Commit Graph

97831 Commits

Author SHA1 Message Date
Hans Goudey
6a96a151be Fix: Dyntopo attribute data warning doesn't work
My PR https://projects.blender.org/blender/blender/pulls/104535
was committed as 88f9c55f7f and the logic was changed
while adding support for face sets, making the logic incorrect and
the warning system disfunctional.

Restore the logic from the original PR with added support for face sets,
fix const correctness issues, improve variable naming, and remove a
check for empty names, since all attribute-type layers should have
names in a valid mesh.

Fixes #105780
2023-03-15 11:14:50 -04:00
Clément Foucault
9332f27702 Fix #104124: Grease Pencil fills cover the lines below when drawing
The switch from `stroke_start` to `vertex_start` in 8c6d4aa103 forgot
to also update `iter->stroke_index_last` which also needs to use
`vertex_start`.

Pull Request: https://projects.blender.org/blender/blender/pulls/105797
2023-03-15 15:59:23 +01:00
Miguel Pozo
ffb120c560 Fix #105661: (Regression) Materials can use fewer images than before
Skip explicit binding location for samplers in OpenGL when not needed, since drivers can usually handle more sampler declarations this way (as long as they're not actually used by the shader).

Pull Request: https://projects.blender.org/blender/blender/pulls/105770
2023-03-15 13:58:28 +01:00
Julian Eisel
c4d6f766de Fix #105180: "All" asset library includes subfolders of current file
The loading for the "All" asset library would include the "Current File"
library as if it were a regular asset libray on disk. Instead make sure
the latter is loaded properly first and is skipped when recursively
reading on disk libraries.
2023-03-15 13:06:39 +01:00
Antonio Vazquez
3785dc8043 Fix #105146: Gpencil select does not work with Layer transforms
The transformations were applied two times and the old fix was wrong because it needs to use the evaluated point, not the original one. Also I did a small code cleanup.

Pull Request: https://projects.blender.org/blender/blender/pulls/105202
2023-03-14 16:57:46 +01:00
Jason Fielder
96c6349cbf Fix #103605: Metal barycentric coordinate compilation failure
Fix support for Wireframe and parametric nodes by resolving
compilation failures surrounding barycentric coordinates.
A final missing part of the Metal implementation for barycentric
coordinates was missing.

Feedback also addressed to move barycentric calculation out
of code-gen and into surface_lib.

Authored by Apple: Michael Parkin-White

This also resolves #103606.
Ref #96261

Pull Request: https://projects.blender.org/blender/blender/pulls/105740
2023-03-14 08:23:02 +01:00
Campbell Barton
51e5417bd3 Fix #105678: Crash assigning Image.pixels to an undersized sequence
Now only dynamic function parameters that use ParameterDynAlloc support
dynamically sized parameters arrays.

Add tests for both dynamic arrays that don't support resizing
(Image.pixels) and dynamic sized arguments using
(VertexGroup.add(index=[..])).

Regression in [0] which extended support for dynamic sized function
arguments.

[0]: dfb8c5974e
2023-03-14 16:00:24 +11:00
Campbell Barton
1c88bf6ce1 Fix #105715: Freeing the edit-mesh causes future access to fail
The BPyBMesh in `BMesh::py_handle` was invalidated but not cleared,
causing future access to return a 'dead' bmesh.
2023-03-14 13:36:54 +11:00
Campbell Barton
708e84df90 Fix #105721: Fix crash accessing driver variables & targets
- DriverVariable.name update function passed DriverVar to
  BKE_driver_invalidate_expression as a ChannelDriver.

- DriverTarget.name update function passed DriverTarget to
  BKE_driver_invalidate_expression as a ChannelDriver.

- DriverVariable.type update function DriverVar accessed ChannelDriver,
  clearing a flag.

This was exposed by [0] however this issue existed beforehand.

