Makes sure the the brush strength is used to write to
the fill opacity.
The conditions for what attribute to skip when copying
previous data from the curves geometry was getting a bit
complicated so this part got refactored.
Each section (if not empty) now shows a panel header.
Now there is no need to include "installed/disabled" text next to each
extension. This also removes the need for most of the filtering options.
See design task #123660.
This adds the randomization options for radius and opacity (strength).
Instead of pure white noise (like in GPv2) this uses perlin noise to make
the effect less jagged. The scale of the noise (in screen space) is
hardcoded to roughly fit GPv2. It could be exposed as a setting in the
future to get noise that changes slower/faster along the stroke.
Pull Request: https://projects.blender.org/blender/blender/pulls/123715
When clearing only the depth of a depth/stencil only the depth
part of the image aspect was stored in the node. This is invalid
when the image needed to be transitioned.
Pull Request: https://projects.blender.org/blender/blender/pulls/123713
When having a sequential read image barriers for the same resource
and the second one requires an image layout transition the incorrect
barriers where generated.
This was fixed by aligning the implementation with write image barriers.
Pull Request: https://projects.blender.org/blender/blender/pulls/123712
Many operator buttons in Node Wrangler used custom texts defined
elsewhere, but the translation context in this case is "Operator". It
should be using "Default" instead.
Attribute nodes in the shader editor should never be translated
because their name is user data.
Some button labels were switched to title case.
"Dodge" and "Burn" were renamed to "Color Dodge" and "Color Burn"
respectively, to match the item name from the actual node.
The "Frame Selected" operator now uses Node translation context, to
distinguish from the other operator of the same name which means
"Place selected in view".
Pull Request: https://projects.blender.org/blender/blender/pulls/123403
Operator reports that use string formatting need explicit rpt_() tags,
otherwise translation occurs after formatting and the string is not
found in the translation files.
- Reuse menus' bl_label in UI code when identical.
- Switch labels to title case.
- Switch descriptions to sentence case.
- Do not end sentences with "." in reports.
- Replace "Can't" with "Cannot" and "Don't" with "Do Not".
The issue was a missing Dependency Graph update tag.
That usually happened in `ANIM_list_elem_update/59` but only if the action is still linked
to the `AnimData`. That isn't the case when all keys get deleted because the action is unlinked
in `animdata_fcurve_delete` if the action is empty.
Pull Request: https://projects.blender.org/blender/blender/pulls/123553
Scanning local repositories was printing an error when the local
directory of other repositories didn't exist.
Caused by the logic that ensures wheel's are updated which needs to
check meta-data for all repositories after an update.
Resolve by optionally skipping errors for missing directories.
Since changing RNA values now trigger synchronizing with remote
repositories (which can be slow), it was possible to accumulate
notification requests to the same repository which would re-download
the remote data on each button press.
Skip notifications which have been superseded by newer requests.
When changing the URL or access token, re-synchronize remote data
automatically.
This changes automatic synchronization to use a background task that
runs based on a timer instead of a modal operator since the operator
is more intrusive and not so well suited to running based on changes
to RNA.
In some cases, sculpt code currently creates undo steps that are stored
in `step_init` in the undo stack, but then skips actually pushing them.
That can happen when an operator is cancelled (like the transform
operator in #123172) or because pushes in "nested operator calls"
are currently explicitly disabled. That happens when calling the brush
operator from a script.
It turns out the undo code never freed the `step_init`, probably because
it assumed it would be pushed to be part of the stack afterwards.
Personally I'm not convinced that separating undo step creation into
two stages with `step_encode_init` and `step_encode` is a great design
or a necessary one, but I'm trying not to get into that deeper right now.
Fixes#123172
Pull Request: https://projects.blender.org/blender/blender/pulls/123331
Fixes#123612, #123611, #123621
Continue the restructuring in previous commits in this area to avoid
repeating more work for every node. The commit is large for a bug fix
but the best way to fix the issues was to continue making the area more
generally sane. Some specific changes:
- Run the switch for undo type outside of the iteration over nodes.
- Further split multires and base mesh undo so they don't go through
the same per-node functions.
- Replace the node-tagging mechanism with specific loops per undo type.
- Properly assign the step type when pushing a single node at a time.
Calling `MEM_freeN` on data allocated with `MEM_new` is bad, since it
will not call a destructor matching the one invoked as part of
`MEM_new`.
While in practice cases fixed below were 'not a problem' currently, as
they are trivial Cpp types (and therefore their destructor is doing
nothing), `MEM_freeN` has no way to ensure it is dealing with such a
trivial data type, so allowing such mismatch is dirty and dangerous.
Note that almost all fixed cases look more like unintentional mistakes
(mis-usages of `MEM_new` instead of `MEM_cnew`).
NOTE: There is one more (known!) case in the asset code, which fix is
slightly less trivial, and will go through a separate PR.
NOTE: This is a by-product of some work to detect such invalid usages of
`MEM_freeN` on memory chunks allocated with `MEM_new`.
Pull Request: https://projects.blender.org/blender/blender/pulls/123691
This commit adds a new poll function specifically for determining if the
sculpt cursor should be drawn. This function whitelists a hardcoded set
of non-brush operators to display the cursor for.
In testing, this extra check has negligable performance impact. On
average it takes 0.012ms per execution.
Pull Request: https://projects.blender.org/blender/blender/pulls/123570
Mouse and NDOF events are defined in enums that are never used
directly by RNA through RNA_def_property_enum_items. As a result, they
don't get automatically extracted to the translation files and need to
be manually, through N_() macros.
The translation context used is the same as in other places related to
KeyMapItem: "UI_Events_KeyMaps".
Pull Request: https://projects.blender.org/blender/blender/pulls/116390