Commit Graph

114040 Commits

Author SHA1 Message Date
Lukas Tönne
449e7229f3 Fix #129749: Use consistent GPv3 color settings in different modes
Always use the Brush.color setting in the Draw mode side bar.
Technically the "Color" panel in the sidebar can draw in other modes,
but it's polling for explicit tools that limit it to the Draw mode
implicitly.

Use the appropriate brush or unified color in other GP modes based on
the unified paint settings flag.

Worth noting this was technically broken for a long time:
The default was that unified paint is disabled, so the GP panels would
use the brush color as expected. Enabling unified paint would then break
the colors, probably wasn't done very frequently since GP files
and e.g. mesh sculpting don't mix often. The default was changed in
#129127 to enable unified paint by default, which now breaks GP colors
by default.

Pull Request: https://projects.blender.org/blender/blender/pulls/129790
2024-11-08 10:21:24 +01:00
Lukas Tönne
9a03f283e8 Fix #129346: GPv3: Merge layers into correct groups when applying modifier
Applying a modifier on Grease Pencil objects tries to maintain the
original layer order by inserting each layer after the previous. This
ignores layer groups and all layers get move to the root group.
This patch replaces the simple `previous_node` with a per-group pointer
map, which maintains order within each group only.

The code is also creating new layers when the original node of the same
name is a group. This was creating duplicate names which are not allowed
and break various things (layer editing buttons, panel open/close
toggles, etc.). Now these new layer names are made unique to avoid a
name conflict.

One remaining issue is that mixed layer/group ordering is lost: All the
layers get pushed to the bottom of the stack, due to the way
`geometry::merge_layers` ignores layer groups. The existing groups in
the orig data are not sorted along with the evaluated layers, so they
move to the top of the stack. This requires changes to `merge_layers`
and should be handled separately.

Pull Request: https://projects.blender.org/blender/blender/pulls/129943
2024-11-08 08:28:06 +01:00
Pratik Borhade
0fd2c747fc Fix #126076: GPv3: Strokes in multi-frame mode always use onion skinning colors
`grease_pencil_layer_final_tint_and_alpha_get` wrongly sets custom
 onion skinning color to "gpLayerTint"

Pull Request: https://projects.blender.org/blender/blender/pulls/129960
2024-11-08 08:12:31 +01:00
YimingWu
54d957a44e Fix #129873: GPv3: Missing material name overlay
The option of showing material name overlay is present but the feature
was missing in GPv3. This fix adds material name overlay back for GPv3.

Pull Request: https://projects.blender.org/blender/blender/pulls/129936
2024-11-08 05:05:32 +01:00
Sean Kim
5c880a5291 UI: Revert default brush icon to monochrome version
Earlier in the brush assets project, for mesh sculpting, grease pencil,
and curves sculpting, the toolbar brush icon used was changed to a
version with a green highlight. This commit reverts that change to use
the monochrome grey icon instead in each of these modes.

For Sculpt mode specifically, the Paint tool icon is kept as this green
version to differentiate the usages. In future releases, further changes
are planned for sculpting related brushes to better represent their
functionality.

---

### Sculpt Mode Toolbar

![image](/attachments/f1575814-88f0-44f7-8ab6-7b069ff09763)

Pull Request: https://projects.blender.org/blender/blender/pulls/129934
2024-11-07 22:13:58 +01:00
Falk David
761f075f8d Fix #128280: GPv3: Realize instances doesn't copy grease pencil parameters
In `execute_realize_grease_pencil_tasks` we create a new `GreasePencil`
but don't copy the parameters of (one of) the source grease pencils.

The fix adds `BKE_grease_pencil_copy_parameters` to copy the parameters
of the last src grease pencil.

Note: `BKE_grease_pencil_copy_parameters` copies the materials array. We
might want to remove this and always do the copy of this using a separate
function because some callers need their own way of copying them.

Pull Request: https://projects.blender.org/blender/blender/pulls/129977
2024-11-07 18:33:24 +01:00
Bastien Montagne
320c77b963 Fix #123769: Assert when saving a file with deleted workspaces.
Delete sceens when their workspace is deleted.

Also remove `IDTYPE_FLAGS_NEVER_UNUSED` tag from bScreen ID type, there
is no more point to keep these IDs around if they are not used, there
are supposed to be mere sub-data of the Workspaces.

