Bastien Montagne
ab2c273b12
Added GPL header to sconscripts!
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Also changed shebang to '#!/usr/bin/env python', this is more portable across unixes...
2012-12-17 08:01:43 +00:00
Brecht Van Lommel
a0855a95db
Cycles: add "Textures" panel in particle properties, to make it possble to add
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textures when Cycles is selected as render engine.
2012-12-16 12:55:52 +00:00
Brecht Van Lommel
176292067e
Cycles OSL: small optimization to geometry node, tangent output still was
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not properly optimized out in some cases.
For reference, setting this will give detailed information about OSL shaders:
export OSL_OPTIONS="statistics:level=1,debug=1,llvm_debug=1"
2012-12-16 09:37:32 +00:00
Brecht Van Lommel
caf2324d56
Fix cycles build error with OSL disabled.
2012-12-15 20:43:25 +00:00
Brecht Van Lommel
06888b7beb
Cycles OSL minor optimizations: recycle shading context, don't do memory
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allocations for trace data, avoid some virtual function calls. Only helps
a few percentages.
2012-12-15 10:18:42 +00:00
Brecht Van Lommel
0f5b5bb5f1
Cycles: make "Open Shading Language" a boolean toggle, the other option "GPU Compatible" was confusing.
2012-12-14 15:26:49 +00:00
Brecht Van Lommel
5d520c2b5a
Cycles: shuffle addon import statements a bit to try to fix a strange import
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error in some builds.
2012-12-13 08:45:55 +00:00
Brecht Van Lommel
5616c7a058
Cycles: disable scaling up of ray differentials after diffuse/glossy bounce, this
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isn't working well for OSL texture filtering and wasn't very helpful to begin
with, a better solution should be possible.
2012-12-12 14:43:07 +00:00
Brecht Van Lommel
3945979f2b
Fix #33486 : cycles CPU image textures were offset wrong by half a pixel compared
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to OpenGL/CUDA/OSL rendering.
2012-12-12 09:17:21 +00:00
Brecht Van Lommel
3759c10e5c
Fix #33485 : cycles OSL now autodetects the presence of emission and transparent
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closures to enable multiple importance sampling and transparent shadows.
2012-12-12 06:51:06 +00:00
Campbell Barton
c40030a36c
replace BLI_array_declare with BLI_array_staticdeclare() and BLI_array_alloca() for smaller arrays.
2012-12-12 02:48:03 +00:00
Thomas Dinges
188718a3d5
OSL Shader Files:
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* Simplify default color values, where each component was the same.
* Initialize closures as Null Closure, rather than assigning an existing closure, gets overwritten anyways.
2012-12-11 16:06:03 +00:00
Brecht Van Lommel
8d4bd2cf3b
Cycles OSL: add diffuse_ramp closure in addition to phong_ramp.
2012-12-11 14:39:41 +00:00
Brecht Van Lommel
43c04eefe3
Cycles: RGB and Vector Curves nodes now supported, with the limitation that the
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range must be left to the default (0..1 and -1..1).
2012-12-11 14:39:37 +00:00
Brecht Van Lommel
7c81952179
Cycles: trick to make building with OSL trunk work as well, it has a different
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name for LoadMemoryShader so we make it call the right name depending on which
is available.
2012-12-11 14:39:32 +00:00
Brecht Van Lommel
919311a654
Fix cycles OSL + AO enabled in world settings not working correct.
2012-12-10 12:56:56 +00:00
Brecht Van Lommel
98fab9e530
Fix #33454 : cycles wasn't hiding the original object used for dupliverts or
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duplifaces like blender internal.
2012-12-09 12:43:40 +00:00
Brecht Van Lommel
369b9fcf0f
Fix missing mapping and influence panel for particles when cycles is selected
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as render engine. Still missing is colors and texture slots, but that's too
tricky to fix this close to release.
2012-12-07 11:30:40 +00:00
Brecht Van Lommel
c20292f624
Fix mapping node min/max not working OSL.
2012-12-06 09:13:57 +00:00
Campbell Barton
767bfba808
cmake was missing some header files.
2012-12-04 14:43:42 +00:00
Konrad Kleine
38dcce2da2
FIX: OSL mix shader clamps 2nd color component to 3rd one.
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Previously the OSL Mix shader node was clamping the 2nd color component (green) to the 3rd color component (blue). Now every component is clamped on its own.
2012-12-04 08:40:24 +00:00
Brecht Van Lommel
a9d889cba4
Fix #33405 : preview render getting stuck in a particular .blend file, ObjectKey
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operator< had wrong brackets, changed it now to be more clear.
Fix #33404 : crash GPU rendering with OSL option still enabled. There was a check
to disable OSL in this case, but it shouldn't have modified scene->params because
this is used for comparison in scene->modified().
2012-12-04 07:48:09 +00:00
Campbell Barton
c0078a9879
osl style cleanup and update man-page.
2012-12-04 03:18:08 +00:00
Brecht Van Lommel
dbd44e3bf5
Fix scons not installing closure/ directory for runtime compiles of CUDA kernel.
2012-12-03 16:51:05 +00:00
Campbell Barton
4a9c522125
quiet float -> double conversion warnings and do some osl style edits.
