Guillermo S. Romero
66f695653b
Self tsk. Too much copy paste.
2010-02-16 01:12:21 +00:00
Martin Poirier
54765dfb31
Tsk!
2010-02-16 00:55:13 +00:00
Campbell Barton
d8ce09ce53
bugfix [ #21173 ] Autocompleate raises an error
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split PropertyRNA off into 3 types, base type, collection and array, since array and collections needed internal checks inside almost every function its better to have the, as subclassed to the property type. This makes introspection more useful.
Also made printing of structs and properties prettier giveing type and length.
2010-02-15 23:43:51 +00:00
Guillermo S. Romero
80bb824929
System dependant functions (skeletons) to retrieve user and system base dirs.
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Thus #defines in BLI_bfile.c can be dropped, as suggested by Damien Plisson.
Feel free to fill in the non Unix ones. For extra info see:
http://wiki.blender.org/index.php/BlenderDev/Blender2.5/ResourceFilePaths
http://wiki.blender.org/index.php/BlenderDev/Blender2.5/EnvironmentVariables
2010-02-15 22:50:53 +00:00
Campbell Barton
88a2f63c1e
bugfix [ #21136 ] End frame And Cur Frame setting is broken with Metric/Imperial units [26876]
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and minor changes for unit.c, no functional change.
2010-02-15 21:07:14 +00:00
Campbell Barton
e9313749a1
bugfix [ #20920 ] crash when render without camera and clicking into histogram (p)
2010-02-15 20:41:39 +00:00
Lukas Steiblys
866ecdebe7
added some more error checking for buffer allocation and fixed it up a bit. Hopefully this won't introduce new bugs and fix old ones.
2010-02-15 19:09:59 +00:00
Campbell Barton
c5bcbad779
Proxy ID property syncing
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This means pose bones on proxy poses can have their own values as long as the name and type matches that of the library pose bone.
without this the only way to add new values on a pose bone proxy is to protect in the lib, reload the proxy blend and save.
2010-02-15 18:43:54 +00:00
Ton Roosendaal
50cd69d8d9
Test code for Brecht:
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Added a function that quickly extracts a full main dbase from an undo buffer,
to pass on to render code. This will efficiently then make a render using only
own memory, allowing real threading and running multiple renders at once.
2010-02-15 18:36:06 +00:00
Nathan Vegdahl
27654953b1
Rigify:
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Added a tail control rig.
For now, you have to manually hook the resulting controls up to a separate spline IK rig that you make by hand. Perhaps this can be automated in the future.
For anyone using this: keep in mind that you need separate armatures for the tail deformation bones and tail control bones. Otherwise you create a cyclic dependency like so:
tail deform bones <- spline object <- tail control bones
2010-02-15 16:46:24 +00:00
Brecht Van Lommel
9bd50214d3
Fix artifacts in bump map render with Object coordinates. Float precision
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is problematic here with coordinates being transform by matrix and back by
inverse, so tweaked the epsilons to avoid the problem.
2010-02-15 16:45:45 +00:00
Arystanbek Dyussenov
b3d41ac144
Merge -c 26897,26932 from COLLADA branch into trunk.
2010-02-15 16:18:21 +00:00
Brecht Van Lommel
7f8fbda806
Fix #21116 : wrong shortcut key in view navigation menu.
2010-02-15 14:15:34 +00:00
Campbell Barton
643cf58688
rigify panel, ignore removing a bones type when its not found
2010-02-15 13:30:26 +00:00
Brecht Van Lommel
0fd7fb50d9
Fix #21073 : toggling image premultiply did not reload image.
2010-02-15 12:59:58 +00:00
Brecht Van Lommel
5e58daa098
Fix #21078 : image paint undo didn't work correct with wrap option, moved
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wrapping code to paint_image.c so it can be used for the undo push.
2010-02-15 12:57:16 +00:00
Campbell Barton
c864df6cfe
support for camera shift with UV camera project.
2010-02-15 12:50:10 +00:00
Campbell Barton
37858fd435
make it so an error registering/unregestering wont stop loading scripts, just print the error and continue
2010-02-15 12:43:25 +00:00
Lukas Steiblys
1c24096de8
Patch: [ #20408 ] Bugfix GLSL shading with VBO
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Thank you, Andre Tibben, for the fix.
2010-02-15 12:35:32 +00:00
Campbell Barton
882af97b4b
classes were having their dictionary cleared when the blender extension data was freed which made re-registering fail.
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now extensions can be enabled and disabled without having to reload them.
2010-02-15 11:24:43 +00:00
Campbell Barton
536e448e7a
[ #21141 ] boring segfault on F8/"reload scripts", 26878, backtrace
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reloading bpy_types was causing reload to fail. also unregister all modules in the reverse order that they were loaded, so when reloading removed files done hang around.
