Previously raw images were not cached if image wasn't preprocessed.
This caused issue, that image had to be read from disk on every redraw.
Effect strips must be excluded, because this would cause problem with
invalidation. Effect strips can use preprocessing however. This is
mainly to allow usimg modifiers on them.
This change should follow rBf448ff2afe7a77, but I have wrongly assumed,
that it has been implemented already.
ref T80278
Group all tests of a test suite into a single test command invocation.
This reduces the number of invocations by `ctest` by an order of
magnitude.
Since rB56aa5b0d8c6b663, `bin/tests/blender_test` was run for every
individual test. Having over a 1000 tests made testing slower than
necessary. Individual tests can still be run if desired by invocation of
`bin/tests/blender_test --gtest_filter=suitename.testname`.
NOTE: For this commit to have an immediate effect, it may be necessary
to remove the `tests` and `Testing` directories and some CMake files
from your build directory and rebuild. Run `ctest -N` to see the list of
tests; there should be less than 200.
Reviewed By: sergey, LazyDodo, sebbas
Maniphest Tasks: T83222
Differential Revision: https://developer.blender.org/D9649
The issue is that the "Noisy Image" pass is added even though it should not.
`use_denoising` has to be enabled on the scene and on the view layer
to actually enable it.
Differential Revision: https://developer.blender.org/D10048
Reviewers: lukasstockner97, brecht
This is part two of the fix for T84459.
Issue appears to be caused by AMD graphics driver later than 20.11.1 and
affects older GPUs (Polaris/FIJI cards). Drawing normals in edit mode
uses the same OpenGL data type for storing normals that is known to be
faulty.
This change fixes the face dot normals by using GPU_COMP_I16.
Issue appears to be caused by AMD graphics driver later than 20.11.1 and
affects older GPUs (Polaris/FIJI cards). Wireframe drawing uses the same
OpenGL data type for storing normals what is known to be faulty.
This patch enabled storing the normals using GPU_COMP_I16. It also
solves the normals drawing in edit mode for vertex and loop normals.
The start of the text was stepped over without subtracting it's length
(introduced in fad80a95fd).
Replace this logic with BLI_string_join_array to simplify construction.
Multiple Wintab tablets do not send relative button state when
configured to do so. This causes button events to be delayed until
processed as Win32 button events.
This commit fixes the issue by configuring Wintab to use absolute
button state and tracking changes manually.
The incremental snap was always operating in the local space, which in most
cases is the VIEW type orientation.
Use only local space when the operation is affected by constraint.
Differential Revision: https://developer.blender.org/D10052
This commit replaces the two-column list for editing node group inputs
and outputs with a cleaner solution with two panels. The new layout
has several benefits:
- It uses the vertical space in the node editor sidebar better.
- It should be more familiar because of similarity with other UI lists.
- It should look better with consistent alignment and icons.
Note that displaying the "Name" property outside of the list itself is
a bit inconsistent and could possibly be removed in the future.
Differential Revision: https://developer.blender.org/D9683
If scene strip has no scene assigned, leave source string empty.
Same goes for all other strips, that use ID datablocks.
Reviewed By: ISS
Differential Revision: https://developer.blender.org/D10058
Error handling added in 512a23c3d6 caused that reading header of new
file failed, since it is empty.
Don't attempt to read header if file is empty. If header can not be read
anyway, try to delete the file. Add asserts, as this should never
happen.
Reviewed By: sybren
Differential Revision: https://developer.blender.org/D9954
This property was intended to affect fit method for added strips prior
to running operator. However UI team did not agree with current
implementation.
ref T84535
Reviewed By: HooglyBoogly
Differential Revision: https://developer.blender.org/D10055
All eevee scene properties are not animatable due to
`RNA_define_animate_sdna(false)` so there is no need for an animation
decorator here (would not show anyways).
Not sure if setting use_property_decorate to False and then manually
adding one again was a hack in rB7fc60bff14a6 to get the alignment
right, but seems to work good now without it.
Note: there also seems to be an inconsistency here generally:
- Eevee reserves room for an animation decorator in almost every panel
(except for "Sampling" and "Indirect Lighting") even though almost none
are animatable (except for stuff in "Hair" and "Film"). This looks nice
if multiple panels are expanded (except for mentioned "Sampling" and
"Indirect Lighting" -- maybe these should also reserve the room?)
- Cycles does not use animation decorators at all (even though pretty
much everything is animatable here -- maybe these should also use
animation decorators?)
