Commit Graph

13696 Commits

Author SHA1 Message Date
Ines Almeida
161ab6109e COW Operators: Fix VIEW3D_OT_ rotate move zoom dolly orbit roll pan smoothview and the ndof versions
Fixes camera view locking, camera related transitions and movements with the active object as pivot point
Note there can still be problems if the active object is not selectable
2018-05-21 20:33:12 +02:00
Campbell Barton
7959617fb6 Cleanup: line length 2018-05-20 09:04:18 +02:00
Campbell Barton
12eb29fe35 Cleanup: whitespace, duplicate includes 2018-05-20 08:52:56 +02:00
Joshua Leung
de7635f607 Fix: Use DEG_get_ctime() for rigidbody sims instead of BKE_scene_frame_get()
There are still probably other massive problems to solve (i.e. which copies
of data cache/sim gets written/read from for COW eval) that need to be solved
before we can get the sims actually running though.
2018-05-18 18:04:35 +02:00
Brecht Van Lommel
d7ba8611e2 Fix crash with shape keys and modifier stack, after recent changes. 2018-05-18 15:50:08 +02:00
Brecht Van Lommel
17bd5c9d4b Collections and groups unification
OVERVIEW

* In 2.7 terminology, all layers and groups are now collection datablocks.
* These collections are nestable, linkable, instanceable, overrideable, ..
  which opens up new ways to set up scenes and link + override data.
* Viewport/render visibility and selectability are now a part of the collection
  and shared across all view layers and linkable.
* View layers define which subset of the scene collection hierarchy is excluded
  for each. For many workflows one view layer can be used, these are more of an
  advanced feature now.

OUTLINER

* The outliner now has a "View Layer" display mode instead of "Collections",
  which can display the collections and/or objects in the view layer.
* In this display mode, collections can be excluded with the right click menu.
  These will then be greyed out and their objects will be excluded.
* To view collections not linked to any scene, the "Blender File" display mode
  can be used, with the new filtering option to just see Colleciton datablocks.
* The outliner right click menus for collections and objects were reorganized.
* Drag and drop still needs to be improved. Like before, dragging the icon or
  text gives different results, we'll unify this later.

LINKING AND OVERRIDES

* Collections can now be linked into the scene without creating an instance,
  with the link/append operator or from the collections view in the outliner.
* Collections can get static overrides with the right click menu in the outliner,
  but this is rather unreliable and not clearly communicated at the moment.
* We still need to improve the make override operator to turn collection instances
  into collections with overrides directly in the scene.

PERFORMANCE

* We tried to make performance not worse than before and improve it in some
  cases. The main thing that's still a bit slower is multiple scenes, we have to
  change the layer syncing to only updated affected scenes.
* Collections keep a list of their parent collections for faster incremental
  updates in syncing and caching.
* View layer bases are now in a object -> base hash to avoid quadratic time
  lookups internally and in API functions like visible_get().

VERSIONING

* Compatibility with 2.7 files should be improved due to the new visibility
  controls. Of course users may not want to set up their scenes differently
  now to avoid having separate layers and groups.
* Compatibility with 2.8 is mostly there, and was tested on Eevee demo and Hero
  files. There's a few things which are know to be not quite compatible, like
  nested layer collections inside groups.
* The versioning code for 2.8 files is quite complicated, and isolated behind
  #ifdef so it can be removed at the end of the release cycle.

KNOWN ISSUES

* The G-key group operators in the 3D viewport were left mostly as is, they
  need to be modified still to fit better.
* Same for the groups panel in the object properties. This needs to be updated
  still, or perhaps replaced by something better.
* Collections must all have a unique name. Less restrictive namespacing is to
  be done later, we'll have to see how important this is as all objects within
  the collections must also have a unique name anyway.
* Full scene copy and delete scene are exactly doing the right thing yet.

Differential Revision: https://developer.blender.org/D3383

https://code.blender.org/2018/05/collections-and-groups/
2018-05-18 13:34:24 +02:00
Campbell Barton
8faa594413 Cleanup: unused DNA 2018-05-18 08:14:36 +02:00
Campbell Barton
edf6676a77 Tool System: per space/mode tool support
This patch adds support for:

- Per space-type tools (3D view and edit).
- Per mode tools (object, edit, weight-paint .. etc).

The top-bar shows the last activated tools options, this is a design
issue with using a global topbar to show per-space settings.

