Commit Graph

1935 Commits

Author SHA1 Message Date
Hans Goudey
c01d4a4ee6 Refactor: Deduplicate position transform utilities
The pattern of transforming many position vectors at once is quite
common, both with separate source and result arrays, and when modifying
an array in place. In some cases at least we used a separate function
with a consistent name across files, but there were also many duplicate
parallel transform implementations.

This commit adds these utilities to the BLI_math_matrix.hh API and uses
them where many positions from contiguous arrays are transformed at
once. While there might be a more ideal location for these utilities,
it's consistent with 3936d7a93e, and certainly better
than duplicating them.

This also reduces binary size of my build by 15 KB.

Pull Request: https://projects.blender.org/blender/blender/pulls/145352
2025-08-28 19:27:17 +02:00
Hans Goudey
d74c033a9d Cleanup: Remove else after return in grease_pencil_io.cc 2025-08-28 19:27:16 +02:00
Jesse Yurkovich
7111e95527 USD: Import UsdNurbsCurves as Curves instead of old Curve
Refactor and revamp import and export of `UsdGeomNurbsCurves` prim
objects.

Fixes #130056, among other things.

Summary of changes and enhancements:
- Export:
  - Write out `nurb_weight` attribute as the USD `pointWeights` primvar
  - Properly write out cyclic NURBS curves data (* see notes)
- Import:
  - Import using the new `Curves` datablock rather than the old `Curve`
  - Properly read in cyclic NURBS curves data (* see notes)
  - Tries harder to match incoming knot vector to standard `knots_mode`,
    will use Custom otherwise
  - Support import of all custom primvars and data attached to the prim
    (for use with Geometry Nodes etc.) (* see notes)

Tests were added which check a variety of point count, order, knot_mode,
and cyclic combinations (generated through Geometry Nodes). A small
number of hand-crafted curves were used to test the Custom knots_mode
support on import. Additionally, the tests cover the case when there are
multiple curves defined for a single object.

Notes:
- Cyclic NURBS support is reliant on the current, under-spec'd, USD
  documentation. Changes may be required in the future if/when the USD
  spec is clarified: https://github.com/PixarAnimationStudios/OpenUSD/issues/3740
- Some Cyclic x knots_mode combinations are not correct and would
  require more research to determine how to properly address.
- Custom attributes are not imported for Cyclic NURBS curves yet. Those
  will require additional work to function correctly and are also
  reliant on seeing how the USD spec changes.

Pull Request: https://projects.blender.org/blender/blender/pulls/143970
2025-08-27 19:34:46 +02:00
Hans Goudey
18fc19b4fe Cleanup: Rename "mloopuv" to "uv_map"
The old name refers to the `MLoopUV` struct which isn't use anymore.

Pull Request: https://projects.blender.org/blender/blender/pulls/145251
2025-08-27 17:44:08 +02:00
Jesse Yurkovich
bd6c4d73a0 Fix: Crash during USD import of an instanced point-instancer
Found while trying to import an instanced point-instancer with the
operator setting `support_scene_instancing=false`.

The point-instancer Prototype would be partially processed but not
completely since the option was disabled. This caused a discrepancy
during the final portion of import where the view layer was synced and
we attempted to query for an object that was not present.

Pull Request: https://projects.blender.org/blender/blender/pulls/144845
2025-08-22 22:22:47 +02:00
Campbell Barton
25ec9729dc Build: correct TBB include
`TBB_INCLUDE_DIR` is not meant to be used directly and isn't declared
on Linux. Replace with `TBB_INCLUDE_DIRS`.
2025-08-21 13:37:33 +10:00
Jesse Yurkovich
d4b0f02f72 Fix: Incorrect attribute type check during USD shape import
Accidentally changed in 1f92fd7577 and only noticed because there was a
suspicious drop in code coverage for the affected file.

Fix and add tests to ensure it doesn't happen again.

Pull Request: https://projects.blender.org/blender/blender/pulls/144702
2025-08-18 06:16:57 +02:00
Hans Goudey
072d251b8e Refactor: Use optional Span instead of empty Span with no attribute
The semantics of checking "has_value()" (etc.) are much better than
checking for an empty span when dealing with the result of an attribute
lookup. This mainly affects the Bezier curve handle position attributes
currently. Plenty of places assume those attributes exist now. In a
couple places the code is a bit safer now, otherwise it's just a bit
more obvious.

