`attributes_to_propagate` is map of all attributes to propagate from different
components. For attribute propagation three different components is taken.
Each one can have named attribute with specific type. Current implementation
of propagation: Try to make implicit share attribute. Or create/copy.
This doesn't takes into account `attributes_to_propagate`' data type info.
So, this cause crash for case, there multiple component have same name attribute
with different type.
Fix: Try to make implicit share attribute with correct type. Or create, copy typed version.
Pull Request: https://projects.blender.org/blender/blender/pulls/110146
Only expand image sequences when a single file is passed in.
This allows shell globing to expand images without expanding each.
Prepare for support multiple file drag & drop where it also doesn't
make sense to expand sequences when dropping multiple files.
When loading a font, gather metrics and other information that can help
use it more correctly. Default weight and slant, X-height, cap height,
locations for underline, strike-through, subscripts, etc. Family and
style flags, etc.
Pull Request: https://projects.blender.org/blender/blender/pulls/113432
BLF_width_to_strlen measures text with reduced accuracy with Hinting or
subpixel anti-aliasing enabled. blf_font_width_to_strlen_glyph_process
does not take into account these changes when iterating through glyphs.
Pull Request: https://projects.blender.org/blender/blender/pulls/113698
Previously the first group of deform modifiers didn't need to access
original coordinates explicitly because the deformation wasn't included
in the mesh positions. After d20f992322 the mesh is deformed
directly though, so the original coordinates need to be added first.
In the case of this report, the particle system (which is a "deform"
modifier for reasons) didn't have original coordinates to work with, so
it created the child particles at the deformed positions from the shape
keys every time. Though for some reason it only did that for renders.
Pull Request: https://projects.blender.org/blender/blender/pulls/113679
If an asset library was pointing to the same path as the current file is saved
in, the assets from this library wouldn't be loaded. This is because the asset
library service assumed the absolute library root path is a way to uniquely
identify an asset library.
Instead, identify the asset library using both the root path and the library
type.
This speeds up saving the following production file by about 10%:
`240ms -> 220ms`
`heist/pro/shots/060_fight/060_0080/060_0080.anim.blend`
This is a fairly low hanging fruit. Ideally we wouldn't have to duplicate
the string at all, but changing that is a larger undertaking.