Commit Graph

24782 Commits

Author SHA1 Message Date
Bastien Montagne
591c778b33 Fix (unreported) memleak in Particle lib_link code.
The potential data already read in `instance_weights` listbase needs to
be freed, instead of just clearing the listbase.

Also move some (very old!) versioning code out of Particle's 'lib_link'
code into proper versioning code.
2023-08-18 11:22:50 +02:00
Campbell Barton
bc1ffdce5b Cleanup: spelling in comments 2023-08-18 08:56:12 +10:00
Bastien Montagne
1b25849ea6 Fix (unreported) missing handling of plane tracks' image ID pointer in MovieClip foreach_id code. 2023-08-17 19:58:07 +02:00
Bastien Montagne
75eb7ace73 Cleanup: move internal data handling from Mesh 'lib_link' to 'read_data' code.
No behavioral change expected from this commit.
2023-08-17 19:45:09 +02:00
Bastien Montagne
7d6e47a2b0 Fix (unreported) missing handling of Maks' spline parent ID pointer in foreach_id code. 2023-08-17 19:26:01 +02:00
Bastien Montagne
3822d8e3fc Fix (unreported) LineStyle foreach_id callback skipping some NULL ID pointers.
Not sure how bad that was in practice, was likely harmless. But
foreach_id logic should never decide to not process an ID pointer
because its value is NULL. Callback code is expected to handle NULL
pointers appropriately.
2023-08-17 19:19:05 +02:00
Bastien Montagne
a083e1cd0f Cleanup: Remove unused image Image pointer from LigthPrope data.
This pointer was fully unused, no point in keeping it around.
2023-08-17 18:57:54 +02:00
Bastien Montagne
eb582b9441 Cleanup: move internal data handling from ScreenArea 'lib_link' to 'read_data' code.
No behavioral change expected from this commit.
2023-08-17 16:33:47 +02:00
Bastien Montagne
6033edd6b2 Cleanup: move internal data handling from Screen 'lib_link' to 'read_data' code.
No behavioral change expected from this commit.
2023-08-17 16:24:38 +02:00
Bastien Montagne
d7d487e13a Refactor: Move Editors' 'foreach_id' code into a new SpaceType callback.
Was a known pending TODO for quite some time already.

This commit should have no behavior change at all.
2023-08-17 16:08:05 +02:00
Falk David
5aacbf6c81 Fix: GPv3: Crash because of missing null check
There was a missing null check in the `TreeNode::name()`
function.
2023-08-17 14:41:26 +02:00
Bastien Montagne
f1e64781a8 Core: foreach_id: Tweak handling of scene collection in LayerCollection.
Unfortunately, relying only on the 'embedded' flag of the collection ID
pointer to detect the LayerCollection of a Scene embedded collection is
not enough, since this info may not always be available.

So add an extra explicit 'is_master' to the recursive code processing
all LayerCollections ID pointerrs, and double-check with an assert that
this info is coherent with the Collection's embedded flag, when
possible.
2023-08-16 18:23:15 +02:00
Bastien Montagne
28305c2c73 Refactor: Properly formalize special versioning done after most of readfile code.
In a few cases (IPO conversion, Proxy conversion, ...), versioning
implies creating or removing IDs, and/or needs access to the whole Main
data-base.

So far this was done ad-hoc by adding some code at the end of
`setup_app_data`.

This commit formalizes this process by adding a BLO call
(`BLO_read_do_version_after_setup`) that will encapsulate all such
complex versioning code.

NOTE: This commit does not address the existing issue that this
versioning code is never performmed when linking new data (outside of
the 'opening a blendfile' context). This topic would require its own
design task.

NOTE: This commit does not fix the few current evil cases of ID creation in
regular versioning code. This will be addressed separately.

Although this commit does modifies slightly some logic in this specific
versioning process, no behavioral changes are expected here.

Pull Request: https://projects.blender.org/blender/blender/pulls/111147
2023-08-16 16:21:59 +02:00
Falk David
b14a0ee57e Cleanup: GPv3: Refactor usage of TreeNode
Some functionality of `Layer`s and `LayerGroup`s can be shared. This is why the `TreeNode` class exists. It encapsulates all the common methods both `Layer`s and `LayerGroup`s should have.

