Commit Graph

6586 Commits

Author SHA1 Message Date
Harley Acheson
c08d847488 UI: Status Bar Statistics and Other Options
Status Bar can show scene statistics, memory usage, version, etc set by context menu. Part two of T75672.

Differential Revision: https://developer.blender.org/D7557

Reviewed by Julian Eisel
2020-07-18 07:49:25 -07:00
Hans Goudey
3d536f69f6 UI: Use property split for custom property edit popover
The panel looks out of place with the rest of Blender's UI and the
text is cropped. With property split turned on and a few smaller
tweaks these issues are fixed.

|  Before  |  After   |
|{F8700181}|{F8700183}|

Differential Revision: https://developer.blender.org/D8322
2020-07-17 19:54:11 -04:00
Campbell Barton
83e204702d Cleanup: remove f-string use in favor of percentage for formatting 2020-07-17 17:39:47 +10:00
Campbell Barton
3d8f8085fb UI: show connected icon for proportional editing in the image space 2020-07-16 22:07:53 +10:00
Yevgeny Makarov
4a9d903e2b Fix View3D "Mirror" menu, both "Global" and "Local" items are GLOBAL 2020-07-16 18:08:25 +10:00
Hans Goudey
b3c34011c0 Cleanup: Replace 0 with False for boolean argument 2020-07-15 09:11:01 -04:00
Campbell Barton
5a11c8ba24 Fix T68845: Follow Active Quads, divide by zero error 2020-07-15 21:48:28 +10:00
Liam Scaife
920b138f83 UI: Add manifold extrude to extrude menu 2020-07-15 15:20:34 +10:00
Bastien Montagne
14eaa9ed63 LibOverride: fix for removing use_override_library in rB3d587efef2872.
Thanks to @JacquesLucke for the heads up.
2020-07-14 16:04:44 +02:00
Pablo Dobarro
2b5e21fe00 Sculpt: Add extra deform types to Smear
The smear brush was using the stroke direction to slide colors across
the mesh surface (this is called drag in other sculpt tools). Similarly,
other deformations can be included. The most common ones in image
editing are pinch and expand, which can be used to sharpen transitions
between colors.

Reviewed By: sergey

Differential Revision: https://developer.blender.org/D8270
2020-07-13 17:53:24 +02:00
Pablo Dobarro
1076952209 Fix wrong variable name in Sculpt Vertex Colors experimental check
Reviewed By: sergey

Differential Revision: https://developer.blender.org/D8269
2020-07-13 17:52:11 +02:00
Pablo Dobarro
eb3f74a0fe Sculpt: Enable color palettes for sculpt vertex colors
Enables the color palette subpanel for brushes that have color
capabilities (only the paint brush for now)

Reviewed By: sergey

Differential Revision: https://developer.blender.org/D8268
2020-07-13 17:51:12 +02:00
Jacques Lucke
8fae58ce0b Nodes: support Value node in simulation node tree 2020-07-11 16:39:17 +02:00
Campbell Barton
415d3ee05b UV: add path select operator that uses the selection
Instead of using the mouse cursor position,
this selects between existing selected elements.

Access this since picking a selection path doesn't
work from the menu.
2020-07-11 22:09:45 +10:00
Aaron Carlisle
d2b910fafe UI: UV: Add Select Shortest Path to menu
This matches the 3D Viewport
2020-07-10 16:07:31 -04:00
Brecht Van Lommel
48f10319c6 Fix T78801: Eevee missing setting to enable/disable freestyle per view layer
This was only visible when Cycles was enabled.
2020-07-10 18:41:16 +02:00
Hans Goudey
4e8fc15586 UI: Improve transform constraint layout
- Remove the "mapping" subpanel and moves the source axis
    selection ot the destination subpanel.
  - Rename "Source" and "Destination" to "Map From" and "Map To" to
    make the action more clear
  - Gray out source axes when their data isn't selected.

  These changes were discussed in D8041.
2020-07-10 12:21:32 -04:00
Pablo Dobarro
03a00bda2b Sculpt: Make Sculpt Vertex Colors features experimental
This disables all Sculpt Vertex Colors tools, operators, panels and rendering capabilities and puts them under the "Use Sculpt Vertex Colors" experimental option.

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D8239
2020-07-09 18:24:50 +02:00
Johan Walles
80fe5e1b15 UI: Add units to motion tracking solve errors
The unit being "pixels".

Before this change the solve errors were unitless in the UI.

With this change in place, the UI is now clear on that the unit of the
reprojection errors is pixels (px).

