Commit Graph

6168 Commits

Author SHA1 Message Date
Ton Roosendaal
605a645e2c Quite weird... I recall I fixed it, then it came back again.
Vertex selection (mesh edit) was using a short to calculate distances,
which can overflow with vertices outside of view.
2006-02-06 17:45:43 +00:00
Campbell Barton
c629128773 - Removed workarounds for Blender 2.41
- Mesh objects split by material- many 3ds objects used more then 16 per mesh. and when a face looses its image texture its tedious to set again.
- Removed a lot of unneeded variable creation.
2006-02-06 14:23:55 +00:00
Ton Roosendaal
6f3c9c4275 Inserting keypositions for a constraint which is part of action that's
part of action strip... now is corrected for action strip offset.
2006-02-06 13:56:47 +00:00
Ton Roosendaal
1c89675a3a Tweaked library link/append rules for groups a bit further;
- append group: appends group + puts objects in scene
- link group: only links group, doesn't put objects in scene

- append particle system with group: appends group + objects in scene
- link particle system with group: only links group
2006-02-06 13:00:42 +00:00
Nathan Letwory
43c95ee9f2 ==SCons==
+ Add python24.dll to list of needed dlls for install
2006-02-06 12:47:11 +00:00
Nathan Letwory
bbcfb14afa ==SCons==
+ Added note about using the config files. I repeat it here: a user NEVER
  should edit config/(platform)-config.py directly. Instead, make a copy of
  config/(platform)-config.py to user-config.py, and change that instead.

  /Nathan

  PS. now I can say "I told you", and be sure I will :P
2006-02-06 06:52:24 +00:00
Chris Want
462941aaf0 Support for ffmpeg for cygwin/gcc. Off by default, enable with
export WITH_FFMPEG=true
(and be sure to update lib/windows). Test, test, test.
2006-02-06 06:34:36 +00:00
Chris Want
b8988d8c19 Using NAN_FFMPEG_CFLAGS to find the right headers, and making linking
with NAN_FFMPEG_LIBS more general (i.e., not just for linux, and
moving some of the linux linking stuff to source/nan_definitions.mk).
2006-02-06 06:22:39 +00:00
Chris Want
7263b0f6df The writeframeserver stuff requires that the cygwin stuff links with
-lwsock32.
2006-02-06 04:25:20 +00:00
Chris Want
cd4a6b669b To aid linking, I added NAN_USE_FFMPEG_CONFIG (true/false).
If "export NAN_USE_FFMPEG_CONFIG=true" is added to user-def.mk,
the system executes the ffmeg-config program to set values
for NAN_FFMPEG (--prefix), NAN_FFMPEGLIBS (--libs avcodec avformat),
and NAN_FFMPEGCFLAGS (--cflags). Only one used so far is the
NAN_FFMPEGLIBS for linking on linux (if requested to do so).
Current default is not to do this.
2006-02-06 01:49:33 +00:00
Peter Schlaile
f4d5d9080d typo 2006-02-06 00:50:21 +00:00
Peter Schlaile
8fad9e527a FFMPEG defs was initialized as an array, a string was appended 2006-02-06 00:49:25 +00:00
Peter Schlaile
d477ee95c8 quick fix quick typo 2006-02-06 00:20:31 +00:00
Peter Schlaile
f1a1aad0e9 skip_frame not available in all ffmpeg versions 2006-02-06 00:19:23 +00:00
Peter Schlaile
bec1ab6f77 Added NAN_NO_FFMPEG user option 2006-02-06 00:10:43 +00:00
Peter Schlaile
241352104f mem_in_use can be victim to C++ name mangling on some platforms... 2006-02-05 23:46:55 +00:00
Peter Schlaile
64751fba9f -lopenal slipped between ffmpeg-link on Linux 2006-02-05 23:32:17 +00:00
Peter Schlaile
38fe80f402 uint8_t changed to unsigned char (barfed on MSVC) 2006-02-05 23:08:30 +00:00
Peter Schlaile
0946b399c6 removed inline since it barfs on MSVC 2006-02-05 23:07:48 +00:00
Peter Schlaile
0313cacc2b Forgot #ifdef in sound_copy_hdaudio 2006-02-05 22:47:32 +00:00
Nathan Letwory
092e7385d9 ==SCons==
*remove double WITH_BF_FFMPEG
2006-02-05 22:11:04 +00:00
Jean-Luc Peurière
012a87eaa6 reverting default location for OpenEXR to the proper default
(the one in doc)
2006-02-05 21:16:55 +00:00
Nathan Letwory
ba97d47df4 ==SCons==
* Changing linking order of a few libs, hopefully it solves a unresolved issue.
2006-02-05 20:38:40 +00:00
Peter Schlaile
250c9de1bc Adds ffmpeg-support on Linux-platforms. Since ffmpeg is installed
always statically (you have to force it to build a dynamic library) the
resulting binary is redistributable.