Up until now, the usage of `TreeNode` was not consistent and often the layers would just access the base c-struct directly.

This refactor makes it so that all of the functions affecting only the `TreeNode` are moved to the `TreeNode` class and only implemented there.

For example, renaming a layer is really just renaming the node. Therefor there shouldn't even be a `rename_layer` and `rename_layer_group` function. These were combined into a `rename_node` function.

Pull Request: https://projects.blender.org/blender/blender/pulls/111177
2023-08-16 16:18:26 +02:00
Bastien Montagne
dd647677b6 Fix (unreported) Scene foreach_id callback skipping some NULL ID pointers.
Not sure how bad that was in practice, was likely harmless. But
foreach_id logic should never decide to not process an ID pointer
because its value is NULL. Callback code is expected to handle NULL
pointers appropriately.
2023-08-16 15:04:33 +02:00
Aras Pranckevicius
2f060706a4 Cleanup: fewer BLI_color.hh et al includes
Include counts of some headers while making full blender build:
- BLI_color.hh 1771 -> 1718
- BLI_math_color.h 1828 -> 1783
- BLI_math_vector.hh 496 -> 405
- BLI_index_mask.hh 1341 -> 1267
- BLI_task.hh 958 -> 903
- BLI_generic_virtual_array.hh 509 -> 435
- IMB_colormanagement.h 437 -> 130
- GPU_texture.h 806 -> 780
- FN_multi_function.hh 331 -> 257

Note: DNA_node_tree_interface_types.h needs color include only
for the currently unused (but soon to be used) socket_color function.
Future step is to figure out how to include
DNA_node_tree_interface_types.h less.

Pull Request: #111113
2023-08-16 14:48:53 +03:00
Campbell Barton
92c4756d02 Fix replacement of "Blender Foundation" in recent header change
The recent change to header copyrights [0] unintentionally changed
"Blender Foundation" to "Blender Authors" for the WIN32 file path
which blender is installed into.

Revert lines changed that aren't related to copyright text.

[0]: e955c94ed3
2023-08-16 21:21:55 +10:00
Aras Pranckevicius
acbd952abf Cleanup: fewer iostreams related includes from BLI/BKE headers
Including <iostream> or similar headers is quite expensive, since it
also pulls in things like <locale> and so on. In many BLI headers,
iostreams are only used to implement some sort of "debug print",
or an operator<< for ostream.

Change some of the commonly used places to instead include <iosfwd>,
which is the standard way of forward-declaring iostreams related
classes, and move the actual debug-print / operator<< implementations
into .cc files.

This is not done for templated classes though (it would be possible
to provide explicit operator<< instantiations somewhere in the
source file, but that would lead to hard-to-figure-out linker error
whenever someone would add a different template type). There, where
possible, I changed from full <iostream> include to only the needed
<ostream> part.

For Span<T>, I just removed print_as_lines since it's not used by
anything. It could be moved into a .cc file using a similar approach
as above if needed.

Doing full blender build changes include counts this way:
- <iostream> 1986 -> 978
- <sstream> 2880 -> 925

It does not affect the total build time much though, mostly because
towards the end of it there's just several CPU cores finishing
compiling OpenVDB related source files.

Pull Request: https://projects.blender.org/blender/blender/pulls/111046
2023-08-16 09:51:37 +02:00
Iliya Katueshenock
f50da4040f Fix #111142: bl_static_type is empty for node groups and custom nodes
Caused by f18c45eb69.
Functions `node_type_base` and `node_type_base_custom`
are the same, but last one have been missed in the cleanup.

Pull Request: https://projects.blender.org/blender/blender/pulls/111154
2023-08-16 09:29:46 +02:00
Hoshinova
0702c24a36 Nodes: Add Lacunarity and Normalize inputs to Noise node
This PR adds the Lacunarity and Normalize inputs to the Noise node
similar to the Voronoi node.

The Lacunarity input controls the scale factor by which each
successive Perlin noise octave is scaled. Which was previously hard
coded to a factor of 2.

The Noise node normalizes its output to the [0, 1] range by default.
The Normalize option makes it possible for the user to disable that.
To keep the behavior consistent with past versions it is enabled by
default.

