Commit Graph

116491 Commits

Author SHA1 Message Date
Campbell Barton
4ec0a8705b WM: categorize smart-zoom as a gesture
Event handling and the enum definition documents MOUSESMARTZOOM
as a gesture however it wasn't accepted by ISMOUSE_GESTURE,
instead it was added to the ISMOUSE macro.

Move the type check to ISMOUSE_GESTURE.
2022-07-21 15:28:01 +10:00
Chris Blackbourn
dd158f1cab Fix failing cycles test from previous commit
Deprecated custom data type CD_MTEXPOLY has inconsistent data usage.

Reviewed By: Campbell Barton
2022-07-21 16:28:56 +12:00
Chris Blackbourn
c171e8b95c Fix T90620: Ignore missing UV data caused by corrupt .blend file
Add crash protection and partial recovery for corrupt .blend files,
particularly for missing UV data.

Differential Revision: https://developer.blender.org/D15489
2022-07-21 15:24:38 +12:00
Campbell Barton
46a2592eef Cleanup: spelling in comments, typos in tool-tips 2022-07-21 13:21:53 +10:00
Campbell Barton
e75adb979b Fix T99678: Crash applying non-existent modifiers
Regression in [0] accessed the modifier type before NULL check.

[0]: 78fc5ea1c3
2022-07-21 12:52:24 +10:00
Joseph Eagar
9f68369247 Fix T99687: Cloth filter crash
The code was failing to exclude the sculpt object from
the list of collision objects.
2022-07-20 15:17:07 -07:00
Hans Goudey
eb281e4b24 Fix T99878: Deleting curves or points removes anonymous attributes
Use the attribute API instead of the CustomData API, to correctly
handle anonymous attributes and simplify the code. One non-obvious
thing to note is that the type counts are recalculated by the "finish"
function of the `curve_type` attribute, so they don't need to be copied
explicitly. Also, the mutable attribute accessor cannot be an reference
if we want to give it an rvalue, which is convenient in this case.
2022-07-20 16:40:05 -05:00
Hans Goudey
fe108d85b4 Cleanup: Remove unused function 2022-07-20 14:30:44 -05:00
Hans Goudey
d34f8ac3d9 Cleanup: Remove unnecessary handling of normals for fluid colliders
The normals are transformed, but not used. It looks like this logic was
just copied from below where the mesh is transformed for creating
emitters, which do use vertex normals.
2022-07-20 13:18:03 -05:00
Brecht Van Lommel
5d4574ea0e Fix T99340: Image.frame_duration returning wrong value when image not loaded
The logic here was broken in d5f1b9c, it should load the image first.
2022-07-20 18:23:03 +02:00
Julian Eisel
c4d8e28aa7 UI: Remove redundant view reference in view items
The new view item base class already holds a reference to the view, no
need to have one in the derived class as well.
2022-07-20 17:16:15 +02:00
Julian Eisel
0c6ae51d9f Fix missing registration of grid view items in the view 2022-07-20 17:16:15 +02:00
Jacques Lucke
712960cefd Cleanup: use BLI_strncpy instead of strcpy
Using `strcpy` resulted in `stringop-truncation` warnings for me.
2022-07-20 16:08:02 +02:00
Jacques Lucke
3ea91cecc9 Cleanup: remove unused get_cage_mesh parameter
All callers passed `false` for this parameter, making it more confusing
than useful. If this functionality is needed again in the future, a separate
function should be added.

Differential Revision: https://developer.blender.org/D15401
2022-07-20 15:57:16 +02:00
Wannes Malfait
7561183830 Fix T99667: regression in Delete Geometry node
Differential Revision: https://developer.blender.org/D15445
2022-07-20 15:49:50 +02:00
Germano Cavalcante
29c68e2523 Fix T99869: Edge crease no longer working
Missed in d14c2d549b
2022-07-20 10:28:23 -03:00
Julian Eisel
a814c7091b Fix T99847: Dragging image from Image Editor to Node Editor broken
Oversight in b0da080c2c. The `session_uuid` operator property wouldn't
be checked by the invoke callback, and if neither the `filepath` nor the
`name` property were set, the File Browser would open.
2022-07-20 14:54:32 +02:00
Aras Pranckevicius
7f8d05131a IDManagement: Speedup ID unique name assignment by tracking used names/basenames/suffixes
An implementation of T73412, roughly as outlined there:

Track the names that are in use, as well as base names (before
numeric suffix) plus a bit map for each base name, indicating which
numeric suffixes are already used. This is done per-Main/Library,
per-object-type.

