Commit Graph

146905 Commits

Author SHA1 Message Date
Campbell Barton
4a6d687d53 PyAPI: Support KeyMap.keymap_items.find_match(...)
There was no convenient way for an add-on to show it's "user"
key-map items in the preferences, "user" meaning the key-map
item which is edited in the key-map editor, not the original
key-map item created in `wm.keyconfigs.addon`.

Add a method to key-maps to lookup a user key-map item from an
add-on key-map & key-map-item.

Ref !134830
2025-02-23 21:05:19 +11:00
Campbell Barton
28126b83a5 PyAPI: Support KeyConfig.keymaps.find_match(...)
Add a convenience function to find the matching key-map
from another key-configuration.

This is a more convenient alternative to expanding the
ID, space_id & region_id from the key-map, then passing these
to the "find(...)" method.

Split out of !134830.
2025-02-23 21:02:56 +11:00
Campbell Barton
85af07f438 Cleanup: spelling in comments 2025-02-23 21:02:54 +11:00
Campbell Barton
ed4a0faccf Cleanup: quiet unused variable warning 2025-02-23 21:02:53 +11:00
Pratik Borhade
33b4835471 Merge branch 'blender-v4.4-release' 2025-02-22 15:40:22 +05:30
Pratik Borhade
92d1764e30 Fix #134843: Grease Pencil: Crash duplicating active keyframe
Crash in above operation when no drawing exists at current frame. This
is due to accessing value from a nullopt optional. Not fixed with extra
condition before calling `value()`. Also moved this logic into a lambda to
avoid duplicate code.

Pull Request: https://projects.blender.org/blender/blender/pulls/134910
2025-02-22 11:07:20 +01:00
Julien Duroure
4137678033 Merge branch 'blender-v4.4-release' 2025-02-22 09:03:09 +01:00
Julien Duroure
dafff07ad9 Fix: glTF exporter: remove empty action in filter list when refresh 2025-02-22 09:02:06 +01:00
Julien Duroure
a94c31e8c7 Merge branch 'blender-v4.4-release' 2025-02-22 08:59:39 +01:00
Julien Duroure
1fcbab0503 Fix: glTF exporter: Fix typo in gltfpack option 2025-02-22 08:59:01 +01:00
Julien Duroure
63d086d8a9 Merge branch 'blender-v4.4-release' 2025-02-22 08:57:01 +01:00
Julien Duroure
9ea0655edf Fix: glTF exporter: Fix typo in cache system, leading to endless loop 2025-02-22 08:56:08 +01:00
Julien Duroure
8d61eb49c0 Merge branch 'blender-v4.4-release' 2025-02-22 08:54:16 +01:00
Julien Duroure
69adbd3af1 Fix: glTF exporter: fix filter on collection when using both collection exporter and full collection hierarchy" 2025-02-22 08:53:01 +01:00
Julien Duroure
a05aaec6d4 Merge branch 'blender-v4.4-release' 2025-02-22 08:51:31 +01:00
Julien Duroure
a2aabd75bc Fix: glTF exporter: export all single armature actions only when "actions" mode
Other modes are not compatible with this option
2025-02-22 08:50:14 +01:00
Julien Duroure
eadc6bee55 Merge branch 'blender-v4.4-release' 2025-02-22 08:47:33 +01:00
Julien Duroure
3af38e1132 Fix: glTF exporter: Reset skin if mesh failed to export 2025-02-22 08:46:14 +01:00
Sean Kim
02221289e7 Merge branch 'blender-v4.4-release' 2025-02-21 16:35:54 -08:00
Sean Kim
1bf6d78d18 Fix #134954: Mask by Color doesn't work
Mistake in a0e6e16da5

Testing of the previous commit was inadequate, it works when a brush
tool is selected and invoked via the operator search, as the
`active_vert` property will be set by the raycast. When the Mask by
Color tool is actually active, the brush cursor, and thus the function
that performs a racyast is inactive, preventing the operator from
running.

