When connecting node sockets, a search menu opens. Its items need to
be added, and translated manually. This commits adds a few missing
items from recent nodes.
It does the same for sockets coming from node group assets.
Reported by Ye Gui in #43295.
Pull Request: https://projects.blender.org/blender/blender/pulls/148079
This PR slightly raises the accepted noise level for the following EEVEE
tests that were likely incorrectly marked as failed on Intel GPUs:
- render_layer: aov_transparency
- light: triangle_light_sampling
- bsdf: metallic_thinfilm_physical, metallic_thinfilm_f82
- principled_bsdf: principled_bsdf_transmission
Brush directions are dynamic, the enum can have different options
depending on brush type. This commit manually extracts the options.
The labels use the "Brush" translation context, to disambiguate
"Deflate", the operation, with the compression algorithm.
Also `smooth_direction_items` is moved inside
`rna_Brush_direction_itemf()`, since it is used only there, same as
the other brush direction items.
Reported by Ye Gui in #43295.
Pull Request: https://projects.blender.org/blender/blender/pulls/148081
When select-sync was used with both edge & face modes enabled,
vertex selection logic was used which resulted in no visible selection.
Now edge selection is used when both edge and face modes are enabled.
Ref !148181
Implement pinned with select-sync (technically not a bug),
more an oversight in !138197.
Some subtle functional changes have been made.
- Select pinned now only works in vertex select mode
since previously it was possible to select vertices in edge/face modes
where the selection wasn't displayed.
- The island selection option is ignored when selecting pinned.
- The select pinned operator wasn't working with select sync edge/face
modes. Exits with an error instead.
Ref !148181
Some less obvious uses of the `Bone.hide` property were missed in the last fix.
Since the property was moved to the pose bone this no longer worked
and has been replaced with `PoseBone.hide`
Pull Request: https://projects.blender.org/blender/blender/pulls/148183
Resolve regression with GNOME-48 & LIBDECOR caused by fix for GNOME-49
(see !148104).
New normal (non-maximized) windows were not refreshing and ignored
cursor input. Workaround the issue be resetting the title.
See code-comments for details.
Ref !148178
PRs #147511 and #147595 ensured that any check for scene strip renders
in the prefetch thread would also recurse into "sequencer-type" scene
strips, but this introduced the potential for an infinite recursion.
Fix by using `SeqRenderState` to detect such a recursion.
Also remove unused `seqbasep` context member in `PrefetchJob`, and
add a check for non-nullptr `Editing`, fixing a crash where the scene was
present without an `Editing` counterpart.
Pull Request: https://projects.blender.org/blender/blender/pulls/147949
Add a simple check to the Marker keymap poll. Since there's no `bContext`
passed to the function we can reconstruct it from the workspace.
We can exit early if there is no sequencer scene (when no markers are
guaranteed). View layer can remain the same since it only applies in the
`SPACE_ACTION` case.
Pull Request: https://projects.blender.org/blender/blender/pulls/147903
`socket.socket_typeinfo()` can be nullptr when reading blend files that
contains custom socket types that are not registered yet. This fix
prevents crashing when this happenes (but the socket will stay
unregistered).
Pull Request: https://projects.blender.org/blender/blender/pulls/148103
The descriptions for `POSELIB_OT_asset_modify` and
`GEOMETRY_OT_execute_node_group` are dynamic. They were already
extracted, but the translation did not happen in the description
function.
This commit adds the appropriate `TIP_` translation macro.
Reported by Ye Gui in #43295.
The "Unassigned Node Tools" menu type is declared manually in a
function, and its label is not automatically translated. This commit
extracts it using `N_()`. Note that its description was already
extracted the same way.
Reported by Ye Gui in #43295.
A scrollbar button would be cast to a number-slider button, and values from
this memory used for scrollbar specific calculations. Looks like an error from
809499a3d0.
In practice the error wouldn't be visible, since the actually used value would
by chance be the intended value, from what I can tell. That's because
`uiButNumberSlider.step_size` and `uiButScrollBar.visual_height` have the same
memory offset within the button memory.
The OSL dependency is built with target sm_50 currently, which means
that LLVM defaults to generating PTX version 4.0. However, due to an
apparent bug in LLVM 20 it still uses instructions that were only
introduced in PTX version 6.0. As a result OptiX refuses to load the
shadeops PTX with an `OPTIX_ERROR_INVALID_INPUT` error.
