Only draw relationship lines between a constrained object/bone and its
target when there is actually a valid target. Previously Blender would
always draw a line, which would go to the world origin when the
constraint has no target. This was visually rather noisy and potentially
even misleading when there is actually an object at the origin.
Fixes#131477
Pull Request: https://projects.blender.org/blender/blender/pulls/132592
With the recent sculpt refactor project prior to 4.3, the Sculpt undo
system was changed such that an individual `SculptUndoStep` would store
a single type on the `StepData` struct instead of storing individual
nodes that each had their own type.
This works for most operators supported by Sculpt Mode, however, the
`Apply Base` multires operator was dependent on needing to store both
Geometry and Position data.
To restore old functionality, this commit removes the need for storing
this Position data by instead forcing the object space Sculpt Mode
multires data to be flushed to the tangent space MDisp data prior to
saving the current geometry state so that it can be restored correctly.
This has the following benefits:
* We can continue to assume that Geometry steps represent full-mesh
changes and should require no further specialized processing.
* This better aligns with the future state of trying to flush this
multires data on a per-stroke basis instead of needing to wait unti
lthe user either quits or exits sculpt mode.
Pull Request: https://projects.blender.org/blender/blender/pulls/132569
Update the OptiX denoiser model type to the newer and more frequently
updated `OPTIX_DENOISER_MODEL_KIND_AOV` denoiser.
The output of the new denoiser type is typically higher quality.
And the old denoiser is no longer being updated.
Original change was proposed by Patrick Mours from NVIDIA.
Pull Request: https://projects.blender.org/blender/blender/pulls/132542
Simplify the `${CONSTRAINT}_get_tarmat` functions, mostly by reducing
nesting via early returns.
Code like this:
```cpp
void blabla_get_tarmat(...) {
if (VALID_CONS_TARGET(ct)) {
// ... do useful stuff.
}
else if (ct) {
unit_m4(ct->matrix);
}
}
```
now looks like:
```cpp
void blabla_get_tarmat(...) {
if (!VALID_CONS_TARGET(ct)) {
unit_ct_matrix_nullsafe(ct);
return;
}
// ... do useful stuff.
}
```
This is mostly done as preparation for an upcoming functional change.
No functional changes.
Pull Request: https://projects.blender.org/blender/blender/pulls/132591
While in theory it would be good to have calls to super classes'
`__del__()` destructors in subclasses, matching the ones to
`__init__()`, several limitations of current CPython implementation do
not make it a practical requirement.
So remove `__del__` from examples, and add a note summarizing the
current problems with using it (aka `tp_finalize` in C++ code).
Also see !132476 for some discussion about that topic.
Falloff/cavity mask checkboxes seems disabled themselves when unticked.
The layout was split so that only the options below the checkbox are inactive.
UI looks and acts the same when checkboxes are ticked.
Pull Request: https://projects.blender.org/blender/blender/pulls/132507
Check was misc-const-correctness, combined with readability-isolate-declaration
as suggested by the docs.
Temporarily clang-format "QualifierAlignment: Left" was used to get consistency
with the prevailing order of keywords.
Pull Request: https://projects.blender.org/blender/blender/pulls/132361
* Use .empty() and .data()
* Use nullptr instead of 0
* No else after return
* Simple class member initialization
* Add override for virtual methods
* Include C++ instead of C headers
* Remove some unused includes
* Use default constructors
* Always use braces
* Consistent names in definition and declaration
* Change typedef to using
Pull Request: https://projects.blender.org/blender/blender/pulls/132361
This commit adds render tests for the outputs of the
texture coordinate node tested on:
- A scaled and rotated mesh
- A instanced scaled and rotated mesh
- A mesh with and without smooth shading
- A mesh with a volumetric shader
- The world background chader
And a few extra objects for specific outputs. Examples including:
- A deformed mesh for the `Generated` output
- View meshes through a reflection for view dependent outputs
- Instanced meshes using the old instancing system to test the
"from instancer" option with the UV and Generated outputs
- Additional objects with extra UV maps to ensure the correct UV map
is loaded
- And more
There are other aspects that we would ideally test
(E.g. Point clouds and hair), but these will be handled by a
separate commit and set of tests.