Pull Request: https://projects.blender.org/blender/blender/pulls/134960
2025-02-22 01:34:18 +01:00
Sean Kim
0819e071e0 Cleanup: Remove outdated comment
Pull Request: https://projects.blender.org/blender/blender/pulls/134957
2025-02-21 23:59:20 +01:00
Brecht Van Lommel
9fa4112748 Merge branch 'blender-v4.4-release' 2025-02-21 23:52:30 +01:00
Brecht Van Lommel
01a151c89d Fix: Build error in lite build 2025-02-21 23:42:30 +01:00
Maxime-Cots
92aab7c3db USD: Add Capsule_1 and Cylinder_1 Shapes to USD importer
This PR adds support for 2 additional USD Prim Shape Schemas :
* Cylinder_1
* Capsule_1

Additional tests will be added afterwards but a simple test is simply to
import the resulting file:
```python
from pxr import Usd, UsdGeom
stage = Usd.Stage.CreateNew('shapes.usda')
UsdGeom.Xform.Define(stage, '/world')
UsdGeom.Cylinder_1.Define(stage, '/world/cylinder_1')
UsdGeom.Capsule_1.Define(stage, '/world/capsule_1')
stage.GetRootLayer().Save()
```

Linked issue : https://projects.blender.org/blender/blender/issues/134138

Co-authored-by: Nig3l <nig3lpro@gmail.com>
Pull Request: https://projects.blender.org/blender/blender/pulls/134944
2025-02-21 22:54:09 +01:00
Sean Kim
8fef9214a7 Tests: Move sculpting render tests out of WITH_GPU_RENDER_TESTS
Adds a new CMake option so that these tests can be run independently of
other tests, and so that existing tests that use WITH_GPU_RENDER_TESTS
are not forced to run these sculpt tests.

Pull Request: https://projects.blender.org/blender/blender/pulls/134893
2025-02-21 20:31:57 +01:00
Jesse Yurkovich
a810737716 USD: Improved sanitation of names with leading digits
USD identifiers cannot start with a digit and, like all unsupported
characters, they will be turned into an `_`. This is a bit unfortunate
since object names like "1" or "2" both become "_" in the output file.
This not only generates a naming collision, which is not currently
handled, but it needlessly loses information even when there is no
collision.

Treat leading digits separately and turn names like "1" and "2" into
"_1" and "_2" respectively. This will allow us to eventually enable the
`light_tree_node_subtended_angle` render test which uses such names for
the lights. Another recent test required investigation and then rework
due to the same problem.

Pull Request: https://projects.blender.org/blender/blender/pulls/134595
2025-02-21 20:17:42 +01:00
Sean Kim
dfa8991899 Cleanup: Remove unused CCGDerivedMesh Multires modified_flags property
Value was only ever set to 0 so corresponding cleanup functions had no
effect.

Pull Request: https://projects.blender.org/blender/blender/pulls/134889
2025-02-21 19:55:07 +01:00
Sean Kim
e1258f0858 Cleanup: Minor changes for sculpt flush functions
* Slightly changes naming to be more explicit in some places
* Updates comments
* Adds const where possible
* Reduces scope of variables
* Uses references where possible

Pull Request: https://projects.blender.org/blender/blender/pulls/134891
2025-02-21 19:51:45 +01:00
Miguel Pozo
11390e8f69 Tests: Generate render diffs in parallel
`oiiotool` diff generation is single-threaded and can become a
bottleneck on fast to render tests.

This PR generates diffs in parallel using the `multiprocessing` module.

Overlay tests (local): 90s -> 30s

buildbot +gpu:
macOS: 2020s -> 1808s
Linux: 1901s -> 1327s

Pull Request: https://projects.blender.org/blender/blender/pulls/134938
2025-02-21 19:14:17 +01:00
Brecht Van Lommel
66e150b5f4 Merge branch 'blender-v4.4-release' 2025-02-21 18:50:21 +01:00
Brecht Van Lommel
c988a04802 Fix #134120: Crash evaluating rigid body in animation render
This shared state between original data and depsgraphs was added in
98a0bcd425. Other physics systems also share
the pointcache, but not the simulation state to this extent, which leads
to this kind of crash.