The code is made ffmpeg-version independent using #ifdef's.
2006-02-05 19:49:29 +00:00
Ton Roosendaal
3700984c99 Appending a single object with particle system, will now also expand to
append its group and objects.
2006-02-05 19:43:46 +00:00
Peter Schlaile
4e97a43d56 Adds a VFAPI-Plugin for TMPGenc to connect to the blender frameserver. 2006-02-05 19:39:12 +00:00
Peter Schlaile
680756393a - Header changes to support hdaudio, memcache limitor and framecount boost. 2006-02-05 19:36:32 +00:00
Peter Schlaile
6c29ba8494 Base library to support hdaudio-tracks (using ffmpeg only for now). 2006-02-05 19:33:17 +00:00
Peter Schlaile
90f0e37263 * Adds configuration buttons for ffmpeg-output
* Large sequencer rewrite to support:
  - Audio-tracks, which are not completely loaded into memory (hdaudio) but
    kept on disk instead.
  - A dependency tree, that builds only the Imbufs, that are really needed
  - Cleaner sequencer code
  - Per instance data in sequencer plugins (without this, the Dynamic
    Noise Reduction plugin would be impossible)
  - A Luma Waveform display
  - A U/V scatter plot display
  - Memcache limiting in sequencer
  - Buttons changed according to the boosted framecount limit
2006-02-05 19:30:37 +00:00
Nathan Letwory
f17bdcb2e4 ==SCons==
* Add WITH_BF_FFMPEG to scons system. Needs to be added to (platform)-config.py
  still. Otherwise defaults to  'false'.
2006-02-05 19:29:48 +00:00
Peter Schlaile
334b05741f * Add memcache limitor-support to imbufs
* Add ffmpeg-read support in anim.c and util.c
* Makes ImBufs refcountable. You can now increase an internal refcounter
  in ImBufs (using IMB_refImBuf) which is decreased by freeImBuf.
  This makes it possible to simply pass ImBuf pointers around in the
  sequencer saving a few memcopies.
2006-02-05 19:23:34 +00:00
Peter Schlaile
38c4a3a209 * Adds userdef-types for memcache limitor and frameserver-rendering
* Boosts the blender frame limit by changing the type of the frame number
  from short to int everywhere. Without this, timelines longer than a few
  minutes are impossible to handle.
* Adds several types for ffmpeg input/output, hdaudio-tracks in sequencer
2006-02-05 19:18:55 +00:00
Peter Schlaile
44e39005f8 * Fixes memory leak in pipeline.c
* Makes the render pipeline work in arbitrary order to support frameserver
  rendering.
2006-02-05 19:16:32 +00:00
Ken Hughes
ccedf6d833 ==Python API==
Bugfix #3849: "break" instead of "continue" caused memory corruption in
faces.extend() if an edge was given in the middle of parameter list.
2006-02-05 19:15:58 +00:00
Peter Schlaile
62782a23bf FFMPEG-render support. 2006-02-05 19:14:46 +00:00
Peter Schlaile
42d67ebd4f Enables sequencer ipos for effect plugins and audio-tracks
to be locked to frames instead of the range from 0-100.
Comes very handy on long timelines...
2006-02-05 19:13:44 +00:00
Peter Schlaile
1ce9e196f7 Adds support for frameserver rendering to blender. This is done by
integrating a mini-webserver (around 300 lines of code) into blender.
Using the VFAPI-plugin in contrib/windows it enables blender to
directly feed its output into TMPGEnc, a commercial high quality MPEG-Encoder.
Since it is a mini-webserver, you can probably easily use it for other
interfacing purposes.
2006-02-05 19:12:25 +00:00
Peter Schlaile
4f59db9ca1 Add several usefull sequencer-plugins:
- color-correction-hsv & color-correction-yuv
  Do color correction in HSV or YUV-space, rather sophisticated but slow.
  You can control setup, gain and gamma and saturation (seperated by
  shadows, midtones and highlights).
- gamma
  a simple RGB-Gamma plugin, but very fast.
- dnr
  Dynamic Noise Reduction (plugin ported from VirtualDub).
  This helps mpeg encoding alot, by ignoring noise /movement
  below a given threshold between frames.
  It is also a lot faster than the original VirtualDub-plugin preserving
  it's quality.
2006-02-05 19:04:12 +00:00
Peter Schlaile
3cdd195e58 Adds for additional buttons for the new sequencer code to distinguish
the display of timeline, output, U/V scatter plot and Luma waveform.
2006-02-05 18:59:16 +00:00
Peter Schlaile
57d7ae0365 Adds generic memcache limitor (used by the new sequencer to cache
only a certain amount of frames).
2006-02-05 18:56:30 +00:00
Nathan Letwory
d7e5f37172 ==SCons==
* Fix typo in bullet SConscript
* win32-vc now copies all necessary files to BF_INSTALLDIR, including dlls
2006-02-05 18:48:01 +00:00
Nathan Letwory
ffcbde116e ==SCons==
* make sure PLATFORM_LINKFLAGS are used on Cygwin, too
2006-02-05 18:03:02 +00:00
Nathan Letwory
f92bf08d1e ==SCons==
* cleaning cruft away
2006-02-05 17:58:08 +00:00
Nathan Letwory
896b6288ca ==SCons==
* remove useless BF_TIFF* options. Upon closer inspection of code, only
  path to headers is needed
2006-02-05 17:50:19 +00:00
Nathan Letwory
9b36ffca12 * add proper WITH_BF_TIFF checks 2006-02-05 17:29:22 +00:00
Nathan Letwory
04d44ee311 + add check for cygwin to continue parsing of SCons scripts 2006-02-05 17:14:52 +00:00
Nathan Letwory
1d6a2adc0e * option propagation also for darwin :) 2006-02-05 16:25:38 +00:00
Ken Hughes
8c333c63a4 Previous commit broke faces.extend() and edges.extend() for single edges
and faces.
2006-02-05 15:43:47 +00:00
Brecht Van Lommel
e46de9feb5 Angle Based Flattening:
- There's an option to enabled ABF in the UV Calculation panel.
- ABF works with seams, pinning, live transform etc. UI wise it's pretty
  much the same as LSCM.

