Ton Roosendaal
404d9ab0a2
Tinsy error in undo for selection. Undo_push() was called too late.
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Reported by Grogilius. Thanks!
2004-05-10 21:15:18 +00:00
Daniel Dunbar
00b44d4db2
- nasty memory corruption on windows for getting home directory
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- check to make sure $HOME/.blender exists before returning that
as the home
2004-05-10 20:35:46 +00:00
Ton Roosendaal
208a2937f7
PATCH!
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Bug 1258: selecting objects with text drawing (axis, or as draw extra)
causes crashes in IBM cards. Has been tested & verified. A crash on
selecting Empty is often reported... so I just disabled drawing of
text when in selecting-draw mode.
Added comments in code to note it clearly.
2004-05-10 20:14:21 +00:00
Ton Roosendaal
c4dc33f18e
Bug 1272
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Normals for mball where flipped, when using displace mapping.
Fix is both flipping normals, and flipping flip flags.
2004-05-10 18:17:06 +00:00
Ton Roosendaal
0238900617
Bug fix for AO and Soft shadow:
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When Traceable was off, and the rendered pixel outside Octree, the
intersection was going wrong. Due to the many samples taken not easy
to see, but certainly causing extra noise.
2004-05-09 21:52:23 +00:00
Ton Roosendaal
6c7747a6f1
Bug #1264
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When in texture buttons, selecting Lamp, Camera or other Object didnt
update the shown texture correctly. Now it nicely switches.
2004-05-09 21:37:36 +00:00
Ton Roosendaal
366f58fca7
Added tooltips for Lattice editbuttons.
2004-05-09 21:26:43 +00:00
Ton Roosendaal
24a8327d25
fix for bug #1263
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When zooming in extreme, scaling things outside of view caused dashed
line to be wrong... it used shorts for screencoords. Made it a float.
2004-05-09 21:15:05 +00:00
Ton Roosendaal
4d99961c0d
As we dutchies say: "Now breaks my clog!"
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Apparently the 'sync' option for alt+a anim playback *can* run without
the sound_init_audio() being called, but it cannot play audio... o_O
(For who doesnt know, syncing was coded abusing audio timing)
Anyhoo. This also fixes #1267 , reporting that 'sync' option didnt work.
2004-05-09 20:40:21 +00:00
Willian Padovani Germano
fe89479036
BPython:
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- Manuel from MakeHuman reported a memory leak in NMesh_getVertsFromGroup, should be fixed now. A pylist was not being decref'ed.
2004-05-09 02:18:51 +00:00
Jean-Luc Peurière
a2d9c2b905
Fixed Sconstruct file so that blender.app Bundle builds correctly
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with all needed files in Ressources dir (.Blanguages, .bfont.ttf, locale)
and with unwanted CVS dirs and DS_Store files removed.
binary is also stripped before inclusion in Bundle.
2004-05-08 22:29:56 +00:00
Ton Roosendaal
9c3607b1ff
Fixed little annoyance that caused previewrender not to clear sometimes.
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For example when no Texture exists, and you switch from material to
texture buttons.
2004-05-08 09:42:33 +00:00
Jean-Luc Peurière
ac47d081c4
post 2.33 release commit of the modified SCons files for Os X.
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Sconstruct modified so that Blender build on 10.3 without any additionnal
download than source + darwin libs.
defaults settings correct for 10.3.
fixed bug # 1260 : added MT_NDEBUG flag at top-level.
2004-05-08 01:34:39 +00:00
Kester Maddock
bd50d2f9cd
Delete all SOLID shapes at the end of the game engine. They were all being leaked!
2004-05-08 00:25:20 +00:00
Ton Roosendaal
83907fc5f7
Num-slider buts and CTRL didn't work when range was > 1.0
2004-05-07 19:56:26 +00:00
Ton Roosendaal
16c783d950
Added two more mapping types to World buttons for sky render.