- Then there is also the 'shared' "Grease Pencil", "Freestyle" and
"Colormanagement" -- these dont use animation decorators, but some stuff
is animatable...
Regarding the note: not sure what the guidelines here are, if this is
isolated to each panel then there is lots of stuff for eevee that could
set use_property_decorate to False, if multiple open panels are
considered (for nice visual consistency between them), then there is
romm for improvement elsewhere, too.
Maniphest Tasks: T81411
Differential Revision: https://developer.blender.org/D9164
The "repeat" property was turned off by default in rBf5080c82dd91, but
it's important to have repeat turned on for this operator since it can be
used to fill large areas. This commit is similar to rBaa77689f77b4.
Fixes T84531
The nodes were selected in new node groups because they are by default,
but there's no particular reason for them to be selected, and it can
be distracting.
Adding the modifier itself already adds a new node tree, which is
then displayed in the node editor because of the active object and
active modifier context. So there's no need to create the node tree
in the python code in this case.
Previously, it was only forbidden to delete the last scene. This can
lead to the situation where a .blend file only contains linked scenes.
This is problematic, because linked data might not always be available
or can be removed from a .blend file without having an additional check
for remaining scenes.
Now there always has to be at least one local scene.
Reviewers: mont29
Differential Revision: https://developer.blender.org/D10049
The pointer allocated to the `TransData` was being incorrectly incremented,
causing misalignment and consequently `heap-buffer-overflow`.
Because of this, `TD_NOTCONNECTED` was being set in a strange way that did
not correspond to other types of `TransData`.
The solution is to not increment the `TransData` pointer and set
`TD_NOTCONNECTED` only for "unconnected" segments.
The code was also a bit deduplicated.
The command line syntax for Inkscape changed quite a bit for the 1.0 release,
see https://wiki.inkscape.org/wiki/index.php/Release_notes/1.0#Command_Line.
Think it's reasonable to expect Inkscape 1.0 or later be installed if you want
to generate the icons with the script. It's easy to get via the website, if the
distribution doesn't provide new enough packages. Only few people would use the
script anyway.
I also had to change the path for command line access on macOS which apparently
changed (https://stackoverflow.com/a/60068607). Although I didn't find a
mention of this change in the Inkscape release notes.
Commit d259e7dcfb increased the instance limit, but only provided
a fall back for the host code for older OptiX SDKs, not for kernel code. This caused a mismatch when
an old SDK was used (as is currently the case on buildbot) and subsequent rendering artifacts. This
fixes that by moving the bit that is checked to a common location that works with both old an new
SDK versions.
Was reported for meshes, but was true for any type.
Now add appropriate notifier to refresh the Outliner.
Maniphest Tasks: T84475
Differential Revision: https://developer.blender.org/D10030
This was reported for the Triangulate geometry node, but was also true
for the triangulate modifier and in exporters.
Note the modifier was introduced with "Ngon Method" in rBa7b44c82e5b9 but
was renamed to "Polygon Method" in rBf4762eb12ba5.
Since quads are also polygons (and quads have their own method), the
term "N-gon" is more appropriate here and is also described in the
glossary https://docs.blender.org/manual/en/2.92/glossary/
index.html#term-N-gon
Docs have been updated in rBM7539 (partially - the method would also
have to be renamed once this patch lands).
Note this also fixes the wrong enum used for the alembic exporter.
Fixes T83907
Maniphest Tasks: T83907
Differential Revision: https://developer.blender.org/D10022
Currently such triangles are effectively already excluded, because
the calculated forces are not applied to pinned vertices. However
these forces are still being computed, which is inefficient.
This adds an early check for triangles where all vertices are
pinned during BVH overlap detection, which significantly speeds
up certain use cases with big fully pinned areas that happen to
overlap a collider. In case of self collision both triangles must
be fully pinned to exclude safely, because the computation is
symmetric and handles two triangles at the same time.
Differential Revision: https://developer.blender.org/D10041
Using malloc to allocate a temporary array for each vertex,
which most commonly contains just 4 elements, is not efficient.
Checking the mode with a switch is also better.
Differential Revision: https://developer.blender.org/D10040
Linux does not report the driver version. It does report the OpenGL
version. This change will check the OpenGL version to enable the HQ
normal work around.
Adjust default cache settings for all files to store raw and final
images.
All settings are still available when developer extras option is
enabled in user preferences.
This is part of design task T80278
Differential Revision: https://developer.blender.org/D9745