Pull Request: https://projects.blender.org/blender/blender/pulls/129975
2024-11-07 18:22:21 +01:00
Jacques Lucke
4ba30cf82e Fix #129417: Geometry Nodes gizmos don't create keyframes when auto keying is on
This uses the existing autokeying API to insert keys after changing properties
using geometry nodes gizmos.

Pull Request: https://projects.blender.org/blender/blender/pulls/129964
2024-11-07 16:14:44 +01:00
Jason Fielder
658700ddff Fix #126364: Metal: modified texture usage flags causing cache misses
For Metal we can change the texture usage flags to get more optimal
behaviour - one example is adding the attachment flag so we can utilise
renders to do texture clears. However these usage flags are used as the
part of the match-criteria when trying to reuse released textures in
the texture pool.

The modifications means a request for the same type of texture will
fail causing a cache miss. When we render to an
image-view the texture pool is not released until the final sample has
been rendered as we consider the entire render to be a single frame
(as opposed to normal viewport rendering when we are presenting the
intermediate results).

This causes the texture pool to grow and grow and grow hence the large
memory usage. This fix splits the usage flags
into two sets, the internal ones we use to create the MTLTexture (which
we may modify) and the originally requested ones. The originally requested
ones are used for the texture pool matching.

This fix also improves memory efficiency for normal viewport rendering.

Mr Elephant Scene
Before -> After
Load scene in viewport: 13.04Gb ->  9.15 Gb
Viewport Render Image: 78.69Gb -> 16.61Gb

Authored by Apple: James McCarthy

Pull Request: https://projects.blender.org/blender/blender/pulls/129951
2024-11-07 15:53:09 +01:00
Julian Eisel
d9748470fa Fix #125230: Issues when loading file with pinning gpencil brush material
Brushes and changes done to them are preserved now when loading
different files (until Blender closes). Unpin and clear the material
assigned to the brush when loading a different file, since this material
is local to the previous file.

Pull Request: https://projects.blender.org/blender/blender/pulls/128080
2024-11-07 15:52:16 +01:00
Bastien Montagne
c182dadf9f Fix (unreported) GPv3 Undo: memory-after-use.
GPv3 Undo loading code would not clear the active node pointer, leaving
it to point to an invalid (freed) memory, in case there is no active
node in the loaded undo step.

Pull Request: https://projects.blender.org/blender/blender/pulls/129918
2024-11-07 15:40:58 +01:00
Bastien Montagne
0455dbcb4b Fix #129900: GPv3: Invalid handling of unused drawings removal.
Code detecting unused drawings and swapping them with a used one would
fail in a most basic case, leading to invalid state down the line:

```
[used_drawing, unused_drawing]
```

`unused_drawing` was not properly removed, as it is expected.

NOTE: Added an extra assert on (presumably) expected conditions of the
drawing indices and drawings array at the end of the process.

Co-authored-by: Lukas Tönne <lukas@blender.org>
2024-11-07 15:40:57 +01:00
Julian Eisel
3a7b6c4f79 Fix #129622: Crash loading asset library with malformed asset index JSON
Catch any exception from the JSON parser and handle it by returning a
null value from the deserialization function. Let the asset indexer
regenerate the index file to handle the error.

At least for the asset index case we don't care about the exact parsing
error, so this simple error handling strategy is fine. Should more
precise error reporting be necessary for other use-cases this can be
added still, but I think these errors are usually a bit too low level to
expose to users.

Pull Request: https://projects.blender.org/blender/blender/pulls/129879
2024-11-07 15:39:58 +01:00
Jeroen Bakker
8887a5ed71 Fix: EEVEE: Better description light probe reduced size message
When the light volume probe cannot be allocated a pool of a different
size is used. A message is displayed to the user. This PR improves the
message by adding the previous size as well.

Ref #129889

Pull Request: https://projects.blender.org/blender/blender/pulls/129963
2024-11-07 14:42:55 +01:00
Jacques Lucke
5cdaa7b0f0 Fix #129642: material lost after first frame in uncached simulation zone
The issue was that some checks didn't handle the no-cache case correctly.

Pull Request: https://projects.blender.org/blender/blender/pulls/129959
2024-11-07 14:25:57 +01:00
Jeroen Bakker
da767bcbdc Fix: Vulkan: Enable interleaved tests
Interleaved tests where disabled for Vulkan, but interleaving has been
implemented. This PR enabled these tests.

