Commit Graph

1547 Commits

Author SHA1 Message Date
Sergey Sharybin
d9ca50ff64 Refine markers position operator
This operator will run a tracker from previous
keyframe to current frame for all selected markers.
Current markers positions are considering initial
position guess which could be updated by a tracker
for better match.

Useful in cases when feature disappears from the
frame and then appears again. Usage in this case
is the following:

- When feature point re-appeared on frame, manully
  place marker on it.
- Use Refine Markers operation (which is in Track
  panel) to allow tracker to find a better match.

Depending on direction of tracking use either
Forwards or Backwards refining. It's easy: if
trackign happens forwards, use Refine Frowards,
otherwise use Refine Backwards :)
2013-05-12 16:04:14 +00:00
Pablo Vazquez
128a1c1856 Render Layers UI
Expand the Layers panel by default on Blender Internal as well.
2013-05-12 15:25:35 +00:00
Miika Hamalainen
2f9f3dd590 Smoke: Add new "Full Sample" option to high resolution smoke panel.
This is hopefully the ultimate solution against smoke blockiness near emitter.

Previously high resolution flow/emitter voxels were generated based on the low resolution ones. So if you had 32 resolution and 4 division high resolution, it still used smoke flow generated from those 32 resolution voxels. Now I introduced a new sampling method called "Full Sample" that generates full resolution flow for for high resolution domain as well.

Read more about it in my blog post: https://www.miikahweb.com/en/blog/2013/05/10/getting-rid-of-smoke-blockiness

Also changed "quick smoke" operator default voxel data interpolation mode to "Cubic B-Spline" to smoothen out it even more.
2013-05-10 16:18:00 +00:00
Sergey Sharybin
764420ed3d Set scene frames operator for clip editor.
This operator will set scene's start/end frames to
match clip's start frame and footage duration.

Available in Clip panel in clip editor's toolbox.
2013-05-10 15:56:32 +00:00
Bastien Montagne
fffab3993d Bit flag enum props are always expanded, no need to specify it explicitely! 2013-05-09 19:30:09 +00:00
Sergey Sharybin
97138e4dac Added a button to apply scale on scene solution
This is an alternative to using camera to scale the
scene and it's expected to be better solution because
scaling camera leads to issues with z-buffer.

Found the whole scaling thing a bit confusing,
especially for object tracking, but cleaning this up
is a bit different topic.
2013-05-09 16:38:55 +00:00
Campbell Barton
675f845116 use standard name for operator properties - 'props'. 2013-05-09 13:05:36 +00:00
Lukas Toenne
56485b6562 Upgrade for the add_search node operator. This now uses the same basic system as the regular add_node operator, with enum items generated from the common node categories system (nodeitems_utils module). This means that any node listed in the regular node Add menu can now also be added via searching, including node groups and the like. The search operator also uses the subsequent transform to make insertion a bit more streamlined. 2013-05-09 11:43:48 +00:00
Campbell Barton
8193d83cd9 split dissolve into 3 different operators (face/edge/vert). 2013-05-08 13:48:57 +00:00
Brecht Van Lommel
cc86176a60 Fix #35190: texture mask stencil Reset Transform did not work properly. 2013-05-02 17:55:17 +00:00
Campbell Barton
29ffcf408f remove re-allocations while building weight paint color array, move button to show weightpaint below other overlay buttons in the 'Mesh Display' panel. 2013-05-02 01:49:10 +00:00
Brecht Van Lommel
a1cdccc3d8 Fix Show Brush button being missing from the UI for paint modes, the feature was
already implemented, it's in the Appearance panel now. Also added that panel to
the image editor now since it's relevant there too.
2013-05-01 15:28:56 +00:00
Campbell Barton
2cda8a9efb fix for select ungrouped vertices not flushing, also group select menu items more logically. 2013-05-01 05:59:58 +00:00
Brecht Van Lommel
12476d157a Fix projection paint clone/soften/smear no longer working with textures,
Moved the code after the masking check so we can skip the texture lookup
if the pixel is done, is a bit faster. Also hide the color wheel for these
tools, only did it for 2D paint in previous commit.
2013-05-01 03:28:14 +00:00
Thomas Dinges
256a84ea7e Properties Editor / UI:
* Render Passes -> Passes, same as Cycles.
2013-04-30 18:57:04 +00:00
Brecht Van Lommel
576e579925 More painting fixes:
* 2D image painting with textures that contained alpha did not work correctly,
  had been broken for a while.

* 2D image panels texture (mask) panels showed wrong buttons for texture overlay.

* Texture map mode 3D now also uses masking, like Tiled and Stencil the texture
  does not move along with the brush so it works fine.