See D3395
2018-05-17 15:57:33 +02:00
Sybren A. Stüvel
9edc64e255 Tag scene & objects for COW update after physics settings changed via RNA 2018-05-17 15:48:23 +02:00
Sybren A. Stüvel
a2438373b3 Modifiers: ported Collision DerivedMesh → Mesh 2018-05-17 15:28:51 +02:00
Sybren A. Stüvel
ca1f1043d3 Particle System: fixed dupliobject drawing by getting time from depsgraph 2018-05-17 11:42:24 +02:00
Dalai Felinto
83e35b682c Remove ViewLayer settings - cleanup 2/2 2018-05-16 23:13:28 +02:00
Dalai Felinto
e51bf11b15 Remove ViewLayer settings - cleanup 1/2 2018-05-16 23:13:28 +02:00
Dalai Felinto
09e419fa8d Move Clay properties into scene
Per collection overrides are gone now.
2018-05-16 23:13:28 +02:00
Dalai Felinto
15c2801aac Move EEVEE properties into scene
We handle doversion for the scene properties, but not for the
view layer overrides.

Overrides will be implemented in a different way via dynamic overrides.
For now this data is completely lost.
2018-05-16 23:13:28 +02:00
Germano
b4648ee379 Cleanup: BKE_bvhuitls: Use a struct rather than re-create each member of it. 2018-05-16 15:26:33 -03:00
Germano
91d3a5c1f7 Fix crash when duplicating an object type mesh with raycast operation enabled. 2018-05-16 14:28:28 -03:00
Sergey Sharybin
df963a47fb Particle edit: Fix disappearing child particles when toggling edit mode
Going to object edit mode and back to particle edit mode used to loose all
children from being displayed.
2018-05-16 17:45:48 +02:00
Bastien Montagne
5308e31e41 Fix memleak with meshes having IDProps in modifier stack evaluation.
*Always* use BKE_library API to handle IDs allocation and freeing,
unless you have a very, very, very good reason not to do so - and
perfectly know what you are doing.
2018-05-16 17:35:54 +02:00
Bastien Montagne
48645e55e1 Fix again bloody locked proxy bones...
No idea why that was working this morning, now we do not get CoW tag
anymore (which kind of makes sense since it's set *after* copying
happens...), so just resorting to using the NO_MAIN flag instead.
2018-05-16 17:25:20 +02:00
Clément Foucault
f1a5fd90ba Shader Node Editor: Add Closure to RGB convertion node.
Patch D3205 by Kanzaki Wataru

Only implemented in Eevee for now. Collapse a closure to RGBA so we can
do NPR stuff on the resulting color.

Use an emission shader to convert the color back to a closure.

Doing this will break PBR and will kill any SSR and SSS effects the shader
the shader rely on. That said screen space refraction and ambient occlusion
are supported due to the way they are implemented.
2018-05-16 16:58:32 +02:00
Jeroen Bakker
e862bcd6c8 Workbench: World based studio lighting
Disabled shadows for now as the calculation of the light direction is
still to bogus.
2018-05-16 16:43:10 +02:00
Sybren A. Stüvel
def1c3eb4b Particle System: ported most DerivedMesh → Mesh
There are a few places where DerivedMesh is still used, most notably
when calling the (not yet ported) cloth simulation. There is also still
the use of Object.derivedDeform and Object.derivedFinal. Those places are
marked with a TODO.

Some functions in the editors module were copied to accept Mesh. Those
already had 'mesh' in the name; the copies are suffixed with '__real_mesh'
for easy renaming later when the DM-based functionality is removed.
2018-05-16 16:31:38 +02:00
Sybren A. Stüvel
76b5e38a76 Mesh: Set deformed_only=1 when copied mesh is from main library 2018-05-16 16:13:13 +02:00
Sybren A. Stüvel
739c3e8102 Particle System: use DEG to get current time in psys_get_particle_state() 2018-05-16 16:09:52 +02:00
Bastien Montagne
f0c0d11ea2 Fix T55076: Hack around to break correct behavior of 2.8 and get back broken-used-as-feature one from 2.7.
Locked bones of proxies should not be editable, at all. But lack of
update from linked rest pose in 2.7 allows to pose and animate locked
bones (not to pose them without animation though, or you'd lose your
pose on next file save & reload).

this is used by artists to always lock all their bones in a rig, so that
proxies fully update when lib rig is modified...

For now, restore that broken behavior in 2.8 by not updating proxies
against lib armature in CoW context (makes sense anyway, we are
currently doing a lot of useless thing when copying data for depsgraph
evaluation!).
2018-05-16 15:47:50 +02:00
Sybren A. Stüvel
7fd44e2498 Reverted copying mesh->runtime.deformed_only in CDDM_from_mesh_ex
Doing that copy is the right thing, but only if the mesh has its own
deformed_only flag set correctly. This isn't generally the case, so
keeping dm->deformedOnly = 1 is better.
2018-05-16 13:06:57 +02:00
Mai Lavelle
d095eea19c Silence warning about functions having no prototype 2018-05-16 06:45:54 -04:00
Sybren A. Stüvel
dbe4189dcd Save 'deform_only' flag in Mesh.runtime
This flag is copied when converting between DM and Mesh.

