Campbell Barton
5b026486e4
Fix leak caused by wrong ownership flag
2017-09-08 04:22:19 +10:00
Campbell Barton
a2989b89c3
Fix leak w/ ocio glsl draw
2017-09-08 04:20:58 +10:00
Campbell Barton
df58d6bf76
Fix T52046: View transform applied twice w/ GL render
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Patch from @sergey w/ minor edit.
2017-09-08 03:57:07 +10:00
Campbell Barton
a133b74709
Merge branch 'master' into blender2.8
2017-09-08 03:18:39 +10:00
Campbell Barton
60020f57d7
Correct function name in argument parsing
2017-09-08 00:59:27 +10:00
Campbell Barton
daf7aed849
PyAPI: use bl_rna_get_subclass for node API
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Returns a default value instead of an error when the type isn't defined.
2017-09-08 00:03:01 +10:00
Campbell Barton
e44bf43f6c
PyAPI: add function to get an RNA subclass
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This is inconvenient in regular Python, add a class-method
to perform the operation, eg:
bpy.types.Node.bl_rna_find_subclass("CustomNodeType")
2017-09-08 00:02:09 +10:00
Campbell Barton
accc94dd73
Cleanup: remove goto's
2017-09-07 22:53:46 +10:00
Campbell Barton
f4d46916fa
UI: fix memory leak when copy-to-selected failed
2017-09-07 22:15:12 +10:00
Campbell Barton
1601089ece
Merge branch 'master' into blender2.8
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This discards node drawing changes which need to be written as shaders.
2017-09-07 14:53:06 +10:00
Campbell Barton
f1021ee929
Merge branch 'master' into blender2.8
2017-09-07 14:33:59 +10:00
Campbell Barton
3f8aaec6bd
Weight Smooth: remove source option
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Use current selection mode instead of an operator option.
2017-09-07 14:14:42 +10:00
Campbell Barton
5f7de54243
Fix T52639: Weight paint smooth tool crash
2017-09-07 13:20:39 +10:00
Campbell Barton
c3322603eb
Cleanup: custom nodes template
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- Use conventional (pep8) prop names
- Simplify class registration
2017-09-07 05:20:29 +10:00
Campbell Barton
5d65aee07a
Workaround node types not being exposed
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We might want to have a utility function for this,
for now just keep it working.
2017-09-07 05:17:02 +10:00
Campbell Barton
8172e8e528
Node UI: Add square and diamond socked draw styles
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Currently not used by Blender's node trees
D2814 by @charlie
2017-09-07 04:45:38 +10:00
Brecht Van Lommel
c10ea88420
Fix T52660: CUDA volume texture rendering not working on Fermi GPUs.
2017-09-06 18:12:45 +02:00
Campbell Barton
fb2e0592bc
Fix crash using arrow manipulator
2017-09-07 01:56:42 +10:00
Brecht Van Lommel
e2f42ff907
Merge branch 'master' into blender2.8
2017-09-06 17:23:47 +02:00
Brecht Van Lommel
82ede9de48
Fix mistake in previous fix for T52640.
2017-09-06 17:22:38 +02:00
Campbell Barton
16fbb47c88
Use normalized project functions
2017-09-07 01:20:59 +10:00
Brecht Van Lommel
4d8980a690
Fix T52640: crash when opening image file browser in some cases.
...
There was some invalid state in the screen here, some areas had
sa->full set even though no screen was maximized, which then caused
a restore from the wrong (empty) area, which then led to spacedata
being empty and a crash.
This fix properly clears the sa->full after restore, and also fixes
existing .blend files in such an invalid state.
2017-09-06 16:17:18 +02:00
Campbell Barton
584523e0ad
Screw Modifier: remove doubles option
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Vertices on the axis can be optionally merged,
nice for creating objects which close at the end-points.
2017-09-07 00:12:43 +10:00
Campbell Barton
6e0fd239e3
Math Lib: normalized vector project functions
2017-09-07 00:12:43 +10:00
Brecht Van Lommel
2d407fc288
Fix T52661: mesh light shader using backfacing not working, after new sampling.
2017-09-06 13:51:48 +02:00
Brecht Van Lommel
dd8016f708
Fix T52652: Cycles image box mapping has flipped textures.
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This breaks backwards compatibility some in that 3 sides will be mapped
differently now, but difficult to avoid and can be considered a bugfix.
2017-09-06 13:51:45 +02:00
Campbell Barton
56ff14ea63
View3D Remap: skip defmaterial
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This isn't library data.
2017-09-06 20:57:25 +10:00
Campbell Barton
e54caf76cb
Fix T52663: Remap used invalid local-view data
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Only the camera from View3D.localvd is used,
other pointers may be invalid.