* 2D image paint View mapping did not work correct, especially noticeable with
  Rake rotation.

* Masking is now disabled for the smear tool, this can't really work because
  the original image is constantly changing and gave artifacts.
2013-04-30 16:07:52 +00:00
Brecht Van Lommel
3b04b861bd Fix another part of #35141: there was no way to reset the stencil transform after e.g.
scaling it along one axis, now there's a Reset Transform button.

The Image Aspect button is now also hidden unless the texture is an image texture.
And also hide the color wheel for painting tools that don't use colors.
2013-04-30 10:32:02 +00:00
Brecht Van Lommel
63f05576b8 More image painting fixes:
* 2D image painting support for masking to limit the max contribution of a stroke
  to a pixel, to get it working compatible with projection painting. Not strictly
  a bugfix, but the inconsistency here was annoying.

* Fix python errors in Texture Mask panel in image editor, was missing overlay
  options.

* Clamp paint mask to 0..1 in case some texture exceeds it, this could give black
  pixels due to integer overflow.
2013-04-30 06:07:42 +00:00
Campbell Barton
93e3107806 select loose wasn't working very usefully if you only wanted to select loose verts, now select loose verts/edges/faces depending on the selection mode. 2013-04-29 16:59:53 +00:00
Thomas Dinges
674d82d783 Fluid UI:
* Display Simulation threads only, when built with OpenMP.
2013-04-28 16:52:51 +00:00
Campbell Barton
7c27cfc020 add vertex color smooth operator.
Since the bug was fixed that made blur brush _not_ blur all verts, there is no way to blur vertex colors after baking.
While this was hidden it was useful especially for baking vertex colors.
2013-04-27 19:00:26 +00:00
Bastien Montagne
e22c52af16 Fix [#34545] Render layer name is unwantedly translated in composite node editor
Some enums' items actually are generated from data (like the render layers of compo nodes), so they should not be translated. Added a PROP_ENUM_NO_TRANSLATE new RNA flag to tag those enums (only found those for nodes, but may be more of them around).

Also fix similar issue in main list of render layers (Py UI code! :P ).
2013-04-25 17:40:08 +00:00
Sv. Lockal
8df319f5e6 minor fixes for freestyle
- update copying code for linestyles to copy gaps
- update copying code for freestyle line modifiers to copy mapping flags and seeds
- fix drawing code for Material modifiers after a recent refactoring
2013-04-25 16:23:23 +00:00
Joshua Leung
fa02cccf2a Bugfix [#35075] Physics Panel of Particles Fluid is Truncated
Some RNA Properties were not updated in UI scripts after a recent refactoring
there removing "use_" prefix from some of the boolean properties (strangely
though, while every other property attached to SPHFluidSettings.flag has gone
from "use_factor_blah" to "factor_blah", use_factor_density still keeps the old
prefix).
2013-04-25 10:05:49 +00:00
Campbell Barton
b18ef3b8fb use more rna-constant name for bevel clamping. 2013-04-24 14:14:54 +00:00
Howard Trickey
d2daa230d6 Fix bug #34611: bevel overlap limit
The previous fix limited overlap, but is sometimes
too conservative, and artists want way to turn off
the limiting, so added 'Allow Overlap' option to
modifier.
2013-04-24 12:39:37 +00:00
Brecht Van Lommel
a7f5f6caab Fix #35058: Mesh > Edge/Face > Bevel would do vertex bevel if that was used in
the operator the previous time. However for these menus it makes more sense to
always use edge/face bevel and to leave vertex bevel for Mesh > Vertex > Bevel.
2013-04-23 14:12:12 +00:00
Antony Riakiotakis
8f486bdadc Fix missing feature: fit mask stencil to aspect. 2013-04-23 11:34:18 +00:00
Campbell Barton
53917c4e3a rna attribute consistency edits, use common prefix for booleans. 2013-04-23 07:06:29 +00:00
Antony Riakiotakis
51010f5035 Allow hiding separate hiding of overlays on stroke. 2013-04-23 00:32:51 +00:00
Antony Riakiotakis
36e476ede6 Overlay refactor:
Allow separate control for tex/mask/cursor overlay. This commit implements
separate overlays for mask textures and cursor curves. The user can turn on
and off separate parts of the overlay by using the appropriate widgets.
The cursor overlay widgets are located at the tool selection panel

Also fixed alpha masks not getting correctly masked and mask texture mapping
not having the correct update callback
2013-04-22 20:46:18 +00:00
Lukas Toenne
d56ceaab4c Nicer registration mechanism for node categories. The lists of node categories and items are now stored in a dictionary with an identifier key, so they can be registered and unregistered individually. The Add menu is now persistent and gets extended with a draw function for each of the registered node category lists.
This allows pynodes to define their own list of node categories and items and register it at runtime without interfering with the standard nodes.
2013-04-22 16:25:35 +00:00
Brecht Van Lommel
919ecbe55d Fix #35054: adjust tooltip for Render Border option in 3D view panel to say
it has an effect outside of the camera view.
2013-04-22 14:26:57 +00:00
Sergey Sharybin
1b10643920 Footage information panel
Displays such information as current frame dimension,
frame number within image sequence/movie and in case
of image sequence input displays current file name of
a frame.