Differential Revision: https://developer.blender.org/D8000
2020-07-07 11:22:12 +02:00
Philipp Oeser
e233ee1c1f Fix T78186: Dyntopo panel error with tools that dont have a brush
Maniphest Tasks: T78186

Differential Revision: https://developer.blender.org/D8120
2020-07-07 10:38:56 +02:00
Campbell Barton
62774baded UI: add merge/split menus
This makes the menus and keymap match the edit-mesh
(M for merge, Alt-M for split).
2020-07-07 17:52:05 +10:00
Campbell Barton
2c0cab03ca UV: add rip region to toolbar 2020-07-06 21:15:18 +10:00
Richard Antalik
ea65c6a153 Fix T78433: Adding Fade Generates Python Exception
This was caused by typo in rB67a822e08684.
2020-07-04 00:59:09 +02:00
Antonio Vazquez
405e6c6cc9 Fix T78555: GPencil bake animation operator loose frame setting
The values were reset for each run
2020-07-03 15:53:44 +02:00
Aaron Carlisle
0fdb79fe58 UI: Add Edge Loopcut Slide to edge menu
This was exposed in the context menu but not the main edge menu.
2020-07-02 20:33:49 -04:00
Aaron Carlisle
ef0ec01461 UI: Dont abbriviate location & rotation
This resolves one of the last few areas where we still use inappropriate
abbreviations. Reading abbreviated words is usually slower, because
users must parse, guess and translate the words. Using abbreviations
such as 'rot' is also especially bad since it's a word in itself too.

The main advantage of abbreviations is that they are faster to *write*,
which just isn't a concern for text in the UI.

Differential Revision: https://developer.blender.org/D8174
2020-07-02 16:28:45 -04:00
Pablo Dobarro
c5ec8d91bd Sculpt: Mask By Color
This tool generates masks based on the sculpt vertex colors by clicking
on the model, similar to automatic selection tools in image editing
software.

Reviewed By: sergey

Differential Revision: https://developer.blender.org/D8157
2020-07-02 18:20:47 +02:00
Sebastián Barschkis
fb0f0f4d79 Fluid: Added offset to control frame range
Added an offset field to control when to load the simulation files. Since this is a very small but helpful addition it is in my view safe to commit at this point of the bcon cycle.
2020-07-02 16:31:35 +02:00
Hans Goudey
6a302e6845 UI: Fix alignment in kinematic constraint layout 2020-07-01 09:06:50 -04:00
Campbell Barton
86e41ca775 UI: remove internal names (custom-data & loops) from tool-tip 2020-07-01 20:17:19 +10:00
Campbell Barton
ab0d02b704 UI: use term 'Current Frame' instead of 'Playhead'
Keep terminology consistent, 'Current Frame' is used nearly everywhere.
2020-07-01 20:16:27 +10:00
Germano Cavalcante
4387aff99e Transform: generalized custom-data correction support
Support custom-data correction based on surrounding geometry for all
transformation modes of the mesh transform operators.

The is the same logic used in Vert and Edge Slide.

In order not to change the current default behavior,
this property does not affect Vert and Edge Slide modes.
2020-07-01 17:49:38 +10:00
Campbell Barton
63b8cf4518 Cleanup: python enum quoting 2020-07-01 13:11:39 +10:00
Aaron Carlisle
039bfe0e05 UI: Constraints: Use single column for IK constraint 2020-06-30 22:11:11 -04:00
Pablo Dobarro
21c2a64e79 Sculpt: Color filter fill mode
This implements a fill mode in the Color Filter tool, which fills the
entire mesh with a specific color.
As this functionality is part of the color filter, this allows to control
the blending of the fill color with the filter strength.

Reviewed By: sergey

Differential Revision: https://developer.blender.org/D8158
2020-06-30 18:50:13 +02:00
Miguel Porces
03b8173059 Python API: support setting properties in nested data in node add operator
Differential Revision: https://developer.blender.org/D8093
2020-06-30 18:04:25 +02:00
Pablo Dobarro
438bd82371 Sculpt: Pose Brush option to affect loose parts
This option allows posing meshes with different disconnected elements
using the Pose Brush.

This is achieved by doing the following:
- Creating an ID per vertex that stores the connected component of that vertex.
- By using those IDs, one fake topology connection is created per vertex to the nearest vertex in a different ID. The maximum distance to create that connection is determined by the "Max Element Distance" property. These fake connectivity neighbors are used in the Sculpt API functions iterators, so all the algorithms of the Pose Brush can run without modifications as if everything was part of the same mesh.

In order to make this work, the "Connected only" property of the Pose Brush needs to be disabled. This will add an extra performance cost to the Pose Brush and its preview. To achieve optimal results, max element distance should be as low as possible.