Pull Request: https://projects.blender.org/blender/blender/pulls/129957
2024-11-07 14:00:51 +01:00
Jacques Lucke
fee02cc224 Fix #129871: converting linked text to mesh results in empty mesh
Similar to other bugs caused by ada367a0e9 (e.g.
ff9de2f7da9dcec96692355a67a7e7e280c223a7), the issue is that the object is
tagged for changes before retrieving its evaluated state.

I can't say I fully understand the all the code path for the object conversion
already. However, the change seems to make sense based on the `/* other users
*/` comment right above the change.  Also, the selected object is tagged again
further down in my test anyway.

Pull Request: https://projects.blender.org/blender/blender/pulls/129948
2024-11-07 14:00:21 +01:00
Jeroen Bakker
e0f699abdb Fix: Vulkan: Read & write outside of bounds
When running test cases
`test_texture_roundtrip__GPU_DATA_10_11_11_REV__GPU_R11F_G11F_B10F`
would read and write outside of allocated memory. This is an error in
the test case itself the GPU API doesn't have a public function to get
the desired byte and component size.

Pull Request: https://projects.blender.org/blender/blender/pulls/129958
2024-11-07 13:59:53 +01:00
Jeroen Bakker
91960b07db Fix unreported: Vulkan: Memory leak
When exiting Blender the list of devices was not freed, leading
to a memory leak.

Pull Request: https://projects.blender.org/blender/blender/pulls/129956
2024-11-07 13:59:07 +01:00
Lukas Tönne
dc04d9abc7 Fix (unreported): GPv3: Incorrect user count for drawing at index 0
The `GreasePencil::update_drawing_users_for_layer` function was using an
incorrect drawing index check, skipping over drawing 0 every time.
As a consequence the first drawing may have zero users despite at least
one frame referencing it.

Pull Request: https://projects.blender.org/blender/blender/pulls/129955
2024-11-07 13:31:34 +01:00
Jacques Lucke
59bc3f0959 Fix #129522: renaming sockets in node does not work for some types 2024-11-07 13:27:12 +01:00
Julian Eisel
0e0939b83f Fix #129112: Asset shelf ignores double-click keymap item
Double clicks would be captured by view-item renaming, even when renaming
wasn't supported.

Pull Request: https://projects.blender.org/blender/blender/pulls/129919
2024-11-07 12:57:28 +01:00
Clément Foucault
a43a209959 Fix #129567: GPv3: Incorrect wireframe for strokes
First this make the wire batch use the same set of drawing that the main
gpencil batch uses (as they share the same VBO data, they need to use
the same drawings).

Then we skip drawing the onion frames by nullifying the indices in the
index buffer. A better way would be to skip these strokes or drawing
but that can be done later and seems more bug prone.

Pull Request: https://projects.blender.org/blender/blender/pulls/129920
2024-11-07 12:01:36 +01:00
casey bianco-davis
a114534295 Fix #121233: GPv3: Primitives: Add missing confirm action and ability to pan viewport.
This adds `MMB+shift`/`MMB+Alt` for panning, while keeping `MMB` to confirm.

Pull Request: https://projects.blender.org/blender/blender/pulls/122813
2024-11-07 12:00:29 +01:00
Falk David
ffd80047ee Fix #124725: GPv3: Masked layers not rendered correctly with onion skinning
The issue was that the masks for the current frame would be
rendered for a different frame.
Unfortunately, we can't easily render masks for the onion
skinned frames correctly at the moment.

The fix makes it so that we render the mask only for the current frame.

Pull Request: https://projects.blender.org/blender/blender/pulls/129878
2024-11-07 11:54:33 +01:00
Sean Kim
831166b4dc Fix #129907: Grease Pencil brush size gets stuck at 0
Possibly due to c13cde24cc

This commit clamps the `brush->size` value to 1 at lowest for the
Grease Pencil Draw mode. There are situations where when the brush scene
space value is set to a small enough size that the distance calculated
by `project_brush_radius` becomes 0.

When this value is set as the actual brush size, the `wm.radial_control`
operator fails to work properly as the new size is now lower than the
expected minimum value, causing incorrect clamping of the modal value.