[0]: c26566ad27
2023-03-14 12:16:22 +11:00
Germano Cavalcante
98bfa8d458 Fix 'use_occlusion_test' option not having effect on wireframe
This is a non-recent regression that strangely went unreported.

It is expected that when snapping, only visible elements are considered
which does not include faces in wireframe mode.

This works like this before, and this change doesn't appear to have
been intentional.

Ref #105664
2023-03-13 15:34:39 -03:00
Germano Cavalcante
f92bacee94 Cleanup: use macro for 'SCE_SNAP_MODE_GEOM'
One of the advantages of separating this enum member from the others is
because mixing several members in a single one hinders debugging since
in this case the IDE does not define which enums were set.

Also separating this item makes it more readable as `SCE_SNAP_MODE_GEOM`
is not a snap mode but a combination of modes.
2023-03-13 15:34:26 -03:00
Antonio Vazquez
ca2bf2f3a0 Fix #105625: GPencil sculpt crash with subdivide modifier
The created point hasn't a original point in the original stroke, so
must use only the valid points.

Pull Request: https://projects.blender.org/blender/blender/pulls/105627
2023-03-13 18:04:25 +01:00
Antonio Vazquez
69c6158cc8 Fix #105589: GPencil Paste duplicate active frame
The active frame is pasted always, so if multiframe is
copying the strokes don't need copy the active frame again.

Pull Request: https://projects.blender.org/blender/blender/pulls/105605
2023-03-13 18:02:36 +01:00
Jeroen Bakker
0b68e609fc Fix 105271: Luminance Matte not Working on NVIDIA.
Issue was that the clamping parameters were not in
the correct order. This leads to undefined behavior
and also lead to small artifacts on other platforms.

Pull Request: https://projects.blender.org/blender/blender/pulls/105735
2023-03-13 16:07:17 +01:00
Sybren A. Stüvel
6e4bcb7c87 Fix #100659: "Add F-Curve Modifier" applies only to Active F-Curve
In most places where it appears in a menu, the operator would already
apply to all selected F-Curves. Now it is done consistently and explicitly
from all menu items. The default of the operator is now also set to 'all
selected', so that it also behaves like that when called from the operator
search menu.
2023-03-13 15:23:57 +01:00
Damien Picard
4096bcfb25 I18n: extract math node operation type header messages, fix another
- The Math node lost the headers of its operation type menu in
  ee985fa925 , because a translation context was assigned to the RNA
  property, but the headers declaration was not updated to extract the
  messages with matching contexts.
- The message "Group Input" had a trailing space, which can be added
  after translation.
2023-03-12 16:01:56 +01:00
Leon Schittek
7d22b11352 Fix #105601: Remove duplicates when inserting links into multi inputs
Fix a regression that allowed to create several links between an
output socket and a multi input socket either by inserting
links or using the link swap feature.

This regression was caused by the link swapping feature
introduced in commit 89aae4ac82.

Pull Request: https://projects.blender.org/blender/blender/pulls/105631
2023-03-11 08:27:56 +01:00
Campbell Barton
fe58ccfafb Mesh: compact edit-mesh undo data in parallel (address #105046)
Multiple user actions performed quickly could be blocked by undo
compacting memory - if the background compacting task was not complete
when the next undo step was pushed.

Notes:

- This and recent improvements to BLI_array_Store gives over ~2x speedup
  compared with 3.3x, over 10x compared with 3.4x.
  A sub-surfaced cube with the modifier applied was used for testing
  (~1.5 million polys), both randomized & non-randomized verts/edge/faces
  were used to avoid the sub-surface memory layout biasing the results.
  Tested transforming ~1/3rd of the mesh and inverting selection.

- Without compacting mesh-data in parallel, the optimizations to
  BLI_array_store can give similar performance to 3.3x, however there
  are still cases where performance isn't quite as good - so compact the
  arrays in parallel to ensure performance is at least as good as 3.3x.