To make the aforementioned normalization control easer to implement,
the fractal noise code now accumulates signed noise and remaps the
final sum, as opposed to accumulating positive [0, 1] noise.

Pull Request: https://projects.blender.org/blender/blender/pulls/110839
2023-08-15 17:38:45 +02:00
Falk David
969de5135a GPv3: Re-evaluate on frame change
This makes it so the `GreasePencil` geometry gets updated on a time
change.
The frame at which the object gets evaluated is stored in runtime as
`eval_frame`. This is for example used to calculate the bounding box
of the geometry as well as invalidating the batch cache for different
frames.

Pull Request: https://projects.blender.org/blender/blender/pulls/111137
2023-08-15 17:31:11 +02:00
Campbell Barton
e955c94ed3 License Headers: Set copyright to "Blender Authors", add AUTHORS
Listing the "Blender Foundation" as copyright holder implied the Blender
Foundation holds copyright to files which may include work from many
developers.

While keeping copyright on headers makes sense for isolated libraries,
Blender's own code may be refactored or moved between files in a way
that makes the per file copyright holders less meaningful.

Copyright references to the "Blender Foundation" have been replaced with
"Blender Authors", with the exception of `./extern/` since these this
contains libraries which are more isolated, any changed to license
headers there can be handled on a case-by-case basis.

Some directories in `./intern/` have also been excluded:

- `./intern/cycles/` it's own `AUTHORS` file is planned.
- `./intern/opensubdiv/`.

An "AUTHORS" file has been added, using the chromium projects authors
file as a template.

Design task: #110784

Ref !110783.
2023-08-16 00:20:26 +10:00
Bastien Montagne
257f21d494 Cleanup: Move Compositor versioning code from Scene's 'lib_link' to actual versioning code.
Not sure when that versioning was added, but nowadays there are the
'after_linking` versioning handlers for that kind of case.
2023-08-15 15:54:21 +02:00
Bastien Montagne
4b98c0aa24 Cleanup: Remove 'read_data' code from Scene's paint 'link_lib' code.
Changes to internal private data of an ID has _nothing_ to do into its
'lib_link' reading code (unless in the extremely rare case where it
would have hard dependency on its ID having valid ID pointers).

In that case, `BKE_paint_runtime_init` was already called in
`BKE_paint_blend_read_data` anyway, so the only actual change was
setting `p->paint_cursor`... *sigh*
2023-08-15 12:02:37 +02:00
Bastien Montagne
e2a5846d56 Fix (unreported) improper handling of camera's baground image IDs in foreach_id callback.
`foreach_id` callbacks should not decide whether a given ID pointers
should be processed or not (unless maybe some extremely specific cases).

Even if an ID pointer is not currently 'used', it still needs to
increment its ID user count, be remapped to a new pointer, etc. etc.
2023-08-14 18:17:13 +02:00
Falk David
2661747138 Cleanup: GPv3: Move inline Drawing methods
Moves the `blender::bke::greasepencil::Drawing` methods into the
`namespace blender::bke::greasepencil`.
2023-08-14 17:47:12 +02:00
Bastien Montagne
7ddea7e90a Cleanup/Fix: Move 'security' check on constraints 'data' into 'read_data' code.
Having this check is likely no more meaningful (it seems to have been
added ages ago), but keeping it around does not hurt either. And it
could avoid crashes in some file corruption cases e.g.

However, having it in 'lib_link' code of constraints is useless for
sure, since that data pointer may have already been accessed in the
'read_data' one. And of course, logically it belongs to 'read_data'
anyway, since it's related (and only affects) private local data, not
pointers to other IDs...

No behavioral change expected here.
2023-08-14 17:28:08 +02:00
Bastien Montagne
695995d7cb Refactor: Move 'local data' liboverride flag clearing from 'lib_link' to 'read_data' code.
There is no reason to do that in the 'lib_link' stage of blendfile
reading, whether the owner ID is linked or local is already known info
at the 'read_data' stage of the process. And it is more logical to do
that in code affecting internal private data of an ID, rather than in
code handling updates of it ID pointers.

Note that the camera's baground image case was already handled in the
'read_data' stage.