The mutex lock is not a great solution, you don't really want both                                                                                                                                                                                                                                                                                   render and viewport to be filling the same cache in parallel. However
this kind of problem also exists in other physics systems, and solving
that is certainly beyond the scope of 4.4, and probably needs to wait
for a bigger physics rewrite. In general the recommendation is to bake
everything before rendering.

Pull Request: https://projects.blender.org/blender/blender/pulls/134779
2025-02-21 18:48:54 +01:00
Christoph Lendenfeld
9cd9aa40c4 Merge branch 'blender-v4.4-release' 2025-02-21 16:47:10 +01:00
Christoph Lendenfeld
981e06f3bd Fix #134758: renaming a node breaks animation
The issue was that in the macro used, the wrong ID was passed into
the rename function. Since nodetrees are a separate embedded ID,
the rename function couldn't resolve the RNA path and thus failed.

This broke keys and drivers when renaming nodes.
Not only for the compositor, but all node trees.

This was caused by 1c7c1829b6

Pull Request: https://projects.blender.org/blender/blender/pulls/134936
2025-02-21 16:46:14 +01:00
Jeroen Bakker
3e030e3de0 SubDiv: Use shader create info for edge fac shader
This PR migrates the subdiv_vbo_edge_fac.glsl to use
shader create info.

Pull Request: https://projects.blender.org/blender/blender/pulls/134907
2025-02-21 16:26:28 +01:00
Jeroen Bakker
8299b30269 SubDiv: Use shader create info for lnor shader
This PR migrates the subdiv_vbo_lnor_comp.glsl to use
shader create info.

Pull Request: https://projects.blender.org/blender/blender/pulls/134916
2025-02-21 15:43:09 +01:00
Jeroen Bakker
8e72bf937f SubDiv: Use shader create info for triangle indices shader
This PR migrates the subdiv_ibo_tris_comp.glsl to use
shader create info. Due to naming collision shader_data
needs to be accessed directly.

Pull Request: https://projects.blender.org/blender/blender/pulls/134867
2025-02-21 14:55:18 +01:00
Clément Foucault
966a424f00 Fix: GPU: Printf Memory leak
The previous fix 8f00f068ad
doesn't work as the printf buffer gets recreated.

Ensure render boundaries at lower level and do the printf
flush manually.
2025-02-21 14:35:36 +01:00
Jeroen Bakker
c436972b2b SubDiv: Use shader create info for lines shader
This PR migrates the subdiv_ibo_lines_comp.glsl to use
shader create info.

Pull Request: https://projects.blender.org/blender/blender/pulls/134857
2025-02-21 14:16:57 +01:00
Clément Foucault
8f00f068ad Fix: GPU: Memory leak from shader printf buffer
The printf buffer were not flushed in some cases
before the context destruction.
2025-02-21 13:47:28 +01:00
Jeroen Bakker
b34bc67f67 Metal: Add support for packed_float3 as storage buffers
Subdivision shaders currently fail to compile using Metal as it doesn't recognize
packed_float3 as an internal data type. This PR includes packed_float3 as an
internal data type.

Without this `blender --debug-gpu-compile-shaders` will fail as it includes a namespace.
```
ERROR (gpu.shader): subdiv_normals_accumulate Compute Shader:
      |
      | source/blender/gpu/metal/mtl_shader_generator.mm:971:9: Error: no type named 'packed_float3' in 'MTLShaderComputeImpl'; did you mean simply 'packed_float3'?
      |
      |         device MTLShaderComputeImpl::packed_float3* normals[[buffer(MTL_storage_buffer_base_index+4)]],
      |         ^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
      |         packed_float3
      |
      | /System/Library/PrivateFrameworks/GPUCompiler.framework/Versions/32023/Libraries/lib/clang/32023.196/include/metal/metal_packed_vector:145:58: Note: 'packed_float3' declared here
      |
      | typedef __attribute__((__packed_vector_type__(3))) float packed_float3;
      |                                                          ^
```