This flag is set to true in get_mesh(), to mimick the behaviour of
CDDM_from_mesh_ex. This is necessary for the particle system to work
correctly.
2018-05-16 12:41:48 +02:00
Mai Lavelle
f7c37c8344 Modifiers: Port mesh_calc_modifiers from DerivedMesh to Mesh
This ports the main modifier eval loop.

A few things haven't been ported yet: tessface and shapekey related code. As
far as I can tell, shapekey code was never entered into.

https://developer.blender.org/D3342
2018-05-16 06:07:50 -04:00
Mai Lavelle
c43dbc2bc2 Add modifier_deformVerts_ensure_normals, modifier_applyModifier_ensure_normals
Same as `modwrap_deformVerts` and `modwrap_applyModifier` but for `Mesh`.
2018-05-16 06:07:50 -04:00
Mai Lavelle
fee50f830d Add BKE_mesh_is_valid
Non modifying version of `BKE_mesh_validate`, mirrors `DM_is_valid` more
closely. Will be used in port of `mesh_calc_modifiers`
from `DerivedMesh` to `Mesh`.
2018-05-16 06:07:50 -04:00
Sybren A. Stüvel
a6e804eaee Particle system: get current time from depsgraph
This makes the particle animation work again!
2018-05-16 10:50:49 +02:00
Jeroen Bakker
ca8e9c881f Workbench: Read studiolights from USER + SYSTEM datafiles 2018-05-16 09:14:20 +02:00
Campbell Barton
599bf05c56 Merge branch 'master' into blender2.8 2018-05-15 19:53:34 +02:00
Campbell Barton
4461be1b72 Fix T55032: Redo w/ file saved in edit-mode failed
It's important edit-mode has a step stored for redo to work,
file load now ensures this in a generic way.
2018-05-15 19:37:06 +02:00
Brecht Van Lommel
13b2ba4fdd Fix Cycles motion blur not working with CoW disabled.
Not so important but convenient for testing, and makes the Cycles tests
pass again for now.
2018-05-15 17:32:38 +02:00
Sergey Sharybin
5d879c5d42 particle edit: Fix crash when using without copy-on-write 2018-05-15 17:20:02 +02:00
Sergey Sharybin
83155cce5b Particles: Fix uninitialized child orco passed to modifiers
Wrong cleanup done in 51b796ff15.
2018-05-15 17:20:02 +02:00
Sergey Sharybin
2d0efe2e78 Particle edit: Need to check DONE flag from evaluated psys 2018-05-15 17:20:02 +02:00
Sergey Sharybin
a104c41759 Particle edit: Support children particles display with copy on write 2018-05-15 17:20:02 +02:00
Sergey Sharybin
f43d33d3a4 Depsgraph: Keep track of original particle system
Allows to have quicker lookup in particle edit mode.
2018-05-15 17:20:02 +02:00
Sergey Sharybin
fe01430f74 Particle edit: Make check to work within copy-on-write concept
Not fully optimal, we can probably store pointer to original psys
similar to ID's orig_id.
2018-05-15 17:20:02 +02:00
Sergey Sharybin
e5560e8d56 Particle edit: Edit path invalidate should trigger particle system path re-cache
Don't try to bend existing design, just follow it. It's not nice, but is
working. Just bring it back, then repeal and replace system as a whole,
making sure every bit is working according to a design.

Such quick patches only trying to make local sense of a system, defeating
it's design.
2018-05-15 17:20:02 +02:00
Sergey Sharybin
c5f469da5e Particle edit: Restore weird-looking conditions in evaluation
They might be looking weird, but they match conditions when children particles
are to be re-calculated for particle edit.
2018-05-15 17:20:02 +02:00
Sybren A. Stüvel
b6e3430417 Modifiers on Lattices now work
Tested with Hook and Armature modifiers. Requires CoW to be enabled.
2018-05-15 17:16:23 +02:00
Campbell Barton
bcf6cc1f6b Change startup defaults
- Default Lamp increased strength (10x stronger)
- 3D View & Camera Lens = 50mm
- Camera film size = 36x24mm Full Frame
- Render Size Percentage = 100%
- Render Display = New Window
- Scene Units = Metric
- Color Management View = Filmic
- Workbench Object Overlap = ON
- Headers on top for all editors, except the Timeline at the bottom
- Default Properties tab = Object Properties
- Generate UV's = ON

See T47064
2018-05-15 16:14:16 +02:00
Jeroen Bakker
197af58baa Workbench: Cleaner Shadow edges own shadow 2018-05-15 15:40:12 +02:00
Bastien Montagne
eabfd031fa Fix T55031: add explicit copy flag to force deep-copying shapekey datablock with 'parent' one.
Chose to change defaut behavior (0-flag one) here, for sake of
consistency. Default behavior of simple BKE_id_copy() remains unchanged
though.
2018-05-14 14:25:13 +02:00
Jeroen Bakker
50bab7eb8a Workbench: Studio light better diffuse sampling
Increased steps of diffuse sampling for narrow hightlights
2018-05-14 10:04:34 +02:00