Commit Graph

120646 Commits

Author SHA1 Message Date
Hans Goudey
4eefd4d6dc Fix: Potential assert in curves AttributeStorage versioning
The runtime type map needs to be updated even if the CustomData
ends up being empty.
2025-07-08 10:04:01 -04:00
Sean Kim
62568d16e5 Fix #140621: Multi-object edit mode displays non-active UVs as faded
The feature to display multiple objects in the UV and Image Editor was
added in 24d08e0bae.

This commit did not account the multi-edit mode feature, where there may
be more than one object currently being edited, causing some UVs to
display with a faded opacity.

To fix this, introduce a new `eObjectInfoFlag` flag to indicate this
state, populate it when syncing the object, and use the flag inside the
relevant shaders.

Pull Request: https://projects.blender.org/blender/blender/pulls/141254
2025-07-08 15:51:09 +02:00
Casey Bianco-Davis
46a6641c4d Fix: Grease Pencil: Bezier handle types not updating when transforming
When handles are selected but not the control point this will convert the types `auto` to `align` and `vector` to `free`

This adds `tag_topology_changed` to make sure the handle types are updated.

This also fixes a problem where `free` handle would not be transformed with the control point.

Implement following Curve objects #128638

Pull Request: https://projects.blender.org/blender/blender/pulls/141438
2025-07-08 15:47:38 +02:00
Jeroen Bakker
20bad6e29a Fix #141477: Crash during material selection
Material selection didn't support empty geometries. Geometry list can
have nullptrs, when meshes contain more than 16 materials, but some
materials slots are not actually used in the mesh.

Material selection used to still looped over all the materials and
tried to draw geometry that aren't there.

Regression from !139781

Pull Request: https://projects.blender.org/blender/blender/pulls/141608
2025-07-08 15:42:59 +02:00
Marc Hamamji
2aa7502d3b Fix #139533: Select vertices and faces after bevel operation
When beveling a vertex with only 2 connected edges, the resulting
geometry was not selected.

Resolve by not only selecting the faces created by the bevel operation,
but also selecting the vertices created.

Note: apply the same change as before,
the LFS data has been manually pushed.

Ref !139691
2025-07-08 22:57:41 +10:00
Alaska
6cd82784a5 Fix #141519: EEVEE automatic light threshold doesn't work with exposure
Pull Request: https://projects.blender.org/blender/blender/pulls/141526
2025-07-08 14:55:14 +02:00
Campbell Barton
cbb32d104a Revert "Fix #139533: Select vertices and faces after bevel operation"
This reverts commit 3f6262f115.

There is a problem with the blend file not being on the server,
Reverting until the issue can be resovled.
2025-07-08 22:19:58 +10:00
Jeroen Bakker
402cf10760 Fix #141476: Vulkan: Disable descriptor buffer on Windows/Intel
Windows/Intel GPU crashes when descriptor buffer cannot be allocated
anymore. This PR enables a workaround by not using descriptor buffers.

In future we should investigate how to improve the GC of descriptor
buffers and review the limits.

Pull Request: https://projects.blender.org/blender/blender/pulls/141600
2025-07-08 14:02:51 +02:00
Andrej730
8246ea913f Fix: wrong argument name in doc-string
Correct regression from !141334.

Ref !141592
2025-07-08 12:00:32 +00:00
Habib Gahbiche
3eb4a59a13 Fix: Viewer nodes inside node groups not updating properly
Switching back and forth between viewers with shortcuts doesn't trigger
the compositor to update as expected when inside a node group.
See PR description for an example file.

The issue was caused by a missing tree update.

Pull Request: https://projects.blender.org/blender/blender/pulls/141606
2025-07-08 13:52:53 +02:00
Marc Hamamji
3f6262f115 Fix #139533: Select vertices and faces after bevel operation
When beveling a vertex with only 2 connected edges, the resulting
geometry was not selected.

Resolve by not only selecting the faces created by the bevel operation,
but also selecting the vertices created.

