Commit Graph

2115 Commits

Author SHA1 Message Date
Chris Want
45a240260e Check that deformer is an armature defore updating the displists
of it's children (gives speed up for alt-A, animation rendering).
2004-05-02 22:03:22 +00:00
Joseph Gilbert
5a4e574b81 - Documentation for the new python API 2004-05-02 14:29:31 +00:00
Ton Roosendaal
e7df984c16 Changes for OSX compiling with Makefiles;
- support 2.3 python
- use -O2 for all
- fixed reference to SOLID.h
2004-05-01 16:52:29 +00:00
Hans Lambermont
dcb83e27a2 - use SDL sound on FreeBSD too.
- add solid include path to unix common makefile ... this is not FreeBSD
  specific, so I'm a bit confused as this wasn't corrected before.
2004-04-30 17:50:48 +00:00
Ton Roosendaal
298922ce39 Splash! :)
Thanks Piotr Kordala for the great artwork.
2004-04-30 11:52:08 +00:00
Chris Want
bfc6fbc573 Make python 2.3 the default for the irix build. 2004-04-30 02:12:28 +00:00
Ton Roosendaal
4c423081b2 Fix committed a while ago, revision 1.52, still set a bluroffset in a
very unexpected location, causing small offset in rendered sub-pixel,
which showed only up raytracing a very detailed object with small
faces... ugh!

(Thanks [A]ndy, sorry Desoto! :-)
2004-04-29 22:31:48 +00:00
Ton Roosendaal
ab4bf7f864 And another error in creating 'release' for MacOS 2004-04-29 19:41:40 +00:00
Ton Roosendaal
dd539a8e63 Changed copying README to copying blender.html instead
Only affects "make release"
2004-04-29 18:25:27 +00:00
Ton Roosendaal
954cf702d6 Upped version to 233 for in header in Blender
(Warn: still to do: splash!)
2004-04-29 17:14:31 +00:00
Ton Roosendaal
33abfc8015 World->physicsEngine is SUMO when you create new one. 2004-04-29 17:13:50 +00:00
Ton Roosendaal
7134022e53 2.33 now, for release building 2004-04-29 17:10:35 +00:00
Ton Roosendaal
7437b23ada Added python license to txt directory for binary releases. 2004-04-29 16:39:39 +00:00
Ton Roosendaal
94e57dbe0d Noted by Desoto: new 'Checker' option for Image repeat could use better
preview.
2004-04-29 16:33:08 +00:00
Ton Roosendaal
97f2cf05f5 Fix #1207
Flag for 'only shadow' was still working when lamp type switched to
Hemi. Also 'only shadow' didnt work yet for ray_shadow Spot lamp.
2004-04-29 16:20:34 +00:00
Ton Roosendaal
d6eeceb83d Fix #1205
Array with 'auto' names for textures didn't have the new names yet
(musgrave, voronoi, distnoise)
2004-04-29 15:56:26 +00:00
Ton Roosendaal
813352d677 fix #1204
Two typos in tooltips.
2004-04-29 15:52:11 +00:00
Kester Maddock
d7e6a3dd47 Fix blenderplayer unable to load .blend files (only runtimes!) 2004-04-29 10:51:02 +00:00
Ton Roosendaal
3102c0dad9 Added (very nice!) new blender.html written by Willian. This will replace
the short README file. The blender.html doc is meant to give new users
quick hints how to survive with Blender.
2004-04-29 10:49:00 +00:00
Stephen Swaney
2609a608bb fix for #1123 by Roland Hess (harkyman)
Testing has not convinced me this is a complete solution to the
Ipo Curve handle issue, but it does seem to make things
better for curves created via python.  We will probably need to revisit
this, especially if we expose the curve handles in the bpy interface.
2004-04-29 04:50:28 +00:00
Stephen Swaney
1e75dbc0a1 bump version number 2004-04-29 01:56:55 +00:00
Ton Roosendaal
8f4f2e5235 Correct icons for OSX 2004-04-28 21:19:18 +00:00
Ton Roosendaal
02ba73aaad Sneaked in new feature (request samo):
The Image texture repeat options, now allow a "Checker" repeat. With
odd and even tiles set separately, and a size button to set a
'Mortar' inbetween tiles.

http://www.blender3d.org/cms/Render_engine_features.215.0.html

Also fixed bug: using 'CalcAlpha' option for image textures didn't give
antialised edges for image.
2004-04-28 18:08:34 +00:00
Ton Roosendaal
0da09b4299 Bug 1203
Error in code invoked by menu:
View3d header -> Select -> Groups -> Parent
There was a call to draw an object in frontbuffer, whilst the header
was still active.
Not needed, because full redraw event was sent too.
2004-04-28 17:35:35 +00:00
Ton Roosendaal
07b6ca41c8 Bug fix 1202
Sample file showed UV-textured Subsurf, in 'Potato' texture view. When
separating part of it in editmode, a null pointer was referenced in
drawing code.
2004-04-28 17:26:30 +00:00
Kester Maddock
83b17b9f4d Fix: Setting objects Dynamic, then unsetting Actor would leave an object dynamic.
Check for Actor && Dynamic to enable dynamic.
2004-04-28 09:08:42 +00:00
Ton Roosendaal
0bf41c06cd Error in popup menu for new Musgrave texture. The order was wrong, and the
button values where wrong... big messup!
Only thing that actually changes is that now the Musgrave names suddenly
are different.