2010-02-15 10:54:51 +00:00
Damien Plisson
1d5fe11a62
OSX/CMake : fix ffmpeg include path
2010-02-15 10:38:47 +00:00
Damien Plisson
ea69d2d37a
OSX/Scons cleanup : remove option to build with extern/ffmpeg and old python 2.5 options
2010-02-15 10:10:30 +00:00
Daniel Salazar
bd7bfff682
bug #21160 , misspell in align objects operator
2010-02-15 10:06:27 +00:00
Daniel Salazar
957baf7d6a
Inline tooltips and descriptions of export/import
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Random fixes and tweaks in names and tooltips
2010-02-15 09:53:02 +00:00
Brecht Van Lommel
38298d2c22
Fix memory leak "dist table" in node curve mapping.
2010-02-15 09:13:07 +00:00
Brecht Van Lommel
f41660cfd0
GLSL: fix some notifiers for scene settings and remove unneeded check.
2010-02-15 09:03:22 +00:00
Campbell Barton
ea8b072b75
[ #21023 ] 2 Dynamic loading patches (one bugfix, one feature)
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patch from Mitchell Stokes (moguri), only the bugfix part for now.
2010-02-15 09:01:52 +00:00
Campbell Barton
83fd3fbb43
copy animdata and id-props when copying material node tree's to avoid double memory frees or node trees sharing animdata when they shouldnt.
2010-02-15 08:50:04 +00:00
Brecht Van Lommel
12cd5617ea
Fix very long render time when using a large filter size with the new
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image sample code. I've added a dumb clamping now of dxt/dyt, probably
could use a smarter solution but it's not likely to be noticeable.
2010-02-15 08:29:01 +00:00
Campbell Barton
aaf5f5d470
rename euler_filter.py -> fcurve_euler_filter.py
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check if the .Blog file exists rather then using an exception.
2010-02-15 08:17:57 +00:00
Daniel Salazar
d300c28e74
Align Object op: Introducing Align Modes Negative Sides / Centers /
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Positive Sides. Not the most beautiful code ever but will beautify after everything is
implemented
2010-02-15 06:01:13 +00:00
Martin Poirier
1f3faf0591
Fix compile error on 64bit (padding error in inline struct)
2010-02-15 03:29:51 +00:00
Thomas Dinges
10ddcb0491
DNA Compile fix for my recent theme commit.
2010-02-15 03:07:09 +00:00
Thomas Dinges
dbb6c54862
Netrender:
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* Added File Path Button for the "path" property.
2010-02-15 02:53:36 +00:00
Thomas Dinges
6753411adb
Console:
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* Added own theme support for the cursor, was depending on the line_error color before.
2010-02-15 02:39:40 +00:00
Thomas Dinges
9f7a412511
File > Open recent raised an error when there was no .Blog file. Now it prints an info.
2010-02-15 01:42:51 +00:00
Thomas Dinges
d820322680
Updating the readme.html to match the upcoming Alpha 1 release.
2010-02-15 01:28:15 +00:00
Thomas Dinges
fece4fd610
Bugfix for the new script register functions, scene tab didn't show Panels due to missing classes.
2010-02-15 01:22:34 +00:00
Campbell Barton
677386e53a
initial support for extensions in the user preferences
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only one script at the moment:
[#20848 ] Blender Gears for 2.5 (for ideasman42)
from Michel Anders (varkenvarken)
2010-02-14 23:33:18 +00:00
Martin Poirier
9b3ac70b6d
prepare to remove ffmpeg stuff in extern
2010-02-14 18:59:26 +00:00
Peter Schlaile
cc948f13c0
== FFMPEG ==
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Made using system's ffmpeg the default now. (First step in removing
ffmpeg from extern)
2010-02-14 18:52:27 +00:00
Joerg Mueller
190d84a08b
Flac encoding now working. Thanks peter schlaile for the help!
2010-02-14 15:38:05 +00:00
Brecht Van Lommel
cd3c70cca2
Fix #20400 : hair particles do not render when in "particle mode"
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if children present.
2010-02-14 15:11:39 +00:00
Brecht Van Lommel
32aea49b6d
Fix #20171 : properties of hair are not animateable.
2010-02-14 14:37:26 +00:00
Brecht Van Lommel
be575aa3a0
Fix #20282 : particle normal force can be animated but not driven.
2010-02-14 14:18:23 +00:00
Brecht Van Lommel
3de9280ecf
Fix #21150 : duplicating an empty could crash.
2010-02-14 13:51:05 +00:00
Campbell Barton
3fbc277093
mistake in register() commit, mixed up import and export
2010-02-14 12:45:03 +00:00
Campbell Barton
3871cb78bc
autocompete was matching import_foo as import keyword.
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breaking autocomp. on import_scene_obj for eg.
2010-02-14 12:23:25 +00:00
Campbell Barton
39c04315e2
change python scripts so modules which register with blender have a register() function rather then making import automatically run the register functions (generally considered bad practice by python people)
2010-02-14 11:21:21 +00:00