Ref blender/blender-test-data!30
Pull Request: https://projects.blender.org/blender/blender/pulls/132512
UI Lists has some buttons at the bottom related to sorting. One button
sorts in alphabetical order, the other reverses sort order. But when
both buttons are enabled you don't get reserved alpha. Contrary to what
the buttons show, enabling "reversed" turns off alpha sorting so you
just get a reversal of the natural order. This button fixes that so you
can reverse both natural and alpha sorted lists.
Pull Request: https://projects.blender.org/blender/blender/pulls/132578
This rescales the whole scene by its root transform to match the same
visual size while not forcing the user to wait for scale to be applied to
each object.
This is requested by studios whose main applications / USD scenes are
in CM, because referencing and payloading scenes from disparate scales
can cause issues at resolution time.
If "Apply Unit Scale Conversion" is unchecked on import, the user now
has the ability to bring the objects in with a scale factor of 1.0, so that the
objects may be edited as if Blender's scene units matches the imported
stage's.
At export time, a "Stage Meters Per Unit" value can be chosen from a list
of common measurements, as well as setting a custom value.
Co-authored-by: kiki <charles@skeletalstudios.com>
Co-authored-by: Michael Kowalski <makowalski@nvidia.com>
Pull Request: https://projects.blender.org/blender/blender/pulls/122804
This caused build errors on the docs builder, I can't seem to reproduce
locally, so revert for now and have another look at some point in the
future.
Sadly as these changes usually go, this took 5c515e26bb and
2f0fc7fc9f with it as well.
Pull Request: https://projects.blender.org/blender/blender/pulls/132559
When a file is initially loaded or when the redo panel is used, the PBVH
may be null on an object. Because this filter requires the PBVH to check
the underlying mesh representation to prevent execution on Dyntopo &
Multires, we need to ensure that the PBVH is built.
This commit changes the `pbvh_get` call into a `pbvh_ensure` call and
moves some variable declarations around to avoid holding onto runtime
data that may get wiped out by requesting the evaluated depsgraph.
Pull Request: https://projects.blender.org/blender/blender/pulls/132048
The issue is that certain RNA paths cannot be generated to come
from an ID and `RNA_path_from_ID_to_property` will return no value.
We are using that function in the keyframing code to allow passing
in a pointer to a bone and a path relative to that bone.
Since there is currently no good way to find the path from the ID to an arbitrary
struct pointer (see #122427), this patch is a workaround that uses
the struct_pointer IF that happens to be an ID pointer.
Of course that still has the core limitation in place but until a
better solution is available on the RNA side this is the best we can do.
Pull Request: https://projects.blender.org/blender/blender/pulls/132552
Caused by a0e6e16da5
In cases where the cursor is not over the mesh, the operator needs to
check for and prevent further operation to avoid accessing incorrect
variant data.
In prior versions, while this operator did not crash, it would read
other custom layer data.
Pull Request: https://projects.blender.org/blender/blender/pulls/132538
These patterns are very common throughout the Blender codebase, which makes
the clang-tidy output and using clangd in an IDE quite noisy. They were introduced
in LLVM version 18 and 19.
* readability-math-missing-parentheses
* readability-avoid-nested-conditional-operator
* readability-enum-initial-value
* readability-avoid-unconditional-preprocessor-if
Pull Request: https://projects.blender.org/blender/blender/pulls/132462
This patch makes the internal functions for the pose library aware of action slots.
* Allows to apply poses with more than 1 slot.
* The slot is chosen based on a best guess, with a fallback to the first slot.
Not in this patch:
There is no straightforward way to create multi slot pose assets yet. That will come later.
It is possible to manually tag an action with more than 1 slot as an asset though.
When applying poses, only the active object is modified. Multi object editing support will come later.
Part of Design #131840
Pull Request: https://projects.blender.org/blender/blender/pulls/132161
Simple local optimization: not doing the rather expensive normals setups
(face and vertex) for Catmull-Clark subsivisions (which do not make use of
these normals and regenerate them internally).
Pull Request: https://projects.blender.org/blender/blender/pulls/132469