A version for menu's is going to be added next and we already have
UILayout.prop_menu_enum.
This name indicates the popover is added behavior instead of a
different kind of widget.
This adds entries to copy/paste (selected) IDs in the Outliner, as well
as usual ctrl-C/ctrl-V shortcuts.
Note that the clipboard is shared with other IDs copying (currently, the
one for objects in 3DView).
Reviewers: brecht, dfelinto, billreynish, pablovazquez
Differential Revision: https://developer.blender.org/D4568
This commit does not add anything new from user perspective, but make it
possible to paste any kind of IDs, not only objects/collections.
Will be used by new copy/paste in the outliner in next commit.
Support for RNA enum buttons that activate popovers when clicked.
This means we get useful tooltips, shortcuts and Ctrl-Wheel cycling
over enum items.
It also avoids inconvenient & slow access of enum values currently done
via RNA type lookups on the type to get the name & icon to use for a
regular popover button.
Resolves T57738
When two stops had the exact same color, 'Far' interpolation would
behave like the three others and generate constant colors, instead of
generating expected 'full turn' in Hue space.
Note that this will break the 'constant' color between two stops with
same value in the 'Far' interpolation mode, but think that change is
OK/expected.
This fix also exposed that 'early out' case when we are after last stop
was not working properly, still triggering actual interpolation
computation in all cases, thus the refactor in `BKE_colorband_evaluate()`
itself. We also now avoid computing factors in constant case, and get
out early in all interpolation cases but the 'spline' ones (where color
ramping can start before first stop, and end after last one).
Work initiated by patch from Charlie Jolly (@charlie) in T49979, thanks.
Reviewers: brecht, sergey
Subscribers: charlie
Differential Revision: https://developer.blender.org/D4556
This forces bone transparency / wireframe display when Xray is enabled.
This makes sense as the bone transparency is a kind of Xray and should
be linked to the Xray display.
Instead of doing some fancy stencil buffer tricks, just clear the depth
buffer before the "in front" meshes.
Fix T58841 Hidden Wire when in Edit Mode disables In Front Option
While I broke the non-stereo camera frame in rBf1fef41863b I came to
realize after further tests that the stereo camera frame was NEVER
correct.
It is now, regardless of the camera shift, the camera pivot, if you are
looking through the left, right or stereo eyes.
In the end all that was missing was to multiply the shift we needed to
offset the frame, by the frame width.
I also took the opportunity to perform some cleanup/refactor regarding
names. It was too confusing even for me.
Note: Non-uniformally scaled cameras still draw slightly wrong.