Thanks Desoto for finding it!
2004-04-27 19:42:41 +00:00
Ton Roosendaal
ef4a6c3551 Bug 1199
Joining meshes could crash when 1 had vertexgroups, other not.
The first then should have been appended from other file, to make
it more complex. :)

Crash caused by reading NULL pointer.
2004-04-27 19:30:16 +00:00
Ton Roosendaal
978ba3c208 Fixed minimum limit for values in Armature panel. 2004-04-27 19:05:41 +00:00
Ton Roosendaal
34a2350908 - UGH! Some optimize line in sky code screwed up sky render when it had
no texture nor blend... gave weird lines in render.
2004-04-27 17:06:02 +00:00
Jiri Hnidek
79d990f310 - Bug fix: MetaBalls was not polygonized, when armature (as parent of MetaBalls) was in pose mode. 2004-04-27 14:37:19 +00:00
Ton Roosendaal
4641463589 removed print "break true" when pressing ESC with render window active. 2004-04-27 12:17:16 +00:00
Ton Roosendaal
4f815a52f1 Error found in code that allows dynamic octrees. A lookup table was not
cleared correctly for each face, causing too many octree nodes to be
filled in.
Especially for more complex scenes this fix is quite a time saver.

Still looking at ways to speedup octree filling though.
2004-04-26 22:14:31 +00:00
Ton Roosendaal
4ff3a1ec10 Request from [A]ndy:
When tracing a mirror with AO, the rendering was extremely slow due to
each mirror sample (like 8 per pixel) taking a full range of AO samples.

Now it uses for mirror samples a corrected amount, which makes sure for
a single pixel still a full AO range is used.
Makes mirror+AO render 5-6 times faster, at least.
2004-04-26 21:38:36 +00:00
Stephen Swaney
0e156156b1 bugfix: Ipo.addCurve() was creating a new Ipo block and adding curve there
instead of adding curve to existing Ipo.  reported on elysiun.
2004-04-26 17:21:51 +00:00
Ton Roosendaal
6d2970e406 Added Ambient channel in "Map To" Panel for materials. Is now means to
control AO and Radio with texture too.
2004-04-26 16:49:05 +00:00
Nathan Letwory
2b8c917de3 Update projectfile for new python module 2004-04-26 15:52:45 +00:00
Ton Roosendaal
44f8257436 Optimize for AO: when material ambient value is zero, no AO calculus
takes place now. Also nice to tweak & speedup environments.

(Thanks Theeth for hint!)
2004-04-26 15:07:08 +00:00
Ton Roosendaal
0facc2681e Solved AO smooth rendering, by introducing a "Bias" value for smoothed
rendered faces.
http://www.blender3d.org/cms/Ambient_Occlusion.231.0.html

ALso removed prints when allocating new 'face groups' etc, which wasn't
informative at all.
2004-04-26 14:17:48 +00:00
Rob Haarsma
d8ca2263c1 Croatian translation added, thanks go to Tomislav Corak ! (tommy5) 2004-04-26 11:44:57 +00:00
Kester Maddock
5df9926f49 Fix MouseFocus Sensor objects for dynamic cameras. (Bug 1165) 2004-04-26 07:19:18 +00:00
Daniel Dunbar
f331fc8fbb - add comment in filesel.c to note where memory from some BLO_blendhandle
functions is going
2004-04-25 15:12:45 +00:00
Willian Padovani Germano
2d24298b91 BPython:
-- epydoc Documentation for eeshlo's Noise module + small typo fix in Noise.c
-- BPY_end_python closes .blend file opened by Library module when script doesn't do it by itself.
2004-04-25 14:43:21 +00:00
Joseph Gilbert
395c1152c8 - finalize scene.render module
- added some constants for the rendering module to blender module
- moved rendering functions from scene to scene.render
- rendering functions called from renderData struct instead of from scene directly
- getRenderingContext() returns rendering data struct
- deprecation of old scene functions
- some formatting/documentation of code
2004-04-25 05:18:43 +00:00
Martin Poirier
f47ec62b07 Ah, it's better when the menus show the correct hotkeys isn't it ;) 2004-04-24 21:59:34 +00:00
Ton Roosendaal
7e75a72585 For the 100st time or so: fix in selecting vertices for Mesh editmode.
Why do i keep thinking it works? And will it be still broken? We find
out in a month! :)

Fixes also report 1191.
2004-04-24 21:51:38 +00:00
Martin Poirier
64fd636f0c Mirror in object mode. Works like Mirror in edit mode but only works on local axis (doing it differently would require a much more clever algorithm).
Mirror Object is assigned to Ctrl-M and I've add Ctrl-M to call Mirror Edit (on top of M alone) for practical reason. We should consider switching both to Ctrl-M for pratical reasons but I kept M for backward compatibility
Also added the menu and toolbox counterparts.

Minor addition to arithb.c: A function to print vectors to the console. Easier for debuging.
2004-04-24 21:09:06 +00:00
Martin Poirier
f860c88405 projectfile update for the new python module 2004-04-24 20:50:23 +00:00
Ton Roosendaal
5bbd35ff05 Turned Sky render code in Blender to become fully float, it still returned
bytes for RGB.
This to allow very bright contrasted images to be used for AO as well. As
a first start also the Texture->Colors panel now allows contrast setting
up to 5.0 (was 2.0).
2004-04-24 20:27:29 +00:00
Willian Padovani Germano
382297b687 BPython:
- New module + doc: Blender.Library:
  It's like File->Append, loads datablocks from .blend files.
- small updates to fix warnings and accomodate for the new module, in readfile.[ch]
- New Blender.sys module function: time, a wrapper of the PIL get time function.
- Updated original makefile and scons builds.
2004-04-24 20:04:37 +00:00