Resolves #105046.
2023-03-11 11:58:09 +11:00
Campbell Barton
16968ccec7 BLI_array_store: improve hash accumulation for each memory chunk
The method of accumulating values to create a hash for each chunk has
been improved for ~16% better distribution of the resulting hashes.

Improve performance of array de-duplication, see: #105046.
2023-03-11 11:58:08 +11:00
Campbell Barton
7a5cb3b470 BLI_array_store: improve hash for smaller values (including booleans)
Accumulating hashes with a byte/boolean array didn't include enough
information for a useful hash, creating hashes with many collisions.

This is the root cause of a performance regression since 3.3 where
mesh data (used for storing edit-mesh undo steps) was changed to store
selection in a boolean array, creating a bottleneck de-duplicating
chunks of that array for edit-mesh undo's custom-data de-duplication.

Resolve by increasing hash accumulation for arrays with smaller elements,
so each chunk of memory (a candidate for de-duplication) isn't as likely
to have hash collisions.

`char` (single byte) arrays now accumulate 22 values instead of 7, it's
taking more values into account was necessary as these are effectively
bits in the case of boolean arrays, 2-byte values accumulate 32 bytes,
4-byte elements accumulate 44 bytes, larger structs accumulate
`sizeof(type) * 7` bytes (as before).

Also ensure the accumulation read-ahead never exceeds the chunk size -
technically a fix although this would only happen when passing a small
`chunk_count` to BLI_array_store_create (in the range of 1-16) so this
didn't happen in practice.

Improve performance of array de-duplication, see: #105046.
2023-03-11 11:57:56 +11:00
Campbell Barton
1b10883498 BLI_array_store: use uint32_t instead of uint64_t for hash storage
Use uint32_t since it's sufficient for hashing, using an int64_t was
especially inefficient when allocating an int64_t for every boolean
(when compacting an array of booleans).

Improve performance of array de-duplication, see: #105046.
2023-03-11 11:57:54 +11:00
Campbell Barton
2bfe9b50c6 Fix error freeing NULL if BArrayStore_AtSize is empty
Calling BLI_array_store_at_size_clear on an BArrayStore_AtSize
which was not used would attempt to free a NULL pointer.
2023-03-11 11:57:08 +11:00
Campbell Barton
412c62f62e Cleanup: rename BChunkList::total_size -> total_expanded_size
Use this name to avoid confusion between expanded & compacted sizes.
2023-03-11 11:57:06 +11:00
Campbell Barton
ce70e0055f Cleanup: improve/correct doc-strings, use doxygen formatting 2023-03-11 11:57:04 +11:00
Germano Cavalcante
3baccee0af Pass BitVector by reference in lambda
This is a fix for the previous commit d7c023eb25.

Before, every time the lambda was called, a copy of the BitVector was
made. This was very inefficient.

Now this has been fixed by passing the BitVector by reference (&) in
the lambda function.
2023-03-10 16:54:40 -03:00
Germano Cavalcante
d7c023eb25 Fix #105583: crash when weld modifier checks for duplicate polygons
In very specific cases, during intersection testing, `intersect` can
add polygons already checked as duplicates in the buffer that
corresponds to the rest of polygons that can form groups of duplicates.

As the buffer cannot have repeated indices, re-adding, even
temporarily, these duplicates can cause a buffer overflow.

While this may have some impact on performance, it's difficult to
predict these cases and thus add a buffer pad.

So the solution is to check if they are already duplicated.
2023-03-10 16:07:32 -03:00
Sergey Sharybin
55281c0eed Fix #105638: image.pixels.foreach_set() does not update displayed image
Pull Request: https://projects.blender.org/blender/blender/pulls/105639
2023-03-10 17:58:13 +01:00
Pratik Borhade
c2fdbcca3c Fix #102317: Any action triggers expansion of all ViewLayers
Don't expand view layer elements if element is previously used
This is similar as done for other display mode (eg. scene, library override)
Pass view_layer ID instead of scene as argument in `outliner_add_element`

