The problem with T98683 is that sampling interval can be set to very small,
resulting in very dense points. This patch attempts to optimize that a little bit.
Reviewed By: Antonio Vazquez (antoniov)
Differential Revision: https://developer.blender.org/D15180
- Use uintxx_t for all 8/16/64 bit integer types.
- Removed prepend_edge_direct thingy which is no longer needed in current edge iterator model.
- Minor code path adjustments like only copies view vector when necessary etc.
- Correctly handle ies==NULL in edge cutting function.
- White spaces and comments etc.
Reviewed By: Sebastian Parborg (zeddb)
Differential Revision: https://developer.blender.org/D15181
This patch adds a new mode of gpu capture (env var `CYCLES_DEBUG_METAL_CAPTURE_SAMPLES`) to capture a block of dispatches between "reset" calls. It also fixes member data naming inconsistencies and adds some missing OS version checks.
Screenshot showing .gputrace capture in Xcode 14.0 beta (using `CYCLES_DEBUG_METAL_CAPTURE_SAMPLES="1"` and `CYCLES_DEBUG_METAL_CAPTURE_LIMIT="10"`):
{F13155703}
Reviewed By: sergey, brecht
Differential Revision: https://developer.blender.org/D15179
Found via codespell -q 3 -S ./intern,./extern -L ans,ba,bording,datas,eiter,fiter,hist,inout,lod,ot,parm,parms,pixelx,pres,te
Contributed by luzpaz.
Differential Revision: https://developer.blender.org/D15155
Moves code for managing dragging data from buttons to a separate file.
This way all this closely related code is in one location, making it
easier to see how it all relates, and easier to find.
The normals flags were not setup properly which made normals for all
elements (vertices, faces) to be drawn when using the normals overlay.
Also remove usage of uints for the flag in the APIs.
Moved gpu vert format checking outside of pbvh_update_draw_buffers,
which isn't called in every code path of BKE_pbvh_draw_cb. This led
to the draw cache being partially populated by old draw buffers
that were subsequently freed, causing a crash.
Only the Shift key was working with GHOST's getModifierKeys method.
Now all modifiers are accessible, since there is no way of detecting
left/right modifiers both are set.
Address two glitches on window creation:
- The DPI was zero until the `surface_enter` callback ran which happens
after redrawing, causing the splash to display with incorrect scale
before refreshing once the callback had run.
- The window scale was always 1, even when all outputs were HI-DPI.
Now the maximum scale of all outputs is used. This isn't fool proof in
the case of multiple monitors having different scales, however it
doesn't seem possible to detect the scale used ahead of time
(details in code-comment).
The delaunay2d function, with mode CDT_CONSTRAINTS_VALID_BMESH_WITH_HOLES
sometimes didn't eat away all of the edges. Doing a prepass to remove
the outer edges until they hit the constraints solves this problem.
- Use a window method to handle updating the window after scale changes.
This avoids the need for methods that return mutable references to
DPI & scale.
- Remove window.outputs() method that returned window->system->outputs
as it is misleading to expose these as window outputs when the outpurs
returned are all known outputs.
- Use a vector instead of an unordered_set to store window outputs,
while a 'set' does make sense, it means the outputs can't be accessed
in the order they're added which may be useful for further changes.
- Use early returns.
This patch does code clean ups in `LineartRenderBuffer` because it's
grown kinda big and we need better way to organize those variables inside.
Reviewed By: Sebastian Parborg (zeddb)
Differential Revision: https://developer.blender.org/D15172
This is a partial fix for T90535.
Added Material Name Collision USD import menu option, to specify
the behavior when USD materials in different namespaces have the
same name.
The Material Name Collision menu options are
- Make Unique: Import each USD material as a unique Blender material.
- Reference Existing: If a material with the same name already
exists, reference that instead of importing.
Previously, the default behavior was to always keep the existing
material. This was causing an issue in the ALab scene, where
dozens of different USD materials all have the same name,
usdpreviewsurface1, so that only one instance of these materials
would be imported.
Reviewed by: Sybren
Differential Revision: https://developer.blender.org/D14869
Conceptually animated/driven properties are not controlled by the
liboverride system anymore, even though they may generate override
operations. So consider them as part of the 'system overrides' category,
and hide them by default in the Outliner.
Usefull to easily trim away the 'aray index' part of an RNA path, e.g.
when searching for an FCurve (which never contains that index part in
its RNA path).
The operator set the color but the factor of the mix value was not updated and as the default value was 0, the color was not vivible and only worked when the stroke was previously painted.
Resolves unit tests failure since the D15085.
Also addressed API documentation and formatting format.
Differential Revision: https://developer.blender.org/D15162
Caused by {rB6a3c3c77b3eb}.
Displacement and wave were tagging the original mesh normals dirty,
instead the result's normals need tagging. Seems like a typo in above
commit (similar to rBfe43c170831f).
Maniphest Tasks: T98727
Differential Revision: https://developer.blender.org/D15165
There were two problems dropping files into blender:
- The inputs `focus_pointer` was NULL, causing a crash.
- The wl_data_device_manager version was set to 1, causing the Blender
window to close (when dropping files in gnome-shell 42).
Resolve by storing the drop surface separately from the pointer surface
and bump the device manager version to 3.
Many errors involving mis-use or unexpected situations report an
error and close Blender's window buy don't crash, making it difficult
to track down when the error occurs.
Define an error handler prints the error and a back-trace,
it can also be useful for setting a break-point
By checking the index value first instead of a full fledge string
comparision in `BKE_fcurve_find`, we can make that code significatly
faster (from about 10% in a Heist production file to over 45% in a
heavily animated test file).
While this code was already very fast (a few microseconds per call
typically), it gets called a lot from the UI (several hundreds of time
per refresh), among other things.
NOTE: the `UNLIKELY` hint is responsible for 25% to 30% of the
speed improvement.
Add a method to remove points from the new curves type, just like
the existing curve removal function. No functional changes are expected.
The code is simpler because all data is just stored as attributes, but
also different because the point data for all curves is stored in the same
arrays.
Similar performance improvements as other commits in T95443 are
expected, expecially for cases where there are many small curves.
Differential Revision: https://developer.blender.org/D15130