Commit Graph

10591 Commits

Author SHA1 Message Date
Antony Riakiotakis
556590fa3a Dyntopo:
Store PBVH node ID in CustomData. This avoids a number of hash deletions
and checks/insertions on big hashes.
2014-04-16 05:31:02 +03:00
Antony Riakiotakis
b179647d52 Dyntopo: slightly change node invalidation, only vertices can change BB
recalculation, only faces can change normal invalidation.
2014-04-16 02:10:24 +03:00
Jörg Müller
9351e872f5 Fix T39607: Audio not in synch when the blend file loads.
The problem here was that animation buffers got initialized with zeros in the beginning for unknown parts. Now it gets initialized with the first known value.
The bug's result was that the animation of the pitch started with 0 on first playback and thus any seeking while the pitch is zero resulted in seeking to the beginning.
2014-04-15 19:19:56 +02:00
Joshua Leung
76dd3db304 Move binary-search threshold used for FCurves to BKE_fcurve.h header
Since this is now pretty much the de-facto "minimum distance between keyframes",
we might as well expose this in this header so that other places which need similar
thresholds can perform similar checks (needed for my next commit)
2014-04-16 03:23:51 +12:00
Campbell Barton
28a829893c Math Lib: avoid having to pass a pre-calculated normal tot area_poly_v3
add normal_poly_v3
2014-04-16 00:29:57 +10:00
Bastien Montagne
e4c2a3c31c Various fixes/improvements regarding BMesh's elem_index_dirty and BM_LOOP handling.
Most notably, BM_LOOP and BM_FACE index recompute should now be fully decoupled.
2014-04-15 16:20:07 +02:00
Bastien Montagne
9f17300d37 Fix T39607: Audio not in synch when the blend file loads.
Root of issue is probably in AUDASPACE itself (or even in OpenAL?).
Issue not present with SDL backend, only OpenAL afaik.

For now, workaround in Blender is to call seek twice when starting play
(not needed when resuming from pause).
2014-04-15 14:25:33 +02:00
Bastien Montagne
08de05f3db Some style cleanup in sound area. 2014-04-15 14:25:33 +02:00
Campbell Barton
a7241d09cd GHash: add typed hash functions (were all (void *))
- BLI_ghashutil_strhash_n takes string length, to avoid terminating the string before hashing.
- BLI_ghashutil_inthash/uinthash take ints, to avoid casting to (void *)

This also showed up incorrect use of inthash, which was using a pointer.
2014-04-15 14:22:36 +10:00
Sergey Sharybin
0c51010c67 Fix video FFmpeg nt being able to produce video files due to usage of deprecated settings 2014-04-15 00:15:09 +06:00
Sergey Sharybin
4863253c2f Fix T39702: VSE channel preview: strips used as effect operands no more visible 2014-04-14 17:50:47 +06:00
Campbell Barton
7c78bcef6c Fix for crash un-indenting in the text editor 2014-04-14 13:28:09 +10:00
Antony Riakiotakis
6f153046e0 Reduce overhead when sampling texture images for brushes. The tests can
be cached and reused.
2014-04-13 19:03:14 +03:00
Bastien Montagne
41b8f88732 Split Normals I (3/5): Add 3Dview shading support of split normals.
Mostly monkey coding in gpu ("modern" VBO drawing) and DM variants ("legacy" drawing) code...

Reviewers: brecht

Reviewed By: brecht

CC: campbellbarton

Differential Revision: https://developer.blender.org/D367
2014-04-13 12:34:45 +02:00
Bastien Montagne
0b7f581397 Split Normals I (2/5): Add basic BMesh support of split normals.
* Merely a re-implementation of core split algorithm for BMesh, taking advantage of topological data available.
* This code needs valid loop indices, so added BM_LOOP support to BM_mesh_elem_index_ensure() & co.

