Commit Graph

144956 Commits

Author SHA1 Message Date
Sean Kim
4c8fd7a17e Cleanup: Adjust some Sculpt undo multires comments
Pull Request: https://projects.blender.org/blender/blender/pulls/132600
2025-01-03 17:20:11 +01:00
Hans Goudey
c01b7ff9ad Fix: Mistaken node legacy enum change in recent refactor
Mistake in b43e2168e3.
2025-01-03 10:03:02 -05:00
Hans Goudey
05603e0a64 Fix: Build error from missing include in Cycles after recent cleanups 2025-01-03 09:54:43 -05:00
Sybren A. Stüvel
266d1e8d2f Anim: do not draw constraint relationship lines for invalid targets
Only draw relationship lines between a constrained object/bone and its
target when there is actually a valid target. Previously Blender would
always draw a line, which would go to the world origin when the
constraint has no target. This was visually rather noisy and potentially
even misleading when there is actually an object at the origin.

Fixes #131477

Pull Request: https://projects.blender.org/blender/blender/pulls/132592
2025-01-03 15:51:40 +01:00
Julien Duroure
eb09364030 glTF: Update after recent Blender changes on b43e2168e3 2025-01-03 15:24:54 +01:00
Sean Kim
c9ffd42417 Fix #132530: Undo after Apply Base doesn't correctly restore data
With the recent sculpt refactor project prior to 4.3, the Sculpt undo
system was changed such that an individual `SculptUndoStep` would store
a single type on the `StepData` struct instead of storing individual
nodes that each had their own type.

This works for most operators supported by Sculpt Mode, however, the
`Apply Base` multires operator was dependent on needing to store both
Geometry and Position data.

To restore old functionality, this commit removes the need for storing
this Position data by instead forcing the object space Sculpt Mode
multires data to be flushed to the tangent space MDisp data prior to
saving the current geometry state so that it can be restored correctly.

This has the following benefits:
* We can continue to assume that Geometry steps represent full-mesh
  changes and should require no further specialized processing.
* This better aligns with the future state of trying to flush this
  multires data on a per-stroke basis instead of needing to wait unti
  lthe user either quits or exits sculpt mode.

Pull Request: https://projects.blender.org/blender/blender/pulls/132569
2025-01-03 15:06:24 +01:00
Alaska
793918f2b1 Cycles: Update OptiX denoiser type
Update the OptiX denoiser model type to the newer and more frequently
updated `OPTIX_DENOISER_MODEL_KIND_AOV` denoiser.

The output of the new denoiser type is typically higher quality.
And the old denoiser is no longer being updated.

Original change was proposed by Patrick Mours from NVIDIA.

Pull Request: https://projects.blender.org/blender/blender/pulls/132542
2025-01-03 14:11:44 +01:00
Sybren A. Stüvel
61f8364dd1 Refactor: Anim, reduce cognitive complexity in ..._get_tarmat functions
Simplify the `${CONSTRAINT}_get_tarmat` functions, mostly by reducing
nesting via early returns.

Code like this:

```cpp
void blabla_get_tarmat(...) {
  if (VALID_CONS_TARGET(ct)) {
    // ... do useful stuff.
  }
  else if (ct) {
    unit_m4(ct->matrix);
  }
}
```

now looks like:

```cpp
void blabla_get_tarmat(...) {
  if (!VALID_CONS_TARGET(ct)) {
    unit_ct_matrix_nullsafe(ct);
    return;
  }

  // ... do useful stuff.
}
```

This is mostly done as preparation for an upcoming functional change.

No functional changes.

Pull Request: https://projects.blender.org/blender/blender/pulls/132591
2025-01-03 14:07:29 +01:00
Bastien Montagne
34908de285 Update BPY API 'creation & destruction' section re __del__().
While in theory it would be good to have calls to super classes'
`__del__()` destructors in subclasses, matching the ones to
`__init__()`, several limitations of current CPython implementation do
not make it a practical requirement.

So remove `__del__` from examples, and add a note summarizing the
current problems with using it (aka `tp_finalize` in C++ code).

Also see !132476 for some discussion about that topic.
2025-01-03 12:16:50 +01:00
Brecht Van Lommel
d48e73977c Fix: Build errors on Linux/GCC after recent Cycles refactoring 2025-01-03 11:52:13 +01:00
RedMser
f58f77d24e Fix #132033: Falloff options greyed out when disabled
Falloff/cavity mask checkboxes seems disabled themselves when unticked.
The layout was split so that only the options below the checkbox are inactive.
UI looks and acts the same when checkboxes are ticked.

