Campbell Barton
59f0b2fb43
Matthew Chadwick's update to the mesh unfolder, minor tidyups and stopped an error when brightness setting was used with no vertex colors.
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made some very minor edits myself.
2007-03-26 08:54:03 +00:00
Campbell Barton
056ff5e314
corrected text for mesh.rename*Layer and added note for mesh.active*Layer
2007-03-26 08:33:31 +00:00
Campbell Barton
48d6c9f3ce
check curarea isnt NULL, blender would crash switching scenes in the outliner while fullscreen, then going into un-fullscree view.
2007-03-26 03:36:46 +00:00
Charlie Carley
7fd8ba99bb
Applied patch #5247 by scabootssca. This adds an instant replace mesh feature.
2007-03-26 03:35:01 +00:00
Campbell Barton
c97be098f7
Python API
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made all libdata hashable - use the object type,name and lib for the hash.
added .tag to libdata so we can test if data's been processed without using dictionaries
added libdataseq.tag (write only) setting the tag flag (which can always be dirty)
2007-03-26 02:10:24 +00:00
Chris Want
aba5557028
Need nodes libs before imbuf lib when linking blenderplayer
2007-03-26 00:22:37 +00:00
Chris Want
f9c234b2b4
Find missing node includes.
2007-03-26 00:11:45 +00:00
Robert Holcomb
c1e9018118
All UI code reverted to drawnode.c
2007-03-25 23:54:39 +00:00
Chris Want
8d4f2f9fe1
Compiles and links for the blender executable. Somebody else can
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deal with stubs/linking for blenderplayer (I wish people would plan
these 'libraries' better).
2007-03-25 20:17:32 +00:00
Chris Want
96073e5c3d
Makefiles for nodes. Compiles but doesn't link, but I'm late for noodles.
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To do: either tweak link order, or check functions declared as static.
2007-03-25 16:47:31 +00:00
Ton Roosendaal
0eff40f01f
Reverting my fix for nodes. This is a bigger task... now scons should work
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again.
Robert promised to work on fixes for makefile today!
2007-03-25 16:05:46 +00:00
Ton Roosendaal
e5455fa1f3
Fixing Makefiles for new nodes module, part 1:
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- removed all UI .h include stuff! (Not allowed outside of src/)
- Makefile had typo error, compilation failed
Now it survives make, but it does not enter the two the subdirectories for
shader and compo nodes. So a linking gives unrecovered stuff in the end.
How does that work? I need help!
2007-03-25 13:54:07 +00:00
Ton Roosendaal
ac2ff8f97c
Running Blender in debug mode now prints the subversion of .blend files.
2007-03-25 13:50:51 +00:00
Campbell Barton
a9d69b332e
had 1 char missing
2007-03-25 12:15:06 +00:00
Ton Roosendaal
04b20827ce
Removed tablet sensitivity for number sliding
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Tablet code has design issues, report goes to the bf-committers list.
2007-03-25 11:34:22 +00:00
Campbell Barton
5b860cb1e6
added options to this script to
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* lightmaps for all selected objects
* add new blank images
* use 1 image for all mesh objects
and some other less important ones.
2007-03-25 10:27:37 +00:00
Peter Schlaile
a9e76993ae
== Sequencer ==
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Bugfix: forgot to reset effectdata on speed effect duplicate (thereby
sharing temporary data across effect strips leading to segfaults on the
road...)
2007-03-25 09:03:24 +00:00
Robert Holcomb
25c673ef42
updated for nodes
2007-03-24 21:09:55 +00:00
Robert Holcomb
066ac348e9
updated for nodes system
2007-03-24 21:06:23 +00:00
Martin Poirier
600c62a32d
=== Transform Snap ===
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Inter-mesh snap optimization and fixes.
For larger meshes, tests are made against the bounding box first to speed things up (suggested by Brecht).
Also, verts are accessed through mesh_get_mapped_verts_nors() it can snapped to deformed vertices (only the deformed originals, not new verts for now).
2007-03-24 20:57:15 +00:00
Robert Holcomb
d6411c206d
newline at end of file
2007-03-24 19:13:02 +00:00
Robert Holcomb
0e939e61bf
Reverted to previous version
2007-03-24 19:07:18 +00:00
Robert Holcomb
cdd8475835
These gots to go.
2007-03-24 18:48:56 +00:00
Robert Holcomb
40a47e29e4
Has the nodes in it. I'm not a windows guru, so please review.
2007-03-24 18:42:38 +00:00
Robert Holcomb
808a5fc05a
Scons build system. MSVC 7.1 in a moment.
2007-03-24 18:41:54 +00:00
Martin Poirier
d193ce012a
Followup to Bugfix #6435 by Ton.
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Added sensible way in calculateTransformCenter to report an error (including empty selection).
2007-03-24 13:38:50 +00:00
Ton Roosendaal
f712172ac3
Bugfix #6433
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Armature bones did not draw name in window corner anymore. Caused by patch
for drawing shape key names...