Reviewers: campbellbarton

Reviewed By: campbellbarton

CC: brecht

Differential Revision: https://developer.blender.org/D366
2014-04-13 12:25:54 +02:00
Bastien Montagne
18e4224142 Split Normals I (1/5): basis for split normals (nearly nothing user-visible here):
* Add a new calcLoopNormals function to DerivedMesh struct, and implement it for CDDM and CCGDM (subsurf).
  EditDerivedBMesh (edit mode DM) only gets a dummy one in this commit.
* Add a tessellated version of CD_LOOPNORMAL layer (CD_TESSLOOPNORMAL), with relevant code to handle it
  (tessellation, rna access, etc.).
* Change auto_smooth options of Mesh (angle now in radian internaly, and toggle is now used to enable/disable
  split normals in DM creation process). Note BI render code is not touched here, hence its behavior regarding
  this option is now incoherent, will be addressed in a separate commit.

Reviewers: campbellbarton

CC: brecht

Differential Revision: https://developer.blender.org/D365
2014-04-13 12:19:00 +02:00
Campbell Barton
2025e4cbb9 Code cleanup: quiet warnings & style 2014-04-13 11:26:31 +10:00
Antony Riakiotakis
0b50ea5a88 Fix redraw and undo issues with hidden parts in dyntopo after recent
changes.
2014-04-11 15:02:31 +03:00
Sergey Sharybin
a3f5e6c76f Fix T39266: Weird Skin modifier shutdown
Fix wrong quat being calculated for curve's path.
Also avoid some divisions by zero.

Happened in cases when all the curve points have the same coord.
2014-04-11 17:56:08 +06:00
Sergey Sharybin
4f6c218f19 Fix T39584: Effects strips render black
It's possible that effetc strip would be placed to the same
'machine' as it's inputs. We don't want to clear such strips
from the stack.
2014-04-11 16:26:57 +06:00
Campbell Barton
93ea10d8fb Fix for rigidbody treating the quat as a v3 with pointcache 2014-04-11 18:20:30 +10:00
Campbell Barton
3216e4b202 API Cleanup: Use BKE_constraint prefix for constraint api 2014-04-11 11:47:07 +10:00
Campbell Barton
a15b3c4d11 Code cleanup: use bool 2014-04-11 11:33:29 +10:00
Campbell Barton
7cdaf56b30 Dyntopo: use hidden face flags in more places 2014-04-11 07:51:14 +10:00
Antony Riakiotakis
6292b60a3f Dyntopo: Minor display optimization.
While hiding, flush the hidden flags to the faces. This avoids iterating
through all the loops while updating the GPU buffers.
2014-04-10 22:31:39 +03:00
Sergey Sharybin
df63e8fd93 Speedup track preview widget for byte images
This gives a huge speedup gain for cases when you've got
rather huge markers on a byte images.

Done by skipping IMB_float_from_rect()/IMB_rect_from_float()
for such cases. We can sample the buffers without color space
conversion.
2014-04-10 21:14:36 +06:00
Campbell Barton
9b60174e75 BMesh: DM_to_bmesh_ex, no need to calloc 2014-04-10 11:35:17 +10:00
Campbell Barton
82628a6b0e Code cleanup: use struct type for mempool & style edits 2014-04-10 06:49:25 +10:00
Antony Riakiotakis
1c811d96b2 Make material array account for mesh/object storage of materials 2014-04-09 18:37:54 +03:00
Campbell Barton
9de24c82ba View3D: disable LOD when game engine is disabled or ifdef'd 2014-04-09 11:52:34 +10:00
Antony Riakiotakis
b5d3f183b0 Add material storage to derivedmesh.
The variables are considered invalid unless DM_update_materials is
called prior to use. Only use case currently is
mesh drawing. This helps with excessive allocation on the stack during
GPUObject creation, but may help elsewhere in the future as well.
2014-04-09 04:03:44 +03:00
Campbell Barton
ebaf3781fa Dyntopo: replace GHash with GSet, saves some memory 2014-04-08 14:45:48 +10:00
Campbell Barton
593b698b44 DerivedMesh: replace edgehash with edgeset 2014-04-08 14:45:04 +10:00
Campbell Barton
412826a504 Mempool: delay allocating an initial chunk, its not always used 2014-04-08 12:58:56 +10:00
Campbell Barton
1e6d2b1dbf Code cleanup: remove paranoid NULL check 2014-04-08 07:46:28 +10:00
Campbell Barton
c61eb64f06 Fix T39635: Crash convening curve to mesh 2014-04-08 07:41:38 +10:00
Bastien Montagne
6eb20ca048 Fix own broken rB95b25e7333c4 (crash on any undo op :/).
Issue here was that buttons_texture_context_compute() was getting scene from (button-customized) context,
before the button paths (and hence, context) had been updated. So after an undo, it was getting an invalid
(freed by undo) scene pointer.