Timings (Windows, VS2022 Release build, AMD Ryzen 5950X):

- Scene with 10k cubes, Shift+D to duplicate them all: 8.7s -> 1.9s.
  Name map memory usage for resulting 20k objects: 4.3MB.
- Importing a 2.5GB .obj file of exported Blender 3.0 splash scene
  (24k objects), using the new C++ importer: 34.2s-> 22.0s. Name map
  memory usage for resulting scene: 8.6MB.
- Importing Disney Moana USD scene (almost half a million objects):
  56min -> 10min. Name map usage: ~100MB. Blender crashes later on
  when trying to render it, in the same place in both cases, but
  that's for another day.

Reviewed By: Bastien Montagne
Differential Revision: https://developer.blender.org/D14162
2022-07-20 14:27:14 +03:00
Alexander Gavrilov
8d69c6c4e7 Constraints: add checks to specially handle the custom space target.
- The custom space target never needs B-Bone data (used by depsgraph).
- When drawing the relationship lines use the space matrix directly.
- Don't use the custom target to control the target space type dropdown.

Differential Revision: https://developer.blender.org/D9732
2022-07-20 14:18:17 +03:00
Alexander Gavrilov
e6855507a5 Constraints: add missing calls to initialize custom space.
Add calls to a few locations that look like they may need to
initialize the Custom Space matrix, i.e. generally any place
that computes target matrices.

Differential Revision: https://developer.blender.org/D9732
2022-07-20 14:18:17 +03:00
Alexander Gavrilov
054a169be0 Use appropriate context for the DopeSheet Action Custom Properties panel.
Refactor D14646 to use context.active_action for the Action
Custom Properties panel, matching the already existing Action panel.

This has the advantage that it allows access to the properties of
any actions with channels visible in the Dope Sheet, e.g. Shape Keys,
Materials etc; while using just the active object is limited to just
the object animation.

Also move both panels from Item to the Action tab.

Differential Revision: https://developer.blender.org/D15288
2022-07-20 14:18:17 +03:00
Bastien Montagne
ae49e0e8be Cleanup: unused parameter in own recent commit rB92ca920c52b9. 2022-07-20 11:09:16 +02:00
Damien Picard
c48dc61749 I18n: fixes to add-on message extraction
This commit fixes several issues in add-ons UI messages extraction code:

- In multi-file modules, the script would crash because it tried to write to
  the dir instead of a `translations.py` file;
- The add-on message extraction works by enabling the add-on, getting all
  messages; disabling the add-on, getting all messages; then comparing the
  two message sets. But often a bug happens where a class gets a
  description from somewhere else in memory. I couldn’t debug that, so a
  workaround is to check that the message isn’t a corrupted one before
  removing it;
- `printf()` doesn't exist in Python and would crash the script;
- `self.src[self.settings.PARSER_PY_ID]` can be replaced by `self.py_file`
  in class `I18n`, since a property exists to do that;
- At one point a generator was printed instead of its values, so let's
  unpack the generator to get the values. Maybe the print could be
  deleted entirely;
- Use SPDX license identifier instead of GPL license block, to be more in
  line with other scripts from the codebase.

Reviewed By: mont29

Differential Revision: https://developer.blender.org/D15474
2022-07-20 11:05:07 +02:00
Bastien Montagne
92ca920c52 Add a 'Apply and Delete All' operation to shapekeys.
Adds a new option to the 'Delete ShpaKeys' operator, which first applies
the current mix to the object data, before removing all shapekeys.

Request from @JulienKaspar from Blender studio.

