Commit Graph

7 Commits

Author SHA1 Message Date
Sergey Sharybin
1b18e07232 Fix #121480: Cryptomatte shows some objects as black
The issue originates to the change in default view transform from Filmic
to AgX, which does slightly different clipping, and clips color to black
if there is any negative values.

This change implements an idea of skipping view transform for viewer
node when it is connected to the Pick output of the cryptomatte node.
It actually goes a bit deeper than this and any operation can tag its
result as a non-color data, and the viewer node will respect that.
It is achieved by passing some extra meta-data along the evaluation
pipeline. For the CPU compositor it is done via MetaData, and for the
GPU compositor it is done as part of Result.

Connecting any other node in-between of viewer and Cryptomatte's Pick
will treat the result as color values, and apply color management.

Connecting Pick to the Composite output will also consider it as color,
since there is no concept of non-color-managed render result.

An alternative approaches were tested, including:

- Doing negative value clamping at the viewer node.
  It does not work for legacy cryptomatte node, as it needs to have
  access to original non-modified Pick result.

- Change the order of components, and store ID in another channel.

  Using one of other of Green or Blue channels might work for some view
  transforms, but it does not work for AgX.

  Using Alpha channel seemingly works better, but it is has different
  issues caused by the fact that display transform de-associates alpha,
  leading to over-exposed regions which are hard to see in the file from
  the report. And might lead to the similar issues as the initial report
  with other objects or view transforms.

- Use positive values in the Pick channel.

  It does make things visible, but they are all white due to the nature
  of how AgX works, making it not so useful as a result.

Pull Request: https://projects.blender.org/blender/blender/pulls/122177
2024-05-24 17:25:57 +02:00
Iliya Katueshenock
75d17b1db5 Cleanup: Move BKE_node to namespace
Move all header file into namespace.
Unnecessary namespaces was removed from implementations file.
Part of forward declarations in header was moved in the top part
of file just to do not have a lot of separate namespaces.

Pull Request: https://projects.blender.org/blender/blender/pulls/121637
2024-05-13 16:07:12 +02:00
Harley Acheson
04285c2d0e UI: Node Grid Adjustments for Line Width
Have Line Width change Node Grid point size but NOT grid spacing.

Pull Request: https://projects.blender.org/blender/blender/pulls/111640
2023-08-29 06:33:21 +02:00
Campbell Barton
e955c94ed3 License Headers: Set copyright to "Blender Authors", add AUTHORS
Listing the "Blender Foundation" as copyright holder implied the Blender
Foundation holds copyright to files which may include work from many
developers.

While keeping copyright on headers makes sense for isolated libraries,
Blender's own code may be refactored or moved between files in a way
that makes the per file copyright holders less meaningful.

Copyright references to the "Blender Foundation" have been replaced with
"Blender Authors", with the exception of `./extern/` since these this
contains libraries which are more isolated, any changed to license
headers there can be handled on a case-by-case basis.

Some directories in `./intern/` have also been excluded:

- `./intern/cycles/` it's own `AUTHORS` file is planned.
- `./intern/opensubdiv/`.

An "AUTHORS" file has been added, using the chromium projects authors
file as a template.

Design task: #110784

Ref !110783.
2023-08-16 00:20:26 +10:00
Campbell Barton
7f34ad736a Cleanup: spelling in comments 2023-08-05 13:54:25 +10:00
Hans Goudey
88de2f25ed Cleanup: Remove unnecessary struct keyword from editors includes 2023-08-04 22:15:25 -04:00
Hans Goudey
ffe4fbe832 Cleanup: Move editors headers to C++
See #103343

Pull Request: https://projects.blender.org/blender/blender/pulls/110820
2023-08-05 02:57:52 +02:00