Commit Graph

71442 Commits

Author SHA1 Message Date
Campbell Barton
6d359e4498 Cleanup: use explicit 2d suffix for imm utils
Avoid ambiguity between 2d/3d (which were already named).
2017-09-14 01:24:50 +10:00
Campbell Barton
2a01fb61f8 Cleanup: use safe free macro & comments 2017-09-14 01:24:47 +10:00
Clément Foucault
e9d8b780ae DRW: Fix leak (2nd attempt) cause by texture "state" tracking
This should get rid of the leak once for all.
2017-09-13 16:55:58 +02:00
Clément Foucault
2b2277ecbc DRW: Fix memleak in release mode. 2017-09-13 15:42:48 +02:00
Campbell Barton
37d8d4787c Merge branch 'master' into blender2.8 2017-09-13 23:44:13 +10:00
Sergey Sharybin
6f633dec5d Fix T52299: X resolution of 4 causes nodes to collapse
Was caused by numeric overflow when calculating preview dimensions.
Now we try to avoid really insance preview resolutions by fitting
aspect into square.
2017-09-13 18:31:36 +05:00
Clément Foucault
9abacf38fd Eevee: SSR: Making ray count a define rather than an uniform.
The branching introduced by the uniform caused problems on mesa + AMD in the resolve stage.
This patch create one shader per sample count without branching.
This improves performance of a single ray per pixel case (3.0ms against 3.6ms in my testing)
2017-09-13 15:29:38 +02:00
Brecht Van Lommel
32449e1b21 Code cleanup: store branch factor in PathState. 2017-09-13 15:24:14 +02:00
Brecht Van Lommel
9e258fc641 Code cleanup: avoid used of uninitialized value in case of precision issue. 2017-09-13 15:24:14 +02:00
Brecht Van Lommel
37d9e65ddf Code cleanup: abstract shadow catcher logic more into accumulation code. 2017-09-13 15:24:14 +02:00
Brecht Van Lommel
f77cdd1d59 Code cleanup: deduplicate some branched and split kernel code.
Benchmarks peformance on GTX 1080 and RX 480 on Linux is the same for
bmw27, classroom, pabellon, and about 2% faster on fishy_cat and koro.
2017-09-13 15:24:14 +02:00
Brecht Van Lommel
c4c450045d Code cleanup: tweak inlining for 2% better CUDA performance with hair. 2017-09-13 15:24:14 +02:00
Sergey Sharybin
76e7c039ec Fix T52140: Align objects centers using origin for text
The issue was caused by operator redo which frees all object's evaluated data,
including bounding box. This bounding box can not be reconstructed properly
without full curve evaluation (need to at least convert font to nurbs, which is
not cheap already).
2017-09-13 17:40:11 +05:00
Campbell Barton
43858c4197 Cleanup: avoid right-shifted args in RNA register 2017-09-13 21:52:57 +10:00
Campbell Barton
29a7ad8b1a Node UI: scale cross by pixelsize
Draws a little smaller to fit with 2.8x manipulator.
2017-09-13 21:48:51 +10:00
Campbell Barton
71c1bd1bd8 Manipulator: cage2d option to grab w/ a center handle 2017-09-13 21:42:13 +10:00
Sergey Sharybin
04800ed434 Fix T52113: Compositor doesnt mix unrendered render layers well
Compositor was always defaulting to all-zero s output for missing passes.

This was broken in 4cf7fc3.
2017-09-13 15:46:19 +05:00
Sergey Sharybin
f472aea922 Compositor: Cleanup, get rid of nested ternary operators
Having single switch statement is much more readable.
2017-09-13 15:46:19 +05:00
Sergey Sharybin
17a117c7a0 Compositor: Cleanup, de-duplicate some code 2017-09-13 15:46:19 +05:00
Sergey Sharybin
4fde0910d5 Compositor: Cleanup, reduce indentation level in render layer node
There is absolute no reason to have such an indentation level, it only causes
readability and maintainability issues. It is really simple to make code more
"streamlined".
2017-09-13 15:46:19 +05:00
Campbell Barton
77eaf5cd7a Manipulator: Only allow negative scale w/ flag set
In most cases we don't want this by default
2017-09-13 18:20:37 +10:00
Campbell Barton
a5c9f15a0e Manipulator: use solid regions for select drawing
Needed for 3D view selection
2017-09-13 18:06:26 +10:00
Campbell Barton
0bf8d16d1c Manipulator: cage2d - uniform handle size 2017-09-13 15:46:28 +10:00
Campbell Barton
86c73ea8d7 Manipulator: fix cage2d scaling 2017-09-13 15:46:18 +10:00
Clément Foucault
8a5af5202c Eevee: Fix T52713: SSR not working in AMD
This was cause by a fairly funky unitialize buffer (last frame) that was causing NANs during the SSR resolve stage.
They were then propagated to the whole image during the next swap.

Bypassing the SSR completly if no valid history exists fixes the problem. Also disabling SSR data output in this case so we can have correct reflection in the 1st history buffer.
2017-09-12 18:32:29 +02:00
Clément Foucault
79a1d74c78 Eevee: Fix T52510: assert with volume defines.
This assert was not making sense at all. Removing
2017-09-12 17:50:21 +02:00
Clément Foucault
07e6e5edfb Eevee: Fix extinction of Light parallel to views.
This was a problem with orthographic views and lights without rotations. This introduce a small bias that should fix most cases.
2017-09-12 16:18:18 +02:00
Mathieu Menuet
659ba012b0 Cycles: change AO bounces approximation to do more glossy and transmission.
Rather than treating all ray types equally, we now always render 1 glossy
bounce and unlimited transmission bounces. This makes it possible to get
good looking results with low AO bounces settings, making it useful to
speed up interior renders for example.