Reviewed By: sergey, campbellbarton

Differential Revision: https://developer.blender.org/D7282
2020-06-30 17:43:37 +02:00
Demeter Dzadik
5b03f49302 Custom Properties: support default values for strings
Differential Revision: https://developer.blender.org/D8102
2020-06-30 15:06:33 +02:00
Pablo Dobarro
5d31ef0820 Remove Threaded Sculpt option
Threaded Sculpt is now always enabled by default. If it causes
performance problems compared single threaded sculpt it should be
considered a bug.

Reviewed By: sergey

Maniphest Tasks: T77638

Differential Revision: https://developer.blender.org/D7960
2020-06-29 18:20:09 +02:00
Pablo Dobarro
bf87df3485 Fix T78323: Enable Unified and Secondary colors for Scultp Vertex Colors
The report does not include any file, but probably that file is using the
settings for unified colors, which are currently not available in the UI,
so it always paints black. This enables unified colors and secondary
colors for sculpt vertex colors, so it should solve that issue.

Unified color does not make much sense now as the Paint tool is the only
one that has paint capabilities, but it will do in the future when
sculpt and paint at the same time is enabled and the paint capability is
added to more tools.

Reviewed By: sergey

Maniphest Tasks: T78323

Differential Revision: https://developer.blender.org/D8136
2020-06-29 17:25:27 +02:00
Aaron Carlisle
a55eac5107 UI: Better Grouping of FFmpeg audio settings
Some audio render settings were hidden in the scene properties. These 
settomgs belong in the render properties as they affect the output when 
using ffmpeg video.

Fixes T49241

Differential Revision: https://developer.blender.org/D8137
2020-06-27 12:00:38 -04:00
Hans Goudey
5f4a66c0e8 Fix T78049: Wrong icon for add cone tool 2020-06-26 09:53:27 -04:00
Brecht Van Lommel
8b070b8a71 Fix T78199: reload scripts error when icon is used multiple times in toolbar 2020-06-26 15:26:51 +02:00
Jacques Lucke
8b119a5524 Fix T76996: Don't allow baking when domain is not in object mode
This does not work, because the fluid modifier is not called when the
object is e.g. in edit mode. Another possible fix would be to switch
to object mode when baking starts automatically. However, I think it
is reasonable to simply not allow baking while the domain is in edit mode.

Reviewers: sebbas

Differential Revision: https://developer.blender.org/D7848
2020-06-26 13:29:15 +02:00
Brecht Van Lommel
74c49492c2 Cycles: add experimental preference to replace magic debug value 256
Previously you'd have to run with --debug-value 256, now just make it
a preference so the Debug panel can be always available for developers.
2020-06-26 13:19:34 +02:00
Campbell Barton
646ef49e19 Cleanup: use percentage formatting
`str.format` and `f-string` use was minimal.
Prefer using a single style of string formatting
unless an alternative is more widely adopted.
2020-06-26 12:33:19 +10:00
Dalai Felinto
dd9c0dbf5e Experimental Features: Use different "categories" for different features
Right now not all the features available there have the same level of
polishing. So I split the existing options in:

* New Features [Particles Nodes]
* Prototypes [Hair]
* Debugging [Undo]

Differential Revision: https://developer.blender.org/D8121
2020-06-25 16:33:19 +02:00
Sebastián Barschkis
c2ab069dfc Fluid: Use OpenVDB as the default cache format for liquids too
With the updated OpenVDB setup, it is now perfectly fine to use OpenVDB for liquid domains.
2020-06-24 18:38:56 +02:00
Germano Cavalcante
ff0df7c546 UI: Add Extrude Manifold Icon
Differential Revision: https://developer.blender.org/D8016
2020-06-24 11:32:06 -03:00
Sebastián Barschkis
9951858942 Fluid: Improved OpenVDB support for fluid caches
This commit makes uses of the new OpenVDB IO in Mantaflow (introduced in 781f783a66ac).

From now on, fluid cache files in OpenVDB format will contain a list of grids per frame (before: one .vdb file per grid per frame). Besides regular grids, particle systems are also stored using OpenVDBs PointGrid data structures.

All older cache formats will remain fully functional:
- Uni caches (.uni) files are still available from the UI and can be used as before
- Raw caches (.raw) are no longer available from the UI, but loading them is still possible
- Old OpenVDB caches (one .vdb per grid) can no longer be baked either, but loading them is still possible.

It is also no longer possible to choose file formats for 'Noise' and 'Particles'. Instead there are now options to set the file format for 'Volumetric' and for 'Mesh' data.

Known issues (planned to be resolved soon):
- OpenVDB files are currently not taking into consideration the clipping value (FluidDomainSettings). Empty cells are therefore being written too. Depending on the scene, this can make file sizes unnecessarily large.
- Domains are not being exported at their world position. Instead they are always clipped to the origin.
2020-06-24 16:07:35 +02:00