Ref !139691
2025-07-08 21:42:11 +10:00
Jason C. Wenger
065313eabe Fix edge dissolve behavior with face-split
Correct problem where face split inadvertently triggered the
un-triangulate detection logic in places due to freshly added diagonals.

Defer face split until after tagging is complete so the new edges don't
interfere with edge counting.

Ref !141511
2025-07-08 10:33:25 +00:00
Falk David
a1893bf5e1 Fix #139194: Grease Pencil: Crazyspace deformation broken when evaluated layers don't match original
When the layer tree in the evaluated state of the Grease Pencil object changed,
the code would fail to get the crazyspace deformation.

Currently we rely on a 1 to 1 index mapping of the original and evaluated
layers. For obvious reasons, this is very weak and can easily break.

The new implementation works as follows:
* Caller that wants to get the crazyspace deformation passes the evaluated and original
   object + the original drawing to get the deformation of.
* Fallback deformation are the original positions.
* If there are drawing edit hints in the evaluated geoemtry set, then
  * find the edit hint that corresponds to the original drawing
  * use the positions in the edit hint.

To create the drawing edit hints, we need to know what evaluated layer corresponds
to which original layer. Currently, this simply stores the original layer index on the
evaluated layer runtime data.

The solution is not ideal and there are some possible improvements like:
* Find a way to solve the more general case, e.g. when there are multiple original
  IDs involved.
* Propagate the "mapping" to original layers even when the type of geometry is
  changed, like going to curve instances and back.

Pull Request: https://projects.blender.org/blender/blender/pulls/139285
2025-07-08 12:11:42 +02:00
Omar Emara
1dbeeacc80 Fix: Kuwahara Size can be negative
The Kuwahara node allows negative size which this should not be the
case.
2025-07-08 12:45:28 +03:00
Habib Gahbiche
75333e0ea5 Fix: Compositor: Potential crash if no active context is found
This is related to #140381, where the symptom of the bug was a crash
caused by an undefined behavior. In that case, setting a valid active
viewer key was the proper fix. However,
`find_active_context_recursive()` could return `nullptr` in theory so
the same problem might occur in the future.

The commit resolves the undefined behavior by avoiding the
dereferencing of a null pointer.

Pull Request: https://projects.blender.org/blender/blender/pulls/141270
2025-07-08 11:34:11 +02:00
Omar Emara
1c98f29ed3 Fix: Wrong GL data format for RG integer textures
The GPU_RG16I format was assigned a wrong GL data format, which is
probably a typo.

Pull Request: https://projects.blender.org/blender/blender/pulls/141409
2025-07-08 07:57:33 +02:00
Campbell Barton
20ee5c2283 Fix buffer overflow reading the selection buffer
Reading from the top-right of the selection buffer could read
past the buffer bounds. Resolve by ensuring the clamped buffer
isn't empty. Relates to #141591.
2025-07-08 15:38:18 +10:00
Michael B Johnson
a5f915d3d3 Fix: USD: Correct the exported extents for point instancers
Adds and corrects the extent attributes of USD PointInstancer prims.
Extents are now computed for PointInstancers just before the USD stage
is saved and during the export finalization step. The unit test has been
updated accordingly.

This PR also marks all point instancers' prototypes as over after the
extent calculation is done, including the prototypes used by nested
point instancers. This follows the official USD recommendation to place
prototypes under a point instancer marked as over:
https://openusd.org/docs/api/class_usd_geom_point_instancer.html#:~:text=place%20them%20under%20a%20prim%20that%20is%20just%20an%20%22over%22

Authored by Apple: Zili Zhou (Liz)