Pull Request: https://projects.blender.org/blender/blender/pulls/144506
2025-08-17 18:08:18 +02:00
Oxicid
b1d9a91647 FBX: Add material name collision mode
Introduces the Material Name Collision option, similar to how
USD / OBJ importers have it.

Pull Request: https://projects.blender.org/blender/blender/pulls/144375
2025-08-15 15:04:36 +02:00
Thomas Hope
da46eed108 IO: Add Apply Transforms option to obj exporter
When enabled (default), exported OBJ files have the object transform
applied to their vertices. This is the previous default behaviour.

When disabled, exported vertices use their local object coordinates.

Pull Request: https://projects.blender.org/blender/blender/pulls/139436
2025-08-15 15:03:44 +02:00
Falk David
d50c0b7942 Cleanup: Fix compiler warning
This was caused by 8c3e81bd9b.
2025-08-14 18:08:20 +02:00
Casey Bianco-Davis
b056d3c85c Grease Pencil: Export other curve types to SVG
This adds support for bézier, NURBS and catmull rom curve
types in SVG exporting.

Note: strokes without uniform width will still be exported as
polylines. This is because the outline code currently does not
support bézier curves.

Pull Request: https://projects.blender.org/blender/blender/pulls/141594
2025-08-14 13:51:27 +02:00
Casey Bianco-Davis
8c3e81bd9b Fix: Grease Pencil: SVG and PDF bounding box size bug
Some times when exporting, the bounding box would have a size of zero.
This made it so that no points were visible.

This PR fixes the bounding size by using the already existing
`ed::greasepencil::retrieve_visible_strokes` function.

Pull Request: https://projects.blender.org/blender/blender/pulls/144516
2025-08-14 13:46:33 +02:00
Jesse Yurkovich
0240a1f32f Cleanup: CMake: Modernize bf_intern_openvdb dependencies
This follows the other CMake "modernization" commits, this time for
`bf_intern_openvdb` and the OpenVDB dependency itself.

The difference with this one is that `intern/openvdb` becomes an
"optional" dependency itself. This is because downstream consumers often
want to include this dependency rather than openvdb directly, so this
target must also be optional. Optional, in this case, means the target
always exists but may be entirely empty.

Summary
- If you are using BKE APIs to access openvdb features, then use the
  `bf::blenkernel` target
- If you are only using `intern/openvdb` APIs then use the
  `bf::intern::optional::openvdb` target (rare)
- For all other cases, use the `bf::dependencies::optional::openvdb`
  target (rare)

context: https://devtalk.blender.org/t/cmake-cleanup/30260
Pull Request: https://projects.blender.org/blender/blender/pulls/137071
2025-08-12 21:26:38 +02:00
Jesse Yurkovich
5a5f768938 Tests: USD: Replace USDZ export test with another for better validation
Move the existing USDZ export test from C++ to Python for better
validation. The resulting file is now run through the `usdchecker`
system and we also check the contents of the resulting archive for the
expected texture file. This helped uncover a pathing issue in the
resulting archive where the 'textures' directory was misnamed on win32;
though it was still functional.

Pull Request: https://projects.blender.org/blender/blender/pulls/144176
2025-08-12 00:21:04 +02:00
Brecht Van Lommel
92b555452b Refactor: Logging: Replace more printf with CLOG
Mainly for images, and a few individual cases in animation, ply, UI, and WM.

Pull Request: https://projects.blender.org/blender/blender/pulls/143447
2025-08-11 14:07:45 +02:00
Campbell Barton
cccc2c77c5 Cleanup: consistent for C-style comment blocks 2025-08-08 07:37:33 +10:00
Jesse Yurkovich
2822b3badf Fix: USD: Use exr instead of hdr for world light texture
The spec for .usdz permits only a small handful of file formats to be
contained in the archive, and HDR is not among those supported[1]. This
also causes validation errors with the `usdchecker` tool (will be
properly tested in a follow up change).