Pull Request: https://projects.blender.org/blender/blender/pulls/132507
2025-01-03 11:02:21 +01:00
Brecht Van Lommel
988c1798ac Refactor: Cycles: Replace new/delete with unique_ptr also for nodes
Using new unique_ptr_vector utility class.

Pull Request: https://projects.blender.org/blender/blender/pulls/132361
2025-01-03 10:23:32 +01:00
Brecht Van Lommel
9971648783 Refactor: Cycles: Replace new/delete by unique_ptr, in simple cases
Pull Request: https://projects.blender.org/blender/blender/pulls/132361
2025-01-03 10:23:30 +01:00
Brecht Van Lommel
a8654a1dbe Refactor: Cycles: Make CPU kernel globals storage more sane
Pull Request: https://projects.blender.org/blender/blender/pulls/132361
2025-01-03 10:23:27 +01:00
Brecht Van Lommel
57ff24cb99 Refactor: Cycles: Add const keyword to more function parameters
Pull Request: https://projects.blender.org/blender/blender/pulls/132361
2025-01-03 10:23:24 +01:00
Brecht Van Lommel
dd51c8660b Refactor: Cycles: Add const keyword where possible, using clang-tidy
Check was misc-const-correctness, combined with readability-isolate-declaration
as suggested by the docs.

Temporarily clang-format "QualifierAlignment: Left" was used to get consistency
with the prevailing order of keywords.

Pull Request: https://projects.blender.org/blender/blender/pulls/132361
2025-01-03 10:23:20 +01:00
Brecht Van Lommel
f2c13cb639 Refactor: Cycles: Work around strange clang-tidy behavior in transform.h
Get rid of somewhat unusual include.

Pull Request: https://projects.blender.org/blender/blender/pulls/132361
2025-01-03 10:23:17 +01:00
Brecht Van Lommel
689633d802 Refactor: Cycles: Avoid unsafe memcpy and memcmp
Pull Request: https://projects.blender.org/blender/blender/pulls/132361
2025-01-03 10:23:15 +01:00
Brecht Van Lommel
da5251f06c Cleanup: Cycles: Remove unused math_matrix.h
Pull Request: https://projects.blender.org/blender/blender/pulls/132361
2025-01-03 10:23:13 +01:00
Brecht Van Lommel
0a0696261d Cleanup: Cycles: clang-tidy warnings about missing switch default case
Pull Request: https://projects.blender.org/blender/blender/pulls/132361
2025-01-03 10:23:11 +01:00
Brecht Van Lommel
d9150484a2 Cleanup: Cycles: Remove some unnecessary #if 0 and #if 1
Pull Request: https://projects.blender.org/blender/blender/pulls/132361
2025-01-03 10:23:09 +01:00
Brecht Van Lommel
60bec183cb Refactor: Cycles: Replace foreach() by range based for loops
Pull Request: https://projects.blender.org/blender/blender/pulls/132361
2025-01-03 10:23:05 +01:00
Brecht Van Lommel
71b8ecdd84 Cleanup: Cycles: Remove workaround for slow expf in glibc < 2.16
We're on 2.28 now, and were already on 2.17 for many years before that.

Pull Request: https://projects.blender.org/blender/blender/pulls/132361
2025-01-03 10:23:03 +01:00
Brecht Van Lommel
3a57b97eba Cleanup: Cycles: Remove unneeded oneAPI double emulation for NanoVDB
Pull Request: https://projects.blender.org/blender/blender/pulls/132361
2025-01-03 10:22:59 +01:00
Brecht Van Lommel
d0c2e68e5f Refactor: Cycles: Automated clang-tidy fixups in Cycles
* Use .empty() and .data()
* Use nullptr instead of 0
* No else after return
* Simple class member initialization
* Add override for virtual methods
* Include C++ instead of C headers
* Remove some unused includes
* Use default constructors
* Always use braces
* Consistent names in definition and declaration
* Change typedef to using

Pull Request: https://projects.blender.org/blender/blender/pulls/132361
2025-01-03 10:22:55 +01:00
Brecht Van Lommel
4951356ebc Refactor: Cycles: Stop using entire OIIO namespace
Pull Request: https://projects.blender.org/blender/blender/pulls/132361
2025-01-03 10:22:52 +01:00
Brecht Van Lommel
5c46063607 Refactor: Cycles: Make kernel headers work by themselves
Shuffle around some code and add more includes so that individual
header files compile without errors.

Pull Request: https://projects.blender.org/blender/blender/pulls/132361
2025-01-03 10:22:50 +01:00
Brecht Van Lommel
7db0bc2e64 Refactor: Cycles: Make math and type headers work by themselves
Remove separate impl.h headers, shuffle around some code and add more
includes so that individual header files compile without errors.