Co-authored-by: Zili (Liz) Zhou <zili_zhou@apple.com>
Pull Request: https://projects.blender.org/blender/blender/pulls/141299
2025-07-08 06:19:32 +02:00
Campbell Barton
4431d7a369 Fix #141514: Broken cryptomatte picking with multi-windows on Wayland
Only perform window under cursor checks for GHOST back-ends that
have the window positioning capability.
2025-07-08 10:36:10 +10:00
Campbell Barton
01f064d7c6 BLF: suppress assertions when displaying non UTF8 text
Showing non UTF8 paths in the file browser asserted.
2025-07-08 10:12:19 +10:00
Harley Acheson
cfc42f7f54 Fix #141501 - Allow Transparency for marker/Scrubbing Region
When Timeline and similar regions become very short we try to remove
overlapping parts as they can no longer fit. While doing this I didn't
consider that the marker/Scrubbing Region color could include
transparency. This PR just backtracks a little and hides the marker
region in a different way, allowing transparency if wanted.

Pull Request: https://projects.blender.org/blender/blender/pulls/141581
2025-07-08 01:58:56 +02:00
Hans Goudey
0ce5738415 Fix #141262: Undo speed regression (4.5)
The memfile undo data-block change detection didn't work for meshes
because we ended up writing a new pointer every time. In practice the
array the pointer references is always empty anyway, so we can just add
a check and write null instead.

Unfortunately this fix only applies to 4.5, since the attribute DNA
data (which is actually used at runtime in 5.0) is created temporarily
specifically for writing, so it gets a new address every time.
We'll probably need to solve #127706 in 5.0 to fix this.

Pull Request: https://projects.blender.org/blender/blender/pulls/141457
2025-07-07 22:06:59 +02:00
John Kiril Swenson
a7f6d80395 Fix: VSE: Zooming all the way in scrolls to the right
Zooming in `view_zoomstep_apply_ex` ignores any kind of v2d limits,
which are only applied later in `UI_view2d_curRect_validate`. After
zooming in all the way, further attempted zooms get undone by
`ui_view2d_curRect_validate_resize` in the following manner:
1. VSE has no `V2D_LIMITZOOM` flag set, so a v2d that is too small tries
   to grow to `v2d->min[0]`.
2. Since `V2D_KEEPOFS_X` flag is set so that resizing the VSE can be
   anchored to the left, the way that the v2d is altered to grow to the
   minimum width (10 frames) is by increasing only `cur->xmax` instead
   of both sides.

Fix by gating keepofs logic behind a similar `do_keepofs` to the one
which was added to `view_zoomstep_apply_ex` in 385a8a4d6a.

This is quite safe and regression-proof since every space but the
VSE has `V2D_ZOOM_IGNORE_KEEPOFS` unset, in which case the logic is
unchanged.

Ref: 7d9499bdc4, 8b36cf3eac, 385a8a4d6a, 28b1a33e16.
2025-07-07 17:56:05 +02:00
Germano Cavalcante
cd143ca900 Fix: Wrong depth status in gizmo selection
When selecting gizmos (such as one of the scale handles in the
Transform tool), the depth test state does not match what is shown in
the viewport. This can lead to unintuitive gizmo selection.

The issue is caused by the incorrect assumption that the depth state is
already `GPU_DEPTH_NONE` before rendering the gizmos for selection.

The solution is to ensure the status before rendering.

Pull Request: https://projects.blender.org/blender/blender/pulls/141412
2025-07-07 16:54:22 +02:00
Sybren A. Stüvel
d4961dac0b Fix #141341: Assert using proportional editing in object mode
Remove `BLI_assert(tc->sorted_index_map);` calls. Add one special case
in the function that investigates whether there is any selected item in
`tc->data`.

Earlier, I've been quite liberal in spreading these asserts around, to
guard against code paths that should have originally sorted `tc->data`
but by mistake didn't create `tc->sorted_index_map`.

They've been removed now, as they seem to be causing more trouble than
they're worth: the "sorting selected first" behaviour is only explicitly
there for proportional editing. With proportional editing disabled,
`tc->data` **only** contains selected items, and those are trivially
sorted first.

By now `tc->foreach_index_selected` can work without `sorted_index_map`;
if it is `nullptr`, it will assume that we're in the trivial case, and
that the array items can just be visited in index order.