No behavioral change expected here.
2023-08-14 16:45:18 +02:00
Bastien Montagne
6a79a6a24a Cleanup/Refactor: Move animdata read/write code into generic ID handling.
There is no reason at all for each ID read/write callbacks to have to
deal with this generic, common data explicitely. Generic ID read/write
code is the place to handle such data (just like asset, liboverride,
etc. data are handled already).

Note behavioral change expected here.
2023-08-14 16:30:53 +02:00
Bastien Montagne
29930ef589 readfile: Move Object proxy validation code from lib_link to do_version.
This is now deprecated data, no reason to keep such logic in the main
lib-linking code of Object ID.
2023-08-13 13:43:54 +02:00
Bastien Montagne
6cd7eda1c6 Fix (unreported) wrong handling of depreacted non-Empty instantiating objects in readfile code.
Fixing this is do-version work. Having that kind of logic in lib-linking
code is... beyond despicable.
2023-08-13 13:10:27 +02:00
Hans Goudey
9804b2244a Cleanup: Make sculpt face visibility test inline
This simple function just performed a null check and an array lookup.
Just writing it in the few places its used works fine too, and avoiding
the function call per triangle can improve and make the check clearer.

Also, avoiding the abstraction makes the "node fully visible" check
when building the PBVH more obvious; that has been refactored here.

Pull Request: https://projects.blender.org/blender/blender/pulls/111072
2023-08-12 23:58:26 +02:00
Hans Goudey
b04a72866d Revert "Multires: Simplify grids normals update and grid to face map"
This reverts commit c97178fa2e.

This was committed to main by mistake, it was meant for a local branch.
2023-08-12 16:38:39 -04:00
Hans Goudey
c97178fa2e Multires: Simplify grids normals update and grid to face map
The goal is to move to more data oriented design, reducing memory
usage and simplifying code by clarifying data access, avoiding
unnecessary levels of abstraction, and reusing code.

- Simplify threading with the C++ threading API
- Pass the faces to update with an IndexMask instead of a pointer array
  - IndexMask uses less memory and simplifies masking and iteration
- Store the grid to face map with indices instead of pointers
  - Now this is exactly the same as `build_loop_to_face_map`
2023-08-12 12:20:10 -04:00
Hans Goudey
3d6a8ab54f Cleanup: Remove unused argument to PBVH draw 2023-08-12 12:17:25 -04:00
Campbell Barton
311fa9768d Cleanup: spelling in comments 2023-08-12 16:29:51 +10:00
Pratik Borhade
d87db8d569 Fix #111024: Crash when adding attribute to curve object
After 12ef20990b, attributes and vertex group names were checked
simultaneously to fix the name collision. But this results in crash when
new attribute is added to curve object (it searches for vertex group
list). To avoid the crash, check for supported id types in new function
`BKE_id_supports_vertex_groups`.

Pull Request: https://projects.blender.org/blender/blender/pulls/111036
2023-08-12 07:37:37 +02:00
Hans Goudey
efacffebfc Cleanup: Add comment for mesh triangulation faces cache 2023-08-11 22:03:25 -07:00
Bastien Montagne
4facf670a8 Fix (unreported) foreach_id missing handling of ID pointers from RNA strips modifiers.
Also factorized fcurve modifiers foreach_id processing into their own
new function, `BKE_fmodifiers_foreach_id`.
2023-08-11 16:57:22 +02:00
Campbell Barton
d3353eb34b Cleanup: use const variables, reduce right-shift in unti.cc
Also assert the 3D view fixed size buffer is large enough.
2023-08-11 18:12:45 +10:00
Campbell Barton
8ce5a24b77 PyAPI: add preferences.filepaths.extension_repos.new/remove methods
Provide convenient access to adding/removing repositories,
useful for testing.
2023-08-11 17:37:12 +10:00
Jacques Lucke
cc4d5c432c RNA: move headers to C++
Also see #103343.