Now update BCONTEXT_SCENE path before calling buttons_texture_context_compute().
2014-04-07 17:17:40 +02:00
Campbell Barton
ea01b24bba Fix T39623: deleting an object crashes 2014-04-07 20:25:52 +10:00
Bastien Montagne
95b25e7333 Fix T39562: Properties panel Pinning is broken
'scene' was simply not handled in button context.
2014-04-07 12:23:24 +02:00
Bastien Montagne
8714ae09f8 Fix T39563: Tiny unit-display problem in constraint panels.
There is no good solution here, since RNA props can only have one type/unit.
Tried to find the less worse one - have different RNA props for same DNA value
(a bit like the angle/length for camera lens).

Also fixed two other issues with Transform conctraint:
* Angle were still in degrees (yes, another backward-compatibility breacking).
* Scale was absolute, unlike loc/rot.

Also cleaned up a bit the code, replaced some magic numbers by proper enums, ...
2014-04-07 12:17:01 +02:00
Campbell Barton
b95e826841 Code cleanup: remove unused functions and convert int -> bool 2014-04-07 17:00:08 +10:00
Campbell Barton
2527d0ce8f Dyntopo: minor speedups with bmesh use. 2014-04-07 13:48:36 +10:00
Campbell Barton
212717416b Dyntopo: avoid mask layer lookups while adding/removing verts 2014-04-07 13:05:39 +10:00
Bastien Montagne
07f8c5c3b6 Better code for (bone axis + roll) to mat
See T39470 and D436. Code by @tippisum, with some minor edits by @mont29.

Tested with various rigs, including Rigify, CGcookie flex rig, and gooseberry/pataz caterpillar.

Riggers, please test it, no change expected in behaviour.

Reviewers: aligorith

CC: tippisum

Differential Revision: https://developer.blender.org/D436
2014-04-06 19:15:50 +02:00
Campbell Barton
1e504bc123 Dyntopo: minor optimizations for edge queue 2014-04-05 16:30:55 +11:00
Campbell Barton
61c73b49d3 Remove redundant call to CustomData_get_offset 2014-04-05 12:32:25 +11:00
Campbell Barton
af59ee340f Mempool: remove BLI_MEMPOOL_SYSMALLOC, MEM_* allocs are more efficient now 2014-04-05 12:14:05 +11:00
Antony Riakiotakis
321c35ec6c Solve issue with dyntopo collapse.
It was possible to delete a masked vertex during collapsing. Looks like
this is one of the causes for hangs during masked flood filling.
2014-04-05 02:31:36 +03:00
Sergey Sharybin
71a2ff12a8 Fix crash happening in DAG_pose_sort() due to threading issues
This function used ugly hack with static variable which was
preventing some type checks in DAG nodes. Using this variable
form multiple threads is not considered safe, apparently.

Solved by moving this variable inside the DAGForest structure.
so it's global for the graph now, but different graphs does not
run into conflicts.

This required passing the forest to some functions, which doesn't
look so much nice, but don't want to spend time on making this
code look beautiful because it is really to be replaced by the
new dependency graph.

This is really bad bug actually which is must go to 'a'.
2014-04-04 12:46:08 +06:00
Campbell Barton
45b02cee47 Code cleanup: no need to use calloc when memory is initialized after
also replace AT with __func__ since AT expands the full pathname
2014-04-04 14:26:01 +11:00