projecting it. The original paper suggests to simply interpolate between
the two points of an edge if the distance of the point to that edge is
smaller than a threshold.
* Fixed both 3D and 2D code to utilize this. Possibly other places in
blender where this scaling is done will have to be adjusted.
* Changed vertex interpolation to use 2D interpolation, since it already
did projection on plane and 2d calculations are faster.
* Also added notifier on hard recalc when uvcalc_transfor_correction is
used. Results in instant feedback on UV editor when edge sliding.
The BMLog is an interface for storing undo/redo steps as a BMesh is
modified. It only stores changes to the BMesh, not full copies.
Currently it supports the following types of changes:
- Adding and removing vertices
- Adding and removing faces
- Moving vertices
- Setting vertex paint-mask values
- Setting vertex hflags
- use 2 omp sections for vert -> (edge, face) selection flushing.
- dont use face-loop iterator for cddm_from_bmesh_ex conversion to give some speedup (some modifiers use this).
- use float(*)[3] for functions that return coords.
- BM_mesh_elem_toolflags_ensure / bmo_flag_layer_alloc / bmo_flag_layer_free / bmo_flag_layer_clear
- BM_mesh_select_flush
- EDBM_index_arrays_init
notes:
- mostly use openmp `sections` to split operations on vert/edge/face since this is a fairly minor change.
- split tool flag pool in 3, this means we can allocate exact sizes needed and iterate on them in threads without alloc'ing.
Thanks for Sergey for finding the bug & patching, This fix works a bit differently.
Theres no need to allocate the customdata in the first place - since its written into. So add a flag for vert/edge/face/loop creation functions so they can skip customdata creation.
- BMO_slot_copy now only copies compatible elements.
other minor changes
- don't use text.format(...), convention for UI scripts is C style string formatting.
- rename bmo_edgenet_prepare --> bmo_edgenet_prepare_exec
- float/double warning in bevel.
add type checking for element buffers, there was nothing stopping python from passing any element type into an argument when in some cases only verts/edges/faces were expected.
now operator args define which types they support.
rectangular faces after applying rotation, reported by Metalliandi
This issue is caused by floating point precision error. After applying
rotation, the edge lengths change slightly and on rectangular faces the
length comparison can be flipped. Solved by giving a slight offset to
the length calculation for the diagonal during triangulation
calculation. (Same as done during uv unwrapping)