Replace `bNodeInstanceHash` with a `Map`. Move it to the node tree
runtime data. Simplify some code by removing the tag from the hash
value and collecting unused previews directly. Then just remove a
bunch of code that's now unused.
Note that texture node previews haven't been working for a while
anyway, and the experimental shader node previews seem to use
a different system (this one is a remnant of Blender Internal).
Pull Request: https://projects.blender.org/blender/blender/pulls/135310
This adds support for panel toggles from 2822777f13
to the materials tab in the properties editor. At the same
time, it also starts making use of layout panels which
offer a more standardized UI than the ad-hoc panels
implementation that was used there beforehand.
Adds the option to create a boolean socket that can be used as a panel toggle.
This allows creating simpler and more compact node group UIs when a panel
can be "disabled".
The toggle input is a normal input socket that is just drawn a bit differently in
the UI. Whether a boolean is a toggle input or not does not affect evaluation.
Also see #133936 for guides on how to add and remove panel toggles.
Pull Request: https://projects.blender.org/blender/blender/pulls/133936
Multiple panels of material in properties tab were not
collapsed/expanded when click-dragged over them. This is because wrong
button type for interface-panel. To support multi-drag, button has to be
of type toggle, see: `ui_do_but_ANY_drag_toggle()->
ui_drag_toggle_but_is_supported`
Pull Request: https://projects.blender.org/blender/blender/pulls/135154
Now import nodes are automatically created in Geometry Nodes when dropping
`.obj`, `.stl`, `.ply` and `.csv` files. Note that this is still hidden behind an
experimental feature flag.
Pull Request: https://projects.blender.org/blender/blender/pulls/135036
Restriction of the nodes api to clearly define never-null function arguments.
Side effects: some assertions and null-check (with early return) were removed.
On the caller side is ensured to never derefer null to pass argument (mainly in RNA).
In addition, one pointer argument now actually a return type.
By-reference return types instead of pointers going to be separate kind of
change since also imply of cleaning up variables created from reference.
Also good future improvement would be to mark a copy-constructor as
explicit for DNA node types.
Pull Request: https://projects.blender.org/blender/blender/pulls/134627
This reverts commit afec64739a.
The commit introduces a regression where opening the Asset Browser opens
the File Browser instead, same for other editor sub-types, see
blender/blender#134630.
blender/blender!134642 proposes a different solution and reverts this,
which I prefer too. Better to the revert separately from trying a
different fix for the initial bug, makes reviewing easier too.
Node region is not tagged to redraw when animation slot is changed.
`action_slot` RNA prop has `NC_ANIMATION`notifier set, use the same in
`node_region_listener` to tag region redraw.
Pull Request: https://projects.blender.org/blender/blender/pulls/134435
When needing a friendly title and icon for windows and screen areas we
use SpaceType callbacks. For Node editors this could crash for custom
node trees that are unregistered. node_tree_type_find returns nullptr
since this custom tree type is not in the map. In this case just return
translated "Node Editor".
Pull Request: https://projects.blender.org/blender/blender/pulls/134692
And replace nullptr arguments for tooltips in UI button
creation functions with std::nullopt. Though the distinction
between "no tooltip" and "empty tooltip" doesn't seem to exist,
it seems safer to keep the distinction since it existed with null before.
This changes the ui-blocks buttons storage from Listbase to Vector.
Major changes that might cause a performance considerations are
in `ui_but_update_from_old_block` that requires to track buttons when restoring
button state between block redraws or in `uiItemFullR` that may needs to insert
uiButs in the middle of the vector to add decorators. This might not be as fast as
removing or inserting elements in the middle of a listbase container. Also buttons currently
don't know its position in the container, so to get the previous and next
button its required to make a lookup of the button in the container.
`UI_block_update_from_old> ui_but_update_from_old_block` restores the state
of buttons between frames, this is done by sequentially testing if a button is the
same as an old button, however since UI can be created procedurally some old buttons
may not be drawn while editing other button data, this requires an extra track of what
buttons may not match to a new button while comparing for restoring state, but still
this buttons may be candidates to match to an new button.
Not functional changes expected.
