Using ClangBuildAnalyzer on the whole Blender build, it was pointing
out that BLI_math.h is the heaviest "header hub" (i.e. non tiny file
that is included a lot).
However, there's very little (actually zero) source files in Blender
that need "all the math" (base, colors, vectors, matrices,
quaternions, intersection, interpolation, statistics, solvers and
time). A common use case is source files needing just vectors, or
just vectors & matrices, or just colors etc. Actually, 181 files
were including the whole math thing without needing it at all.
This change removes BLI_math.h completely, and instead in all the
places that need it, includes BLI_math_vector.h or BLI_math_color.h
and so on.
Change from that:
- BLI_math_color.h was included 1399 times -> now 408 (took 114.0sec
to parse -> now 36.3sec)
- BLI_simd.h 1403 -> 418 (109.7sec -> 34.9sec).
Full rebuild of Blender (Apple M1, Xcode, RelWithDebInfo) is not
affected much (342sec -> 334sec). Most of benefit would be when
someone's changing BLI_simd.h or BLI_math_color.h or similar files,
that now there's 3x fewer files result in a recompile.
Pull Request #110944
Implementation of the transform action for grease pencil frames, which enables translating and scaling grease pencil frames in the dopesheet.
This patch adds the following in the grease pencil API :
- `move_frames` to move a set of frames given a map of key transformations (with overwrite), and
- the structure `LayerTransformData` that stores in the layer runtime some useful data for the frames transformation.
Co-authored-by: Falk David <falk@blender.org>
Pull Request: https://projects.blender.org/blender/blender/pulls/110743
Regression caused by 03f17c42d0
In that commit it was assumed that the hotkey modifier `S` had no
influence if we were already resizing.
But this is not the case in tracking. The second `S` has influence and
should not be filtered.
The solution is to add a conditional only to Trackers transformation.
This commit also fixed the canceling of this transformation which did
not revert the search area to its original value.
The `TD_NOTCONNECTED` flag is not set in all cases.
In some cases, such as Meshes, the `FLT_MAX` value better determines
when the `TrasData` is not "connected".
Therefore, this commit removes the `TD_NOTCONNECTED` flag and adapts
the code to rely on the `FLT_MAX` value instead.
These TrasDatas shouldn't even be created in these cases.
`NLASTRIP_TYPE_TRANSITION` was being used incorrectly as a flag, having
`NLASTRIP_TYPE_TRANSITION=1` and `NLASTRIP_TYPE_SOUND=3` in the enum
`eNlaStrip_Type`, when evaluating `NLASTRIP_TYPE_SOUND &
NLASTRIP_TYPE_TRANSITION` gives a invalid truish value.
Also `strips` that can't be placed were freed, but no removed from the
`strips list`, this will cause a error if the `strip` is at begin
or end of the list.
Pull Request: https://projects.blender.org/blender/blender/pulls/110605
Caused by 5ed14e9269.
That commit accidentally removed the `copy_v2_v2_int(t->mval, mval);`
line which was responsible for initializing the value of `mval`.
In the 3D View, after navigating, the initial cursor position was
updated based on the relative position of the cursor in 3D space.
Now the initial relative position is maintained but moved closer to or
further from the 2d center based on zoom.
Add an API for armature layer access. Instead of accessing `arm->layer`
and friends directly, the code now uses this API. This will make things
easier to replace by bone collections in the future.
The functions are named "bonecoll" (short for "bone collection"), as
that's the soon-to-be-introduced replacement for armature layers. This
API is the first step towards that replacement, and should help to
reduce the changes necessary when functional changes are committed.
This also creates a new module `source/blender/animrig` for Animation &
Rigging code. This will, for example, house the bone collection system
in the near future.
There is a bunch of code currently spread across blenkernel and editors
in a rather ad-hoc way; it is intended that at some point that code gets
moved into `animrig` as well (or at least the subset of that code where
such a move makes sense; brain still required).
Ref: #108941
No functional changes.
Implementation of the click-selection operator of keyframes in the dopesheet, along with its alternatives : deselect all when no frames is hit, extend selection with shift, column selection with alt, select all keyframes on current channel with ctrl+alt.
Includes the new following API functions :
* `select_frame_at` : selects a frame in a layer at a specific time (if such frame exists),
* `select_all_frames` : selects all frames of a layer,
* `select_layer_channel` : selects a layer, and sets it as active (if layer is not null, otherwise the active layer is set null),
* `layer_has_frame_selected` : checks if any of the frames in the layer is selected.
