This PR moves Wayland/HDR support out of experimental.
This allows more people to test and provide feedback. We
can always decide later to disable it for the release, but so
far we only got positive feedback.
Pull Request: https://projects.blender.org/blender/blender/pulls/141666
Some items in the node editors' add menus were not properly
translated. The affected items referenced an enum property on a node,
such as Math node's Operation.
Since some of those enums use a specific translation context, the same
context must be used when adding them to the search menus. The context
can simply be retrieved from the bl_rna prop itself.
In addition, some items use labels that are already translated
manually and do not need the auto translation, so disable that in
those cases (translate=False).
No new messages are added by this change.
Reported by Ye Gui in #43295.
Pull Request: https://projects.blender.org/blender/blender/pulls/141629
This PR solves running Wayland on compositors that don't support HDR/
color management. It also allows to let Blender window be drawn across
monitor boundaries and being transferred and clamped to the monitor
it is being displayed on.
From our point of view monitor configurations is a compositor/OS
responsibility. This PR provides the compositor that the provided
swapchain image will be using sRGB whitepoints and transfer
function. The compositor should then take care of performing the
final transfer to the monitor color volume.
The color management protocol doesn't provide guarantees that
every compositor does this. It is mentioned as a recommendation
and 'should do this'.
Pull Request: https://projects.blender.org/blender/blender/pulls/141598
Implicit conversion for single values always return zero in GPU device.
That's because the conversion data was only stored on the CPU and not
uploaded to the GPU, so we ensure it gets uploaded to GPU.
Pull Request: https://projects.blender.org/blender/blender/pulls/141658
This is a basic armature deformation test for #141535 using Lattices instead of
Mesh as the target object type. Lattice deformation was briefly broken, which is
caught by this test.
The test adds the general-purpose `unit_test_compare` function to lattice object
data. It only compares lattice point counts and positions for now, more data can
be added later if necessary.
The `MeshTest` class did not support lattice object types yet, so needed some
changes. The Curves case was already supported, but only by full conversion to
mesh data, without actually using the `unit_test_compare` function specific for
curves geometry. This is unchanged, because applying constructive modifiers on
curves does not work. If it were not for this limitation the test could do
actual curves comparisons now.
For lattice support the `MeshTest` class comparison function has been
generalized to all supported object data types. It runs the appropriate
`unit_test_compare` api function and validation where supported (only meshes at
this point).
Pull Request: https://projects.blender.org/blender/blender/pulls/141546
The files property, provided by the blender file browser, contain
paths relative to the directory property. Use that instead of using
the filepath parent directory.
PR #141419 gated init behind a `nullptr` check, but it would still try
to run transform engine code, which accesses the unset region. Fix by
preventing any sort of `move_strips` operation when `region` doesn't
exist.
Pull Request: https://projects.blender.org/blender/blender/pulls/141582
Don't attempt to fill curve caps when the direction vector is invalid.
This prevents the crash in #141612 however the root cause of that
report isn't directly related to curve filling.
The check to prevent overly complex tessellation checked the objects
scale directly instead of the final evaluated scale.
Also corrects the scale check which wasn't accounting for negative axes.
The mesh importer was only checking for animated positions, velocities,
and primvars when determining if a cache modifier needed to be used.
Extend this to crease values (and normals) too.
The added test ensures a base level of coverage here.
Related to: #141633
Pull Request: https://projects.blender.org/blender/blender/pulls/141643
This PR is a more extensive follow on from #123551 (removal of AMD and Intel GPU support).
All supported Apple GPUs have Metal 3 and tier 2 argument buffer support. The invariant resource properties `gpuAddress` and `gpuResourceID` can be written directly into GPU structs once at setup time rather than once per dispatch. More background info can be found in [this article](https://developer.apple.com/documentation/metal/improving-cpu-performance-by-using-argument-buffers?language=objc).
Code changes:
- All code relating to `MTLArgumentEncoder` is removed
- `KernelParamsMetal` updates are directly written into `id<MTLBuffer> launch_params_buffer` which is used for the "static" dispatch arguments
- Dynamic dispatch arguments are small enough to be encoded using the `MTLComputeCommandEncoder.setBytes` function, eliminating the need for cycling temporary arg buffers
Pull Request: https://projects.blender.org/blender/blender/pulls/140671
Adds a new file for testing the Multires Apply Base operator.
This is not included with the other modifier tests as it is a bit of an
exception - the modifier is not applied at the end for comparison
between the expected result and actual result.
Pull Request: https://projects.blender.org/blender/blender/pulls/141571
This PR just updates the SVG sources for the "Edit" and "Paint" cursors
so that at 1X scale on a standard DPI monitor they match better with
the prior versions. Size, contrast, and visual weight should be very
close.
Pull Request: https://projects.blender.org/blender/blender/pulls/141630
This commit fixes a bug where the timeline area height was clamped to
its minimum value when restoring an area layout saved on a non-HiDPI
screen on a HiDPI screen. In particular, this caused the default Blender
startup file timeline area to be wrongly clamped dwon on macOS when
using a HiDPI/Retina screen.
This was due to the `screen_geom_vertices_scale_pass` function using raw
`area->winy` value in the `facy > 1` case, which ensures the timeline
does not get expanded when resizing the window if its already at its
minimum height. When restoring the area layout, these `winy` values
were not yet refreshed, and still used the DPI scale of the screen
the layout was saved on. Which in case of macOS HiDPI screens caused
them to be two times smaller then the screen / other size values used
in the function.
This was fixed by using the `screen_geom_area_height()` instead, which
computes the area height from its screen geometry coordinates, and was
previously used in this function before being replaced by `winy`. The
comparaison now also uses a fixed value instead of `facy` which was
also subject to DPI differencies, see PR thread for more details
Pull Request: https://projects.blender.org/blender/blender/pulls/141154
This renames UI_block_layout API as blender::ui::block_layout_resolve,
following uiLayout refactors.
This simplifies usage by returning block layout size as C++ int2 instead
of using return parameters, in fact some places were providing
unused variables.
Part of: #117604
Pull Request: https://projects.blender.org/blender/blender/pulls/141432
Now that the `t->data` and `t->data_ext` arrays have the same ordering,
it is no longer necessary to include each member of `t->data_ext` in
`t->data`. Access can be done using the same index.
Pull Request: https://projects.blender.org/blender/blender/pulls/141563