Ref: #117604
Co-authored-by: Julian Eisel <julian@blender.org>
Pull Request: https://projects.blender.org/blender/blender/pulls/127128
This implements the memorization of the previous state of a space's
subtype for those that have multiple modes. Introduces an optional
space_subtype_prev_get callback, implemented for SPACE_ACTION,
SPACE_FILE, SPACE_GRAPH, SPACE_IMAGE and SPACE_NODE. This means we
can always return to the previous mode.
Pull Request: https://projects.blender.org/blender/blender/pulls/133846
The compositor crashes when the active viewer layers is deleted and
replaced by a new layer. That's because the depsgraph of the compositor
still references the old view layer. To fix this, we need to update the
view layer of the compositor if it changed since it was last created.
Pull Request: https://projects.blender.org/blender/blender/pulls/134326
Move `Library.runtime` to be a pointer, move the related
`LibraryRuntime` struct to `BKE_library.hh`. Similar to e.g.
Mesh.runtime, that pointer is expected to always be valid, and is
allocated at readtime or when creating a new Library ID.
Related smaller changes:
* Write code now uses standard ID writing codepath for Library IDs too.
* Runtime pointer is reset to nullptr before writing.
* Looking up a library by its absolute path is now handled through a
dedicated utils, `search_filepath_abs`, instead of using
`BLI_findstring`.
Pull Request: https://projects.blender.org/blender/blender/pulls/134188
Currently UI code always has to use char pointers when interacting with
the translation system. This makes benefiting from the use C++ strings
and StringRef more difficult. That means we're leaving some type safety
and performance on the table. This PR adds StringRef overloads to the
translation API functions and removes the few calls to `.c_str()` that
are now unnecessary.
Pull Request: https://projects.blender.org/blender/blender/pulls/133887
Also use Vector to store menu search items instead of a linked
list. And extend the change into the autocomplete API slightly.
The main benefit is to avoid measuring the length of strings over
and over, but the code also gets simpler.
When active node is clicked again, the image editor does not update and
keeps showing the old image. Always run `ED_space_image_sync`, when
clicked node is image texture node to resolve this issue.
Pull Request: https://projects.blender.org/blender/blender/pulls/133956
`compositor_is_in_use` sets `used_by_compositor` true when GPU device is
selected. This draws render pass warning even when viewport
compositor is disabled. Remove the condition to fix the unintentional
warning. Following function is just used in node drawing, seems safe to
remove then.
Pull Request: https://projects.blender.org/blender/blender/pulls/133753
This patch allows the compositor context to specify exactly which
outputs it needs, selecting from: Composite, Viewer, File Output, and
Previews. Previously, the compositor fully executed if any of those were
needed, without granular control on which outputs are needed exactly.
For the viewport compositor engine, it requests Composite and Viewer,
with no Previews or File Outputs.
For the render pipeline, it requests Composite and File Output, with
node Viewer or Previews.
For the interactive compositor, it requests Viewer if the backdrop is
visible or an image editor with the viewer image is visible, it requests
Compositor if an image editor with the render result is visible, it
requests Previews if a node editor has previews overlay enabled. File
outputs are never requested.
Pull Request: https://projects.blender.org/blender/blender/pulls/133960
This patch adds support for drag and dropping colors (from color buttons) into
the Compositing, Shading and Geometry node trees.
Additional support was added for dragging and dropping colors with an Alpha
component (which was previously ignored), both in the context of the Node Editor
and for Color Buttons in general. This handles cases like drag and dropping a
color from an RGB to an RGBA button, which recreates the color with a default
Alpha value of 1.0.
Pull Request: https://projects.blender.org/blender/blender/pulls/129026
Artists often want to quickly switch back and forth between two or more nodes while compositing.
This patch implements two operators `NODE_OT_viewer_shortcut_set` and `NODE_OT_viewer_shortcut_get` that allow users to map a viewer node to a shortcut. For example, pressing `cltr+1` while a node is selected, assigns that node to the shortcut `1`, creates a viewer node if it has none attached and sets that viewer node to active. Pressing `1` will set the active node with shortcut `1` to active.
Shortcuts are saved in DNA to preserve them after saving/loading blend files.
Limitations:
- Only compositor node tree is supported, because shading editor has no viewer node and geometry nodes viewer works differently.
