All GPU backends now support NanoVDB, using our own kernel side code
that is easily portable. This simplifies kernel and device code.
Volume bounds are now built from the NanoVDB grid instead of OpenVDB,
to avoid having to keep around the OpenVDB grid after loading.
While this reduces memory usage, it does have a performance impact,
particularly for the Cubic filter. That will be addressed by
another commit.
Pull Request: https://projects.blender.org/blender/blender/pulls/132908
The distributed memory access toggle in Cycles preferences would show up
when a user has two GPUs that can access each other's memory, but only one
of them is supported by Cycles.
For example the AMD RX 5700XT and AMD Vega 64 can access each other's
memory, but only the 5700XT is supported by Cycles.
Pull Request: https://projects.blender.org/blender/blender/pulls/140521
Unlike OpenGL and Metal, this handle is not shared, but rather Cycles
has to take ownership of it. This required a fair amount of refactoring
to ensure the handle is closed, ownership is properly transferred, and
the handle is recreated once when the pixel buffer is modified.
* Add GraphicsInteropDevice to check if interop is possible with device
* Rename GraphcisInterop to GraphicsInteropBuffer
* Include display device type and memory size in GraphicsInteropBuffer
* Unnest graphics interop class to make forward declarations possible
Pull Request: https://projects.blender.org/blender/blender/pulls/137363
This may be used for device to do host memory allocation in a way that
is more efficient for copy the host memory to the device.
Also rename and group device memory allocation functions for clarity.
Pull Request: https://projects.blender.org/blender/blender/pulls/134412
If one of the devices already used host happed memory but another not,
it would previously realloc both.
Thanks to Jorn Visser for investigating and finding this problem.
Pull Request: https://projects.blender.org/blender/blender/pulls/132912
Should be a bit more efficient, and it fixes host memory fallback bugs,
where host memory was incorrectly freed during re-copy. For the case
where memory should get reallocated on the host, a new mem_move_to_host
was added.
Thanks to Jorn Visser for investigating and finding this problem.
Pull Request: https://projects.blender.org/blender/blender/pulls/132912
Check was misc-const-correctness, combined with readability-isolate-declaration
as suggested by the docs.
Temporarily clang-format "QualifierAlignment: Left" was used to get consistency
with the prevailing order of keywords.
Pull Request: https://projects.blender.org/blender/blender/pulls/132361
* Use .empty() and .data()
* Use nullptr instead of 0
* No else after return
* Simple class member initialization
* Add override for virtual methods
* Include C++ instead of C headers
* Remove some unused includes
* Use default constructors
* Always use braces
* Consistent names in definition and declaration
* Change typedef to using
Pull Request: https://projects.blender.org/blender/blender/pulls/132361
Precompiled Cycles kernels make up a considerable fraction of the total size of
Blender builds nowadays. As we add more features and support for more
architectures, this will only continue to increase.
However, since these kernels tend to be quite compressible, we can save a lot
of storage by storing them in compressed form and decompressing the required
kernel(s) during loading.
By using Zstandard compression with a high level, we can get decent compression
ratios (~5x for the current kernels) while keeping decompression time low
(about 30ms in the worse case in my tests). And since we already require zstd
for Blender, this doesn't introduce a new dependency.
While the main improvement is to the size of the extracted Blender installation
(which is reduced by ~400-500MB currently), this also shrinks the download on
Windows, since .zip's deflate compression is less effective. It doesn't help on
Linux since we're already using .tar.xz there, but the smaller installed size
is still a good thing.
See #123522 for initial discussion.
Pull Request: https://projects.blender.org/blender/blender/pulls/123557
Since #118841 there are more cases where Cycles would check for the
graphics interop support. This could lead to a crash when graphics
interop functions are called without having active graphics context.
This change makes it so there is no graphics interop calls when doing
headless render. In order to achieve this the device creation is now
aware of the headless mode.
Pull Request: https://projects.blender.org/blender/blender/pulls/122844
This enables the new lazy module loading behavior introduced in OIDN 2.3,
without breaking compatibility with older versions of OIDN (using separate
code paths).
Also, the detection of OIDN support for devices is now much cleaner, and
devices do not need to be matched by PCI address or device name anymore.
Pull Request: https://projects.blender.org/blender/blender/pulls/121362
With the switch to using the primary CUDA context it became possible
for peer access between CUDA devices to already have been enabled for
that context, either by a previous Cycles session or third-party library,
thus causing the call to `cuCtxEnablePeerAccess` to return
`CUDA_ERROR_PEER_ACCESS_ALREADY_ENABLED`. This is not a failure
state however, so just needs to be handled like a success return value.
Pull Request: https://projects.blender.org/blender/blender/pulls/120255
Previously the CUDA context was always destroyed and the module along
with it. Now that this no longer happens, the missing module free became
a memory leak.
Also fix the same issue for HIP, though this is destroying the context
so it's not a problem yet.
Fix part of #119035
Co-authored-by: Brecht Van Lommel <brecht@blender.org>
Host memory fallback in CUDA and HIP devices is almost identical.
We remove duplicated code and create a shared generic version that
other devices (oneAPI) will be able to use.
Reviewed By: brecht
Differential Revision: https://developer.blender.org/D17173
This adds a new mirror image extension type for shaders and
geometry nodes (next to the existing repeat, extend and clip
options).
See D16432 for a more detailed explanation of `wrap_mirror`.
This also adds a new sampler flag `GPU_SAMPLER_MIRROR_REPEAT`.
It acts as a modifier to `GPU_SAMPLER_REPEAT`, so any `REPEAT`
flag must be set for the `MIRROR` flag to have an effect.
Differential Revision: https://developer.blender.org/D16432