Commit Graph

91166 Commits

Author SHA1 Message Date
Hans Goudey
6d61cf4e80 Cleanup: Typo, improve variable names
`accumulate_counts_to_offsets` wasn't just used for the point domain.
2022-03-23 23:50:10 -05:00
Hans Goudey
7ef3a1a6e6 BLI: Add utility for tacking average and min runtime
This is useful to save time manually averaging many timing results.
The minimum is included because often it can be more stable than an
average, and it can help to expose calls from other contexts with lower
times that would make the average useless.

Differential Revision: https://developer.blender.org/D14417
2022-03-23 23:35:23 -05:00
Hans Goudey
610ec34c1f Geometry Nodes: Improve performance writing to vertex groups
In a test file from T96282, this commit reduces the runtime of the
delete geometry node from 82 ms to 23 ms, a 3.6x improvement.
Writing to vertex groups in other cases should be faster too.

The largest improvement comes from not writing a new weight
of zero if the vertex is not in the group. This mirrors the behavior
of custom data interpolation in `layerInterp_mdeformvert`.
Other improvements come from using `set_all` for writing
output attributes and implementing that method for vertex groups.

I also implemented `materialize` methods. Though I didn't obverse
an improvement from this, I think it's best to remove virtual method
call overhead where it's simple to do so.

The test file for the delete geometry node needs to be updated.
These methods could be parallelized too, but better to do that later.

Differential Revision: https://developer.blender.org/D14420
2022-03-23 23:27:26 -05:00
Hans Goudey
aeb2c2afaf Cleanup: Clang tidy
- Deprecated headers
- Else after return
- Inconsistent parameter names (I used the most recently modified)
- Raw string literals
2022-03-23 23:24:54 -05:00
Hans Goudey
e253f9f66d Cleanup: Adjust naming in new curves code
Rename "size" variables and functions to use "num" instead,
based on T85728 (though this doesn't apply to simple C++
containers, it applies here). Rename "range" to "points" in
some functions, so be more specific.

Differential Revision: https://developer.blender.org/D14431
2022-03-23 23:05:46 -05:00
Jesse Yurkovich
a1598d6835 UDIM: Improve tile format detection in filenames
There are some filenames where the UDIM pattern guessing would fail
unnecessarily. The user can fix these up afterwards but it would be
nicer if they would detect properly in the first place.

Examples:
`test.1001.ver0023.png` would guess wrong since it uses the image
sequence detection code which finds the first sequence from the end. It
would guess `filename.1001.ver<UDIM>.png`

`uv-test.u1_v2.png` would fail detection due to a bug in the processing.

Make this much more reliable and add tests for the most important tile
related get/set/detection functions.

Differential Revision: https://developer.blender.org/D14320
2022-03-23 21:01:36 -07:00
Kévin Dietrich
ead2c71a90 Cleanup/fix wrong enum items for object.gpencil_modifier_add
No functional changes as the actual list used for display is generated
at runtime via a callback.
2022-03-24 03:43:41 +01:00
Kévin Dietrich
ead9ed7e16 Cleanup: extra property update for ShaderFxGlow.opacity 2022-03-24 03:25:10 +01:00
Brecht Van Lommel
98d4872d7f Cleanup: remove debug prints 2022-03-24 01:35:27 +01:00
Brecht Van Lommel
ad976c0dd7 Fix missing updates for external render engines rendering tiles
For render image buffers to be acquired, a lock must be provided. Also
fixed wrong usage of release, it must always be called regardless if the
returned image buffer is NULL.
2022-03-24 01:03:47 +01:00
Kévin Dietrich
945dfd200b Cleanup: add const qualifier
This adds a const qualifier to some code path in the Alembic and USD
importers. More could be added elsewhere. This change is done as it will
be required when GeometrySets are supported and helps keeping diff noise
in the patch to a bare minimum.
2022-03-23 21:32:09 +01:00
Kévin Dietrich
03a7747aa6 Cleanup: use nullptr 2022-03-23 21:32:09 +01:00
Aaron Carlisle
300239b01f UI: Correct error message wording
Fixes T96724
2022-03-23 16:13:09 -04:00
Yuki Hashimoto
31bfa17a1f Cleanup: delete unused ViewMapIO files in Freestyle
ViewMapIO.h is only included in Controller.cpp init_options().
However, g_models_path and g_flags set here are never used elsewhere.
Therefore, ViewMapIO files can be deleted without affecting anything.