Pull Request: https://projects.blender.org/blender/blender/pulls/134925
2025-02-21 13:46:10 +01:00
Jacques Lucke
8be66a42c9 BLI: add utilities to find first (un)set bit in a bit span
This adds three new functions to find the first 0 or 1 bit in an arbitrarily
long bit span:

```cpp
blender::bits::find_first_0_index(BitSpan) -> std::optional<int64_t>
blender::bits::find_first_1_index(BitSpan) -> std::optional<int64_t>
blender::bits::find_first_1_index_expr(Expr, BitSpans...) -> std::optional<int64_t>
```

The two first ones are implemented in terms of the third. The `*_expr` variant
allows e.g. finding the first set bit when ORing two bit spans together without
computing the entire intermediate result first. Or it can be used to find the
first index where two bit spans are different.

Pull Request: https://projects.blender.org/blender/blender/pulls/134923
2025-02-21 13:36:03 +01:00
Maxime-Cots
251cd8eb10 SVG: Batch import SVG as curves files
Follows the same code as glTF to handle both single and multiple files.

Co-authored-by: Nig3l <nig3lpro@gmail.com>
Pull Request: https://projects.blender.org/blender/blender/pulls/134795
2025-02-21 12:41:27 +01:00
Philipp Oeser
e4b36d677e Merge branch 'blender-v4.4-release' 2025-02-21 12:40:35 +01:00
Philipp Oeser
5cfc7b7c65 Fix #134825: Assert in draw code when enabling "Paint Mask"
This happend for meshes without UVs.
The call to `texpaint_request_active_uv` in
`DRW_mesh_batch_cache_get_surface_edges` is from 9c010c44f4.

Looks like this is not needed (assumed to be copy paste error).

Pull Request: https://projects.blender.org/blender/blender/pulls/134856
2025-02-21 12:40:21 +01:00
Jeroen Bakker
310d103600 SubDiv: Use shader create info for normal accumulation shader
This PR migrates the subdiv_normal_accumulation_comp.glsl to use
shader create info.

Pull Request: https://projects.blender.org/blender/blender/pulls/134837
2025-02-21 12:38:57 +01:00
Sybren A. Stüvel
963f291901 Merge remote-tracking branch 'origin/blender-v4.4-release' 2025-02-21 12:34:32 +01:00
Andy Beers
d6da9710d0 Modeling: Support normalization with locked vertex groups in N-panel
In the Vertex Weights panel of the 3D Viewport sidebar, allow for
normalization of vertex groups when any number of vertex groups are
locked.

As with other normalization operators that handle locked vertex groups,
locked weights are summed, and whatever space is left between that sum
and 1.0 is used to normalize the unlocked weights.

Pull Request: https://projects.blender.org/blender/blender/pulls/134535
2025-02-21 12:33:40 +01:00
Omar Emara
367b6d2b55 Cleanup: Unused warning in release builds 2025-02-21 13:05:47 +02:00
Sybren A. Stüvel
6225c3e667 Refactor: make FCurve and Channelbag 'ensure' functions return a reference
Make `action_channelbag_ensure()` and `action_fcurve_ensure()` return a
reference. Earlier it returned pointer that should never be `nullptr`,
but in certain cases (which would indicate a bug, as the function's
preconditions aren't met) could technically still be a `nullptr`.

Instead, the preconditions are checked with `BLI_assert()`, and a
release build will simply assume that they are met. This simplifies the
code of the functions themselves, as well as the callers.

For reference: this was discussed in !134866.

No functional changes.

Pull Request: https://projects.blender.org/blender/blender/pulls/134918
2025-02-21 11:55:56 +01:00
Sybren A. Stüvel
73bd35e63f Merge remote-tracking branch 'origin/blender-v4.4-release' 2025-02-21 11:22:39 +01:00