Pull Request: https://projects.blender.org/blender/blender/pulls/132361
2025-01-03 10:22:47 +01:00
Brecht Van Lommel
f53e13411b Refactor: Cycles: Use #pragma once
Pull Request: https://projects.blender.org/blender/blender/pulls/132361
2025-01-03 10:22:45 +01:00
Brecht Van Lommel
3c2a6fbb9c Refactor: Cycles: Use nullptr instead of NULL
Pull Request: https://projects.blender.org/blender/blender/pulls/132361
2025-01-03 10:22:43 +01:00
Brecht Van Lommel
4e777476b5 Refactor: Cycles: Replace std::bind by lambdas
Pull Request: https://projects.blender.org/blender/blender/pulls/132361
2025-01-03 10:22:35 +01:00
Alaska
7d5ec0c441 Tests: Add Texture coordinate render tests for common mesh configurations
This commit adds render tests for the outputs of the
texture coordinate node tested on:
- A scaled and rotated mesh
- A instanced scaled and rotated mesh
- A mesh with and without smooth shading
- A mesh with a volumetric shader
- The world background chader

And a few extra objects for specific outputs. Examples including:
- A deformed mesh for the `Generated` output
- View meshes through a reflection for view dependent outputs
- Instanced meshes using the old instancing system to test the
"from instancer" option with the UV and Generated outputs
- Additional objects with extra UV maps to ensure the correct UV map
is loaded
- And more

There are other aspects that we would ideally test
(E.g. Point clouds and hair), but these will be handled by a
separate commit and set of tests.

Ref blender/blender-test-data!30

Pull Request: https://projects.blender.org/blender/blender/pulls/132512
2025-01-03 05:38:17 +01:00
Campbell Barton
c7fb01ff91 Cleanup: use static sets for "contains" checks 2025-01-03 14:47:57 +11:00
Campbell Barton
33e38c605f Cleanup: correct indentation for CMake files, strip trailing space 2025-01-03 13:23:38 +11:00
Harley Acheson
72a9990779 Fix #92998: Allow UI List Reversed Alpha Sort
UI Lists has some buttons at the bottom related to sorting. One button
sorts in alphabetical order, the other reverses sort order. But when
both buttons are enabled you don't get reserved alpha. Contrary to what
the buttons show, enabling "reversed" turns off alpha sorting so you
just get a reversal of the natural order. This button fixes that so you
can reverse both natural and alpha sorted lists.

Pull Request: https://projects.blender.org/blender/blender/pulls/132578
2025-01-03 02:28:51 +01:00
Iliya Katueshenock
fa8574b80b Fix: Geometry Nodes: Triangulate Mesh node assertion case
Typo from ea875f6f32.
A range of triangles is pushed into the mask, but _last_ instead of _end_
was  used. This was found in #132333 report, but this PR does not fix a
reported issue.

Pull Request: https://projects.blender.org/blender/blender/pulls/132405
2025-01-03 01:42:39 +01:00
Charles Wardlaw
0c544974d1 USD: option to convert the scene's meters per unit value
This rescales the whole scene by its root transform to match the same
visual size while not forcing the user to wait for scale to be applied to
each object.

This is requested by studios whose main applications / USD scenes are
in CM, because referencing and payloading scenes from disparate scales
can cause issues at resolution time.

If "Apply Unit Scale Conversion" is unchecked on import, the user now
has the ability to bring the objects in with a scale factor of 1.0, so that the
objects may be edited as if Blender's scene units matches the imported
stage's.

At export time, a "Stage Meters Per Unit" value can be chosen from a list
of common measurements, as well as setting a custom value.

Co-authored-by: kiki <charles@skeletalstudios.com>
Co-authored-by: Michael Kowalski <makowalski@nvidia.com>
Pull Request: https://projects.blender.org/blender/blender/pulls/122804
2025-01-02 22:04:58 +01:00
Hans Goudey
64087c70d5 Cleanup: Move some mesh normals functions to C++ API
Use C++ namespace, reference instead of pointer, and span instead
of raw pointers, mainly to make these functions easier to use in a
few more places.

Pull Request: https://projects.blender.org/blender/blender/pulls/132561
2025-01-02 20:32:47 +01:00
Ray Molenkamp
5783950ac5 Revert: 0dc484f9cc bf_rna modernisation
This caused build errors on the docs builder, I can't seem to reproduce
locally, so revert for now and have another look at some point in the
future.

Sadly as these changes usually go, this took 5c515e26bb and
2f0fc7fc9f with it as well.

Pull Request: https://projects.blender.org/blender/blender/pulls/132559
2025-01-02 19:56:24 +01:00
Sean Kim
37c3c70150 Fix #122078: Color Filter redo panel doesn't work occasionally
When a file is initially loaded or when the redo panel is used, the PBVH
may be null on an object. Because this filter requires the PBVH to check
the underlying mesh representation to prevent execution on Dyntopo &
Multires, we need to ensure that the PBVH is built.

