Campbell Barton
6ef9f021bc
fix [ #31036 ] image.gl_load() consistently segfault at gluBuild2DMipmaps
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incorrect argument to gluBuild2DMipmaps()
2012-04-20 15:06:54 +00:00
Campbell Barton
f627745053
aparently yards are not used a lot, suppress their use in button display (input still knows about them) - was reported as a bug.
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also fix minor rip bug where active selection was lost.
2012-04-20 14:59:24 +00:00
Antony Riakiotakis
cb3dc8ff0e
Knife tool: Increase the header string length to avoid clipping the message.
2012-04-20 14:46:46 +00:00
Campbell Barton
380e6c2a58
refactor rip tool out into vert/edge functions, was getting too unweildy having them mixed in.
2012-04-20 14:36:06 +00:00
Campbell Barton
ed81982049
knife tool alpha values where being set to zero (intersection points weren't visible), error made when converting to theme colors.
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also minor bmesh style cleanup.
2012-04-20 13:45:38 +00:00
Lukas Toenne
71ac500fc2
Fix for particle dupli group relative offsets. The relative transforms of objects in the instanced group were not scaled according to the particle size, which would be expected when rendering as 'Whole Group'. Requested by Francesco Siddi (fsiddi) over IRC.
2012-04-20 12:55:57 +00:00
Campbell Barton
5874106ea7
style cleanup
2012-04-20 12:26:16 +00:00
Campbell Barton
4d1faf1fd9
knife tool: use the knife mouse cursor, dont store the context in the knife tool data, also rename struct camel case (follow own style guide)
2012-04-20 12:19:09 +00:00
Campbell Barton
aa02acfe95
knife tool: store color once on initializations, de-select only when cutting selected.
2012-04-20 12:05:08 +00:00
Campbell Barton
617af9d99d
knife tool now selects newly cut edges.
2012-04-20 11:14:16 +00:00
Campbell Barton
3d851bfd5b
knife tool modifications
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from user freedback it seems there are 2 use cases, both valid.
* Select geometry and cut the selection in half (as 2.4x worked)
* Point-to-point define the faces to cut, dont cut through everything (only cut what you see).
With the second, since you are already selecting the edges to cut and snapping to them. only cutting the selecting is limiting/annoying.
Modifying these options while the knife tool runs doesn't work well, so expose under 2 keys, K, Shift-K.
2012-04-20 10:52:13 +00:00
Campbell Barton
80ff1984f8
bmesh py api: remove bmesh.loops.index_update(), it wasn't working, as joe noticed.
2012-04-19 23:23:29 +00:00
Campbell Barton
384f87cd1c
rip tool wasnt working on a single edge selection in some cases (own error in recent fix).
2012-04-19 23:16:57 +00:00
Campbell Barton
028dbb132d
add asserts for invalid iteratpr values so we can catch them in debug mode.
2012-04-19 22:40:09 +00:00
Campbell Barton
741a177a74
bmesh: improve rip tool
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- When the rip extends into a fan, pick the opposite edge in the fan (rather then 2 along)
- When stepping over the fan to find the rip edge, walk in the direction closest to the mouse (generally works nicer)
2012-04-19 21:47:32 +00:00
Joseph Eagar
ebbfcd71e5
Fixed crash in iter api, triggered by calling index_update() on the loop py seq in the py api. Note, I didn't fix the underlying problem (bad iter type) so loops.index_update() still isn't working (it's just not crashing).
2012-04-19 21:14:11 +00:00
Campbell Barton
417117e207
bmesh py api: expose BMVert.calc_shell_factor()
2012-04-19 19:13:57 +00:00
Campbell Barton
e387ccdb42
bmesh inset: add depth option (make use of relative and even offset options)
2012-04-19 19:03:15 +00:00
Bastien Montagne
c7f8af329b
BMESH_TODO: randomize vertices working again.
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That whole "element re-arrange" area could use some love, though (e.g. make a single vert operator with more options, as faces; and make faces work in edit mode, probably no more reasons to switch to object mode?). Post-release TODO, anyway.
Also spotted a glitch in BLI_rand code, imho, which makes first element of an array not guarantied to be shuffled by BLI_array_randomize()... No correction though, as this might/would affect other parts of the code!
2012-04-19 18:53:32 +00:00
Campbell Barton
e730c1af6d
committed check by mistake, its not needed.
2012-04-19 17:26:22 +00:00
Campbell Barton
a82eaf36ca
bmesh rip: when there are selected faces call region_to_loop before ripping. gives better results then previous fix when there are selected faces as apart of an edge selection.
2012-04-19 16:57:50 +00:00
Campbell Barton
bea1a12751
fix [ #31015 ] Rip has weird results in vertex selection mode vs face
2012-04-19 16:20:07 +00:00
Brecht Van Lommel
6b006059ec
Fix #31016 : rigid body joint constraint in game engine did not respect constraint
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enable/disable option.
2012-04-19 15:14:28 +00:00
Campbell Barton
b40476455e
code cleanup: remove unused BMesh args.