Reviewed By: JulienKaspar

Differential Revision: https://developer.blender.org/D15443
2022-07-20 10:55:08 +02:00
Jacques Lucke
ecf4f4a71f Curves: fix uninitialized curve type when adding new curves 2022-07-20 10:47:23 +02:00
Hans Goudey
c3b9a4e001 Cleanup: Access attributes with new API instead of geometry components
Remove the boilerplate of using a local geometry component just to use
the attribute API that was necessary before b876ce2a4a.
2022-07-19 22:34:32 -05:00
Hans Goudey
215f805ce6 Curves: Remove use of CurveEval in sculpt brushes
This commit removes the use of PolySpline for resampling curves and
replaces it with the length parameterization utility for that purpose.
I didn't test performance, but I would expect the shrinking to be
slightly faster because I reused some arrays to avoid allocating
them for every curve. I noted some potential improvements in
the "add curves" function.

Differential Revision: https://developer.blender.org/D15342
2022-07-19 21:48:32 -05:00
Hans Goudey
2551cf9087 Curves: Port fillet node to the new data-block
This commit ports the fillet curves node to the new curves data-block,
and moves the fillet node implementation to the geometry module to help
separate the implementation from the node.

The changes are similar to the subdivide node or resample node. I've
resused common utilities where it makes sense, though some things like
the iteration over attributes can be generalized further. The node
is now multi-threaded per-curve and inside each curve, and some buffers
are reused per curve to avoid many allocations.

The code is more explicit now, and though there is more boilerplate to
pass around many spans, the more complex logic should be more readable.

Differential Revision: https://developer.blender.org/D15346
2022-07-19 18:50:27 -05:00
Hans Goudey
5d6e4822d8 Cleanup: Combine geometry null checks in if statements
Testing if components or virtual arrays are null in the same line they
are retrieved can make this boilerplate code a bit easier to read.
2022-07-19 18:29:23 -05:00
Hans Goudey
40ffb94ab4 Cleanup: Use generic utility for copying compressed attribute
In the future, `materialize_compressed_to_uninitialized_threaded`
could be moved somewhere else and reused.
2022-07-19 18:16:12 -05:00
Hans Goudey
410a6efb74 Point Cloud: Remove redundant custom data pointers
Similar to e9f82d3dc7, but for point clouds instead.

Differential Revision: https://developer.blender.org/D15487
2022-07-19 18:06:56 -05:00
Hans Goudey
e9f82d3dc7 Curves: Remove redundant custom data pointers
These mutable pointers present problems with ownership in relation to
proper copy-on-write for attributes. The simplest solution is to just
remove them and retrieve the layers from  `CustomData` when they are
needed. This also removes the complexity and redundancy of having to
update the pointers as the curves change. A similar change will apply
to meshes and point clouds.

One downside of this change is that it makes random access with RNA
slower. However, it's simple to just use the RNA attribute API instead,
which is unaffected. In this patch I updated Cycles to do that. With
the future attribute CoW changes, this generic approach makes sense
because Cycles can just request ownership of the existing arrays.

Differential Revision: https://developer.blender.org/D15486
2022-07-19 18:01:04 -05:00
Pratik Borhade
28985ccc05 Fix T99583: Missing update for option in particle edit mode
Missing Ui refresh when property is accessed through shortcut.
Use RNA_def_property_update to solve this.

Differential Revision: https://developer.blender.org/D15431
2022-07-19 14:20:44 -05:00
Julian Eisel
43d04c7eeb UI Code Quality: Move eyedropper files to own folder
Part of T98518
2022-07-19 19:33:38 +02:00
Tomek Gubala
3b7ac10d62 UV: add Snap Cursor to Origin
Similar to snapping to the world origin in the 3D viewport. This can be found
in the Shift+S pie menu and UV > Snap menu.

Differential Revision: https://developer.blender.org/D15055
2022-07-19 19:29:03 +02:00
Brecht Van Lommel
75e62df429 Cleanup: compiler warning 2022-07-19 19:22:13 +02:00
Brecht Van Lommel
cd478fbfb3 Fix error printed in console when running Shade Flat operator
Only the Shade Smooth operator has autosmooth settings.
2022-07-19 19:22:13 +02:00
Brecht Van Lommel
edc89c7f46 Fix build error when not using unity build 2022-07-19 19:22:13 +02:00
Germano Cavalcante
d14c2d549b Fix T99643: Vertex Crease fails with symmetry
Create a transform conversion type that only considers the Vertex
Custom Data.