Pull Request: https://projects.blender.org/blender/blender/pulls/123641
This patch automatically grays out input values which can't affect the output
currently. It works with inputs of group nodes, geometry nodes modifiers and
node tools.
To achieve this, it analyses the node tree and partially evaluates it to figure
out which group inputs are currently not linked to an output or are disabled by e.g.
some switch node.
Original proposal: https://devtalk.blender.org/t/dynamic-socket-visibility/31874
Related info in blog post:
https://code.blender.org/2023/11/geometry-nodes-workshop-november-2023/#dynamic-socket-visibility
Follow up task for designing a UI that allows hiding sockets: #132706
Limitations:
* The inferencing does not update correctly when a socket starts being
animated/driven. I haven't found a good way to invalidate the cache in a good
way reliably yet. It's only a very short term problem though. It fixes itself
after the next modification of the node tree and is only noticeable when
animating some specific sockets such as the switch node condition.
* Whether a socket is grayed out is not exposed in the Python API yet. That will
be done separately.
* Only a partial evaluation is done to determine if an input affects an output.
There should be no cases where a socket is found to be unused when it can actually
affect the output. However, there can be cases where a socket is inferenced to be used
even if it is not due to some complex condition. Depending on the exact circumstances,
this can either be improved or the condition in the node tree should be simplified.
Pull Request: https://projects.blender.org/blender/blender/pulls/132219
Now the output socket checks if the corresponding inline socket that it should
be aligned with is visible.
This is an alternative to #133271 which had the problem that it resulted in
`flat_item::Socket` instances for which the input and output is `nullptr`.
Pull Request: https://projects.blender.org/blender/blender/pulls/133325
This uses the following accessor methods in more places in more places:
`is_group()`, `is_group_input()`, `is_group_output()`, `is_muted()`,
`is_frame()` and `is_reroute()`.
This results in simpler code and reduces the use of `bNode.type_legacy`.
Pull Request: https://projects.blender.org/blender/blender/pulls/132899
`BKE_main_ensure_invariants` was added in 1fae5fd8f6. The older
`ED_node_tree_propagate_change` was already implemented as a thin wrapper around
`BKE_main_ensure_invariants`. This patch removes the wrapper and calls the more
general function directly.
A new overload of `BKE_main_ensure_invariants` is added for the common case when
only a single data-block has been modified.
Pull Request: https://projects.blender.org/blender/blender/pulls/133048
This patch adds a new `BKE_main_ensure_invariants` function. For now it only
ensures node-tree related invariants, but more may be added over time.
The already existing `ED_node_tree_propagate_change` now internally calls
`BKE_main_ensure_invariants`. We can probably remove this indirection at some
point and call the new function directly, but for now it is kept to keep this
patch small.
This is based on a recent discussion in the Core module meeting:
https://devtalk.blender.org/t/2024-12-12-core-meeting/38074
```cpp
/**
* Makes sure that invariants in original DNA data are maintained after changes.
*
* This function has to be idempotent, i.e. after calling it once, additional calls should not
* modify DNA data further. If it would, it would imply that this function does more than
* maintaining invariants.
*
* This has to be called after any kind of change to original DNA data that may be involved in some
* of the maintained invariants. It's possible to do multiple changes in a row and then fixing all
* invariants with a single call in the end. Obviously, the invariants are not maintained in the
* meantime then and functions relying on them might not work.
*
* If nothing is changed, this function does nothing and it should not be slower than checking a
* flag on every data-block in the given bmain.
*
* Sometimes, it is known that only a single or very few data-blocks have been changed (e.g. when a
* node has been inserted in a node tree). Passing in #modified_ids can speed up the function
* because it may avoid the need to iterate over all data-blocks to find modified data-blocks.
*
* Examples of maintained invariants:
* - Group nodes need to have the correct sockets based on the referenced node group.
* - The geometry nodes modifier needs to have the correct inputs based on the referenced group.
*/
void BKE_main_ensure_invariants(Main &bmain,
std::optional<blender::Span<ID *>> modified_ids = std::nullopt);
```
This also adds `windowmanager` as a dependency of `blenkernel` to be able to
send notifiers.
Pull Request: https://projects.blender.org/blender/blender/pulls/132023