Differential Revision: https://developer.blender.org/D14423
2022-03-23 20:06:12 +01:00
Jacques Lucke
d67f9820b8 Curves: improve Comb brush
New supported features:
* 3D/spherical brush that samples a good position on the curves.
* Falloff.

The custom falloff curve mapping is not yet available in the ui because that
requires some more ui reorganization. This is better done when we have
a better understanding of what settings we need exactly.

Currently, the depth of the 3d brush is only sampled once per stroke, when
first pressing LMB. Sometimes it is expected that the depth of the brush can
change within a single brush. However, implementing that in a good way
is not straight forward and might need additional options. Therefore that
will be handled separately. Some experimentation results are in D14376.

Ref T96445.

Differential Revision: https://developer.blender.org/D14376
2022-03-23 18:19:59 +01:00
Germano Cavalcante
827e9ccb29 Revert "Fix T96728: 'Automatic Constraint' using the wrong orientation"
This reverts commit 6cc83f9079.

That commit removed the feature of cancel the 'Auto Constraint'
if it is enabled without drag.
2022-03-23 12:26:58 -03:00
Germano Cavalcante
6cc83f9079 Fix T96728: 'Automatic Constraint' using the wrong orientation
If the `Automatic Constraint` modifier was activated while an axis
constraint was already set, the orientation used would be the default
orientation of the mode and not that of the scene.

This was because the `initSelectConstraint` function was not called in
this case and the `Automatic Constraint` mode was enabled by other
indirect means

So the solution is to call `initSelectConstraint` in either case and
remove these "indirect means" of enabling `Automatic Constraint`.
2022-03-23 12:20:39 -03:00
Brecht Van Lommel
e25238e146 Fix build error on GCC after recent changes 2022-03-23 16:12:55 +01:00
Kévin Dietrich
d40d5e8d0f Cleanup: move Mesh Sequence Cache modifier to C++
This moves `MOD_meshsequencecache.c` to C++ and fixes compile warnings
introduced from the change. This uses C++ style casts, as well as
`nullptr` instead of `NULL`.

This will allow to output `GeometrySets` from the modifier, which is C++.

Differential Revision: https://developer.blender.org/D13662
2022-03-23 15:34:13 +01:00
Brecht Van Lommel
5ac4e6c911 Color Management: add support for OpenColorIO color space aliases
This enables the configuration to specify aliases for compatibility with other
configurations.

When a colorspace name is saved in a.blend, that is the alias of a colorspace
in the current configuration, it will show the main colorspace from the
configuration in the user interface and Python API instead.

Loading & saving the .blend file does not make any changes to the stored name,
so as to not make hidden modifications. Only when setting the property again
will the alias name be overwritten by the main colorspace name.

Fixes T96049

Differential Revision: https://developer.blender.org/D14419
2022-03-23 15:21:58 +01:00
Brecht Van Lommel
7aab508e32 Color Management: support different settings for render and compositing output
The Output Properties > Output panel now has a Color Management subpanel to
override scene settings. When set to Override instead of Follow Scene, there
are settings to:

* For OpenEXR, choose a (linear) colorspace for RGBA passes
* For other file formats, use different display/view/look/exposure/gamma

These settings affect animation render output, image save of renders and the
compositor file output node. Additionally, the image save operator and
compositor file output nodes also support overriding color management.

Includes some layout changes to the relevant panels to accomdate the new
settings and to improve consistency. Ideally subpanels would be used to better
organize these settings, however nodes and operators don't currently support
creating subpanels.

Differential Revision: https://developer.blender.org/D14402
2022-03-23 15:21:58 +01:00
Sergey Sharybin
3d5d8b7f71 Cleanup: Run clang-format on the OBJ exporter 2022-03-23 12:43:03 +01:00
Sergey Sharybin
f22331ad21 Cleanup: Move include statements outside of extern "C"
The linking type is to be specified in thew header when
it is really needed.
2022-03-23 12:43:03 +01:00
Campbell Barton
2d3a62fe16 Fix invalid NULL check in GPU_viewport_unbind_from_offscreen
Mistake from 1d49293b80.
2022-03-23 21:52:01 +11:00
Campbell Barton
f634010c6e Event System: improve handling of unknown keys
When converting ghost keys to Blender's event system:

- All keys that aren't part of the GHOST_TKey enum map to EVENT_NONE
  (ignored), note that it's an internal error if the value of key isn't
  a known value.