Old Differential Revision: https://archive.blender.org/developer/D16661

Pull Request: https://projects.blender.org/blender/blender/pulls/104862
2023-03-10 16:37:04 +01:00
Hans Goudey
4912695e00 Fix #105610: Missing "Amount" validation in duplicate elemnts node
The count wasn't clamped above zero in some newly optimized code.
Instead of adding it there, move the clamping to the field network,
similar to some other nodes. That makes it so the rest of the code
doesn't have to deal with the clamping, and should be faster in the
single-value case.
2023-03-09 13:49:16 -05:00
Jeroen Bakker
0fd026d0b4 Sequencer: Use Same Sampling As Rendering.
When subsampling was introduced in VSE it was disabled during
editing. Only when rendering it was enabled. This lead to
cache being different between editing and rendering. Leading
to confusion.

This PR will enabled the subsampling when editing. This way
it is more consistent.

Pull Request: https://projects.blender.org/blender/blender/pulls/105612
2023-03-09 18:02:17 +01:00
Jason Fielder
10cf02d26b Fix #104466: Resolve smooth lines in Metal.
Caused by replacement of Macro with uniform
in overlay edit mesh vert shader.

Pull Request: https://projects.blender.org/blender/blender/pulls/105609
2023-03-09 17:04:00 +01:00
Bastien Montagne
8b2556e8d8 Fix (unreported) crash in Array modifier in case of empty mesh.
Return early the input mesh in case it is fully empty.
2023-03-09 16:36:56 +01:00
Bastien Montagne
15dd622a63 Fix (unreported) crash in clnors with empty mesh.
Do not try to allocate zero-size memory from memarena.
2023-03-09 16:34:27 +01:00
Bastien Montagne
ebc062191c LibOverride: Do not assert on invalid resync situation.
Some checks here are really critical and should assert, but that one is
more an indication that something is not going right, though data itself
should still be mostly valid, so better warn the user with a LOG
warning, than be silent in release builds, and crash in debug ones.
2023-03-09 16:31:07 +01:00
Jacques Lucke
a4fd2d10c1 Fix #105571: crash when connecting invalid node group to multi input
Invalid nodes are not added to the lazy-function graph. Therefore, their
outgoing links are also not added, which implies that the targets need
some default value.
2023-03-09 11:19:59 +01:00
Germano Cavalcante
495a6ec6cc Fix #105579: weld modifier crashes when merging n-gons
The correction bbc6bb3468 was still wrong because there it was
disregarded that `vert_ctx_len` does not necessarily indicate merges in
the same polygon.

Therefore, it is not safe to rely on `vert_ctx_len` to count possible
new polygons.

NOTE: It might be worth preempting part of the
`weld_poly_split_recursive` logic to identify what the new polygons are
in advance. But this can be left for a future refactor.
2023-03-09 01:32:29 -03:00
Campbell Barton
f4c6ad5eb3 Fix RNA path functions not escaping strings, using single quotes
Add doc-string to RNA_def_struct_path_func to avoid this in the future.
2023-03-09 13:14:57 +11:00
Lukas Tönne
1b398dbad0 Fix build error: ntreeIsRegistered requires non-const pointer. 2023-03-08 17:35:22 +01:00
Lukas Tönne
10eab0a12c Fix: crash executing geometry nodes on undefined node tree type
Node tree updates can crash if the tree contains a node group that points at an "undefined" tree type.
This can happen if the tree is linked from a library and the path is lost,
or if a custom (python) tree is used and the script is not run.

The fix is to check if the node group type is valid ("registered") and return an empty list otherwise.

Pull Request: https://projects.blender.org/blender/blender/pulls/105564
2023-03-08 15:31:50 +01:00
Germano Cavalcante
bbc6bb3468 Fix #105556: weld modifier crashes when merging N-gons
The logic for counting possible new polygons was incorrect.
2023-03-08 11:16:25 -03:00
Hans Goudey
281f383c23 Fix #105430: Curves pick select selects multiple objects
Pick select is only meant to change a single element from a single
data-block. However, the operator worked on each object individually
rather than first finding the closest point, then processing the
selection. Change the operator to find the closest point across all
objects, then deselect if necessary, then select the closest point.