Ignoring the potential for a user to export a .usdz file with materials
referencing unsupported file formats, Blender itself should use only
the supported formats for its business.

[1] https://openusd.org/release/spec_usdz.html#usdz-specification

Pull Request: https://projects.blender.org/blender/blender/pulls/144101
2025-08-07 20:54:22 +02:00
Falk David
4a013194dd Cleanup: Core: Replace FPS scene macro with member function
Replaces the `FPS` macro with `scene->frames_per_second()`.

The macro has two major issues:
* It hides that it depends on a `Scene *` variable named `scene`.
* It makes debugging harder.

This is now replaced with a member function on the scene.

Pull Request: https://projects.blender.org/blender/blender/pulls/144127
2025-08-07 11:30:25 +02:00
Jesse Yurkovich
cb9ae01c69 Cleanup: USD: Remove some redundant property type checks
For cases where we've already checked that the property is holding a
particular type, use UncheckedGet to ensure the type isn't checked a
second time. This matches all the other call sites doing similar.

Pull Request: https://projects.blender.org/blender/blender/pulls/144084
2025-08-06 21:21:24 +02:00
Damien Picard
5998795aa6 UI: Replace contractions with long-form text
Avoid using contractions for can't, aren't, doesn't, and shouldn't.
Following the writing style guide in the Human Interface Guidelines.

Pull Request: https://projects.blender.org/blender/blender/pulls/143852
2025-08-05 11:16:22 +02:00
Bastien Montagne
0e52304772 Fix building (missing include). 2025-08-04 17:54:15 +02:00
Brecht Van Lommel
526b776417 Fix: Build error with USD/Hydra with some build systems
Move API shared between USD and Hydra to usd_private.hh. It seems ninja
added an include directory other build systems don't.
2025-08-04 17:21:09 +02:00
Dawid Kurek
9afa991316 Hydra: Handle dome light rotation
This refactors the code for world to dome light to be shared between USD and
Hydra, and makes rotations work for Hydra the same way they do in USD.

One small behavior change is that missing image files now render black,
matching Cycles and EEVEE more closely.

Co-authored-by: Brecht Van Lommel <brecht@blender.org>
Pull Request: https://projects.blender.org/blender/blender/pulls/143035
2025-08-04 15:58:37 +02:00
Jesse Yurkovich
bdc0d39aa4 Fix #143722: Set a default exposure for Hydra dome/world light
The Storm hydra delegate requests this property and USD will trace, per
the bug report, if it is not present.

This started happening with the library update for 4.4 which is odd.
The code[1] in Storm has existed forever and so has the USD trace for
requesting data from an empty VtValue.

[1] https://github.com/PixarAnimationStudios/OpenUSD/blame/release/pxr/imaging/hdSt/light.cpp#L305

Pull Request: https://projects.blender.org/blender/blender/pulls/143746
2025-08-01 20:48:23 +02:00
Campbell Barton
2c27d2be54 Cleanup: grammar corrections, minor improvements to wording 2025-08-01 21:41:24 +10:00
Mattias Fredriksson
e191d3d243 IO: OBJ improvements for NURBS curves
* Bezier (NURBS) import, supporting both Blender and external variants.
* Cleaner Bezier export, with better results importing in Rhino.
* Internal support for exporting the new Curves type.
* Tests covering a broad number of related cases.

The current NURBS exporter writes curve data directly, without accounting
for internal padding or how knots are generated from modes. This adjusts the
export behavior to omit data that does not influence the geometry of the
curve. The result is a simplified output that is easier to parse during import,
both for the importer and when importing to other platforms (Rhino).
Visual explanation to the adjustment can be found in #139174.

Importer is also adjusted to support variations in knot patterns. Extending
it to support the data generated by the exporter and by other platforms (Rhino).
This should resolve some issues in relation to #138732.

Integrated tests are added to broadly validate the common cases generated
by the exporter, including variations of different modes and NURBS order.

Regression tests are added to validate that the NURBS generated in Rhino
are imported as expected.

More details in the PR.