Longer term we should probably clear these to ensure no accidents.
For now just follow the rest of Blender's code and don't access.
2017-09-06 20:52:49 +10:00
Campbell Barton
b41d34040b
Merge branch 'master' into blender2.8
2017-09-06 16:50:59 +10:00
Campbell Barton
47b7f06d0e
Fix error in high bit-depth image tile drawing
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From @1xundoredo in D2824
2017-09-06 16:11:19 +10:00
Sergej Reich
0fd31c53ee
Rigidbody: Fix regression introduced in ee3fadd
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Baking rigid body cache was broken if some cached frames already
existed.
This is just a band aid for release, the logic need to be looked into
further.
2017-09-05 19:59:46 +02:00
Sergej Reich
4ad5df8858
Fix T52374: Changes of rigid body related settings during simulation will break the simulation
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Revert 9cd6b03 , 3edc8c1 , b87d10d and do a better fix for T50230.
2017-09-05 19:59:46 +02:00
Campbell Barton
6c66e1bc83
Fix T52251: Knife cur displaces surface
2017-09-06 01:50:36 +10:00
Sergey Sharybin
750e38a526
Cycles: Fix compilation error with CUDA after recent changes
2017-09-05 16:52:45 +02:00
Dalai Felinto
518e768579
Fix T52441: Principle BSDF clearcoat
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Since the change to prevent shader recompilation at every update, we got
a regression when clearcoat was used.
Basically at the shader build time we would determine if the shader
needed clear coat, and if it didin't, it would build a different GLSL
program.
However if later the user updated the clearcoat value so that it would
then require the full clearcoat shader, the user wouldn't get it until
manually forcing the shader to recompile, or reopening the file.
We now handle the optimization in the GLSL code. That adds a minimum
overhead due to branching. But the overall performance seems unchanged
(tested on linux in AMD and NVidia).
Reviewers: pascal, brecht, fclem
Differential Revision: https://developer.blender.org/D2822
2017-09-05 16:40:27 +02:00
Campbell Barton
bffa57e6d8
Manipulator: Fix arrow2d drawing outside hotspot
2017-09-06 00:40:20 +10:00
Sergey Sharybin
704f6a5184
Buildbot: Fix paths to sndfile and flac
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Need this in 2.79 branch as well, since build rules are based on this files.
2017-09-05 16:17:48 +02:00
Campbell Barton
16e5b932b7
Manipulator: cage2d initial rotation support
2017-09-06 00:06:53 +10:00
Campbell Barton
0a1a7323e5
Manipulator: missing exit() call
2017-09-06 00:06:53 +10:00
Sergey Sharybin
f01e43fac3
Fix T52433: Volume Absorption color tint
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Need to exit the volume stack when shadow ray laves the medium.
Thanks Brecht for review and help in troubleshooting!
2017-09-05 15:48:34 +02:00
Campbell Barton
572b1a644f
Merge branch 'master' into blender2.8
2017-09-05 22:56:03 +10:00
Campbell Barton
4d85396fe4
Cleanup: use const
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Also use assert w/ rotate_m4.
2017-09-05 22:45:44 +10:00
Sergey Sharybin
b0bbb5f34f
Cycles: Cleanup, style
2017-09-05 12:43:02 +02:00
Bastien Montagne
6859695055
Fix T52649: missing custom (split) normals from FBX exporter.
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Own mistake in recent rB25c5928b2b6 (this DOES NOT affect 2.79 release).
2017-09-04 21:04:19 +02:00
Sergey Sharybin
4a744727be
Fix T52531: Blender 2D stabilisation node issue when autoscale is selected
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Threading conflict, should be safe for 2.79.
2017-09-04 16:41:28 +02:00
Campbell Barton
b07e983b61
PyAPI: Add bpy.utils.register_classes_factory
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Avoids having boiler plate register/unregister functions.
2017-09-05 00:24:29 +10:00
Sergey Sharybin
71f0c32dad
Fix T52522: VSE renders with alpha transparent PNG image incorrectly
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Need some extra checks and should be probably end up in 2.79 since that's a regression.
2017-09-04 14:46:17 +02:00
Sergey Sharybin
885c0a5f90
Cycles: Fix compilation warning
2017-09-04 13:28:15 +02:00
Sergey Sharybin
33249f6987
Fix T52533: Blender shuts down when rendering duplicated smoke domain
2017-09-04 13:14:54 +02:00
Campbell Barton
3789ab4166
PyAPI: fix rna_info for changes in type access
2017-09-04 16:39:13 +10:00