Pull Request: https://projects.blender.org/blender/blender/pulls/141386
2025-07-07 15:44:12 +02:00
Jeroen Bakker
b4e8ee02cc Fix #141238: Vulkan: Crash during upload huge geometry
In case Blender was able to allocate a vertex buffer for huge geometry,
but isn't able to allocate its staging buffer it would crash. In this
case errors will be reported in the console.

This PR fixes this by clearing the data in stead of uploading.

Pull Request: https://projects.blender.org/blender/blender/pulls/141553
2025-07-07 15:33:42 +02:00
YimingWu
22e8980b01 Cleanup: Unused variables in grease_pencil_join_selection_exec
Introduced by 5acd62b39d. The variable is
unused in release and not affecting any existing logic downstream. So
removing it.
2025-07-07 20:48:07 +08:00
YimingWu
d47175d6fd Fix #141448: Geometry Nodes: UI panel property name trimming logic Fix
Previously in 95259228d9, property names
within geometry nodes panels are trimmed to make it less verbose if the
property name contains the parent panel's name as prefix, this didn't
take into account where property name can be the same as panel name, in
which case there will be an empty property name which is undesired. So
we should not trim the name in this case.

Pull Request: https://projects.blender.org/blender/blender/pulls/141500
2025-07-07 13:59:23 +02:00
YimingWu
5acd62b39d Fix #141513: Grease Pencil: Remove strokes joined from other layers
Previously when joining a stroke from other layers, those original
strokes are kept even when joining mode isn't "Join and Copy". Now the
operator will correctly remove the incoming strokes from their original
layers.

Pull Request: https://projects.blender.org/blender/blender/pulls/141527
2025-07-07 13:03:54 +02:00
Jacques Lucke
549e4c6274 Fix #139079: crash switching scene due to double depsgraph rebuild
The root cause of the crash was that currently the depsgraph does not support
being rebuilt twice without being evaluated in the meantime. While not ideal to
rebuild the depsgraph twice, it's really something I'd expect to work without
crashes/leaks.

The double-rebuild when switching the scene was introduced by b6e1afb6e1
which tagged the depsgraph relations indirectly. Tagging relations at that place
should be valid though. The same bug can easily be reproduced by explicitly
writing code that rebuilds the depsgraph twice as shown in
https://projects.blender.org/blender/blender/issues/139079#issuecomment-1615029.

So far, we've found two places that need to be fixed to properly support
rebuilding the depsgraph before it has been evaluated:
* `update_invalid_cow_pointers`: `previously_visible_components_mask` was used
  to check if the id is new and therefore not expanded yet. However, this check
  is wrong in the case when the depsgraph was not evaluated yet. Instead, check
  whether the ID is expanded directly. IDs which don't use copy-on-eval are
  still handled properly due to another existing check.
* `DepsgraphNodeBuilder::begin_build`: This just discarded
  allocated-but-not-expanded IDs without freeing them. Now they are freed when
  their ownership is not transferred to `IDInfo`.

See
https://projects.blender.org/blender/blender/issues/139079#issuecomment-1615029
for more details.

Pull Request: https://projects.blender.org/blender/blender/pulls/141199
2025-07-07 13:00:04 +02:00
Damien Picard
ca38e3be94 I18n: Use proper existing context for "Dimensions"
This occurrence of "Dimensions" uses the existing "Texture" translation
context.

Reported by Satoshi Yamasaki in #43295.

Pull Request: https://projects.blender.org/blender/blender/pulls/141491
2025-07-07 12:02:26 +02:00
Damien Picard
68189253df I18n: Disambiguate "Median"
"Median" can have:
  - a geometrical meaning, as in the median of points in a mesh,
  - a statistical meaning, as in the median of a set of values. Used
    in node attribute statistics.

This commit adds the specific "NodeTree" translation context to the
latter sense.

