Graph editor: submenu for handle type had drawing error.
Seems to be the collumns-separator feature for enum properties?
No time for debugging that, a 5-item menu doesn't need 2 collumns.
Armature edit mode: x-mirror: "switch bone direction" now flips the
mirror bone too. It leaves the mirrored bones selected too, so
you get good visual feedback things happened there.
* New option to "Regrow hair" for each frame.
* This was perhaps more a feature request, but there was a similar useful feature called "animated hair" in particles at some point.
* The previous behavior for hair growing was inconsistent to say the least, so this is a nice option to have.
This was set to being not-animatable in r33397. However, I think there
are some valid use cases where controlling layer visibility may be a
"too heavy handed" approach.
This allows manual (point by point) animation of their control verts,
although many other settings cannot really be animated with any
visible effects yet. Interestingly, lattices also had IPO block
pointers, though they were never really used (AFAIK).
Todo:
- Animation Editor support has yet to be added. I've got a few other
things to add to, so will group those changes together.
eg, "matrix[3][2]" could be used as a driver.
Test from python
bpy.context.object.path_resolve("matrix_world[2][3]")
Before this was always treated as a 1 dimensional array.
- equals_v2v2
- project_v2_v2v2
- isect_seg_seg_v2_point
which would be necessery for my further multires interpolation commit
M_Geometry_LineIntersect2D now uses isect_seg_seg_v2_point(). Behaviour of this
function was changed a bit -- it haven't returned intersection point in several
cases when two segments are making angle.
Dropping in image/movie/sound strips was broken; it dropped
things in wrong location (frame 0), and without giving images proper
length.
The file path setting code for the operators here is complex...
Outliner icons of ID blocks can be dragged, but it also caused an
activate of the item. This prevented using outliner for dragging
into name buttons. Now outliner activates on mouse-release, waiting
for potential drags to happen.
For constraints that have 'disabled' flag (because it has invalid
input) the name was drawn in red. Easy to recognize constraints that
stopped working.
* Close event probably happens when drawable is set to other window and this messes up drawing.
* Also fixes#25071 and possibly #22477 (somebody with osx has to re-test)
graph editor:
- option "extend mode" requires channel-selection. Moved pulldown menu
from Key to Channel instead
- hotkey SHIFT+E for same operation now works both in channel list as in
main view.
Text edit mode (3d): brought back the ALT+Backspace mode for
typing accented characters. Works with an operator property,
so the hotkey for it is free to define.
Example: type 'a', alt+backspace and then 'o'
works to combine characters with ' ` ~ o / and ^
* Calling update_children(..) is very light if there's nothing to update, so it doesn't matter if it's called every time the particle system is updated.
[#25159] Vertex locations dont read correctly and are not labeled correctly in the properties bar.
- non rna buttons can now have units set.
- calls with invalid units system now raises an assert().
- include .mxf in filter.
This is need to properly handle 3d text (dalai work on GE), before
the BLF_aspect only take one argument, and the result was a call to:
glScalef(aspect, aspect, 1.0)
Now the three value are store in the font (x, y and z) and also
need to be enable using BLF_enable(BLF_ASPECT).
By default all the code that don't have BLF_ASPECT enable work with
a scale of 1.0 (so nothing change to the current UI).
I also remove all the call of BLF_aspect(fontid, 1.0) found in
the editors, because is disable by default, so no need any more.
Campbell the only thing to check is the python api, right now
I modify the api to from:
BLF_aspect(fontid, aspect)
to:
BLF_aspect(fontid, aspect, aspect, 1.0)
This is to avoid break the api, but now you need add the BLF_ASPECT
option to the function py_blf_enable and in some point change
py_blf_aspect to take 3 arguments.