Add support in the UI for the edit mode of curves, mesh, and point
cloud objects. It's possible to control for which mode sand object
types the asset is available with a dropdown in the node header.
To make this per-mode filtering possible, the static asset tree
cache is now unique per context mode.
See #101778
Pull Request: https://projects.blender.org/blender/blender/pulls/109526
With the "Extended Asset Browser" and "Asset Shelf" experimental
features enabled, an asset shelf will now be displayed in sculpt mode.
This is useful for testing and development for the brush assets project,
see #101895.
Approved as part of #104831, then split off as separate commit.
The previous commit introduced all the basic bits and pieces necessary
to support asset shelves as experimental feature, but didn't actually
add support for any specific editor. With this commit asset shelves can
be registered in 3D Views, which should soon be used by the Pose Library
add-on to replace its previous UI in the sidebar (see
blender/blender-addons#104546). Note that until then, there will still be no
actual asset shelf to display.
Also adds:
- Toggle to hide/unhide the asset shelf under "View" -> "Asset Shelf"
- 3D View theme settings for the asset shelf regions.
None of the changes are visible if the experimental option for the asset
shelf is not enabled.
Approved as part of #104831, then split off as separate commit.
Pull Request: #110767
Adaptation of the operator `ACTION_OT_keyframe_insert` to take into account grease pencil channels.
Grease pencil keyframes can now be inserted in blank mode, or in additive mode (duplicate the current frame in the new keyframe).
Two API functions were added :
* `add_duplicate_drawings` which copies the data of a drawing to creates a duplicate, and
* `insert_duplicate_frame` which creates a duplicate frame of an existing one either by copy or instance.
The additive mode option is also added to the UI.
The Layer method `frame_key_at` previously private was set to public.
Pull Request: https://projects.blender.org/blender/blender/pulls/110649
In order to avoid navigation hotkey conflicts during transform
operations, this commit implements the "Transform Navigation with Alt"
option.
This option is enabled by default and makes navigation hotkeys require
the `Alt` key during a transforming in the 3D View.
Pull Request: https://projects.blender.org/blender/blender/pulls/109754
This patch merges the two operators `Push Pose from Rest Pose`
and `Relax Pose from Rest Pose` into one
new operator `Blend Pose with Rest Pose`
The operator has a default range of -1/1 with a default of 0.
The functionality of `Relax Pose from Rest Pose` is on the positive axis
and `Push Pose from Rest Pose` on the negative.
This is a breaking change so ideal for 4.0
Pull Request: https://projects.blender.org/blender/blender/pulls/108309
Implementation of the smoothing operator for grease pencil strokes.
Works on `CurvesGeometry` position and other attributes, such as radius.
Based on the gaussian blur like algorithm in `BKE_gpencil_stroke_smooth_point` by Henrik Dick.
Pull Request: https://projects.blender.org/blender/blender/pulls/109635
When the selection mode in the Grease Pencil tool settings changes,
the selection domain of all curves in the active Grease Pencil object
has to change.
This PR handles that conversion. Point selections are converted to
curve selection and vice versa.
Note: this PR only takes care of selection modes 'Point' and 'Stroke'.
'Segment' mode is handled in a separate PR (#109221).
Pull Request: https://projects.blender.org/blender/blender/pulls/109964
This reverts commit d53862351d.
After conducting tests with artists at the studio, it was observed that
altering the Transform Modal Maps caused significant disruption due to
the heavy reliance on the "Proportional Editing" and "Automatic
Constraint" features.
Considering this, it is now deemed more beneficial to provide users
with the choice of adapting their muscle memory to the new changes.
Pull Request: https://projects.blender.org/blender/blender/pulls/109660
This PR adds support to override the world with the HDRI of the
viewport.
Blurring of the background and camera based rotation isn't supported.
Switching the HDRI would still use the world diffuse light as that is
baked into the irradiance cache.
These issues have been added to #109646

Pull Request: https://projects.blender.org/blender/blender/pulls/109548
This PR adds a new operator to run a node group on object geometry.
Only curves sculpt mode is supported for now, to simplify the design.
A new geometry node editor context to edit operator groups is also
added. This allows changing any node group, rather than only node
groups that are part of the active modifier context.
3D viewport menus are added with any geometry node group
asset in a catalog that contains the `Operator` tag. Currently Blender
must be restarted to refresh the list of available operators.
This is only the first phase of the node group operator feature.
Many more features will be added in next steps.
See #101778
Pull Request: https://projects.blender.org/blender/blender/pulls/108947
Similar to 5f16e24cc9, this adds support for edit mode
to the point cloud object type, which is currently hidden behind an
experimental option. No interaction is possible yet, for now this
can be used as a testing for a node-group-operator-only mode.
