Particle edit: Restore weird-looking conditions in evaluation
They might be looking weird, but they match conditions when children particles are to be re-calculated for particle edit.
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@@ -2369,9 +2369,7 @@ static void cache_key_incremental_rotation(ParticleCacheKey *key0, ParticleCache
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void psys_cache_paths(ParticleSimulationData *sim, float cfra, const bool use_render_params)
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{
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PARTICLE_PSMD;
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#if 0
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ParticleEditSettings *pset = &sim->scene->toolsettings->particle;
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#endif
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ParticleSystem *psys = sim->psys;
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ParticleSettings *part = psys->part;
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ParticleCacheKey *ca, **cache;
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@@ -2403,11 +2401,9 @@ void psys_cache_paths(ParticleSimulationData *sim, float cfra, const bool use_re
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if ((psys->flag & PSYS_HAIR_DONE || psys->flag & PSYS_KEYED || psys->pointcache) == 0)
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return;
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#if 0 /* TODO(mai): something is very wrong with these conditionals, they dont make sense and the cache isnt updating */
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if (psys_in_edit_mode(sim->depsgraph, psys))
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if ((psys->edit == NULL || pset->flag & PE_DRAW_PART) == 0)
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return;
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#endif
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keyed = psys->flag & PSYS_KEYED;
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baked = psys->pointcache->mem_cache.first && psys->part->type != PART_HAIR;
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@@ -2945,10 +2945,8 @@ static void psys_update_path_cache(ParticleSimulationData *sim, float cfra, cons
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else if (psys_in_edit_mode(sim->depsgraph, psys)) {
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if ((pset->flag & PE_DRAW_PART)==0)
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skip = 1;
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#if 0 /* TODO(mai): something is very wrong with these conditionals, they dont make sense and the cache isnt updating */
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else if (part->childtype==0 && (psys->flag & PSYS_HAIR_DYNAMICS && psys->pointcache->flag & PTCACHE_BAKED)==0)
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skip = 1; /* in edit mode paths are needed for child particles and dynamic hair */
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#endif
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}
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}
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