Previously line art uses the same thickness value as found in grease
pencil before blender v4.3 for generating strokes, now everything is
migrated to using "radius", so it makes more sense to change that it to
using "radius" so it's consistent with everywhere else.
Pull Request: https://projects.blender.org/blender/blender/pulls/144121
Replaces the `FPS` macro with `scene->frames_per_second()`.
The macro has two major issues:
* It hides that it depends on a `Scene *` variable named `scene`.
* It makes debugging harder.
This is now replaced with a member function on the scene.
Pull Request: https://projects.blender.org/blender/blender/pulls/144127
The case when no mesh can be retrieved from the shrinkwrap target object can be
retrieved was not handled. It was handled by `ensure_shrinkwrap_cache_data` but
the calling function didn't check if the cache was actually created.
`BKE_modifier_get_evaluated_mesh_from_evaluated_object` can return null for an
object that would usually have a mesh but the object has not been evaluated yet,
as can be the case when there is a depsgraph cycle.
From my current understanding, the issue existed without 83325d1fd. Changing the
hash just made the depsgraph do different scheduling decisions so that now the
shrinkwrap was evaluated before the target object. The order in which these two
things are evaluated is arbitrary when there is a depsgraph cycle.
Pull Request: https://projects.blender.org/blender/blender/pulls/143757
The dash modifier creates final result by combining filtered/processed
and unfiltered strokes, but this result could be empty. The code assumes
valid joined geometry when it's sometimes not the case. This patch did
a null check and it worked as it should.
Pull Request: https://projects.blender.org/blender/blender/pulls/143424
Use `BLI_strncpy_utf8` & `BLI_snprintf_utf8` for fixed size buffers in
DNA and screen data structures such as panels, menus & operators.
This could be considered a fix as copying a UTF8 string into a smaller
buffer without proper truncation can create an invalid UTF8 sequence.
However identifying which of these users are likely to run into would
be time consuming and not especially useful.
This includes a new list structure type and socket shape, a node
to create lists, a node to retrieve values from lists, and a node to
retrieve the length of lists. It also implements multi-function support
so that function nodes work on lists.
There are three nodes included in this PR.
- **List** Creates a list of elements with a given size. The values
are computed with a field that can use the index as an input.
- **Get List Item** A field node that retrieves an element from a
a list at a given index. The index input is dynamic, so if the input
is a list, the output will be a list too.
- **List Length** Just gives the length of a list.
When a function node is used with multiple list inputs, the shorter
lists are repeated to extend it to the length of the longest.
The list nodes and structure type are hidden behind an experimental
feature until we can be sure they're useful for an actual use case.
Pull Request: https://projects.blender.org/blender/blender/pulls/140679
Ever since [0], ReportList is not actually used in any DNA structs.
That makes sense, since reports are conceptually only necessary
at runtime. Move the definition of the struct to BKE_report.hh, and
fix a bunch of include errors where types were previously available
transitively. Besides adding some clarity, theoretically this change
could reduce compile times because of less header parsing.
[0]: 1bf6d8b0b9
Pull Request: https://projects.blender.org/blender/blender/pulls/138872
The behavior was changed by d3f84449ad.
It's unclear whether considering custom normals is the "correct"
behavior here. Intuitively it makes more sense to use the true normals
for solidify because the purpose is generally to create even offsets
from existing goemetry. It's also valuable to just restore the old
behavior. A hypothetical node-based solidify would probably provide the
option to customize the offset vector.
Pull Request: https://projects.blender.org/blender/blender/pulls/142892
This converts `eButType` and `eButPointerType` as typed enums.
This improves a bit `uiDefBut` self-documentation by taking an
struct with `ButType` and `ButPointerType` types, instead of
using a single `int` to write both enum types and bit index.
Almost all other `uiDefBut*` functions take just a `ButType`
parameter now.
`uiDefButI` for example is equivalent to:
`uiDefBut({ButType(type), ButPointerType::Int},...);`
Pull Request: https://projects.blender.org/blender/blender/pulls/142132
This commit moves the freestyle edge and face mark tags to become
generic attributes, similar to other changes over the past years. The
attributes are called "freestyle_edge" and "freestyle_face", and they're
now propagated like regular boolean attributes.
Compatibility wise, forward and backward blend file compatibility are
maintained (for forward compatibility this is implemented a bit
differently than in the past because of the ongoing `AttributeStorage`
transition). In the Python API, `use_freestyle_mark` has been removed;
the attribute API should be used instead (just like bevel weights).
The BMesh (`freestyle`) accessors are removed too.
The conversions benefit from the fact that bit-wise, the old structs are
the same as `bool`, so we can convert to the old and new formats without
reallocating arrays.
Pull Request: https://projects.blender.org/blender/blender/pulls/141996
Similar to other removed UI layout functions, this removes uiItemEnumO*
functions and replaces them by calling `uiLayout::op` and writing enum
properties to the returned RNA pointer.