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"Sphere": spherical mapping for a 360 degree panorama
"Tube": cylindrical mapping for a 360 degree panorama
Both mappings by default do only the sky (upper) hemisphere. The color
below is same as regular Horiz and Zenith colors, useful for setting
an AO effect.
Sample pics:
http://www.1000skies.com/fullpanos/index.htm (commercial)
2004-05-07 18:03:40 +00:00
Nathan Letwory
d835cc8f16
* bump VERSION to 2.33
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* change python2.2 in python2.3 for win32
2004-05-07 13:50:22 +00:00
Ton Roosendaal
934bdb5ee9
When pressing ALT+A, i noticed other windows advance 1 frame. This is
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caused by swapbuffers system, which redraws the other windows when the
CFRA timer already advanced 1 frame.
Added an extra redraw to fix this. Could fix report #964 , will wait for
JWalton to verify.
2004-05-07 11:59:41 +00:00
Ton Roosendaal
e7f6ebb7ca
Improved three tooltips:
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- Material Shadow and Traceable still mentioned old shadowbuffer methods
- AngMap option in World mapping has better explanation
2004-05-07 11:35:38 +00:00
Simon Clitherow
9936d28382
- switched a strcat and strcpy pair... doh! (well spotted b-ix!)
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- appended "./blender" to %HOME% return for Win32. Is consistant now
with the other returns for Win.
2004-05-06 21:40:38 +00:00
Ton Roosendaal
8d18aade3f
potential fix for windows crash when it encounters file dates beyond
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the nice limited unix range (1970-2034 or so).
Zr will check!
2004-05-06 20:53:05 +00:00
Ton Roosendaal
ef0adbd15f
Fix related to audio crash. Made the check for when audio_init runs a
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tinsy bit more strict. Now it did it for each ALT+A play anim.
I leave the debug print in still, for testing.
2004-05-06 19:57:21 +00:00
Ton Roosendaal
dba290879d
bug fix #1237
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A too strict pointer check caused action browsing in action-window not
to work when object didn't have action yet.
2004-05-06 19:42:38 +00:00
Ton Roosendaal
a686d5cb45
fix for bug #1223
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Bump was inverted in previewrender for planar preview.
2004-05-06 19:31:16 +00:00
Ton Roosendaal
002a855275
fix for bug #1226 :
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With subsurf level 0, in editmode, the hidden faces where still drawn.
Was caused because subsurfing code then is skipped.
2004-05-06 17:32:17 +00:00
Ton Roosendaal
dca4852482
Member added, who wasnt included due to wrong subscription.
2004-05-06 11:15:04 +00:00
Kester Maddock
5813ae55d4
Fix Bug #1243 : http://projects.blender.org/tracker/?func=detail&aid=1243&group_id=9&atid=125
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Use external velocity (velocity set by the game engine - not the physics engine) for Motion Actuators.
2004-05-06 02:13:07 +00:00
Kester Maddock
762b07f13d
Enable doubles internally in Solid for the Makefile build system.
2004-05-05 04:12:53 +00:00
Daniel Dunbar
f54160ca2f
- PyInt_AsLong() was called on a possibly NULL object, this may be
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a checked error but is no good anyway
- Bone_dealloc free'd Blender's actual copy of the Bone! AGH!!!!
- On syntax errors the python global dictionary was being free'd
twice. AGH!!! again!
Can someone from the Python team please audit this.
2004-05-05 03:22:22 +00:00
Daniel Dunbar
baa54a9a9f
- made a VERY IMPORTANT change to usiblender.c
2004-05-04 21:16:39 +00:00
Daniel Dunbar
993a438b3f
- change to non-typedef'ng method of declaring BCursor in winlay.h
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(OSX doesn't like)
2004-05-04 19:40:11 +00:00
Daniel Dunbar
14a46b70d3
- removed debug prints that had no meaning to most people
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- zr: you lazy developer, you shouldn't commit code that has debug prints
in it. you ruined my life!!!!
2004-05-04 19:13:35 +00:00
Daniel Dunbar
400cd96eff
- ugh, do not break open an abstract data type just to add one single
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function, especially when you are introducing extra dependencies
(GHOST) on files that should not have them.