Pull Request: https://projects.blender.org/blender/blender/pulls/129937
2024-11-07 10:50:46 +01:00
Sergey Sharybin
30ba6bfa7e Cleanup: Unused function argument 2024-11-07 10:37:44 +01:00
Jeroen Bakker
f3342fa680 Fix #129708: Vulkan: Add limit checks when creating images
Drivers should perform a limit check when creating images and return
`VK_ERROR_OUT_OF_DEVICE_MEMORY`. However there are drivers where this
check is a pass-through and leads to `VK_ERROR_DEVICE_LOST`.

This issue was introduced !128877 and only shows up on official NVIDIA
drivers.

Pull Request: https://projects.blender.org/blender/blender/pulls/129939
2024-11-07 10:29:40 +01:00
Jeroen Bakker
f896242477 Vulkan: Disable GPU depth picking on official AMD/NVIDIA drivers
There is an issue in the GPU depth picking that is only visible
in official AMD/NVIDIA drivers. AMD does pick objects that are
around the cursor. NVIDIA drivers include any overlay objects.

This PR will disable GPU pick selection for AMD/NVIDIA official
drivers. This will limit some selection functionality.
This PR will be reverted in Blender 4.4 to find the root cause.

Ref: #128624, #127768
Pull Request: https://projects.blender.org/blender/blender/pulls/129863
2024-11-07 10:07:08 +01:00
Jeroen Bakker
bc480f05d5 Draw: Reduce overhead of sharing meshes without attributes
When using a lot of instances the requested and needed attributes
are merged. This process uses a lock even when no work needs to be
done.

By early exiting the merging process when no work needs to be done
the performance of navigating 60k cubes went from 17.5 fps to 18.3 fps.

Detected when researching #126391.

Pull Request: https://projects.blender.org/blender/blender/pulls/129791
2024-11-07 08:31:08 +01:00
Richard Antalik
97e44901b4 Fix #129892: Retiming selection is broken
Deselect keys before selecting new keyss, unless toggling selection.

Pull Request: https://projects.blender.org/blender/blender/pulls/129893
2024-11-07 01:11:32 +01:00
Julian Eisel
5e688ffa73 Fix: UI: Missing redraws when clicking on catalogs in asset shelf popup
When opening the asset shelf brush selector popup in paint modes, clicking on a
catalog on the left wouldn't refresh the popup properly. Two catalog items
would be drawn as active, and the active catalog change wouldn't be reflected.
Only some mouse movements would trigger an update eventually.
2024-11-06 18:37:37 +01:00
Julian Eisel
198688dfbd Fix: UI: Asset shelf clamped to half the width on HiDPI screens
The asset shelf was not as wide as it should be on HiDPI screen, because the
calculations didn't account for pixel scaling properly.
2024-11-06 18:36:49 +01:00
Bastien Montagne
ca1353237f Fix #129797: bpy.data.libraries.write() is no longer saving the asset_data associated with the ID-block.
Do copy asset data when copying an ID into the PartialWriteContext.

Currently there does not seem to be any use-case where this would not be
the desired behavior. This can be made an optional behavior in the
future if needed.
2024-11-06 17:52:41 +01:00
Philipp Oeser
bccae832ae Fix #129853: Stroke Scene Spacing freezes with tablet size pressure
This lead to infinitely small return values from
`paint_space_stroke_spacing` (since the size can become so small) which
in turn causes an infinite loop in `paint_space_stroke`.

Was considering clamping to some other measure (e.g. based on bounding
box factors), but these might not work well in all circumstances
(dyntopo on a terrain-size mesh might still need tiny spacing), so
settled to clamp to the minimal numerical value.

Pull Request: https://projects.blender.org/blender/blender/pulls/129908
2024-11-06 16:34:52 +01:00
Pratik Borhade
496023691c Fix: Unused parameter warning
Caused by 40162873e0

Pull Request: https://projects.blender.org/blender/blender/pulls/129910
2024-11-06 15:54:42 +01:00
Clément Foucault
dd01858959 GPU: Avoid assert caused by overlapping attribute in material shaders
This was caused by `drw_ResourceID` taking one vertex input
(at slot 15) which was then also used by material shaders.

Starting material shaders at 14 in this case avoid the overlap.