Pull Request: https://projects.blender.org/blender/blender/pulls/111022
2023-08-10 22:40:27 +02:00
Falk David
4f66031714 GPv3: Fix TreeNode::parent_group() for root group
For the root group, the parent is `nullptr` so calling `parent_group()`
would fail. This fixes the issue by adding a null check and returning
`nullptr` otherwise.
2023-08-10 16:05:21 +02:00
Amelie Fondevilla
f1e4cd3f1f Fix: missing include in volume.cc
Pull Request: https://projects.blender.org/blender/blender/pulls/111005
2023-08-10 14:21:22 +02:00
Amelie Fondevilla
7f6196ccae GPv3: Display layer properties in animation channels
This patch adds layer widgets in the grease pencil layer channels of the grease pencil dopesheet.
It adds RNA + getter function for the `use_onion_skinning` at layer level.
It also sets the offset of the channel, and the color of grease pencil data-block channels.

Pull Request: https://projects.blender.org/blender/blender/pulls/110991
2023-08-10 13:55:14 +02:00
Aras Pranckevicius
d973355b3a Cleanup: reduce amount of math-related includes
Using ClangBuildAnalyzer on the whole Blender build, it was pointing
out that BLI_math.h is the heaviest "header hub" (i.e. non tiny file
that is included a lot).

However, there's very little (actually zero) source files in Blender
that need "all the math" (base, colors, vectors, matrices,
quaternions, intersection, interpolation, statistics, solvers and
time). A common use case is source files needing just vectors, or
just vectors & matrices, or just colors etc. Actually, 181 files
were including the whole math thing without needing it at all.

This change removes BLI_math.h completely, and instead in all the
places that need it, includes BLI_math_vector.h or BLI_math_color.h
and so on.

Change from that:
- BLI_math_color.h was included 1399 times -> now 408 (took 114.0sec
  to parse -> now 36.3sec)
- BLI_simd.h 1403 -> 418 (109.7sec -> 34.9sec).

Full rebuild of Blender (Apple M1, Xcode, RelWithDebInfo) is not
affected much (342sec -> 334sec). Most of benefit would be when
someone's changing BLI_simd.h or BLI_math_color.h or similar files,
that now there's 3x fewer files result in a recompile.

Pull Request #110944
2023-08-10 14:51:40 +03:00
Amelie Fondevilla
09d2108bf5 GPv3 : Transform action for grease pencil frames.
Implementation of the transform action for grease pencil frames, which enables translating and scaling grease pencil frames in the dopesheet.

This patch adds the following in the grease pencil API :
 - `move_frames`  to move a set of frames given a map of key transformations (with overwrite), and
 -  the structure `LayerTransformData` that stores in the layer runtime some useful data for the frames transformation.

Co-authored-by: Falk David <falk@blender.org>
Pull Request: https://projects.blender.org/blender/blender/pulls/110743
2023-08-10 12:57:32 +02:00
Bastien Montagne
6a86dd5f34 LibOverride: Add ID pointer to operations over ID pointers.
In RNA collections storing ID references, the name of the collection
item may not always be unique, when several IDs from different libraries
are present.

While rare, this situation can become deadly to liboverride, by causing
random but exponential liboverride hierarchies corruptions.

This has already been alleviated by using preferably both name and index
in items lookup (a05419f18b) and by reducing the risk of name collision
in general between liboverrides and their linked reference (b9becc47de).

This commit goes further, by ensuring that references to items of RNA
collections of IDs stored in liboverride operations become completely
unambiguous. This is achieved by storing an extra pointer to the item's
ID itself, when relevant.

Lookup then requires a complete match `name + ID` to be successful,
which is guaranteed to match at most a single item in the whole RNA
collection (since RNA collection of IDs do not allow duplicates, and
the ID pointer is always unique).

Note that this ID pointer is implemented as an `std::optional` one
(either directly in C++ code, or using an new liboverride operation `flag`
in DNA). This allows to smoothly transition from existing data to the
added ID pointer info (when needed), without needing any dedicated
versioning. This solution also preserves forward compatibility as much
as possible.

It may also provide marginal performances improvements in some cases, as
looking up for ID items in RNA collections will first check for the
ID pointer, which should be faster than a string comparision.

Implements #110421.

Pull Request: https://projects.blender.org/blender/blender/pulls/110773
2023-08-10 12:41:20 +02:00
Campbell Barton
23cd37de25 Cleanup: redundant checks 2023-08-10 17:11:24 +10:00
Falk David
9e172b9e2e Cleanup: GPv3: Use int64_t for indices
Instead of `int` use `int64_t`.
2023-08-09 16:47:25 +02:00