Pull Request: https://projects.blender.org/blender/blender/pulls/139174
2025-08-01 06:37:28 +02:00
Jacques Lucke
890ab23e0d Refactor: Nodes: return pointer instead of reference from in/output_by_identifier
This makes it possible to use these methods in cases where it's not guaranteed
that the identifier exists on a node.
2025-07-31 21:58:58 +02:00
илья _
b4a355b30d Fix: Ensure world nodes have topology cache for Hydra
Methods like directly_linked_links require a tree topology cache to be there.

Pull Request: https://projects.blender.org/blender/blender/pulls/143670
2025-07-31 19:49:15 +02:00
Damien Picard
f6771d8e21 UI: Improve running jobs labels
Use the form "Processing something..." (gerund, sentence case,
ellipsis) for running jobs progress label, according to Blender's
Human Interface Guidelines.

Pull Request: https://projects.blender.org/blender/blender/pulls/141573
2025-07-31 16:32:41 +02:00
Campbell Barton
f281f5a500 Cleanup: header grouping
Group includes, this is mostly being done already but had become mixed
up in some areas.
2025-07-30 14:22:06 +10:00
Campbell Barton
d13540fe7d Cleanup: rename locked interface setting functions
Follow the convention of using terms such as get/set as a suffix.
2025-07-30 13:01:43 +10:00
Habib Gahbiche
445eceb02a Nodes: Remove "Use Nodes" in Shader Editor for World
Part of https://projects.blender.org/blender/blender/pulls/141278

Blend files compatibility:
If a World exists and "Use Nodes" is disabled, we add new nodes to the
existing node tree (or create one if it doesn't) that emulates the
behavior of a world without a node tree. This ensures backward and
forward compatibility.

Python API compatibility:
- `world.use_nodes` was removed from Python API => **Breaking change**
- `world.color` is still being used by Workbench, so it stays there,
although it has no effect anymore when using Cycles or EEVEE.

Python API changes:
Creating a World using `bpy.data.worlds.new()` now creates a World with
 an empty (embedded) node tree. This was necessary to enable Python
scripts to add nodes without having to create a node tree (which is
currently not possible, because World node trees are embedded).

Pull Request: https://projects.blender.org/blender/blender/pulls/142342
2025-07-28 14:06:08 +02:00
Habib Gahbiche
cf5be88e7f Fix #143291: USD: World uses wrong output node
The problem was that the first output node was chosen instead of the
active one.

Pull Request: https://projects.blender.org/blender/blender/pulls/143292
2025-07-28 10:27:44 +02:00
Jesse Yurkovich
26c939849c Cleanup: USD: Various C++ cleanups for point instancing export support
- Use Blender C++ containers
- Use const in more places
- Remove unnecessary headers
- Style/guideline cleanups

Pull Request: https://projects.blender.org/blender/blender/pulls/143397
2025-07-28 07:16:26 +02:00
Jesse Yurkovich
f7210eabd8 USD: Enable the allow_unicode export operator property by default
All supported versions of Blender are capable of handling the Unicode
prim and property names now.

It's difficult to determine how much of the USD ecosystem is using
version 24.03 or greater so there is some risk of our files (when they
make use of Unicode names) not loading correctly for other DCC
applications.

Pull Request: https://projects.blender.org/blender/blender/pulls/142747
2025-07-28 07:15:50 +02:00
Campbell Barton
e93e9db6b7 Cleanup: UTF8 string functions for color-space & imbuf strings
Use UTF8 aware functions unless raw bytes are expected.
2025-07-27 04:34:04 +00:00
Campbell Barton
649b89781e Cleanup: ensure UTF8 string copy for DNA & screen data
Use `BLI_strncpy_utf8` & `BLI_snprintf_utf8` for fixed size buffers in
DNA and screen data structures such as panels, menus & operators.