2012-04-19 14:38:09 +00:00
Howard Trickey
ac6b702c93
Change knife header to reflect current key binding (RMB cancels now).
2012-04-19 13:59:03 +00:00
Campbell Barton
475ecbb0ce
remove BM_ITER, BM_ITER_INDEX macros, use ELEM or MESH variants only (the maceros had unused args in both cases).
2012-04-19 13:47:58 +00:00
Howard Trickey
9276d7aeb2
For bug #30931 , change knife hardcoded colors to ones derived from theme.
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For now, just reusing some theme colors that are there for other reasons
but matched approximately the colors used now.
Except that cut lines are now purple-violet, so that they contrast
with grid and edges better, especially in wireframe.
2012-04-19 13:44:28 +00:00
Campbell Barton
3ef7943910
code cleanup: first step to replace BM_ITER BM_ITER_INDEX macros.
2012-04-19 12:45:56 +00:00
Bastien Montagne
7cadd242d3
BMESH_TODO: xsort of vertices working again.
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This commits adds a new function which can remap vertices/edges/faces of a BMesh in a new given order:
void BM_mesh_remap(BMesh *bm, int *vert_idx, int *edge_idx, int *face_idx)
2012-04-19 12:31:39 +00:00
Campbell Barton
75b869e428
style cleanup: BM_ITER / BM_ITER_INDEX / BMO_ITER
2012-04-19 11:44:12 +00:00
Campbell Barton
db2edfcfde
bmesh api function: BM_edge_face_tangent()
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was used by inset but make into an api function since scripts can use this too.
2012-04-19 11:25:05 +00:00
Brecht Van Lommel
250560a423
Fix #30998 : copy to selected in properties editor not working for bones.
2012-04-19 10:49:45 +00:00
Brecht Van Lommel
2251e05c30
Fix #31009 : edge split did not split non-manifold edges correctly, it should
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create a separate edge for each face.
2012-04-19 09:38:07 +00:00
Brecht Van Lommel
2e734e4735
Fix #31007 : text editor delete at end of last line did unnecessary undo push.
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Patch by Justin Dailey, simplified a bit.
2012-04-19 09:27:11 +00:00
Campbell Barton
84f3ade1e5
fix bevel edge angle (wasnt hooked up to new code), vertex-bevel angle isnt working still
2012-04-19 07:00:29 +00:00
Campbell Barton
d403722722
style cleanup: bevel code, also remove unneeded flag setting.
2012-04-19 06:10:21 +00:00
Antony Riakiotakis
baba9c441e
Fix: Mark seams in uv editor didn't work
2012-04-18 22:27:24 +00:00
Thomas Dinges
0b3f94d91f
Fixing bug [ #31005 ] Nurbs UI bug
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* W button was hidden, due to too small y alignment.
2012-04-18 20:43:07 +00:00
Thomas Dinges
a1ed21ac85
Release Status:
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* Still BCon4, rc phase now.
2012-04-18 20:07:35 +00:00
Antony Riakiotakis
aeccaa6f32
knife tool: Add state indicator in header for tool options
2012-04-18 19:59:27 +00:00
Campbell Barton
18a6282e59
improve recent commit to copy loop data on extrude
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- in some cases the is only a face on the new edge, so check for this as a source to copy from too.
- one of the asserts wasnt correct, if there are no adjacent faces found just return.
2012-04-18 19:05:28 +00:00
Campbell Barton
446d5ad970
bmesh knife tool: cut through no longer initializes from view setting to limit selection to front faces.
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instead this is a toggle (Zkey) which is remembered between executions.
2012-04-18 18:20:20 +00:00
Antony Riakiotakis
3fdb0e9575
Fix: Transforming NLA strips leaks memory.
2012-04-18 17:50:30 +00:00
Campbell Barton
d4bc938676
bmesh knife tool:
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fix for bug where not moving the mouse after pressing K and clicking would start the first point at the bottom left of the view.
2012-04-18 16:55:15 +00:00
Campbell Barton
486bf16af5
bmesh knife tool:
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- only cut selected geometry.
- exclude hidden geometry from snapping.
2012-04-18 16:27:11 +00:00
Campbell Barton
40e3ae6478
correct ifdef'd scanfill code, incase someone wants to test.
2012-04-18 15:09:13 +00:00
Campbell Barton
d7542be6ac
code cleanup: more minor changes to scanfill
2012-04-18 14:36:56 +00:00
Campbell Barton
abcaec0edc
code cleanup: replace magic numbers in scanfill with defines, also use some vector functions where possible
2012-04-18 14:30:57 +00:00
Campbell Barton
ca913254aa
fix for eternal loop in scanfill,
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The cause for this is bmesh faces which have zero area have their normals set to a fake value (Z-Up), this would break scanfill, possible fixes are to calculate the faces normal each time or tag as invalid but its easiest to avoid the eternal loop with an extra test.
2012-04-18 14:06:59 +00:00
Campbell Barton
580f19d949
fix [ #30994 ] Extruding faces gives bad UV's
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this had strange logic, there was no need to loop over all face loops.
2012-04-18 09:56:19 +00:00