- Modify the switch statement so any missing members of GHOST_TKey
  warn at compile time (GCC & Clang only).

- GHOST_kKeyUnknown maps to EVT_UNKNOWNKEY.
  We could ignore this key, changing can be evaluated separately.
2022-03-23 21:30:36 +11:00
Campbell Barton
8f63dccaa9 Event System: ignore keys such as print-screen & num-lock
Avoid adding events with their type set to EVENT_NONE as these
can't be categorized usefully (keyboard/mouse/NDOF ... etc),
and add an extra case that needs to be accounted for.

Adding these events seems to be an unintentional change from [0],
these keys used to be ignored in 2.4x.

[0]: a1c8543f2a
2022-03-23 21:17:59 +11:00
Campbell Barton
ad370868a2 Fix T96712: Debug Assert with PrintScrn & ScrollLock keys
Caused by 08d8eee006.
2022-03-23 20:52:12 +11:00
Campbell Barton
94b2d83421 Cleanup: move documentation to headers, other minor corrections 2022-03-23 17:18:42 +11:00
Campbell Barton
56dba4df3c Revert "Fix T89560: Keymap editor no longer shows keying set dropdown"
This reverts commit e55f4657f7.

It's not intended to support assigning shortcuts to this operator,
which could only work for built-in keying sets caused warnings to be
reported warnings when exporting key-maps.

Prefer D14289, preventing users running into this problem to begin with.
2022-03-23 16:47:47 +11:00
Campbell Barton
d356edf420 UV: support "Tweak Tool: Left Mouse Select & Move"
- Follow the same conventions as the 3D viewport for UV selection
  (using SelectPick_Params internally).

- Use WM_operator_properties_mouse_select for selection properties.
2022-03-23 16:09:22 +11:00
Aaron Carlisle
cf1a0ca612 UI: Change subdiv to subdivision for EEVEE hair
Reviewed By: Blendify

Author: @Alaska

Differential Revision: https://developer.blender.org/D14346
2022-03-22 23:09:36 -04:00
Kévin Dietrich
612ec0ecdf Fix T96372: UV editor selection display wrong with GPU subdivision
Vertices were not drawn properly as the logic for mapped mesh was used
in the BMesh case.

Edge display would ignore subdivided edges which would come from coarse
edges when setting display flags.
2022-03-23 04:01:12 +01:00
Campbell Barton
694fe9f77b Fix outliner/selection updates when selecting in the 3D view
The checks for calling outliner flushing didn't account for
entering pose mode for the first time or that pose-bone selection
can also change the object selection.

Resolve by recording what changed and refresh accordingly.

Also de-duplicate calls to DEG_id_tag_update.
2022-03-23 13:44:15 +11:00
Campbell Barton
5f350a4acd Cleanup: various improvements to ed_object_select_pick
- Document parameters.
- Add code-comments.
- Remove some historic/unhelpful code-comments.
- Rename argument names that were ambiguous
  (object was a boolean for e.g.).
- Move `gpu` picking into an allocated struct which is only
  allocated & used when using GPU picking.
- Move variable declarations after menu picking has been handled.
2022-03-23 13:44:15 +11:00
Campbell Barton
4822153b85 Cleanup: spelling in comments 2022-03-23 12:15:50 +11:00
Campbell Barton
3a038f8a60 CMake: add missing headers to source list 2022-03-23 11:58:59 +11:00
Campbell Barton
d2336237cf License headers: add license header to source/blender/gpu/metal 2022-03-23 11:47:05 +11:00
Campbell Barton
366abae3e7 Cleanup: use ifdef to disable enum string allocation
Restore variable removed in [0], using an ifdef to avoid the warning.