Not entirely happy with such approach, but was requested
a lot by artists.
2013-04-22 11:19:12 +00:00
Sv. Lockal
edab815137 Add Select More (ctrl np+) and Select Less (ctrl np-) to UV editor
These tools allow to extend or shrink uv selection like in edit mode, but also take selection mode, sync mode and sticky mode into account.
2013-04-21 19:04:04 +00:00
Campbell Barton
44d3d88f9a code cleanup: minor improvements to scripts.
- make wm-property operators use INTERNAL option.
- make console use str.expandtabs() rather then replacing tab->spaces.
2013-04-20 13:23:53 +00:00
Campbell Barton
98ef2d1d2e uv project from camera now sets defaults so the image maps to the camera bounds,
also rename newly added `Mesh Debug` -> `Mesh Analysis`
2013-04-19 15:50:17 +00:00
Campbell Barton
5c72a19c09 add display mode for sharp edges. 2013-04-18 17:09:56 +00:00
Campbell Barton
8a06acfd7a add mesh distort display mode (highlights distorted faces) 2013-04-18 04:24:18 +00:00
Campbell Barton
14f9f167b2 display options to help with 3d printing.
editmesh debug info,
- overhang (with axis angle options)
- wall thickness (with min/max distance)
- self-intersections.

access below 'Mesh Display' panel.
2013-04-17 09:27:23 +00:00
Antony Riakiotakis
c1276960e8 Fix some names, and move overlay flag to overlay_flags. 2013-04-16 15:59:02 +00:00
Antony Riakiotakis
53c9507c28 Option to hide overlay during a stroke. To enable, press the brush icon
next to the overlay alpha.
2013-04-16 15:02:41 +00:00
Thomas Dinges
7e1352ba7c Code cleanup:
* Remove obsolete comment from layout file.
2013-04-13 23:06:33 +00:00
Thomas Dinges
98f78fde23 Code cleanup / Layout script:
* Never ever use something like "rowsub" as variable.
2013-04-13 22:52:28 +00:00
Campbell Barton
7c4be99281 make buttons for edge/face area, length, angles etc. more compact. 2013-04-13 22:29:58 +00:00
Campbell Barton
dffbbe65cd remove checks for 'context.scene' when checking if freestyle is enabled. 2013-04-13 22:21:21 +00:00
Campbell Barton
a298cac952 show weight-display options in editmode. 2013-04-13 22:12:55 +00:00
Campbell Barton
31c375b97a Mesh Drawing:
Option to draw mesh vertex-weights in editmode, available from the 'Mesh Display' panel.

TODO: get this to work when modifiers are applied in solid mode (texface-solidmode is working).
2013-04-13 20:20:21 +00:00
Thomas Dinges
a646f505c3 Node UI:
* Now that the toolbar is useful, add menu entry into the "View" menu.
2013-04-13 16:32:28 +00:00
Antony Riakiotakis
a305452275 Paint refactoring commit, non-disruptive (in theory :p)
* Fix precision overflow issue with overlay previews,
* Expose alpha mask mapping to UI (still not functional but coming soon).
* More overlay refactoring:

Overlay now does minimal checking for texture refresh.
Instead, we now have invalidation flags to set an aspect of the brush
overlay as invalid. This is necessary because this way we will be able to
separate and preview different brush attributes on the overlays, using
different textures:

These attributes/aspects are:

Primary texture (main texture for sculpt, vertex, imapaint)
Secondary texture (mask/alpha texture for imapaint)
Cursor texture (cursor texture. It involves brush strength and curves)

Modified the relevant RNA property update functions and C update callback
functions to call the relevant cursor invalidation functions instead
of checking every frame for multiple properties.

Properties that affect this are:

Image changes, if image is used by current brush,
Texture slot changes, similarly
Curve changes,
Object mode change invalidates the cursor
Paint tool change invalidates the cursor.

These changes give slightly more invalidation cases than simply
comparing the relevant properties each frame, but these do not occur in
performance critical moments and it's a much more elegant system than
adding more variables to check per frame each time we add something on
the system.
2013-04-12 17:21:31 +00:00