Reported by Satoshi Yamasaki in #43295.
2025-07-07 12:02:25 +02:00
Damien Picard
995b700e71 I18n: Disambiguate "Edges" in Keying compositing node
"Edges" usually refers to the edges of a mesh. In the context of the
Keying compositing node, it should be the image processing sense of
edges between color areas. This mirrors the singular "Edge", already
similarly disambiguated.

Reported by Satoshi Yamasaki in #43295.
2025-07-07 12:02:25 +02:00
Damien Picard
3aa633304a I18n: Disambiguate "Strip" for exporter filepath mode
"Strip" generally is a sequencer or animation strip, but in this
context it is a string manipulation action for file names. It is
defined as part of the Path Mode defined in the FBX and OBJ exporters.
Those exporters are defined in Python and C++, respectively. This
commit changes both exporters to use the "File browser" translation
context.

In addition, the tooltip for "Relative" from the FBX exporter was
changed to match its OBJ counterpart, and the "Strip Path" mode was
also matched to the other version which reads better as an enum item.

Reported by Ye Gui in #43295.
2025-07-07 12:02:25 +02:00
Damien Picard
d16c9003d2 I18n: Translate link items for Integer Math node
Link items need to be gathered using the same translation context as
the actual enum prop they come from, in this case "Nodetree".

Reported by Ye Gui in #43295.
2025-07-07 12:02:25 +02:00
Damien Picard
23b217662e I18n: Translate some node socket tooltips
Node socket tooltips can include substrings from many different
sources. This commit adds two that were previously untranslated:
- hardcoded strings that simply need to be manually translated using
  `TIP_()`,
- the socket name, which should use its context. This simply copies
  the translation code from the socket name label.

Reported by Gabriel Gazzán in #43295.
2025-07-07 12:02:25 +02:00
Damien Picard
14957fe2ac I18n: Translate Window manager job names
Job names displayed in the status bar were not extracted or
translated. This commit adds a regex to the bl_i18n_utils settings to
detect `WM_jobs_get()`, and the `RPT_` translation macro to translate
the message in the UI.

About 30 new messages are translated.

Reported by Ye Gui in #43295.
2025-07-07 12:02:25 +02:00
Damien Picard
ac8a3f98c2 I18n: Translate "Boolean" output in Boolean GN node
This node uses the recently-introduced uiLayout API to draw its UI.
This still needs to do manual translation using `IFACE_()`. This
commit adds this macro.

Reported by Ye Gui in #43295.
2025-07-07 12:02:25 +02:00
Damien Picard
771af1a0ad I18n: Translate "Equalizer" strip modifier name
New sequence strip modifiers get a name that is to be translated if
translation of data is enabled. This used the default translation
context, but "Sequence" must be used because this is the context used
to extract the modifier names (`modifiersTypes` array in modifier.cc).

Reported by Ye Gui in #43295.
2025-07-07 12:02:25 +02:00
Damien Picard
6914e04f5c I18n: Translate node groups' interface socket subtypes
Node tree interface sockets can have subtypes depending on their type.
These use enum items extracted elsewhere using the "Unit" translation
context. The sockets' subtypes thus need to use the same context as
well.

Reported by Satoshi Yamasaki in #43295.
2025-07-07 12:02:25 +02:00
Casey Bianco-Davis
f01bc4d811 Fix: Grease Pencil: Material Select doesn't select bezier handles
This makes it so that the `Material Select` operator also selects bezier handles.

Pull Request: https://projects.blender.org/blender/blender/pulls/141478
2025-07-07 07:28:50 +02:00
Casey Bianco-Davis
729fc1ed47 Fix: Grease Pencil: Set Handle Type operator for single handle
When only handles were selected they could not be set.
The problem is that `retrieve_editable_and_selected_strokes`
only counts strokes that have selected control points.

Pull Request: https://projects.blender.org/blender/blender/pulls/141437
2025-07-05 11:02:57 +02:00
Falk David
eff92923ec Fix: Grease Pencil: Soft eraser leaves points with zero opacity
The soft eraser could leave points with zero opacity. To fix this issue
for now, we apply a post-process step when the stroke is done to remove
these points.