This could be considered a fix as copying a UTF8 string into a smaller
buffer without proper truncation can create an invalid UTF8 sequence.
However identifying which of these users are likely to run into would
be time consuming and not especially useful.
2025-07-26 12:33:15 +00:00
Campbell Barton
0531230a35 Fix: incorrect sizes of fixed size buffers, ensure valid UTF8
Correct code that was likely to truncate when copying strings and
correct the the size of fixed sized buffers.
2025-07-26 12:07:27 +00:00
Hans Goudey
9c9695b103 Refactor: Move ReportList definition from DNA to blenkernel
Ever since [0], ReportList is not actually used in any DNA structs.
That makes sense, since reports are conceptually only necessary
at runtime. Move the definition of the struct to BKE_report.hh, and
fix a bunch of include errors where types were previously available
transitively. Besides adding some clarity, theoretically this change
could reduce compile times because of less header parsing.

[0]: 1bf6d8b0b9

Pull Request: https://projects.blender.org/blender/blender/pulls/138872
2025-07-24 15:59:52 +02:00
Jesse Yurkovich
cd6c338ba5 Fix #142972: FBX/USD import crash filling shape key data on empty mesh
The call to `BKE_keyblock_convert_from_mesh` can leave the KeyBlock's
data field null if the passed in mesh has no verts.

Continue to allow the shape keys to be created, but do not attempt to
actually fill them in with data. This seems to match the old FBX
importer's behavior.

Pull Request: https://projects.blender.org/blender/blender/pulls/142995
2025-07-24 08:43:14 +02:00
Aras Pranckevicius
0347e72778 Cleanup: fix compile warning 2025-07-24 09:37:46 +03:00
Mattias Fredriksson
1affb8de2f Cleanup: simplify OBJ export_frame() into separate functions
Separates export_frame() into individual functions for opening file streams
and writing .mtl and .obj data. This makes the code clearer in what and when
data is written to each stream by not interleaving .obj/.mtl writing. It also
simplifies the logic by separating out handling/branching for file streams
and .mtl writing.

Pull Request: https://projects.blender.org/blender/blender/pulls/142918
2025-07-24 08:34:21 +02:00
Campbell Barton
5c7bc1f9c0 Cleanup: use size-comments checked by "make check_size_comments" 2025-07-23 09:59:26 +10:00
Dawid Kurek
e50ced2e80 Hydra: Forward camera custom properties of type double to render delegate
Pull Request: https://projects.blender.org/blender/blender/pulls/142857
2025-07-22 16:28:19 +02:00
Campbell Barton
996210999b Cleanup: use C style comments for descriptive text, doxygen doc-strings
Also replace add-hoc groups in BKE_collision.h with doxy groups.
2025-07-22 11:59:43 +10:00
Aras Pranckevicius
e57b73bdf7 Fix #142333: new FBX importer produces broken rotation fcurves in some cases
Need to ensure that interpolation between neighboring quaternions
takes the shortest path. The Python FBX importer was doing this;
due to oversight was missed in the new importer.

Pull Request: https://projects.blender.org/blender/blender/pulls/142659
2025-07-21 10:50:48 +02:00
Habib Gahbiche
a775d58b2e Fix: Assert after importing a USD scene with DomeLight
**How to reproduce the bug:**
Load the attached Blend File OR

1. Create a new World in python: bpy.data.worlds.new("Test")
2. Switch to this new world in the UI (but do nothing else to it)
3. Import in a USD file with a DomeLight (see attached file in PR)
4. Close Blender
5. Observe assert `BLI_assert(ELEM(owner_id, nullptr, id));`

The issue was caused by a assigning a regular node tree
`World->nodetree` whereas an embedded one is expected.

Pull Request: https://projects.blender.org/blender/blender/pulls/142367
2025-07-21 10:21:51 +02:00
Jesse Yurkovich
c2cf3783c4 USD: Rename attr_import_mode option to property_import_mode
This rename creates separation between USD primvars/Blender geometry
attributes - which are not controlled with this setting - and the
concept of USD attributes+userProperties/Blender custom object
properties - that this option deals with.

Ref #134012

Pull Request: https://projects.blender.org/blender/blender/pulls/142301
2025-07-18 20:58:48 +02:00
Jesse Yurkovich
fe54725113 USD: Rename import_subdiv option to import_subdivision
This aligns with the option used for USD export (export_subdivision) and
the option used for FBX import (import_subdivision).

Ref #134012

Pull Request: https://projects.blender.org/blender/blender/pulls/142278
2025-07-18 20:56:01 +02:00