This commit changes the `pbvh_get` call into a `pbvh_ensure` call and
moves some variable declarations around to avoid holding onto runtime
data that may get wiped out by requesting the evaluated depsgraph.

Pull Request: https://projects.blender.org/blender/blender/pulls/132048
2025-01-02 18:42:21 +01:00
Sean Kim
9e78f1c840 Paint: Rename 'Frame Selected' Menu operator to 'Frame Last Stroke'
This commit better aligns the naming of this operator to what it does in
Sculpt, Vertex Paint, Weight Paint, and Texture Paint

Ref: #84044

Pull Request: https://projects.blender.org/blender/blender/pulls/132248
2025-01-02 18:11:39 +01:00
Hans Goudey
3dab0b94eb Fix #131883: Animating particle system hair segment count causes crash
This property should not be animateable; there are fundamental limitations
in the design of the system that makes it disfunctional.

Pull Request: https://projects.blender.org/blender/blender/pulls/132557
2025-01-02 17:51:27 +01:00
Brecht Van Lommel
0ae67b798b Fix: OptiX kernel build does not respect CUDA_HOST_COMPILER option 2025-01-02 17:03:58 +01:00
Omar Emara
4ad1537ff7 Fix: Compositor: Conversion code might fall through
The recently added switch statements in conversion code might fall
through due to missing breaks. Fix that by adding needed breaks.
2025-01-02 17:43:09 +02:00
Christoph Lendenfeld
2d1fc1bcdd Fix #132195: Unable to key mesh attributes
The issue is that certain RNA paths cannot be generated to come
from an ID and `RNA_path_from_ID_to_property` will return no value.
We are using that function in the keyframing code to allow passing
in a pointer to a bone and a path relative to that bone.
Since there is currently no good way to find the path from the ID to an arbitrary
struct pointer (see #122427), this patch is a workaround that uses
the struct_pointer IF that happens to be an ID pointer.
Of course that still has the core limitation in place but until a
better solution is available on the RNA side this is the best we can do.

Pull Request: https://projects.blender.org/blender/blender/pulls/132552
2025-01-02 16:39:21 +01:00
Sean Kim
3c7041c11e Fix #132528: Mask by color crashes when used outside of mesh
Caused by a0e6e16da5

In cases where the cursor is not over the mesh, the operator needs to
check for and prevent further operation to avoid accessing incorrect
variant data.

In prior versions, while this operator did not crash, it would read
other custom layer data.

Pull Request: https://projects.blender.org/blender/blender/pulls/132538
2025-01-02 16:35:10 +01:00
Brecht Van Lommel
a3a104f97a Clang Tidy: Ignore some newer readability warnings
These patterns are very common throughout the Blender codebase, which makes
the clang-tidy output and using clangd in an IDE quite noisy. They were introduced
in LLVM version 18 and 19.

* readability-math-missing-parentheses
* readability-avoid-nested-conditional-operator
* readability-enum-initial-value
* readability-avoid-unconditional-preprocessor-if

Pull Request: https://projects.blender.org/blender/blender/pulls/132462
2025-01-02 16:22:44 +01:00
Christoph Lendenfeld
c3e5d15c2e Anim: Make pose library code aware of slots
This patch makes the internal functions for the pose library aware of action slots.
* Allows to apply poses with more than 1 slot.
* The slot is chosen based on a best guess, with a fallback to the first slot.

Not in this patch:

There is no straightforward way to create multi slot pose assets yet. That will come later.
It is possible to manually tag an action with more than 1 slot as an asset though.

When applying poses, only the active object is modified. Multi object editing support will come later.

Part of Design #131840

Pull Request: https://projects.blender.org/blender/blender/pulls/132161
2025-01-02 15:27:06 +01:00
Christophe Hery
ddbb3d673c Cycles: Optimize out default normals setups in case of OPENSUBDIV Catmull-Clark
Simple local optimization: not doing the rather expensive normals setups
(face and vertex) for Catmull-Clark subsivisions (which do not make use of
these normals and regenerate them internally).

Pull Request: https://projects.blender.org/blender/blender/pulls/132469
2025-01-02 15:20:57 +01:00
Aras Pranckevicius
4546367bb3 Cleanup: Add ibuf channel expectation asserts in VSE code
Whole of VSE assumes that all images are always 4 channels. Add
asserts in several places to more clearly indicate that.

Pull Request: https://projects.blender.org/blender/blender/pulls/132546
2025-01-02 14:33:52 +01:00