As suggested in #108669, the "Navigate during Transform" option has
been removed and this feature works by default.
Now if you press `G`, `R` or `S` to move, rotate or scale an object you
can also navigate in the viewport.
Note that this update modifies the default keymap.
Now pressing `Alt` is required for the following modals:
- `PROPORTIONAL_SIZE_UP`,
- `PROPORTIONAL_SIZE_DOWN`,
- `PROPORTIONAL_SIZE`,
- `AUTOIK_CHAIN_LEN_UP`,
- `AUTOIK_CHAIN_LEN_DOWN`,
- `AUTOCONSTRAIN`,
- `AUTOCONSTRAINPLANE`.
Pull Request: https://projects.blender.org/blender/blender/pulls/109388
- "Front"/"Back": 'put something at the front/back' or 'the front/back
face of something'. (e. g. the Empty Image options, Depth and Side
option, both use the same strings as enum, which should be avoided
in some languages).
- "Flip": invert, as in normals, or mirror, as in an image.
- "Path": a path to a resource, in general a file but sometimes a
datablock, as opposed to a trajectory in space.
- "Join": disambiguate for the Grease Pencil operator, which may use a
different word as that for meshes.
- "Wave": an ondulating motion, as opposed to a fluid dynamics motion.
- "Step": can mean the distance between two things, or a number of
times to do something. In this case it is better to use the plural.
- "Edge": generally the edges of a mesh, but can also mean edge
detection. Additionally, it was used for the option to enable
Freestyle. This was changed to "Use Freestyle".
- "Boundary": the limit of a grease pencil drawing for filling
purposes, as opposed to the external limit of a (non-manifold) mesh.
- "Rotations": can be translated to something like "Turns", in the
context of a spiral.
Pull Request: https://projects.blender.org/blender/blender/pulls/108213
This was due to a wrong mapping of tools in the toolbar.
The fix makes sure that the correct selection tools are used for the
old grease pencil objects.
In order to accomplish this properly, the new grease pencil objects
use their own edit mode context.
This way the two objects are cleanly seperated.
This patch adds support for two of the three selection domains in the Edit Mode tool settings: point and stroke.
Affected selection operators: select all, lasso select, select pick, box select.
Pull Request: https://projects.blender.org/blender/blender/pulls/108970
The snap mode called "Face Nearest" (and the "Increment" but that's for
another time) doesn't behave like the other snap modes.
Unlike the other snap modes, "Face Nearest" does not act on a Snap
Base (or Snap Source).
It always acts on the origin of individually transformed elements, (such
as each vertex individually).
It works just like the "Project Individual Elements" option.
So this commit makes the following changes:
- `Snap With` was moved to the beginning of the popover
- `Align Rotation to Target` and `Backface Culling` have been moved closer to the snap targets
- `Snap With`, `Target Selection` and `Align Rotation to Target` are no longer hidden by varying the mode and options
- `Project Individual Elements` has been replaced with the `Face Project` option
- `Face Nearest` has been moved to stick together with the `Face Project` option
Co-authored-by: Germano Cavalcante <germano.costa@ig.com.br>
Pull Request: https://projects.blender.org/blender/blender/pulls/108555
This commit simplifies the "Extrude" menu layout code.
This should make future modifications and maintenance easier.
Refs:
33b1cbf06d46b0e90cf6db4a205fa0
This limitation was added to avoid conflicts with tools.
But since we now have the "allow_navigation" option on transform
operators, there is no real benefit to having this limitation.
This adds the operator `OBJECT_OT_grease_pencil_add` to create a new grease pencil object.
Currently it supports the `EMPTY` and `STROKE` type.
This also replaces the add menu for the legacy grease pencil type in the Shift+A menu when the experimental option is enabled.
Pull Request: https://projects.blender.org/blender/blender/pulls/108462
Adds the initial stage for the grease pencil 3.0 project.
This patch includes:
* New ID and new object type.
* New DNA structures.
* New drawing engine for grease pencil (gpencil-next).
* Tests for the new grease pencil data-type.
* A few operators for conversion, switching modes and (simple) drawing.
Exposed to the user:
* An experimental option to switch to the new grease pencil.
* This will switch the grease pencil render engine to gpencil-next which can only render the new object type.
Current grease pencil objects will no longer render.
* Changing this option currently requires a restart of blender (for the keymap to update).
* A conversion setting in the `Object` > `Convert To` operator.
* A drawing operator in `Draw Mode`.
Pull Request: https://projects.blender.org/blender/blender/pulls/106848