2012-12-03 13:58:08 +00:00
Brecht Van Lommel
41f98978e3
Fix cycles issue when NaN is used for RGB ramp, can access array out of bounds then.
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OSL noise() function is generating NaN's in certain cases, fix for that goes to our
OSL branch.
Also add missing minimum weight and max closure checks to OSL, forgot to add these
when fixing another bug.
2012-12-03 12:21:44 +00:00
Antony Riakiotakis
4e7a4960f7
get rid of annoying redefinition warning on cycles compilation for mingw64
2012-12-02 20:08:11 +00:00
Brecht Van Lommel
b8d822eb35
Fix performance issue in OSL geometry node, compiler fails to optimize out the
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tangent computation, tweaked the code so this works.
2012-12-02 08:25:40 +00:00
Brecht Van Lommel
9865ee7637
Fix another cycles SVM issue with closures, was not using correct sample weight
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leading to some extra noise compared to a few revisions ago.
2012-12-01 22:00:25 +00:00
Brecht Van Lommel
7c0a0bae79
Fix #33375 : OSL geom:trianglevertices gave wrong coordinates for static BVH.
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Also some simple OSL optimization, passing thread data pointer directly instead
of via thread local storage, and creating ustrings for attribute lookup.
2012-12-01 19:15:05 +00:00
Brecht Van Lommel
75cce01a61
Fix #33364 : cycles tile rendering artifacts.
2012-11-30 18:55:04 +00:00
Brecht Van Lommel
ceedd5bd35
Fix cycles CUDA sm 1.3 build with 32 bit compiler, tweaked voronoi
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and brick code so that it can be uninlined.
2012-11-30 07:27:17 +00:00
Brecht Van Lommel
1246ef714e
Fix #33351 : cycles OSL not loading grayscale images as RGB correctly.
2012-11-30 06:10:25 +00:00
Brecht Van Lommel
e7f594b0df
Fix #33347 : cycles OSL crash connecting string to vector socket.
2012-11-30 06:10:16 +00:00
Brecht Van Lommel
f1745706ad
Fix cycles motion blur + OSL + object texture coordinates issue.
2012-11-29 16:11:37 +00:00
Brecht Van Lommel
186bdbd8d8
Fix #33344 : cycles motion blur was still crashing on CUDA sm 2.0. Solution now
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is also an optimization, use quaternion nlerp instead of slerp, there's no good
reason to use slerp, and nlerp is faster too.
2012-11-29 13:07:45 +00:00
Daniel Genrich
d387dcd110
Fix compile error with clang.
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Patch by sambler via irc
2012-11-29 12:22:07 +00:00
Brecht Van Lommel
0d6976ad0c
Fix #32900 : object motion blur not working on the GPU. To make this work I disabled motion
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blurring of scale animation, probably not a big loss in practice since it's not so common
to animate this, can be added back later.
2012-11-29 00:43:50 +00:00
Brecht Van Lommel
bb0195e039
Fix #33337 : cycles crash with progressive refine and multiple render layers.
2012-11-28 19:57:29 +00:00
Brecht Van Lommel
33f81187fb
Fix #33335 : cycles SVM closure issue in recent bugfix, incorrectly tagging
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node as done.
2012-11-28 19:13:34 +00:00
Brecht Van Lommel
4c13633582
Fix #33334 : missing glossy label for OSL phong ramp caused assert.
2012-11-28 16:42:32 +00:00
Brecht Van Lommel
f4c93ae935
Fix #33328 : cycles not rendering dupliframes, needs an exception.
2012-11-27 21:47:55 +00:00
Brecht Van Lommel
5f8fded639
Fix cycles OSL shader loading warnings after recent bugfix.
2012-11-27 16:02:12 +00:00
Brecht Van Lommel
ceed3ef640
Fix #32907 : failure rendering a complex node setup, hitting fixed max number
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of closures limit. Optimized the code now so it can handle more.
Change SVM mix/add closure handling, now we transform the node graph so that
the mix weights are fed into the closure nodes directly.
2012-11-26 21:59:41 +00:00
Jason Wilkins
f5d8cd34cd
-fno-rtti is a gcc option which gives a warning when using MSVC
2012-11-26 13:48:48 +00:00
Brecht Van Lommel
58ee2bdfc0
Fix: cycles light sampling crash, happens on rare occasions due to float
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rounding errors.
2012-11-26 11:05:22 +00:00
Brecht Van Lommel
ed986b62e8
Fix #33152 : cycles SVM crash with certain shader nodes setups where closures would
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appear multiple times after flattening the mix/add shader part of the graph into a
tree structure.
2012-11-24 14:50:21 +00:00
Brecht Van Lommel
2a9b5e8f81
Fix #33267 : cycles math node power gave different results for CPU and GPU. The
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GPU variants do not support pow(-1, 2), it doesn't check for even exponents, do
manually now.
2012-11-23 17:39:41 +00:00
Brecht Van Lommel
c25cfd3044
Fix cycles AO issue, still was missing AO pass for black/non-diffuse objects.
2012-11-23 13:41:25 +00:00
Campbell Barton
8ab5aa6e8d
code cleanup: warning & style
2012-11-23 06:35:06 +00:00