Campbell Barton
615af4e239
DRW: draw hook relationship lines
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This wasn't added back from 2.7x, making "Recenter Hook" applier to
do nothing.
2020-07-20 09:25:26 +10:00
Campbell Barton
9db4e44961
DRW: overlay engine support for drawing isolated points
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This matches similar functionality for drawing lines.
2020-07-20 09:19:50 +10:00
Yevgeny Makarov
78e40ad21f
UI: use "Recalculate" instead of "Recalc"
2020-07-20 07:23:16 +10:00
Clément Foucault
6247ec7827
Fix T78977 GPU: blf fonts are not gamma corrected
2020-07-19 23:00:22 +02:00
Jacques Lucke
3884d78e49
Particles: Make it easier to add attributes internally
2020-07-19 22:06:35 +02:00
Jacques Lucke
5063820c9b
Particles: Emit particles over time
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This adds a basic internal emitter for every particle simulation.
The emitter cannot be controlled by the user yet. That will
come next.
2020-07-19 13:58:58 +02:00
Campbell Barton
8c90910dcc
Fix T66937: Blank view on navigation with auto-deph & large clip-end
2020-07-19 21:27:13 +10:00
Campbell Barton
ccd2af43b3
Fix T78624: Crash running operators from Python in background mode
2020-07-19 18:59:14 +10:00
Campbell Barton
52a7c724b5
Cleanup: unused argument warning
2020-07-19 17:43:59 +10:00
Campbell Barton
71d0f6f896
Cleanup: spelling
2020-07-19 17:37:02 +10:00
Hans Goudey
b8601b64c7
Correct Blender version after last commit
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c08d847488 incremented the patch version instead of the file subversion
for versioning code when adding new options. This commit resets the patch
version and instead bumps the file subversion.
2020-07-18 12:26:32 -04:00
Harley Acheson
c08d847488
UI: Status Bar Statistics and Other Options
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Status Bar can show scene statistics, memory usage, version, etc set by context menu. Part two of T75672.
Differential Revision: https://developer.blender.org/D7557
Reviewed by Julian Eisel
2020-07-18 07:49:25 -07:00
Jacques Lucke
fe49e4139c
Simulation: cleanup deduplicating attribute input nodes
2020-07-18 10:51:38 +02:00
Jacques Lucke
9eaa48f520
Simulation: cleanup how data inputs are handled
2020-07-18 10:19:26 +02:00
Jacques Lucke
fd67b521b9
Simulation: deduplicate code that finds particle simulation names
2020-07-18 10:08:53 +02:00
Jacques Lucke
63db971a00
Simulation: fix memory leak
2020-07-18 10:06:36 +02:00
Campbell Barton
1dd381828f
UV: edge-ring selection support
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Matches edit-mesh edge-ring selection.
2020-07-18 16:09:17 +10:00
Campbell Barton
c48ccb38cb
BMesh: utility for checking shared edge with limit argument
2020-07-18 15:54:04 +10:00
Campbell Barton
4e73ba2cab
Cleanup: split UV loop select out of mouse picking function
2020-07-18 15:43:37 +10:00
Campbell Barton
f24ccedc18
UV: utility functions for sticky select setting
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Support setting vert/edge/face selection, using the sticky option
without performing a second loop over all faces to flush selection.
Existing selection code didn't take advantage of BMesh connectivity
since the logic is from before BMesh was included.
2020-07-18 15:37:33 +10:00
Campbell Barton
016253a648
Cleanup: spelling
2020-07-18 14:27:53 +10:00
Campbell Barton
fd08d6f391
Cleanup: unused warning
2020-07-18 14:27:30 +10:00
Campbell Barton
d99b343b31
Cleanup: UV selection
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Remove commented code, move penalty calculation into own function.
2020-07-18 14:15:02 +10:00
Clément Foucault
d9228c557b
Cleanup: KnifeTool: Replace glPolygonOffset by GPU_polygon_offset
2020-07-18 03:46:12 +02:00
Clément Foucault
4c28b1c74e
Cleanup: GPU: Encapsulate clipDistances
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This also remove some non functionnal state changes that were left
from legacy code.
