Commit Graph

30406 Commits

Author SHA1 Message Date
Brecht Van Lommel
4ff22bd097 Cycles: OS X build system changes to use lib/ openimageio and boost. 2011-06-30 14:47:57 +00:00
Brecht Van Lommel
b57c87856d Cycles: cmake changes to make win32 use lib/windows for boost and openimageio. 2011-06-29 19:18:08 +00:00
Brecht Van Lommel
b1637e3201 Cycles: svn merge -r37904:37957 https://svn.blender.org/svnroot/bf-blender/trunk/blender 2011-06-29 19:14:37 +00:00
Brecht Van Lommel
6582d30c26 Fix windows cmake build, this line got accidentally removed in variable renaming. 2011-06-29 17:56:32 +00:00
Campbell Barton
7f70f78376 Addon UI: button for removing addons which are installed to user/home paths, this is not displayed for system addons, or ones which come with blender. 2011-06-29 15:56:22 +00:00
Campbell Barton
8f89e7a309 incorrectly had CMake storing directory names as filepaths
also correct compiler warning for collada and remove print from own last commit.
2011-06-29 13:16:11 +00:00
Campbell Barton
d86d68d4e6 console autocomp import now excludes '_' prefixed variables and the results are sorted. 2011-06-29 10:47:43 +00:00
Sergey Sharybin
d8eb704784 Corrected link to FFmpeg homepage. 2011-06-29 09:46:00 +00:00
Campbell Barton
e0e9c81c94 fix [#27800] Tooltips for shading mode options the wrong way round. 2011-06-29 06:14:15 +00:00
Campbell Barton
c19d2d2da2 bug [#27779] Python console completion broken
modified auto-completion, though this may need to become a preference.
The problem is:
- including _all_ text as a prefix can take a lot of space, and isnt too readable.
- including only the previous word is error prone because detecting delimiters can fail when editing strings.

so I've set it to only include the last part of the string but align to the cursor to make it more readable.
2011-06-29 06:06:59 +00:00
Thomas Dinges
40a15a04be 2.5 Image Buttons Template:
* Added missing greying out for "fields_per_frame" Property, reported by lmg on IRC. Thanks!
2011-06-28 20:05:18 +00:00
Campbell Barton
c2bd746fac own error in recent cmake edits 2011-06-28 16:57:25 +00:00
Brecht Van Lommel
8ddd2db648 RenderEngine API: add self.report() error reporting function for render engines,
works the same as for operators. Also includes some refactoring of render error
reporting code to use ReportList.
2011-06-28 16:25:07 +00:00
Brecht Van Lommel
3211bea679 CMake: campbell already added default build type as release a few hours
earlier in a different way, missed that, so reverting my change.
2011-06-28 15:43:03 +00:00
Brecht Van Lommel
ba36215669 Cycles: attempt to fix OIIO include path on windows. 2011-06-28 15:23:30 +00:00
Brecht Van Lommel
5e2c5eaa5d Cycles: fix startup.blend not merge problem. 2011-06-28 15:09:09 +00:00
Brecht Van Lommel
d18d37d25f Cycles: svn merge -r37694:37904 https://svn.blender.org/svnroot/bf-blender/trunk/blender 2011-06-28 15:00:42 +00:00
Brecht Van Lommel
a05b66defb CMake: set default cmake build type to Release. Without that you would
get a build that has neither debug symbols nor optimization, now it
will build an optimized blender by default.
2011-06-28 14:42:11 +00:00
Brecht Van Lommel
6b2e35c8b7 Cycles: cmake tweak to make specifying OSL/OIIO path simpler. 2011-06-28 14:37:08 +00:00
Brecht Van Lommel
f351e3572d Cycles: fix for dynamic library copying on linux. 2011-06-28 14:25:52 +00:00
Brecht Van Lommel
bdb92dab74 Cycles: for mac and unix, copy oiio/boost dynamic libraries into cycles lib
directory to avoid library path issues.
2011-06-28 13:44:47 +00:00
Brecht Van Lommel
27a99869aa Cycles: fix alt+Z shortcut not working in 3d view. 2011-06-28 13:43:18 +00:00
Campbell Barton
3c43e8e50a fix [#27782] Tileable displacement map issue in Blender 2.58
this bug was introduced in 2.58 (r37342), when adding filtering support to imagewrap(), the problem is boxsample was getting float values which were not wrapped as int values are.
2011-06-28 12:48:39 +00:00
Brecht Van Lommel
f79dcb2af7 Cycles: fix build with game engine enabled. 2011-06-28 12:21:58 +00:00
Brecht Van Lommel
919ea1c43c Cycles: uv editor and texture paint now also use active texture node. 2011-06-28 12:18:17 +00:00
Campbell Barton
57f4844c43 make drawing faces in the UV editor an image space option, re-using the mesh option was lazy and doesn't make much sense. 2011-06-28 09:42:17 +00:00
Nathan Letwory
fdbae99668 Explicitly turn off JACK so it's clear it's not supported. 2011-06-28 06:56:39 +00:00
Campbell Barton
b4682414c2 fix [#27787] Smart UV Unwrap Results in Overlaps
added optional face area weighting (from 2.4x) since this can result in overlapping faces.
2011-06-28 06:51:55 +00:00
Campbell Barton
c0a83d24e9 cleanup for cmake msvc build options, reference some libs directly, fix conflicting flags /Ob1 and /Zi for debug 2011-06-28 02:49:49 +00:00
Nicholas Bishop
cf90b9497f VBO:
Fix for bug found by psy-fi.