[0]: c3ecfdf40b
2022-03-23 11:43:21 +11:00
Aaron Carlisle
5c27391b0f UI: Clarify fluid sim CFL Number tooltip
Fixes T93863
2022-03-22 18:06:02 -04:00
Germano Cavalcante
cc3ec1fc6f Fix minor error in last commit (4b35d6)
If there is no active object, it is to be expected that we are in
object mode as well.
2022-03-22 17:30:03 -03:00
Germano Cavalcante
4b35d6950d Fix T96711: snap in edit mode for selected objects does not work
Regression introduced in 52be063012

The `SNAP_NOT_SELECTED` option should only consider base selected if
we are in object mode.
2022-03-22 17:21:58 -03:00
Julian Eisel
b7b3c4c40c Fix T96705: Crash when pressing F3 outside a Blender window if Developer extras
If the mouse is not hovering the window, there is no active region. This is a
valid state, but the UI-list filter operator didn't account for that case.
2022-03-22 18:35:28 +01:00
Julian Eisel
b40ac9684c Tiny visual fixes/tweaks for new library override buttons in Outliner
Tweaks:
- Increase horizontal padding for the buttons from 1 point to 2, looked like an
  unintentional placement error before.

Fixes:
- Missing horizontal padding for array buttons
- Small gap between separator line and right column when using a high interface
  scale
- Properly center buttons vertically.
2022-03-22 18:09:46 +01:00
Jacques Lucke
87a0770bb9 Fix T96361: missing update when changing texture mapping properties 2022-03-22 16:33:55 +01:00
Sergey Sharybin
8344ef7394 Fix T96524: Regression: The Material Preview doesn't show
The preview does not work well with deferred render result pixels
allocation: it breaks the refresh and requires to toggle current
panels.

Since there is no tiled rendering for previews we don't save any
memory by deferring pixels allocations, so do it for the render
result during the render result creation.

Differential Revision: https://developer.blender.org/D14414
2022-03-22 16:00:09 +01:00
Leon Schittek
7de3caa05d Fix: Drag link search doesn't always connect to socket
Connecting to some sockets of a few nodes via the drag link search
would fail and trigger an assert, because the picked socket wasn't
available. This was due to some sockets only being available with
certain settings.

This patch fixes these cases by adding the availability conditions of
the socket to the node declaration with the `make_available` method
or manually adding a `node_link_gather_search` function.

Differential Revision: https://developer.blender.org/D14283
2022-03-22 09:57:50 -05:00
Laurynas Duburas
6bbc3b5610 Curve: Validation message split from nurb_check_valid
Split retrieval of translated text for the "invalid" messages for NURBS
curves from the actual calculation, which is a lower-level function.
Also fixes an issue where "At least two points required" would always
display in the "Active Spline" panel.

Differential Revision: https://developer.blender.org/D14315
2022-03-22 09:54:13 -05:00
Hans Goudey
b0aaf6ff4a Fix T96294: Crash and error with shape key normal calculation
A mistake in the mesh normal refactor caused the wrong mesh to
be used when calculating normals with a shape key's deformation.

This commit fixes the normal calculation by using the correct mesh,
with just adjusted vertex positions, and calculating the results
directly into the result arrays when possible. This completely avoids
the need to make a local copy of the mesh, which makes sense,
since the only thing that changes is the vertex positions.

Differential Revision: https://developer.blender.org/D14317
2022-03-22 09:43:02 -05:00
Hans Goudey
1c790555a0 Cleanup: Use bool for BMesh creation params
These boolean options are passed as uint, but they would be
easier to understand if using bool.

Differential Revision: https://developer.blender.org/D14405
2022-03-22 09:38:12 -05:00
Hans Goudey
64cd927519 Fix T96308: Mesh to BMesh conversion doesn't calculate vertex normals
Currently there is a "calc_face_normal" argument to mesh to bmesh
conversion, but vertex normals had always implicitly inherited whatever
dirty state the mesh input's vertex normals were in. Probably they were
most often assumed to not be dirty, but this was never really correct in
the general case.

Ever since the refactor to move vertex normals out of mesh vertices,
cfa53e0fbe, the copying logic has been explicit: copy the
normals when they are not dirty. But it turns out that more control is
needed, and sometimes normals should be calculated for the resulting
BMesh.

This commit adds an option to the conversion to calculate vertex
normals, true by default. In almost all places except the decimate
and edge split modifiers, I just copied the value of the
"calc_face_normals" argument.

Differential Revision: https://developer.blender.org/D14406
2022-03-22 09:33:50 -05:00