2020-07-18 03:43:52 +02:00
Clément Foucault
59975b0adf
Cleanup: WM: Encapsulate stereo draw buffers binding
2020-07-18 03:43:52 +02:00
Clément Foucault
8dfc31f61f
Cleanup: GPU: Encapsulate glProvokingVertex
2020-07-18 03:43:52 +02:00
Clément Foucault
264b1e1e15
Cleanup: GPU: Encapsulate glFrontFace
2020-07-18 03:43:52 +02:00
Clément Foucault
5993c53a6d
Cleanup: GPU: Encapsulate Backface culling
2020-07-18 03:43:52 +02:00
Clément Foucault
c14e6cdd56
Cleanup: View3D: Encapsulate OpenGL calls
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Removes GL_DEPTH_RANGE query as it is not changed anywhere.
2020-07-18 03:43:52 +02:00
Clément Foucault
1f2edba1fb
Cleanup: GPU: Encapsulate scissor test
2020-07-18 03:43:52 +02:00
Clément Foucault
d19b3019d9
Cleanup: GPU: Encapsulate glScissor
2020-07-18 03:43:52 +02:00
Clément Foucault
a6bd7777c2
Cleanup: GPU: Encapsulate glViewport calls
2020-07-18 03:43:52 +02:00
Clément Foucault
35f1b3e43b
Cleanup: GPU: Wrap GL_UNPACK_ROW_LENGTH in GPU_state
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Also go back to default value of 0 after usage.
2020-07-18 03:43:52 +02:00
Clément Foucault
faeaf53255
Cleanup: Sequencer: Use GPUTexture instead of opengl calls
2020-07-18 03:43:52 +02:00
Clément Foucault
e2305690eb
Cleanup: WM: Use GPUTexture for radial control drawing
2020-07-18 03:43:52 +02:00
Clément Foucault
2d9eee15c5
Cleanup: GPU: Set default GL_UNPACK_ALIGNMENT to 1
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Ogl default is 4 but for almost all cases, blender use tightly
packed format. This avoid confusion and state change for the
common case.
The only case that __might__ need alignement is DDS loader
(untested) so leaving this as it is.
2020-07-18 03:43:52 +02:00
Clément Foucault
0ef57d3fc0
Cleanup: glutil: Use GPUTexture in immDrawPixelsTexScaled_clipping
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This also cleanup the code for readability.
2020-07-18 03:43:51 +02:00
Clément Foucault
122d0c8f4b
Cleanup: ClipDraw: Use GPUTexture api and fix a vmem leak
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Leak was silent as it was an opengl handle.
2020-07-18 03:43:51 +02:00
Clément Foucault
dcf6e12a60
Cleanup: GPUShader: Remove unused builtin shader
2020-07-18 03:43:51 +02:00
Clément Foucault
7e66616b7e
Cleanup: ClipDraw: Remove usage of GPU_SHADER_3D_IMAGE_MODULATE_ALPHA
2020-07-18 03:43:51 +02:00
Clément Foucault
6d160f199c
Cleanup: PaintCursor: Use GPUTexture instead of opengl calls
2020-07-18 03:43:51 +02:00
Clément Foucault
99b424334d
GPU: Add immBindTexture and immBindTextureSampler
2020-07-18 03:43:51 +02:00
Clément Foucault
5b4a862f83
GPUTexture: Add better swizzle support
2020-07-18 03:43:51 +02:00
Clément Foucault
2840782d84
Cleanup: GPU: Make icon drawing use GPUTexture
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This remove all gl function calls. Adds a new sampler only
for icon drawing.
2020-07-18 03:43:51 +02:00
Clément Foucault
02c09773ea
Cleanup: GPU: rename bglPolygonOffset to GPU_polygon_offset
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And move it to GPU module.
2020-07-18 03:43:51 +02:00
Clément Foucault
acad0d75b1
Cleanup: GPU: Replace glBlendFunc by GPU equivalent
2020-07-18 03:43:51 +02:00
Hans Goudey
3d536f69f6
UI: Use property split for custom property edit popover
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The panel looks out of place with the rest of Blender's UI and the
text is cropped. With property split turned on and a few smaller
tweaks these issues are fixed.
| Before | After |
|{F8700181}|{F8700183}|
Differential Revision: https://developer.blender.org/D8322
2020-07-17 19:54:11 -04:00
Jacques Lucke
aa8279648e
Simulation: extract node tree parsing code to separate file
2020-07-17 21:20:51 +02:00
Jacques Lucke
25582aef61
Simulation: separate code from node tree parsing and solver
2020-07-17 21:20:51 +02:00