least one instance where it happens, when dragging a link onto an
already taken socket, and the existing link being moved to a hidden
socket. Couldn't find other cases in testing, so assuming it's
fixed unless another case pops up.
if there was no zbuffer input. However this means a user settings can
be permanently changed without a user knowing. Now it just runs as if
this option is set if there is no zbuffer, but doesn't change the
setting.
-Particle dietime was calculated wrong when a collision killed particles before their natural death
-Collision code still had some issues with object vs. global space
Initial commit of Separate tool for Armatures. Currently, the functionality is hidden behind a temporary patch, as there are still issues to be worked out (crashes under certain conditions and a re-linking issue). It may remain like this for the release if I can't get it to work correctly.
Note:
- Hotkey for separate is Ctrl-Shift-P (it's a bit clumsy, and isn't consistent with P for separate for meshes, but Select Parent(s) is better as P)
- The new default remains to add not aligned, not in editmode.
But, this is only for new users (in .B.blend default)
- It's nicer we don't change this for everyone automatic.
Means: people who like the new options have to set the buttons in user
menu and save .B.blend.
(Also: removed the ugly arbitrary 2 x rgb color hack that tried to make
shadeless color "useful" in opengl solid mode. Without overflowing
color it at least now shows the color you created.)
fix for [#6950] Blender crashes when .blog file top line is 160 characters or more
- made sure BLI_convertstringcode doesn't return more than 240 chars
- went through all callers and fixed places where string passed to BLI_convertstringcode was too short
- TODO: look into increasing sample->name and sound->name too, I prevented crashes, but filename might get shortened.
[#8784] orbiting around selection bug + a few kind of a must features (partial fix)
As suggested by Ton, keep last center and use that when nothing selected.
I don't really like it though as it wouldn't work ok when changing scene or when using a different 3D view and is somewhat non trivial to explain (it's not the last selection, it's the last used orbiting center).
needed to add a small value to the baking distance for it to include faces of that distance (maybe should make this happen from the user interface too)
[#8766] Scons build does not take into account WITH_BF_OPENEXR for
source/creator
Submitted By: Stephane SOPPERA
Fixes -F EXR on the commandline...
Kent
[#8578] imbuf for DDS textures: minor bugs fixed
(syncing with upstream nvidia texture tools)
[#8727] imbuf for DDS textures: fix for DXT5 alpha channel corruption
Submitted by our DDS person, Amorilia
Kent