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D2818
2017-09-12 15:37:35 +02:00
Clément Foucault
fc42063d1e Eevee: Fix wrong shadow Orco mapping. 2017-09-12 15:06:07 +02:00
Clément Foucault
1e1d34654b Eevee / DRW : Codestyle 2017-09-12 15:03:34 +02:00
Joshua Leung
d2202117fe T50354: Action length calculation added unnecessary padding if some F-Curves
only contained a single key (on the last real frame of the action).
2017-09-13 00:53:50 +12:00
Joshua Leung
a704a66914 Adding some verbose documentation
I thought this was already clear enough, but apparently not.
2017-09-13 00:53:46 +12:00
Clément Foucault
f2b3e1f712 Eevee: Fix T52480: Can't reproduce Metallic transparency with Principled + Mix Shader
You can now use a transparent shader as a completly transparent bsdf. And use whatever alpha mask in a mix shader between a transparent bsdf and another bsdf.
2017-09-12 14:25:04 +02:00
Clément Foucault
7a6f9ab587 Eevee: Fix T52546 : 129th light crashes Blender 2017-09-12 14:25:04 +02:00
Sergey Sharybin
fadc079740 Fix T52573: Cycles baking artifacts
Synchronize condition for faces split between Cycles itself and baking API.
2017-09-12 16:33:42 +05:00
Sergey Sharybin
e7b5bbae6a Cycles tests: Add baking features tests 2017-09-12 16:22:02 +05:00
Sergey Sharybin
4aee701f00 Fix T52679: Hole in bake normal
In fact, any type of baking might have caused holes in mesh.

The issue was caused by zspan_scanconvert() attempting to get order of traversal
'a-priori', which might have failed if check happens at the "tip" of span where
`zspan->span1[sn1] == zspan->span2[sn1]`.

Didn't see anything bad on making it a check when iterating over scanlines and
pick minimal span based on current scanline. It's slower, but unlikely to cause
measurable difference. Quality should stay the same unless i'm missing something.

Reviewers: brecht, dfelinto

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D2837
2017-09-12 16:20:41 +05:00
Brecht Van Lommel
de6ecc82ed Fix rare firefly in volume equiangular sampling when sampling short distance. 2017-09-12 12:50:44 +02:00
Brecht Van Lommel
28532f1867 Cycles tests: add environment variable to update references renders.
This will copy new renders over references renders:
CYCLESTEST_UPDATE=1 ctest -R cycles
2017-09-12 12:50:44 +02:00
Brecht Van Lommel
cd6c9e9e5f Cycles: improve sample stratification on area lights for path tracing.
Previously we used a 1D sequence to select a light, and another 2D sequence
to sample a point on the light. For multiple lights this meant each light
would get a random subset of a 2D stratified sequence, which is not
guaranteed to be stratified anymore.

Now we use only a 2D sequence, split into segments along the X axis, one for
each light. The samples that fall within a segment then each are a stratified
sequence, at least in the limit. So for example for two lights, we split up
the unit square into two segments [0,0.5[ x [0,1[ and [0.5,1[ x [0,1[.

This doesn't make much difference in most scenes, mainly helps if you have a
few large area lights or some types of HDR backgrounds.
2017-09-12 12:45:29 +02:00
Brecht Van Lommel
d454a44e96 Fix Cycles bug in RR termination, probability should never be > 1.0.
This causes render differences in some scenes, for example fishy_cat
and pabellon scenes render brighter in a few spots. This is an old
bug, not due to recent RR changes.
2017-09-12 12:43:26 +02:00
Sergey Sharybin
467d92b8f1 Cycles: Tweaks to avoid compilation error of megakernel
Also moved code out of deep-inside ifdef block, otherwise it was quite confusing.
2017-09-12 13:33:46 +05:00
Sergey Sharybin
74eed8e30e Fix T52705: Lamps shadows are not refreshed when tweaking lamps parameters
Lamp and camera datablocks updates should flush some updates to corresponding
objects. Currently it's done as Parameters -> Parameters relations.
2017-09-12 11:58:30 +05:00
Campbell Barton
b07ee4e3a5 Update tgz script, remove deprecated GZIP use 2017-09-12 16:25:19 +10:00
Clément Foucault
f875e396ce Eevee: Fix T52593
Use a placeholder texture to remove problems with sampler with no texture bound to it.
2017-09-11 23:17:33 +02:00
Clément Foucault
d126ffbea4 DRW: Use static list (array) of texture/ubo to track bound textures/ubos.
This is in order to use the same texture on multiple sampler.
Also texture counter is reset after each shading group. This mimics the previous behaviour.
2017-09-11 23:15:29 +02:00
Clément Foucault
4757404eef Eevee: Fix performance issue on intel.
I did not checked if it makes a diff on other GPU. This might be change to be intel only.
2017-09-11 14:32:44 +02:00
Clément Foucault
92ace808db Eevee: Fix shadow copy shader error.
filter() is a reserved function.
2017-09-11 14:09:12 +02:00
Bastien Montagne
35ee9ff7a0 Fix T52682: When hair number=faces number, particles/face = 1 , actually some hair is overlap.
Just using same code for distribution for face/volume as the one
changed/used for vertices since some months.

Note that this change is breacking compatibility, in that distribution
of particles over faces/volume may not be exactly the same as
previously.
2017-09-11 12:38:17 +02:00
Campbell Barton
7d7741d25f Merge branch 'master' into blender2.8 2017-09-11 16:52:53 +10:00