from Alexander Kuznetsov (alexk)
Authors comments
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- Rename textfield sometimes exceeded scroll bars' and window's borders.
- Restrict buttons were over not under the rename field.
- Restrict lines didn't go all the way.
- Because of 2.4x interface system, in 2.5 rows were shifted 2 pixels up.
- In Datablocks and User Preferences view bottom line was down by one.
- Rows in Datablocks, User Preferences and Keymap view didn't extend all the way but check boxes and text fields did. It was visible while scrolling horizontally or at right bottom corner.
- Vertical lines in Datablocks and User Preferences didn't stop at the last horizontal line after last row.
This patch fixes those problems.
P.S. I tested the vertical offset with value of 40 so it works perfectly.
obj.add_vertex_group() --> obj.vertex_groups.new()
obj.add_vertex_to_group() --> obj.vertex_groups.assign()
note: obj.vertex_groups.assign() will be very slow, need to have this take a list rather then 1 vertex at a time.
The code was taking the last layer, but that is only valid if the mesh has only one kind of CustomData types (e.g. only UVMaps or only VertexColors). The solution I found is to call CustomData_get_named_layer_index instead. To avoid some situations where an uv with this name may already exist and the number of UVs is already the limit we are returning a CDL only when the texture is properly created.
As a bonus that also fixes the same problem with VertexColor.
- mesh.add_geometry(v, e, f) --> mesh.vertices.add(tot), mesh.edges.add(tot), mesh.faces.add(tot)
- mesh.add_material(mat) --> mesh.materials.link(mat)
changed material.link so it always adds a material even if it exists in the list, this behavior is good for users but not scripts since it can mess up indicies (some formats may have the same material set twice).
G.main->name (also bpy.data.filepath) was being set to an uninitialized string.
Not much we can do about this so set G.main->name an empty string if no file is loaded.
the render engine assumes the RenderResult's rectf is not in linear color space when color management is disabled so the sequencer and opengl render need to follow this else it results in dark images.
Contributed by Imran Syed (freakabcd)
Adds a field where the user can put in name/nickname that exporters
then can use to write authoring information, where possible.
Contributed by Imran Syed (freakabcd).
This adds basic authoring tool and author info ("Blender User" for now).
NOTE: Linux and OSX users need now to update their OpenCOLLADA libs - Blender should now compile fine with their latest revision.
Made some changes to the original patch to ensure linking is done correctly.
Some small cleanups for scons too.
patch [#23317] Changed some operators' RNA to accept lengths
by Lorenzo Tozzi (oni_niubbo)
with the minor change to use XYZ subtype rather then LENGTH.
- also fixes a problem where xray+transp+alpha1.0 objects wouldnt draw at all.
- the patch worked by adding twice but this leaked memory.
- solve by adding the xraytransp object to the xray list if the alpha is 1.0
also made drawing in camera view stick to the camera border (belated durian request),
useful for animation review without worrying about screensize moving the overlay about.
The UserPrefs Default was never getting initialised correctly, so new scenes would not get the default AutoKeying mode set correctly ("add but off"). I remembered fixing some problems like this before, but it seems that fix only fixed old files vs the user-prefs for new scenes.
G.sce was being restored after undo but not G.main->name
also changed reading a new file so G.main->name gets set to the startup.blend even if its not on the disk, not ideal but would set to <memory2> otherwise.
Thanks Campbell - one day I get used to C pointer management hell :)
* when using it to get, the whole string comes in one single line with Linux EOL (\n)
* works only for text
- image filepath in the image view would only be set when first loading a frame.
- check to free animated image buffers on opengl render was comparing against the wrong value.
* 'Active' on TimeLine header needs to show choices ALL KeyingSets available (Builtins + Scene-Absolutes), not just the ones in Scene ("Absolute Paths")
* The active KeyingSet setting is needed/used-by for both of these.
- some remove() functions took an int argument rather then the item to remove.
- disallow None argument.
- raise an error if the item isnt in the collection.