2007-03-24 12:44:55 +00:00
Ton Roosendaal
796c87e869
Bugfix #6435
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New option "rotate around selection" failed in editmode, when nothing was
selected.
Function calculateCenterMedian() missed that case.
Also added some zero initializing in code.
2007-03-24 11:56:10 +00:00
Robert Holcomb
1dcb99dce3
Still not part of the solution file, so shouln't affect the build. This version is complete, but won't compile until I commit the new BKE_node.h and drawnode.c files (plus a couple of others)
2007-03-24 07:18:26 +00:00
Robert Holcomb
c8758678a7
scons script initial commit. NOT TESTED yet, but I'm doing that.
2007-03-24 07:10:57 +00:00
Robert Holcomb
611d1c523c
Initial commit. Not in build system so shouldn't interfere with anything at this point. Will commit modified versions of existing files once build system is tested.
2007-03-24 06:57:29 +00:00
Ken Hughes
f4c816869c
Fix gcc warnings (assignment makes integer from pointer without a cast).
2007-03-24 05:10:03 +00:00
Joshua Leung
9c32c74699
Bugfix #6413 : Select all (bones) doesn't work with keyed armature
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Silly little mixup (one case where one of the macros I added shouldn't be used)
2007-03-24 03:34:28 +00:00
Joshua Leung
269e943d58
== Copy Location Constraint ==
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I've added two new options for this constraint:
* Copy Bone Tip Location
* Apply owner's location on top of copied location ('Offset')
2007-03-24 03:00:54 +00:00
Joshua Leung
26fd086bca
Removed some more debug prints (regarding camera angle/lens stuff)
2007-03-24 02:20:00 +00:00
Joshua Leung
54824340f6
Commented out debug-print in Ton's commit from yesterday (camera angle)
2007-03-24 01:25:11 +00:00
Joshua Leung
f6ecea59b9
Patch #6408 : Small bugfix in action editor when use ctrl+z
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A check is now performed to see if any markers were deleted before adding an undo-push, so you don't need to CTRL+Z twice to un-delete keys in the Action Editor if you didn't have any markers selected.
2007-03-24 01:08:17 +00:00
Ton Roosendaal
bc31d61c3b
patch 5341 by Juho
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This adds option to show camera angle instead of camera lens value.
(Complete revised patch...)
2007-03-23 13:12:11 +00:00
Matt Ebb
c448d2d3a5
== Interface ==
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* Tablet pressure sensitivity for number field dragging
Many of the number fields in Blender are very sensitive. With this addition,
softer tablet pressure causes the number field dragging to be more precise,
as if you're holding shift, but variable depending on how hard or soft
you're pressing. You can push hard for large adjustments or just lightly
stroke it for fine tuning.
P.S. There was a bug in the tracker regarding tablet support in sculpt mode that
never really got resolved. I don't know if it still exists, but number fields
are a pretty major part of Blender, so just in case this commit causes problems
for you, you can disable it (temporarily, this won't be left in) by changing
rt: to any value other than 0. If anyone has problems, please report them, and
we can get it sorted out properly.
2007-03-23 05:41:58 +00:00
Joshua Leung
4391c8cba8
Bugfix #6389 :
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"Copy To Linked" option for VertexGroups copied the vertexgroups of the active mesh to all meshes in the scene, not just the ones that used the same mesh datablock.
2007-03-23 04:45:17 +00:00
Charlie Carley
9deb69dbca
Applied patch #6102 submitted by Mal
2007-03-23 02:20:12 +00:00
Brecht Van Lommel
5219812f55
Added "Pack Charts" function in the UV editor, using Campbell's new box
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packing code.
2007-03-22 20:32:20 +00:00
Stephen Swaney
8aafed560a
change script to use the proper form of Scene.GetCurrent().
2007-03-22 20:08:10 +00:00
Campbell Barton
f8b13d57cb
added stdlib.h header, comments and all lines < 80 chars.
2007-03-22 03:28:34 +00:00
Matt Ebb
eb1714edf1
* Added a slot for scripts to appear in the Render menu. The script category for
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render scripts was already there, but strangely they were only accessible from
the script menu.
2007-03-22 01:40:28 +00:00
Ton Roosendaal
677a4b4da7
Small feature for Referenced Library debugging:
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In Outliner, shift+click on item with [Li] icon, gives name of Library file
2007-03-21 20:40:18 +00:00
Andrea Weikert
059ea9359d
==== MSVC 7.1 projectfiles ====
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- added BLI_boxpack2d files
2007-03-21 20:36:14 +00:00
Campbell Barton
903a8ed1fd
missing x/y setting for the first box
2007-03-21 17:11:25 +00:00
Campbell Barton
ca94d97049
moved the boxpacker from PyAPI's Geometry to BLI_boxpack2d
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made LSCM UV Unwrapper use boxpack2d
2007-03-21 17:06:02 +00:00
Stephen Swaney
145f474c5f
fix compiler warning: implicit declaration of oldLibrary_Init()
2007-03-21 14:25:31 +00:00