To fix this, raise the PTX version generated by LLVM to 6.0 for both the
shadeops module (which previously used 4.0) and also any generated code
(which previously used 5.0) to be safe. PTX version 6.0 was introduced with
CUDA 9, so it has pretty long driver backwards compatibility still.
This commit contains fixes for the OSL, to fully fix the original report
a recompiled OSL libraries would need to land for the affected platforms.
Ref #147361
Pull Request: https://projects.blender.org/blender/blender/pulls/147620
Instead of reordering edges to be able to map them with hash sets, new
edges order (since 157e7e0351) is kept as-is in order to not
touch edge attributes. In early return in case of correct mesh this new
ordering was missed. This was found in file from #147694.
Pull Request: https://projects.blender.org/blender/blender/pulls/147872
Forgot that the Armature's bones list only contain root bones...
Fix the versioning code.
Also adding a 'recovery' extra versioning step for files that may have
already been opened and re-saved in Blender 5.0 (though this step is
not 100% handling all cases, in case some script or add-on already
created some system properties in a bone in 5.0, the existing user
properties from 4.5 and before won't be copied over anymore).
Pull Request: https://projects.blender.org/blender/blender/pulls/148125
Fix playhead snapping to seconds, when the frame rate is less than 0.5
FPS.
This makes it possible to snap to fractions of frames, to support setups
with multiple seconds per frame. Of course this only has any effect
(apart from not crashing) when sub-frames are enabled.
I've also added unit tests, and verified that the values are the same
from before this refactor.
Pull Request: https://projects.blender.org/blender/blender/pulls/148074
The issue here was that when an archive library ID is read from
blendfile (memfile undo buffer in that case), a new split main is
immediately created for it in `direct_link_library`, and the newly
read Library is assigned to its `Main::curlib` pointer.
However, in undo readfile code, when an old matching ID is found, the
new data is moved into that old address, to avoid modifying all other
unchanged ID using that re-read data-block.
For (archive) libraries, it means that their split main `curlib` pointer
also needs to be re-assigned to the re-used old address.
Pull Request: https://projects.blender.org/blender/blender/pulls/147744
Regression in [0] caused printing integers to crash.
While this function isn't widely used it could crash logging
key-map items.
Also add tests for IDP_reprN.
Ref !148109
[0]: 92cf9dd2f2
Before [0] this was read from the filepath, however some sequencer
operators only defined a `directory` & `files` and would attempt
to use a non-existent `filepath` property to detect if the path
was relative.
Resolve by making the directory relative as well as the filepath.
Ref !148106
[0]: 7d67113a8a
Opening "normal" windows (non-maximized) windows was hanging.
Blender was waiting for a "configure" event with a valid size,
which stopped being sent in GNOME-49.
Even though GNOME-49.1 will resolve the problem, according to the
GNOME developers Blender's use of Wayland was incorrect.
Resolve the issue with the following changes:
- Don't wait for the `xdg_toplevel` to be when creating new windows.
Instead, defer setting the window state using logic that was already
used for Vulkan.
- Set new window's pending size - used if no size is received
from LIBDECOR's "configure" callback.
- When the window is "configured" always set the window "state"
even if the size is not yet known.
Ref !148104
Improve mmap handling of IO errors on WIN32.
Make MMAP gracefully handle IO errors on Windows by replacing the
mapping with zeros using a vectored exception handler when an
EXCEPTION_IN_PAGE_ERROR is raised. This is similar to how such errors
are handled on non-Windows platforms.
On Windows, this is implemented by first creating a placeholder
allocation and then mapping the file into it. When an error occurs, the
exception handler unmaps the file, keeping the placeholder intact, and
creates an anonymous mapping into it, after which execution can
continue.
Since some required functions don't exist on older Windows versions,
the error handling will only work on Windows 10, version 1803 or newer.
Ref !139739
With #144591 it was not my intent to increase the width of the right-
side corner action zones when visible "Corner Handles" are enabled. It
is only the left side that gains the icon so making the right side
wider only interferes with other content. This PR just fixes this by
defining different widths for right versus left zones.
Pull Request: https://projects.blender.org/blender/blender/pulls/148076
While uncommon, brush initialization does happen in some addon
workflows. Prior changes to use custom pressure curves in more places
did not initialize the `CurveMapping` struct correctly.
Pull Request: https://projects.blender.org/blender/blender/pulls/147840