This reduces the complexity of converting Meshes and slightly
optimizes the transformation.
2022-07-19 14:13:00 -03:00
Hans Goudey
597955d0a8 Cleanup: Remove compile option for curves object
After becb1530b1 the new curves object type isn't hidden
behind an experimental flag anymore, and other areas depend on this,
so disabling curves at compile time doesn't make sense anymore.
2022-07-19 12:10:45 -05:00
Julian Eisel
16b145bc62 Cleanup: Improve API and documentation of interface_view.cc
File documentation was outdated and could use general improvement.
Function names didn't really reflect the level they are operating on.
2022-07-19 18:04:03 +02:00
Julian Eisel
fb9dc810f1 UI Code Quality: Move view related files to own folder
Part of T98518.
2022-07-19 18:04:03 +02:00
Amélie Fondevilla
801513efa0 Fix T99732: Crash on F3 in the dopesheet
Adding the `FCURVESONLY` filter in the filter function of the Grease
Pencil dopesheet prevents calls to F-curves related functions to grease
pencil channels, thereby fixing the crash.

Reviewed By: antoniov, sybren

Maniphest Tasks: T99732

Differential Revision: https://developer.blender.org/D15490
2022-07-19 17:49:10 +02:00
Hans Goudey
87ae10a050 Curves: Hide snapping menu in curves sculpt mode
The menu/popover doesn't affect anything in the mode, and precision
operations that would use snapping are meant for edit mode anyway.
2022-07-19 10:45:01 -05:00
Hans Goudey
35b4e3a350 RNA: Don't allocate empty char pointer properties
Instead of allocating a single 0 char, set the `char *` DNA pointer to
null. This avoids the overhead of allocating and copying single-bytes.

rBeed45b655c9f didn't do this for safety reasons, but I checked the
existing uses of this behavior in DNA/RNA. Out of 43 total `char *`
members, this change only affects 7 recently added properties.
For a complete list, see the patch description.

Differential Revision: https://developer.blender.org/D14779
2022-07-19 10:30:19 -05:00
Sergey Sharybin
c771dd5e9c Depsgraph: Make animated properties API receive const ID
Semantically it is more correct as the cache does not modify the ID.

There is need to do couple of const casts since the BKE (which is in C)
does not easily allow to iterate into f-curves of const ID.

Should be no functional changes.
2022-07-19 17:22:53 +02:00
Hans Goudey
6a1ab4747b Geometry Nodes: Copy parameters when copying a curves data-block
Previously, things like materials, symmetry, and selection options
stored on `Curves` weren't copied to the result in nodes like the
subdivide and resample nodes. Now they are, which fixes some
unexpected behavior and allows visualization of the sculpt mode
selection.

In the realize instances and join nodes the behavior is the same as
for meshes, the parameters are taken from the first (top) input.

I also refactored some functions to return a `CurvesGeometry` by-value,
which makes it the responsibility of the node to copy the parameters.
That should make the algorithms more reusable in other situations.

Differential Revision: https://developer.blender.org/D15408
2022-07-19 10:16:30 -05:00
Clément Foucault
9246ff373a Metal: Add license header to new files 2022-07-19 17:14:39 +02:00
Jason Fielder
9835d5e58b Metal: MTLUniformBuffer module implementation
Initial implementation.

Authored by Apple: Michael Parkin-White
Ref T96261

Reviewed By: fclem
Differential Revision: https://developer.blender.org/D15357
2022-07-19 17:12:39 +02:00
Jason Fielder
6bba4d864e Metal: MTLQueryPool implementation adding support for occlusion queries.
When a query begins, the current visibility result buffer needs to be
associated with the currently active Render Pass. The MTLContext and
MTLCommandBuffer are responsible for ensuring new render pass objects are
created if the visibility state changes.

Authored by Apple: Michael Parkin-White
Ref T96261

Reviewed By: fclem

Maniphest Tasks: T96261

Differential Revision: https://developer.blender.org/D15356
2022-07-19 17:02:15 +02:00