- ABF favors low angular distortion over area distortion, much like LSCM.
  It does however not have the tendency to "collapse" under high stretch,
  which basically means that it will be able to handle complex charts
  without pinning.
- ABF does however have on serious drawback: it is sensitive to degenerate
  geometry, especially very small angles. I'm working on this, but it seems
  to be quite difficult to improve the situation. There's still a bunch of
  ideas left to try, but I'll just commit this now as is. If ABF fails, it
  will fall back to LSCM, and there will be a warning print in the console.

- This implementation has the matrix tricks from ABF++ also. The second part
  of ABF++, simplification before unwrap, is being worked on. The current
- ABF is about 3-4 times slower than LSCM, which was to be expected. For
  live transform however, once the initial computation is done, it's just as
  snappy as the new LSCM code.


Results are quite nice though:
http://users.pandora.be/blendix/snurgle.png
http://users.pandora.be/blendix/snurgle_flattened.png

You may recognize the Snurgle model by Colin Levy there.
2006-02-05 15:32:19 +00:00
Brecht Van Lommel
469557f625 Updated blenderbuttons (non-sticky now shows icon in the uv editor).
Also have datatoc.c add a new line at the end of the file, seems this
was added directly to blenderbuttons.c to fix a warning before.
2006-02-05 14:21:09 +00:00