is specialized for image inputs and invalid inputs are
single values. To fix this, make sure only valid Cryptomatte layers are
considered.