Part of: #117604
Pull Request: https://projects.blender.org/blender/blender/pulls/141632
Improved readability of `armature_deform.cc` high level API functions
by using spans, references, and optional values instead of raw pointers.
Threading callbacks are reorganized to avoid unused function parameters
in code branches and makes it easier to verify which parts of the code
are executed for given input arguments.
Pull Request: https://projects.blender.org/blender/blender/pulls/141453
This replaces uiItemMContents, uiItemDecoratorR* and
uiItemProgressIndicator API with uiLayout methods following
uiLayout refactors and the Python API.
`eButProgressType` is changed to a typed enum class
`blender::ui::ButProgressType`
Part of: #117604
Pull Request: https://projects.blender.org/blender/blender/pulls/141189
Change `eCustomDataType` to `bke::AttrType` for uses of the attribute
API (the `AttributeAccessor` one anyway). I didn't touch any values that
might be saved in files; those should be handled on a case by case basis.
Part of #122398
Pull Request: https://projects.blender.org/blender/blender/pulls/141301
The boolean modifier Exact solver has a solver option "Materials"
with choices "Index Based" and "Transfer". The former uses
only materials that were in the first operand object/mesh.
The Transfer option copies new materials as needed from other
object/mesh operands and uses those on the pieces of faces from
those operands that survive into the output.
Users very often use boolean to cut away from a main mesh, and
in such cases usually don't care about the materials on the cutter
operand, and don't want materials from them transferred, so the
"Index Based" choice is the default in the modifier.
It was regarded as in important bug/lack that the new Manifold
solver did not have such an option, so this commit adds one.
The Boolean Geometry Node at the moment does not have an option
and always uses the "Transfer" method, for all three solvers.
It is a matter of discussion whether such an option should be added
in the node also, so this commit does not include such a change.
The Manifold solver, up to this point, ignored the material_remaps
argument and relied on the realize_instance code to remap the
materials (it uses the Transfer strategy).
This change overrides that remapping with the explicit mapping
handed in through the API, if the mapping has non-zero size.
Since the old way (ignoring the mapping argument) worked fine for
the Boolean Geometry Node, I changed that code to make the map
have size zero in the node, in the case that the solver is Manifold.
This is a little hacky but I couldn't think of anything much better.
Long term it might be nice to have the internal boolean API not take
in remaps at all, but rather a remapping strategy choice. One thing
that makes that difficult right now is that the modifier can get
materials from either the object or the mesh (at least that used
to be true) and the internal boolean api only knows about meshes.
Another thing that would have made this task easier (for me) would
be to have realize_instances take in a material mapping strategy
as a parameter.
Geometry nodes can't be evaluated when the node tree is not available. This
never worked before and the modifier evaluation was "cancelled" later on before
already. However, new code in the modifier evaluation requires the modifier to
be cancelled earlier already which is what this patch does.
Pull Request: https://projects.blender.org/blender/blender/pulls/140923
This replaces API for accessing the uiLayout fixed_size,
red_alert, root_panel, search_weight and width properties
with methods, following uiLayout refactors and the
Python API naming
Pull Request: https://projects.blender.org/blender/blender/pulls/140673
This removes the include `UI_interface_layout.hh` from
`UI_interface_c.hh`, and in many places this swaps the include
from `UI_interface.hh` to `UI_interface_layout.hh`.
Also, cleanups some `UI_interface.hh` includes with
`UI_interface_icons.hh` or `UI_interface_types.hh`
This replaces uiLayout aligment API with uiLayout methods,
following uiLayout refactors and the Python API naming.
Also this converts the layout aligment enum to a fixed enum class.
Pull Request: https://projects.blender.org/blender/blender/pulls/140622
This replaces API for accessing the uiLayout active_default,
acviated_init, enabled properties with methods, following uiLayout
refactors and the Python API naming.
Pull Request: https://projects.blender.org/blender/blender/pulls/140226
Remove the last uses of `BKE_boundbox_init_from_minmax` in
favor of the newer `bounds::corners`. Besides clearer naming
and better ergonomics, it's also inline-able which seems to be a
good thing for such a simple function.
In order to get the same behavior as before I changed the
C++ bounds function to give the same vertex order as the
older function.
Pull Request: https://projects.blender.org/blender/blender/pulls/140401
This commit implements #125759.
It removes:
* Blender does not build on big endian systems anymore.
* Support for opening blendfiles written from a big endian system is
removed.
It keeps:
* Support to generate thumbnails from big endian blendfiles.
* BE support in `extern` or `intern` libraries, including Cycles.
* Support to open big endian versions of third party file formats:
- PLY files.
- Some image files (cineon, ...).
Pull Request: https://projects.blender.org/blender/blender/pulls/140138