The position of the vertical value slider has to be clamped to be
within the area of that slider, otherwise it can draw outside the
range when a value is over 1.
Pull Request: https://projects.blender.org/blender/blender/pulls/115680
Improvements to the drawing of shadows, used with blocks, menus, nodes,
etc. Improvements to shape, especially at the top corner or at extremes
of widget roundness. Allows transparent objects to have shadows. This
is a nice refactor that removes a lot of code.
Pull Request: https://projects.blender.org/blender/blender/pulls/111794
Calling this state "active" has been confusing for a long time for a number of reasons:
- It's not clear that this is essentially a mouse hover state.
- Easy to confuse with "select" state (`UI_SELECT`), both terms are vague.
- Buttons can be "inactive" (`UI_BUT_INACTIVE`) which is totally related to this "active" state.
- Button handling can consider a button as active that doesn't have this flag set (e.g. during text input).
- Active and selected are well established terms in Blender, but they mean a different thing there.
See #112160.
Pull Request: https://projects.blender.org/blender/blender/pulls/114113
With #113707 text cursor position is set using the character's visible
bounds, so special care is needed for those without bounds like space.
Forgot this also applies to 4.0.
This fails to differentiate between active buttons and disabled buttons
for some custom themes (and also in blender light theme)
Instead use text color with 0.5 alpha value for disabled item's text.
(Don't blend between text and inner color)
Pull Request: https://projects.blender.org/blender/blender/pulls/113082
Part of #107742.
There used to be a small margin between items since the layout feels a
bit crammed otherwise. But this meant the mouse could be between items,
with no item highlighted or reacting to interactions. This was
especially annoying when dragging over items for drag and drop: in
between items dropping wasn't possible, and the drag-tooltip would
disappear, causing notable flickering during motions over the tree view.
The view item is now slightly enlarged to keep a look that is not too
crammed, and still remove the space between items. Item highlights are
still drawn with a smaller height (matching the normal widget height),
since anything else looked odd to me.
This now feels quite consistent with similar UIs (e.g. File Browser list
view or the Outliner), even though we give the items a bit more space.
Padding buttons are supposed to be invisible but were drawn like
regular menu items.
For the most part it doesn't make a difference, since most themes
use transparent menu items anyway.
But e.g. the "White" theme is using opaque menu items, which
would causes the padding button to overlap at the corner when
the roundness of the menu background is very high.
Pull Request: https://projects.blender.org/blender/blender/pulls/112731
- rna_Event_unicode_length would return -1 if utf8_buf wasn't a valid
unicode sequence, while this shouldn't happen, assert and return zero
instead of returning a bad length.
- Move comment on wmEvent::utf8_buf null termination to a doc-string.
There were enough cases of callers ignoring a potential the error value,
using the column width for e.g. to calculate pixel sizes, or the size in
bytes to calculate buffer offsets.
Since text fields & labels can include characters that return an error
from BLI_str_utf8_as_unicode, add the suffix to make this explicit.
Allow transparency in both text and background color, to allow blending
the selected color with whatever is underneath. Making theming more
flexible, especially since the same property is used in different backgrounds.
Note: this doesn't affect the default themes since all of them have the alpha
component in inner at `1.0`.
Pull Request: https://projects.blender.org/blender/blender/pulls/112090
A small reduction in the vertical space used by the menu separating
rule. Also centers the line within its space. Looks more balanced when
used between titles and content.
Pull Request: https://projects.blender.org/blender/blender/pulls/111764
Listing the "Blender Foundation" as copyright holder implied the Blender
Foundation holds copyright to files which may include work from many
developers.
While keeping copyright on headers makes sense for isolated libraries,
Blender's own code may be refactored or moved between files in a way
that makes the per file copyright holders less meaningful.
Copyright references to the "Blender Foundation" have been replaced with
"Blender Authors", with the exception of `./extern/` since these this
contains libraries which are more isolated, any changed to license
headers there can be handled on a case-by-case basis.
Some directories in `./intern/` have also been excluded:
- `./intern/cycles/` it's own `AUTHORS` file is planned.
- `./intern/opensubdiv/`.
An "AUTHORS" file has been added, using the chromium projects authors
file as a template.
Design task: #110784
Ref !110783.
Some code attempted to use `BIFIconID` instead of `int` to pass around
icon-ids. Problem is, that this is just a subset of the allowed ids,
more icons may be created at runtime and extend the range of valid
icon-ids. Such icons could give runtime warning prints.
Idea is to use a `using BIFIconID = int;` instead. This way there is
still a descriptive type name, while the whole dynamic range of possible
icon-ids is supported.
Additionally multiple `using BIFIconID = int;` declarations are valid,
so we can place these in multiple headers and use the type name in APIs
instead of just `int`, whithout having to include a single header
defining them. A type mismatch (one instance differs from the others)
will result in a compiler error.
Pull Request: https://projects.blender.org/blender/blender/pulls/111052
Using ClangBuildAnalyzer on the whole Blender build, it was pointing
out that BLI_math.h is the heaviest "header hub" (i.e. non tiny file
that is included a lot).
However, there's very little (actually zero) source files in Blender
that need "all the math" (base, colors, vectors, matrices,
quaternions, intersection, interpolation, statistics, solvers and
time). A common use case is source files needing just vectors, or
just vectors & matrices, or just colors etc. Actually, 181 files
were including the whole math thing without needing it at all.
This change removes BLI_math.h completely, and instead in all the
places that need it, includes BLI_math_vector.h or BLI_math_color.h
and so on.
Change from that:
- BLI_math_color.h was included 1399 times -> now 408 (took 114.0sec
to parse -> now 36.3sec)
- BLI_simd.h 1403 -> 418 (109.7sec -> 34.9sec).
Full rebuild of Blender (Apple M1, Xcode, RelWithDebInfo) is not
affected much (342sec -> 334sec). Most of benefit would be when
someone's changing BLI_simd.h or BLI_math_color.h or similar files,
that now there's 3x fewer files result in a recompile.
Pull Request #110944