* gpu_buffers.c was using GL_ARB_vertex_buffer_object to check for VBO
  support, should be using GLEW_ARB_vertex_buffer_object.
2011-06-28 00:40:39 +00:00
Brecht Van Lommel
1cf0af703d Cycles: working towards texture workflow design
http://wiki.blender.org/index.php/Dev:2.5/Source/Render/TextureWorkflow

* Added "active texture node" in shading node trees.
* Texture draw mode draw active texture node now, and new Material draw
  mode shows GLSL material.
* GLSL materials now match solid draw mode lighting better.
* Texture properties can now texture nodes from material/world/lamp.
2011-06-27 17:10:50 +00:00
Campbell Barton
e4f7b24e20 disable opencollada and openexr for msvc2010, gives linking errors 2011-06-27 16:33:59 +00:00
Brecht Van Lommel
8e90ba3b20 Fix last part of #26850: OS X game player did not react to quit event. 2011-06-27 14:34:58 +00:00
Brecht Van Lommel
49f84ef9ed Fix part of #26850: OS X game player was showing _NSAutoreleaseNoPool()
error messages on start. These were coming from initializing the SDL video
subsystem as part of Joystick init. We do not need this, as video stuff is
covered by GHOST, most likely this was conflicting.
2011-06-27 14:06:11 +00:00
Brecht Van Lommel
24c0f1873e Fix part of #26850: Cocoa OS X game player was not working, two issues:
* Unlike blender, the game player draws only on windows update callbacks,
  and those wer not implemented.
* Going fullscreen for player was not implemented correct, it expected an
  existing window but actually it should create one.
2011-06-27 13:57:27 +00:00
Campbell Barton
a961d62653 initialize cmake's CMAKE_BUILD_TYPE to 'Release'
add reference to cmake cache for convenience GNUMakefile
2011-06-27 13:18:08 +00:00
Campbell Barton
4dd18f7e6f fix for editmode option toggle 2011-06-27 11:40:15 +00:00
Ton Roosendaal
f10f3d3651 Bugfix #27768
On clicking in a non-active Blender window (when you activated others),
the mouse position of the first click was still the old position.

Problem is in GHOST; it sends out the 'activate window' event after the
mouseclick event itself. Code now checks for this case and reads the
correct mouse position.
2011-06-27 11:21:25 +00:00
Campbell Barton
a1abdf1c1c fix [#27778] Set Bone Flags - No Scale - Toggle seems not to work.
Toggling options on the selection is better done as a generic operator.
Replace ARMATURE_OT_flags_set and POSE_OT_flags_set with WM_OT_context_collection_boolean_set and use menus to access it with specific settings.

This way its easy make a key shortcut which toggles any boolean on any collection - sequences, metaballs, objects, bones etc.
2011-06-27 07:51:52 +00:00
Campbell Barton
93bb6238e0 remove some unused flags and correct aud example heading 2011-06-27 07:44:59 +00:00
Dalai Felinto
9dbec62bc0 basic sound playback example for audspace module
(I'm on windows at the moment so I can't test it. Hopefully it should be fine)
2011-06-27 05:12:03 +00:00
Campbell Barton
ae49f6deb0 fix for a leak in sound_read_sound_buffer(), used when drawing the sequencer waveform. 2011-06-27 05:03:58 +00:00
Campbell Barton
69ff819a2e print the help message if running from python directly. 2011-06-27 04:50:08 +00:00
Campbell Barton
e1ba5c8167 moved modules added to changelog (this isn't detected by the changelog generator) 2011-06-27 04:21:53 +00:00
Campbell Barton
308cd73d8b scenes now adjust brush usercounts on copying and freeing, pointed out by Jason Wilkins 2011-06-27 04:05:19 +00:00
Nicholas Bishop
d7cea716c5 == Multires ==
Fix for bug #27710, 'Multires lost from 2.49 file in 2.5x'
Reported by Gaia Clary.

Problem was that the old multires data didn't flush changes to
vertices out to the Multires structure on filesave. So, recent bits of
sculpting could be lost if the multires level wasn't changed before
filesave.

We already had code to deal with missing multires vertex data, which
simply copies the Mesh vertex data into the multires vertex data if it
matches the number of vertices in the highest level. Moved this code
up a bit so that we always make this copy if the numbers match up.

Was able to reproduce the bug fresh in 2.49b, and confirmed that the
fix works. However, this does not help if changes were sculpted on a
multires level other than the highest level and saved without a
subsequent level change.
2011-06-27 03:54:22 +00:00
Campbell Barton
33e554799b Minor warning cleanup & fix
- comment/remove assignments from values to themselves.
- add case break statements (no functional change but some source code checkers notice).
- fix python errors when the sculpt brush is None.
2011-06-27 03:36:14 +00:00
Campbell Barton
4b1cceddbd fix for building with msvc/cmake take 2 (think its correct this time)
also sync build flags with scons.
2011-06-26 17:18:37 +00:00
Campbell Barton
31f0b6639a more compact code for recent sphere/line intersection functions. 2011-06-26 17:16:06 +00:00
Ton Roosendaal
1186bdfc08 Putting back blender.org and release number in info header.
Worked always great for tutorials in past, to check what's been used.
2011-06-26 17:01:10 +00:00