Pull Request: https://projects.blender.org/blender/blender/pulls/105495
2023-03-07 21:39:46 +01:00
Hans Goudey
fefb35988c Fix #105518: Crash in edit mode with cage editing
The attributes used for rendering were retrieved from the wrong mesh,
since `mr->me` and `me` weren't the same.
2023-03-07 15:03:50 -05:00
Bastien Montagne
ec1a76d9cd Fix (unreported) potential invalid usage of Main relations cache.
`library_foreach_ID_link` should only use Main ID relations cache if no
'special' relations flag is set.
2023-03-07 18:25:50 +01:00
Harley Acheson
d0918c5c7f Assets: Add License and Copyright meta-data
As per #105300, this adds optional "license" and "copyright" meta-data
to assets.

Pull Request: https://projects.blender.org/blender/blender/pulls/105318
2023-03-07 18:22:43 +01:00
Jason Fielder
d31083583c Fix 105449: Resolve selection in Metal backend
MTLFramebuffer's viewport was not correctly updated when
updating attachments. Behaviour modified to be consistent
with OpenGL.

Authored by Apple: Michael Parkin-White

Ref #96261

Pull Request: https://projects.blender.org/blender/blender/pulls/105529
2023-03-07 16:00:23 +01:00
Damien Picard
ae47a9b2b8 Fix #93953: Translation double displayed in panel header
After ed870f87b9, panels headers displayed inside panels had their
label duplicated when translations were enabled. This is because a
string comparison was made against the original message, instead of
the translated message.

Pull Request: https://projects.blender.org/blender/blender/pulls/105151
2023-03-07 14:23:55 +01:00
Damien Picard
ae530592fe I18n: disambiguate messages
- "Lines" in the sense of number of lines
- "Number" can mean "amount, count" or "index, offset"
- "Second" can be an ordinal number or a unit
- "Root": add the brush curve to the "square root falloff" sense
- "Strip" can be a sequence or a type of hair rendering
- "Constant" in the sense of a value, for the Geometry Nodes add
  submenu (#105447).

Additionally, extract:
- "Press a key" from the Keymap preferences.
- "MaskLayer", upon new mask layer creation

Ref #43295, #105447
2023-03-07 12:31:59 +01:00
Lukas Tönne
e7606139ba Fix #105467: NaN values resulting from curve editing with collision
This was caused by an incorrect assumption in the solver:
It tries to solve both collision and length constraints simultaneously,
using the projected movement of a point as a slide direction along the surface.
This only works if the distance of the previous curve point to the surface
is less than the allowed segment length. Otherwise the segment will
exceed the allowed length even with zero slide and NaN values are computed.

The case of larger surface distance can occur if the previous segment
solve was already stretching the current segment and then the point
moves further away. In this case we can simply clamp the segment length
without violating the contact constraint.

Pull Request #105499
2023-03-07 11:30:07 +01:00
Bastien Montagne
a23102528c Fix failing test after own recent commit regarding Main freeing function.
3e5ce23c99 introduced a regression in case the freed Main was part of a
list, and was supposed to be removed from it, since calling
`BLI_remlink` does _not_ clear the `prev`/`next` pointers of the removed
link.

This commit also contains a few more tweaks to recent related b3f42d8e98
commit.

Pull Request #105485
2023-03-06 16:11:35 +01:00
Bastien Montagne
1f2823291a Cleanup: Add warning to ListBase's BLI_remlink regarding not cleared prev/next pointers.
While this behavior can be useful in some cases, it can also create
issues (as in one of own recent commits, 3e5ce23c99), since it
implicetly keeps the removed linknode 'linked' to the listbase.

At least warn about it in the documentation of `BLI_remlink`.
2023-03-06 16:08:45 +01:00