Note that this reduces the amount of supported attribute when
using the workarounds by one.
2024-11-06 13:03:32 +01:00
Hans Goudey
5774441ee8 Fix: Crash in curves edit mode multi-object selection pick
The code was always using the deformed positions from the active object
rather than from the object currently being processed.
2024-11-06 12:52:19 +01:00
Aras Pranckevicius
3d457fa5d4 Fix #129876: VSE playhead text wrongly gets outline while playing
Caused by sticky text shadow enable that was not reset back

Pull Request: https://projects.blender.org/blender/blender/pulls/129906
2024-11-06 12:15:34 +01:00
Bastien Montagne
d0ca77f587 Add minimal user report about unreadable future blendfiles.
This commit adds a minimal, simple detection for future, incompatible
blendfiles (in case the header itself is modified).

The current available info does not allow to be more specific, but at
least this avoids telling users that it is not a blendfile.

In the future, the new header format designed in #129309 for Blender 5.0
should allow for a better report (since the first 16 bytes of the header
should always have the same meaning from there on).

Pull Request: https://projects.blender.org/blender/blender/pulls/129875
2024-11-06 11:13:28 +01:00
Sean Kim
bb01e3e37d Fix: Enhance details brush does not work with hidden faces
Similar to !129886

Pull Request: https://projects.blender.org/blender/blender/pulls/129888
2024-11-06 10:06:07 +01:00
Iliya Katueshenock
6255c49685 Fix: Geometry Nodes: Skip string attribute processing in some nodes
String attribute type generally not supported in geometry nodes currently.

Pull Request: https://projects.blender.org/blender/blender/pulls/129882
2024-11-06 07:16:36 +01:00
Jacques Lucke
05e27b4aec Fix #128948: crash when changing area type and starting modal operator from script
The issue was that changing the area did not immediately update the
`snode->edittree` when changing between different node editor types. That update
only happened later in `node_area_refresh`. However, by that time, the `poll`
function of the modal operator has already succeeded even though when there
operator actually starts `poll` would not succeed anymore.

Pull Request: https://projects.blender.org/blender/blender/pulls/129870
2024-11-06 07:04:04 +01:00
Richard Antalik
6ee1eb49be Fix #126167: Speed effect does not interpolate frame numbers
Only convert frame number to integer when image interpolation is not
used.

Pull Request: https://projects.blender.org/blender/blender/pulls/129839
2024-11-06 05:39:30 +01:00
Richard Antalik
b05e932ec6 Fix #126272: Set speed operator doesn't work correctly
Caused by 2 issues:
- Incorrect logic when checking if added key matches last key
- FPS mismatch not compensated in `SEQ_retiming_key_speed_set()`

Also `seq_retiming_evaluate()` output was not clamped to 0-1 range. This
was not causing issues in sample .blend file, but output should be
clamped.

Pull Request: https://projects.blender.org/blender/blender/pulls/129838
2024-11-06 05:25:54 +01:00
Richard Antalik
9840dd233c Fix: VSE: use after free in for loop
Same fix as 2a32b26415 - initialize range before using it in for loop

Pull Request: https://projects.blender.org/blender/blender/pulls/129835
2024-11-06 05:24:49 +01:00
Pratik Borhade
40162873e0 Fix #129632: GPv3: Vgroup operation edits drawings from all keyframes
Verge groups operations such as assign/remove/select/deselect from data
properties tab edits all drawings instead of visible drawings at current
frame. Now fixed with `retrieve_editable_drawings`.
For remove/remove_from operator, separate PR is created: !129890

Pull Request: https://projects.blender.org/blender/blender/pulls/129789
2024-11-06 04:16:48 +01:00
Campbell Barton
a1dfd51fae Cleanup: rename SceneEEVEE::gtao_quality -> fast_gi_quality
Avoid confusion from misleading/incorrect names, see: #129830.
2024-11-06 10:49:58 +11:00
Campbell Barton
6ccbafc5dc Cleanup: spelling in comments 2024-11-06 10:49:51 +11:00
Sean Kim
630455d686 Fix #129840: Various mesh filter modes do not work with hidden polygons
Mesh filter modes that use averaged neighbor data were not passing in
the mesh `hide_poly` attribute data, leading to incorrect behavior when
calculating averaged positions. To fix this and account for hidden
elements since we are operating on the entire mesh, we pass in the
attribute and use the `neighbor_data_average_mesh_check_loose` method to
account for vertices with no neighbors.

Pull Request: https://projects.blender.org/blender/blender/pulls/129886
2024-11-06 00:20:19 +01:00