2004-05-04 19:10:55 +00:00
Kent Mein
2620ee4dc2
Shortened up the Makefile since freebsd,linux and solaris do the
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same stuff:
Basically use this instead of seperate sections for each platform.
ifeq ($(OS),$(findstring $(OS), "linux freebsd solaris"))
Kent
2004-05-04 16:26:52 +00:00
Kent Mein
84009013f6
Added Camera Fly Mode (Shift F) to the toolbox.
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Kent
2004-05-04 16:25:35 +00:00
Kent Mein
ce816de41a
Removed the printf that was causing about 50000
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"Color depth R=8 G=8 B=8" lines.....
Kent
2004-05-04 15:04:29 +00:00
Daniel Dunbar
c80ec7b808
- fix silly scriptlink running code, pulled out convenient
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ID_asPyObject and ID_getScriptlinks functions,
moved code into BPY_interface.c (where it fit better)
- EXPP_interface.c is essentially obselete now
- I didn't test this, I'm sure I broke something, if a Pythonista
could comment that would be nice (oh and the maintainer too).
2004-05-04 14:27:41 +00:00
Kester Maddock
648c21947c
Use a better compare function for RAS_IPolygonMaterial
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Fix sharing verticies - must test pos, normal, uv & colour before sharing (not just index)
2004-05-04 13:17:46 +00:00
Kester Maddock
f03fa79d28
Fix for bug #945 getVertexArrayLength(x) returns different values on different runs of the game engine.
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http://projects.blender.org/tracker/index.php?func=detail&aid=945&group_id=9&atid=125
The material buckets were being sorted by pointer (ie their location in memory.)
Also fixed find shared verticies.
2004-05-04 09:34:02 +00:00
Chris Want
79f3e88021
Build blender with solid-based gameengine on irix using pre-compiled
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libs. I turned off the automatic building of solid in extern/ for
irix since the vendor supplied build system does not work well.
Note to JW: this can be built with either mipspro 7.3 or 7.4
(I needed to archive solid with "CC -ar ..." for this to work
with 7.3).
2004-05-04 04:55:24 +00:00
Ton Roosendaal
c0a7891382
Apparently the sequencer has its own audiosystem, so the change I did
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for init sound only when needed, was not catched by sequencer.
Somehow, however, the SND_xxx library needs to be set when using the
sequencer... so, here a patch!
2004-05-03 21:21:29 +00:00
Hans Lambermont
fb72b8d937
- build qhull and solid (next to ode)
2004-05-03 17:58:36 +00:00
Brecht Van Lommel
0c64d26db3
Fixed a bug where From Window mapping in perspective view would give strange
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results, caused by a little typo. The solution was proposed by bjornmose.
2004-05-03 13:23:19 +00:00
Hans Lambermont
b2d1b7cf89
- add 'tar file changed while reading' remark and a commented workaround
2004-05-03 08:12:40 +00:00
Nathan Letwory
bac4439d6a
bumped VERSION to 2.33-cvs and enable gameengine+solid per default for Linux
2004-05-03 06:11:58 +00:00
Martin Poirier
e5c4bd6349
Projectfiles update for Python 2.3.X
2004-05-03 01:37:50 +00:00
Kester Maddock
08c14c7ca0
Mouse Wheel Support for the Game Engine.
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This adds "Wheel Up" and "Wheel Down" as choices to the Mouse sensor brick.
2004-05-02 23:45:03 +00:00
Chris Want
45a240260e
Check that deformer is an armature defore updating the displists
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of it's children (gives speed up for alt-A, animation rendering).
2004-05-02 22:03:22 +00:00
Joseph Gilbert
5a4e574b81
- Documentation for the new python API
2004-05-02 14:29:31 +00:00
Ton Roosendaal
e7df984c16
Changes for OSX compiling with Makefiles;
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- support 2.3 python
- use -O2 for all
- fixed reference to SOLID.h
2004-05-01 16:52:29 +00:00