In the future, it would be better to refactor the eraser a bit more and
delete points during the stroke.

Part of #131686.

Pull Request: https://projects.blender.org/blender/blender/pulls/141454
2025-07-04 17:22:49 +02:00
Philipp Oeser
eb82ff6166 Fix #141387: Light Probes not integrated into Animation Editors
You could basically not interact with the animation (except for
keyframes in the main region), channels region was totally empty, NLA
could not be used, ...

It is not something users will animate a lot, but we should still have
animation editors in mind when adding a new object type.

Just missing from cc31d7bb49

Pull Request: https://projects.blender.org/blender/blender/pulls/141449
2025-07-04 15:01:15 +02:00
Falk David
859d271528 Fix: Grease Pencil: Crash when geometry has no drawings
Adds checks to the `get_drawing` functions to make sure that there is at
least one drawing in the geometry.
2025-07-04 14:57:08 +02:00
Jason C. Wenger
014be23586 Fix #141351: Default edge dissolve angle leaves many verts undissolved
Adjust angle threshold defaults to dissolve verts as before,
while preserving selected geometry.

The new behavior works as follows:

- If a dissolve terminates on an edge loop or the the corner vert of a
  face, do the dissolve.
- If a set of dissolve edges (either a chain, or a set of 3+ edges)
  crosses a loop cut, do the dissolve.
- If a chain of dissolve edges touch the corner of an unselected face,
  and then leave in a different direction without crossing a loop cut,
  preserve that vert. Just because the selection touches it doesn't mean
  it should be altered.
- If a dissolve edge is separating two triangles,
  then the face join creates a quad. Users generally prefer
  and strive to create meshes that contain quads.
  Instead of destructively dissolving the corners of the quad and
  automatically turning it to a triangle or wire,
  instead prefer to preserve the quad.

Ref !141097
2025-07-04 20:14:55 +10:00
Patryk-Skowronski
c53a0cfcb6 NDOF: use fixed speed values for translations in "Fly Mode"
Use fixed speed values for translations in Fly mode to constant
values for each axis. Until now, after switching to the Fly mode,
the latest speed value calculated based on RegionView3D::dist
was used for translations.
Now, the translation speed in Fly mode is an adjusted constant
for each axis.

Ref !141285
2025-07-04 19:33:43 +10:00
Pratik Borhade
27b205f579 Fix #141420: Grease Pencil: Crash enabling material overlay without material
Crashed due to accessing members of nullptr Material. Add extra
condition to avoid this.

Pull Request: https://projects.blender.org/blender/blender/pulls/141431
2025-07-04 10:40:09 +02:00
Aras Pranckevicius
641824753a Fix #141434: OBJ importer should apply bounds clamp size to the whole scene
It was applying the bounds clamp to each object individually,
which changed spatial relationships between objects. Make the logic
match what used to be done in the Python OBJ importer back in the day.

Pull Request: https://projects.blender.org/blender/blender/pulls/141446
2025-07-04 10:36:18 +02:00
Philipp Oeser
ab9f03555c Fix #141384: Anim Channel Pinning: object data pin only for cameras
As mentioned in 98c7e75897, the idea of "pinning" was to have certain
animation always visible (regardless of object selection -- e.g.
animating camera movement even while animating something else).

dea7ef4dd9 added a special case that would also
include the object regardless of it being selected or not if its
**object data** is animated and pinned.

It only fully implemented that for Cameras though (that was the primary
request at that time), leaving ugly blank/empty space (pin icon missing)
for other object data types.

It is understandable that it only did it for Cameras a that time, but
there is no reason to **not** do it for other (viewport selectable)
object data types as well (animators might as well be interested in
pinning other types as well for timing reference) -- which is what this
PR does.

Adding this to 4.5 (since it fixes the blank space (even though it is
somewhat adding a feature as well...)

Pull Request: https://projects.blender.org/blender/blender/pulls/141396
2025-07-04 10:11:34 +02:00