Pull Request: https://projects.blender.org/blender/blender/pulls/110492
The cleanup of blenkernel last weeks , caused the house of cards to
collapse on top of bf_gpu's shader_builder, which is off by default
but used on a daily basis by the rendering team.
Given the fixes forward in #110394 ran into a ODR violation in OSL that
was hiding there for years, I don't see another way forward without
impeding the rendering teams productivity for "quite a while" as there
is no guarantee the OSL issue would be the end of it.
the only way forward appears to be back.
this reverts :
19422044eda670b53abe0f541db97cbe516e8c813e88a2f44c4e64b772f59547e7a31707fe6c5a57
The problematic commit was 07fe6c5a57
as blenkernel links most of blender, it's a bit of a link order issue
magnet. Given all these commits stack, it's near impossible to revert
just that one without spending a significant amount of time resolving
merge conflicts. 99% of that work was automated, so easier to just
revert all of them, and re-do the work, than it is to deal with the
merge conflicts.
Pull Request: https://projects.blender.org/blender/blender/pulls/110438
Implements part of #101689.
The "poly" name was chosen to distinguish the `MLoop` + `MPoly`
combination from the `MFace` struct it replaced. Those two structures
persisted together for a long time, but nowadays `MPoly` is gone, and
`MFace` is only used in some legacy code like the particle system.
To avoid unnecessarily using a different term, increase consistency
with the UI and with BMesh, and generally make code a bit easier to
read, this commit replaces the `poly` term with `poly`. Most variables
that use the term are renamed too. `Mesh.totface` and `Mesh.fdata` now
have a `_legacy` suffix to reduce confusion. In a next step, `pdata`
can be renamed to `face_data` as well.
Pull Request: https://projects.blender.org/blender/blender/pulls/109819
- "Rename Channels": only one channel can be renamed at a time, use
singular.
- "Copy Markers to Scene": rephrase erroneous operator description.
- "Axis tag names with": grammar.
- "Close or open the selected stroke adding an edge from last to first
point": "segment" is preferred to "edge" elsewhere in the context of
curves or Grease Pencil.
- "Number of subdivisions [points] by edge[s]": replace "by edge" with
"per segment" for the same reason.
- "Compatibility mode for SL, OpenSim...": expand to explain that SL
and OpenSim are respectively Second Life and OpenSimulator.
- "W/m^2" -> "W/m²". This symbol is widely supported and should be
preferred for exponentiation outside of code.
- "Effect on tracks which are tracked less than specified amount of frames",
"Effect on tracks which have a larger reprojection error":
Use "Affect" and "number" instead of "amount".
- "Hull curve" -> "Envelope". This is a calque from German Hüllkurve
meaning envelope.
- "Frquency Cutoff" -> "Frequency Cutoff" (typo)
- "Check if Select Left or Right": rephrase to "Based on Mouse
Position" as it better explains the action of the operator.
- "Make cut event if strip is not selected ..." -> even (typo)
- "Shear selected items along the horizontal screen axis":
Rephrase as this transform operator can act in many different axes.
- Tonemapping compositing node: the two algorithms "R/D Photoreceptor"
and "Rh Simple" only had names, but no description. Add ones
explaining at least the basic principle and where the names come
from.
- In the "Matte dilate/erode side" description for the Keying node's
Dilate/Erode socket, "side" was likely a typo for "size".
Reformulate the description to make it clearer, inspired by similar
ones.
- "Width of the blur edge" -> "Width of the blur for the transition";
"Edge angle" -> "Angle of the transition";
"Wipe direction" -> "Whether to fade in or out":
Better explains the sequencer wipe transition (inspired by the manual).
- OSL shaders now supported on some GPU backends.
- "Add a new repeat input and output nodes " -> "Add new" (typo).
Pull Request: https://projects.blender.org/blender/blender/pulls/110321
In order to avoid navigation hotkey conflicts during transform
operations, this commit implements the "Transform Navigation with Alt"
option.
This option is enabled by default and makes navigation hotkeys require
the `Alt` key during a transforming in the 3D View.
Pull Request: https://projects.blender.org/blender/blender/pulls/109754
The edited mesh is not occluded even with Xray alpha 1.0, but it still
occludes other meshes that are not in edit mode.
Therefore, to resolve, alpha is still considered in general occlusion,
but is ignored in occlusion of edited meshes.